mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-01-19 18:14:44 +00:00
Merge Bahke's Changes into the repository for him regarding mech control implementations for ProjectR3
This commit is contained in:
parent
8bc2e1c574
commit
ee3488fa4d
2
CommonAPI/Common/Debug/Common.lastbuildstate
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CommonAPI/Common/Debug/Common.lastbuildstate
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#v4.0:v100
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Debug|Win32|C:\t2cpp\T2-CPP-master\|
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0
CommonAPI/Common/Debug/Common.unsuccessfulbuild
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0
CommonAPI/Common/Debug/Common.unsuccessfulbuild
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BIN
CommonAPI/Common/Debug/vc100.idb
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BIN
CommonAPI/Common/Debug/vc100.idb
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CommonAPI/Common/Release/Common.lastbuildstate
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CommonAPI/Common/Release/Common.lastbuildstate
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#v4.0:v100
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Release|Win32|C:\t2cpp\T2-CPP-master\|
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@ -42,6 +42,9 @@ namespace DX
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bool GetRelativePath(const char *filename, char *ret, int buffer_length);
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bool GetRunningMod(char *ret, int buffer_length);
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bool memPatch(unsigned int addr, unsigned char * data, unsigned int size);
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bool memToHex(unsigned int addr, char * dst, int size, bool spaces);
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unsigned int memToUInt(unsigned int addr);
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float memToFloat(unsigned int addr);
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bool SanitizeFileName(char *ret, int buffer_length);
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} // End NameSpace DX
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@ -20,6 +20,8 @@ namespace DX
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const bool &is_jetting;
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//! Player Object Jumping State (readonly, writing it doesn't do anything)
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const bool &is_jumping;
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float &headRotationZ;
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float &mRotZ;
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//! Player Object Using Toggable Pack
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bool &is_using_toggledpack;
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@ -14,12 +14,58 @@
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#include <DXAPI/Point3F.h>
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#include <DXAPI/DXAPI.h>
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#include <Windows.h>
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#include <LinkerAPI.h>
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namespace DX
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{
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bool memPatch(unsigned int addr, unsigned char * data, unsigned int size){
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DWORD oldprotect=0;
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DWORD oldnewprotect=0;
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VirtualProtect((void *)addr,size,PAGE_EXECUTE_READWRITE,&oldprotect);
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memcpy((void *)addr,(void*) data,size);
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VirtualProtect((void *)addr,size,oldprotect,&oldnewprotect);
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return true;
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}
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float memToFloat(unsigned int addr){
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DWORD oldprotect=0;
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DWORD oldnewprotect=0;
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VirtualProtect((void *)addr,4,PAGE_EXECUTE_READWRITE,&oldprotect);
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float * floatout=(float *)addr;
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float retfloat=0.0;
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retfloat = *floatout;
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VirtualProtect((void *)addr,4,oldprotect,&oldnewprotect);
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return true;
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}
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unsigned int memToUInt(unsigned int addr){
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DWORD oldprotect=0;
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DWORD oldnewprotect=0;
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VirtualProtect((void *)addr,4,PAGE_EXECUTE_READWRITE,&oldprotect);
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unsigned int * intout=(unsigned int *)addr;
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int retint=0;
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retint = *intout;
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VirtualProtect((void *)addr,4,oldprotect,&oldnewprotect);
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return true;
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}
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bool memToHex(unsigned int addr, char * dst, int size, bool spaces=false){
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DWORD oldprotect=0;
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DWORD oldnewprotect=0;
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char hexdigits[20]="";
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char outstr[256];
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VirtualProtect((void *)addr,size,PAGE_EXECUTE_READWRITE,&oldprotect);
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for (int i=0; i<size; i++) {
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if (spaces==true) {
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sprintf(hexdigits,"%02X ",*((unsigned char*)addr+i));
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} else {
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sprintf(hexdigits,"%02X",*((unsigned char*)addr+i));
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}
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strncat(outstr,hexdigits,254-strlen(hexdigits));
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}
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VirtualProtect((void *)addr,size,oldprotect,&oldnewprotect);
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strncpy(dst,outstr,255);
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return true;
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}
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const char *GetModPaths(void)
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{
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int pointer = *(int*)0x9E8690;
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@ -6,6 +6,8 @@ namespace DX
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name(0x00), id(*(unsigned int*)(obj + 32)),
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is_jetting(*(bool*)(obj + 735)),
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is_jumping(*(bool*)(obj + 734)),
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headRotationZ(*(float*)(obj + 2376)),
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mRotZ(*(float*)(obj + 2388)),
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is_using_toggledpack(*(bool*)(obj + 1172)),
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velocity(*(float*)(obj + 2392), *(float*)(obj + 2396), *(float*)(obj + 2400))
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{
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BIN
Everything.suo
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Everything.suo
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#v4.0:v100
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Debug|Win32|C:\t2cpp\T2-CPP-master\|
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BIN
Mod Sources/RandomMod/RandomMod/Debug/vc100.idb
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Mod Sources/RandomMod/RandomMod/Debug/vc100.idb
