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Begin transition to the new ModLoader paradigm. Begin cleaning up code.
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39 changed files with 1429 additions and 967 deletions
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@ -7,6 +7,7 @@
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#include <stdafx.h>
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#include <LinkerAPI.h>
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#include <DXAPI\DXAPI.h>
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#include <modLoader.h>
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#include <unordered_set>
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@ -20,8 +21,22 @@ BOOL APIENTRY DllMain( HMODULE hModule,
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{
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return true;
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}
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const unsigned char moduroutine[] = {0x8B, 0x3D, 0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x8B, 0x14, 0x85, 0xFC, 0xA5, 0x88, 0x00, 0x83, 0xFA, 0x00, 0x74, 0x30, 0x8B, 0x3D, 0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x31, 0xD2, 0x89, 0xF8, 0x8B, 0x04, 0x85, 0x00, 0xA6, 0x88, 0x00, 0xF7, 0x34, 0xBD, 0xFC, 0xA5, 0x88, 0x00, 0xFF, 0x0D, 0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x89, 0x14, 0x85, 0xFC, 0xA5, 0x88, 0x00, 0xB8, 0xC7, 0xCE, 0x42, 0x00, 0xFF, 0xE0, 0xFF, 0x0D, 0xEC, 0x82, 0x9E, 0x00, 0xC7, 0x04, 0x85, 0xFC, 0xA5, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB8, 0xC7, 0xCE, 0x42, 0x00, 0xFF, 0xE0};
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const unsigned char interpreterRoutine[] = {0x8B ,0x56 ,0x18 ,0x89 ,0x15 ,0x10 ,0xB7 ,0xA3 ,0x00 ,0x89 ,0x1D ,0x14 ,0xB7 ,0xA3 ,0x00 ,0x8B ,0x55 ,0x80 ,0x89 ,0xD0 ,0xBF ,0xD9 ,0xCE ,0x42 ,0x00 ,0x3D ,0x55 ,0x00 ,0x00 ,0x00 ,0xFF ,0xE7};
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const unsigned char moduroutine[] = {
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0x8B, 0x3D, 0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x8B, 0x14, 0x85, 0xFC,
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0xA5, 0x88, 0x00, 0x83, 0xFA, 0x00, 0x74, 0x30, 0x8B, 0x3D, 0xEC, 0x82,
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0x9E, 0x00, 0x89, 0xF8, 0x31, 0xD2, 0x89, 0xF8, 0x8B, 0x04, 0x85, 0x00,
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0xA6, 0x88, 0x00, 0xF7, 0x34, 0xBD, 0xFC, 0xA5, 0x88, 0x00, 0xFF, 0x0D,
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0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x89, 0x14, 0x85, 0xFC, 0xA5, 0x88,
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0x00, 0xB8, 0xC7, 0xCE, 0x42, 0x00, 0xFF, 0xE0, 0xFF, 0x0D, 0xEC, 0x82,
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0x9E, 0x00, 0xC7, 0x04, 0x85, 0xFC, 0xA5, 0x88, 0x00, 0x00, 0x00, 0x00,
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0x00, 0xB8, 0xC7, 0xCE, 0x42, 0x00, 0xFF, 0xE0};
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const unsigned char interpreterRoutine[] = {
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0x8B, 0x56, 0x18, 0x89, 0x15, 0x10, 0xB7, 0xA3 ,0x00, 0x89, 0x1D, 0x14,
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0xB7, 0xA3, 0x00, 0x8B, 0x55, 0x80, 0x89, 0xD0 ,0xBF, 0xD9, 0xCE, 0x42, 0x00,
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0x3D, 0x55, 0x00, 0x00, 0x00, 0xFF, 0xE7};
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const char* congetServPAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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char test[256] = "";
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@ -30,6 +45,7 @@ const char* congetServPAddr(Linker::SimObject *obj, S32 argc, const char *argv[]
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sprintf(test2,"B8%08XFFD089EC5DC3",endian(spr));
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return test2;
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}
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const char* congetModuAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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char test[256] = "";
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@ -38,6 +54,7 @@ const char* congetModuAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
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sprintf(test2,"B8%08XFFE0",endian(spr));
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return test2;
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}
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const char* congetInterpreterAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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char test[256] = "";
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@ -63,6 +80,7 @@ class CImmDevice
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Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
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Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
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DWORD oldprotect=0;
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// Mod Loader Function
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Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
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Con::addMethodS(NULL, "getServPAddr",&congetServPAddr,"Gets the memPatch data for ServerProcess",1,1);
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@ -87,6 +105,9 @@ class CImmDevice
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else
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lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
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// Initialize all engine hooks
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DX::initializeHooks();
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return 0;
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}
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