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Merge Bahke's Changes into the repository for him regarding mech control implementations for ProjectR3
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28 changed files with 189 additions and 8 deletions
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@ -42,6 +42,9 @@ namespace DX
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bool GetRelativePath(const char *filename, char *ret, int buffer_length);
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bool GetRunningMod(char *ret, int buffer_length);
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bool memPatch(unsigned int addr, unsigned char * data, unsigned int size);
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bool memToHex(unsigned int addr, char * dst, int size, bool spaces);
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unsigned int memToUInt(unsigned int addr);
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float memToFloat(unsigned int addr);
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bool SanitizeFileName(char *ret, int buffer_length);
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} // End NameSpace DX
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@ -20,6 +20,8 @@ namespace DX
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const bool &is_jetting;
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//! Player Object Jumping State (readonly, writing it doesn't do anything)
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const bool &is_jumping;
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float &headRotationZ;
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float &mRotZ;
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//! Player Object Using Toggable Pack
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bool &is_using_toggledpack;
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