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#v4.0:v100
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Release|Win32|C:\t2cpp\T2-CPP-master\|
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#v4.0:v100
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Debug|Win32|C:\t2cpp\T2-CPP-master\|
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BIN
Mod Sources/TSExtension/TSExtension/Debug/vc100.idb
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Mod Sources/TSExtension/TSExtension/Debug/vc100.idb
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#v4.0:v100
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Release|Win32|C:\t2cpp\T2-CPP-master\|
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@ -18,6 +18,10 @@ bool conShapeBaseSetCloakValue(Linker::SimObject *obj, S32 argc, const char* arg
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const char* congetServPAddr(Linker::SimObject *obj, S32 argc, const char *argv[]);
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// Returns the address of an object in memory
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const char* conGetAddress(Linker::SimObject *obj, S32 argc, const char *argv[]);
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const char *conGetAddressDec(Linker::SimObject *obj, S32 argc, const char *argv[]);
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const char *conDumpHex(Linker::SimObject *obj, S32 argc, const char *argv[]);
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const char *conDumpUInt(Linker::SimObject *obj, S32 argc, const char *argv[]);
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const char *conDumpFloat(Linker::SimObject *obj, S32 argc, const char *argv[]);
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// Player Commands -----------------------------------
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bool conPlayerGetJumpingState(Linker::SimObject *obj, S32 argc, const char* argv[]);
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@ -3,7 +3,36 @@
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*/
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#include <LinkerAPI.h>
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#include <DXAPI/DXAPI.h>
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const char *conDumpHex(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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// Hmm...
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char result[256];
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unsigned int addr=atoi(argv[1]);
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DX::memToHex(addr,result,atoi(argv[2]),dAtob(argv[3]));
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return result;
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}
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const char *conDumpUInt(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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// Hmm...
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char result[256];
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unsigned int addr=atoi(argv[1]);
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sprintf(result,"%d",DX::memToUInt(addr));
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return result;
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}
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const char *conDumpFloat(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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// Hmm...
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char result[256];
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unsigned int addr=atoi(argv[1]);
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sprintf(result,"%f",DX::memToFloat(addr));
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return result;
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}
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const char *conGetAddress(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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// Hmm...
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@ -11,7 +40,13 @@ const char *conGetAddress(Linker::SimObject *obj, S32 argc, const char *argv[])
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sprintf(result, "%x", obj);
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return result;
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}
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const char *conGetAddressDec(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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// Hmm...
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char result[256];
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sprintf(result, "%d", obj);
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return result;
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}
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bool conShapeBaseSetCloakValue(Linker::SimObject *obj, S32 argc, const char* argv[])
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{
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DX::ShapeBase operand = DX::ShapeBase((unsigned int)obj);
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@ -1,7 +1,8 @@
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include <SDKDDKVer.h>
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#include <Windows.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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@ -24,12 +25,74 @@ BOOL APIENTRY DllMain( HMODULE hModule,
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#include <DXConCmds.h>
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static DX::Move curmove;
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static unsigned int tmpobjptr=0;
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unsigned char movemem[500];
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static DX::Move mechchangedmove;
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static void * moveptrmech;
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unsigned int updatemoveretptr=0x5d2d7c;
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float maxrot=2.9;
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float minrot=-2.9;
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static unsigned int playerptr=0x0;
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static float newTurn = 0.1;
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static float turnStrength = 1.0;
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extern "C"
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{
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static DX::AIMove aimoves[1024];
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#define MECH_TURNING_SPEED 0.4
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// Maximum radians per 32ms tick
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__declspec(naked) void updateMoveHook()
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{
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// this gets run from 0x5D2D6E
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__asm {
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mov playerptr,ebx
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mov eax,[ebp+0x8]
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mov moveptrmech,eax
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};
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unsigned playerptr2;
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DX::Player *playervar;
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playerptr2=playerptr;
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playervar=&(DX::Player(playerptr2));
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memcpy((void *)&mechchangedmove,(void *)(moveptrmech),sizeof(DX::Move));
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if (dAtob((playervar->CallMethod("isMechControlEnabled",0))) && mechchangedmove.freelook && (mechchangedmove.y>0.0))
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{
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mechchangedmove.pitch = 0;
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mechchangedmove.yaw = 0;
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mechchangedmove.roll = 0;
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mechchangedmove.freelook = true;
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// FIXME: The 3 here should reference the datablock's maximum turning angle -- we're essentially normalizing our rotation here.
