Merge Bahke's Changes into the repository for him regarding mech control implementations for ProjectR3

This commit is contained in:
Robert MacGregor 2016-01-18 21:35:21 -05:00
parent 8bc2e1c574
commit ee3488fa4d
28 changed files with 189 additions and 8 deletions

View file

@ -42,6 +42,9 @@ namespace DX
bool GetRelativePath(const char *filename, char *ret, int buffer_length);
bool GetRunningMod(char *ret, int buffer_length);
bool memPatch(unsigned int addr, unsigned char * data, unsigned int size);
bool memToHex(unsigned int addr, char * dst, int size, bool spaces);
unsigned int memToUInt(unsigned int addr);
float memToFloat(unsigned int addr);
bool SanitizeFileName(char *ret, int buffer_length);
} // End NameSpace DX

View file

@ -20,6 +20,8 @@ namespace DX
const bool &is_jetting;
//! Player Object Jumping State (readonly, writing it doesn't do anything)
const bool &is_jumping;
float &headRotationZ;
float &mRotZ;
//! Player Object Using Toggable Pack
bool &is_using_toggledpack;