Adjusted the projectile radius for testing

Set the radius to 40.0 for further tuning either in TorqueScript or C++.
This commit is contained in:
Calvin Balke 2015-01-30 18:39:46 -08:00
parent d0936c3c07
commit ebe6649da7
2 changed files with 11 additions and 114 deletions

View file

@ -100,7 +100,7 @@ void collide(unsigned int simgroup){
DX::MatrixF mat2=DX::MatrixF(sobj3.objtoworld);
DX::Point3F test2;
mat2.getColumn(3,&test2);
if (DX::pointdistance(test,test2)>3) {
if (DX::pointdistance(test,test2)<40.0) {
char evalstring[1024]="";
sprintf (evalstring,"ProjCollisionCallback(%d,%d);",sobj2.identifier,sobj3.identifier);
Con::eval(evalstring, false, NULL);