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float turnStrength = playervar->headRotationZ / 3;
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// Use whatever is leftover in our forward movement
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float forwardStrength = 1 - fabs(turnStrength);
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// Calculate a new turn value that we use for both the main body and the head.
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float newTurn = turnStrength * MECH_TURNING_SPEED;
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float newHeadTurn = turnStrength * (MECH_TURNING_SPEED/20);
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mechchangedmove.y = forwardStrength;
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mechchangedmove.x = turnStrength;
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// FIXME: Is the yaw value definitely in radians?
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playervar->mRotZ += newTurn;
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// Now, we must translate the turning strength into an appropriate subtraction for our
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// head rotation.
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playervar->headRotationZ += -newTurn;
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}
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__asm {
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mov eax,offset mechchangedmove
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mov [ebp+8],eax
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mov ebx,playerptr
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mov eax,[ebp+8]
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mov edx,[eax]
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mov [ebx+0x894],edx
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mov eax,[eax+4]
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jmp [updatemoveretptr]
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};
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}
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static unsigned int updatemovehookptr = (unsigned int)updateMoveHook;
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DX::AIMove * getAIMovePtr(unsigned int id) {
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int moveindex=0;
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bool foundindex=false;
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@ -157,7 +220,9 @@ extern "C"
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// Init WSA
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WSADATA wsadata;
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WSAStartup(0x0202, &wsadata);
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Con::addMethodS(NULL,"dumpHex",&conDumpHex,"dumpHex(addr,size,spaces)",4,5);
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Con::addMethodS(NULL,"dumpDec",&conDumpUInt,"dumpDec(addr)",2,3);
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Con::addMethodS(NULL,"dumpFloat",&conDumpFloat,"dumpFloat(addr)",2,3);
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Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2);
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Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2);
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Con::addMethodB("GameConnection", "setheat", &conGameConnectionSetHeatLevel,"Sets the heat level", 3, 3);
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@ -213,6 +278,10 @@ extern "C"
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Con::addVariable("$TSExtension::UberGravity", TypeF32, &movespeed);
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Con::addVariable("$TSExtension::UberId",TypeS32, &gravid);
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Con::addVariable("$TSExtension::isActive", TypeBool, &is_active);
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char mechcode[8]="\xA1\xAA\xAA\xAA\xAA\xFF\xE0";
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*((unsigned int*)(mechcode+1))=(unsigned int)&updatemovehookptr;
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DX::memPatch(0x5D2D6E,(unsigned char *)mechcode,7);
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}
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}
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#v4.0:v100
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Debug|Win32|C:\t2cpp\T2-CPP-master\|
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BIN
Mod Sources/Watchdog/Watchdog/Debug/vc100.idb
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Mod Sources/Watchdog/Watchdog/Debug/vc100.idb
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#v4.0:v100
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Release|Win32|C:\t2cpp\T2-CPP-master\|
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2
ModLoader/Modloader/Debug/Modloader.lastbuildstate
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ModLoader/Modloader/Debug/Modloader.lastbuildstate
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#v4.0:v100
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Debug|Win32|C:\t2cpp\T2-CPP-master\|
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BIN
ModLoader/Modloader/Debug/vc100.idb
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ModLoader/Modloader/Debug/vc100.idb
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ModLoader/Modloader/Release/Modloader.lastbuildstate
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ModLoader/Modloader/Release/Modloader.lastbuildstate
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#v4.0:v100
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Release|Win32|C:\t2cpp\T2-CPP-master\|
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