Updated Scripts and added projectile collisions

Added a new projectile collision detection feature.  It requires
projectiles to be added to CollideGroup.  Also added a new
ClientCommandGroup that clients should be added to after they have
finished ghosting.  Currently setMPS effects everything in MoveGroup.
setMPS now uses X, Y, and Z as arguments instead of X only.
This commit is contained in:
Calvin Balke 2015-01-30 13:36:27 -08:00
parent 4830623b7a
commit d0936c3c07
8 changed files with 206 additions and 12 deletions

View file

@ -177,5 +177,7 @@ namespace DX
m_quatF_set_matF_C(ang->x,ang->y,ang->z,ang->w);
}
};
inline float pointdistance(DX::Point3F p1, DX::Point3F p2) {
return (sqrt(pow(p1.x-p2.x,2)+pow(p1.y-p2.y,2)+pow(p1.z-p2.z,2)));
}
} // End NameSpace DX

View file

@ -5,6 +5,9 @@
namespace DX
{
class SceneObject : public NetObject
{
public:
@ -12,6 +15,7 @@ namespace DX
Point3F position;
Point3F scale;
void * container;
float * worldtoobj;
float * objtoworld;
Point3F objboxmin;

View file

@ -4,6 +4,7 @@ namespace DX
{
SceneObject::SceneObject(unsigned int obj) : position(*(float*)(obj + 168), *(float*)(obj + 184), *(float*)(obj + 200)),
scale(*(float*)(obj + 284), *(float*)(obj + 288), *(float*)(obj + 292)),
container((void*)(unsigned int)(obj+0xD8)),
worldtoobj((float*)(obj + 0xDC)),
objtoworld((float*)(obj+0x9C)),
objboxmin(*(float*)(obj + 296), *(float*)(obj + 300), *(float*)(obj + 304)),

View file

@ -5,6 +5,8 @@
#include <LinkerAPI.h>
#include <DXAPI/DXAPI.h>
#include <DXAPI/MatMath.h>
#include <set>
static float counter=0;
static float mpsx=0.0;
static float mpsy=0.0;
@ -13,9 +15,10 @@ static bool moveplayerstoo=1;
static bool clientupdate=false;
static float timecounter=0;
#define CMALLOC (char*)malloc
void sendCommandAll(int argc,char *cmd[])
{
unsigned int mainsim=(unsigned int) Sim::findObjectc("ClientGroup");
unsigned int mainsim=(unsigned int) Sim::findObjectc("ClientCommandGroup");
if (mainsim) {
DX::SimGroup ccg=DX::SimGroup(mainsim);
for (unsigned int x=0; x<ccg.getCount(); x++){
@ -35,7 +38,7 @@ void sendCommandAll(int argc,char *cmd[])
}
void sendGhostCommandAll(int argc,unsigned int obj, DX::Point3F pos)
{
unsigned int mainsim=(unsigned int) Sim::findObjectc("ClientGroup");
unsigned int mainsim=(unsigned int) Sim::findObjectc("ClientCommandGroup");
if (mainsim) {
DX::SimGroup ccg=DX::SimGroup(mainsim);
for (unsigned int x=0; x<ccg.getCount(); x++){
@ -63,6 +66,57 @@ void setClientPosition(unsigned int object,DX::Point3F pos){
sendGhostCommandAll(5,object,pos);
}
static unsigned int objcounter=0;
static unsigned int scenearray[40000000];
static unsigned int objcount1=0;
void collide(unsigned int simgroup){
unsigned int mainsim=(unsigned int)simgroup;
DX::Point3F tmppoint;
objcounter=0;
objcount1=0;
if (mainsim) {
DX::SimObject sim1=DX::SimObject(mainsim);
if ((strcmp((sim1.getClassName()),"SimGroup")==0) || (strcmp((sim1.getClassName()),"SimSet")==0)) {
DX::SimGroup sim2 = DX::SimGroup(mainsim);
for (unsigned int x=0; x<sim2.getCount(); x++) {
DX::SimObject obj2=DX::SimObject(sim2.getObject(x));
if ((strcmp((obj2.getClassName()),"SimGroup")!=0)&&(strcmp((obj2.getClassName()),"SimSet")!=0)) {
scenearray[objcounter]=sim2.getObject(x);
objcounter++;
} else {
//collideRecursive(sim2.getObject(x));
}
}
objcount1=objcounter;
objcounter=0;
for (unsigned int idx=0; idx<objcount1; idx++) {
DX::SceneObject sobj2=DX::SceneObject(scenearray[idx]);
DX::MatrixF mat1=DX::MatrixF(sobj2.objtoworld);
DX::Point3F test;
mat1.getColumn(3,&test);
tmppoint=test;
for (unsigned int iidx=0; iidx<objcount1; iidx++) {
DX::SceneObject sobj3=DX::SceneObject(scenearray[iidx]);
DX::MatrixF mat2=DX::MatrixF(sobj3.objtoworld);
DX::Point3F test2;
mat2.getColumn(3,&test2);
if (DX::pointdistance(test,test2)>3) {
char evalstring[1024]="";
sprintf (evalstring,"ProjCollisionCallback(%d,%d);",sobj2.identifier,sobj3.identifier);
Con::eval(evalstring, false, NULL);
}
}
}
}
}
}
void moveRecursive(unsigned int simgroup,float xoff, float yoff, float zoff){
unsigned int mainsim=(unsigned int)simgroup;
@ -134,19 +188,25 @@ void serverProcessReplacement(unsigned int timeDelta) {
float basex=348.08;
float basey=-178.761;
float basez=113.037;
timecounter+=((float)((timeDelta)*0.001));
if (timecounter>=0.002) {
//timecounter+=((float)((timeDelta)*0.001));
//if (timecounter>=0.002) {
clientupdate=true;
}
//}
if (Sim::findObjectc("MoveGroup")) {
basex+=counter;
DX::SceneObject sobj = DX::SceneObject((unsigned int)Sim::findObjectc("MoveGroup"));
moveRecursive((unsigned int)Sim::findObjectc("MoveGroup"),(mpsx*((float)((timeDelta)*0.001))),(mpsy*((float)((timeDelta)*0.001))),(mpsz*((float)((timeDelta)*0.001))));
Con::eval("MoveRoutineDone();",false,NULL);
}
if (Sim::findObjectc("CollideGroup")) {
basex+=counter;
DX::SceneObject sobj = DX::SceneObject((unsigned int)Sim::findObjectc("CollideGroup"));
collide((unsigned int)Sim::findObjectc("CollideGroup"));
// Con::eval("MoveRoutineDone();",false,NULL);
}
if (clientupdate==true) {
timecounter=0;
clientupdate=false;
//clientupdate=false;
}
__asm