mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-03-01 03:23:40 +00:00
Begin transition to the new ModLoader paradigm. Begin cleaning up code.
This commit is contained in:
parent
015a9f4dc8
commit
cb9895a38e
39 changed files with 1429 additions and 967 deletions
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@ -1,93 +1,95 @@
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|
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|
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<ClCompile Include="source\dllmain.cpp" />
|
||||
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|
||||
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|
||||
<ClCompile Include="source\DXTCPObjects.cpp" />
|
||||
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|
||||
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|
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<ProjectGuid>{08220905-AEC1-49C9-84E6-78672F9EF5F1}</ProjectGuid>
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<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)\Mods</OutDir>
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||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
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||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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|
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<Link>
|
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<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
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|
||||
<Link>
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||||
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
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||||
<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
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||||
<ClCompile Include="source\dllmain.cpp" />
|
||||
<ClCompile Include="source\DXBinaryObjects.cpp" />
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<ClCompile Include="source\DXConCmds.cpp" />
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<ClCompile Include="source\DXTCPObjects.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\DXConCmds.h" />
|
||||
</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{08220905-AEC1-49C9-84E6-78672F9EF5F1}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>BaseMod</RootNamespace>
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<ProjectName>TSExtension</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<LinkIncremental>false</LinkIncremental>
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||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)\Mods</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<LinkIncremental>false</LinkIncremental>
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<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)\Mods</OutDir>
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|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<ClCompile>
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||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>C:\Python27\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;C:\Python27\libs\python27.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Python27\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;C:\Python27\libs\python27.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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||||
</Project>
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@ -1,505 +1,332 @@
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include <SDKDDKVer.h>
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#include <Windows.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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//#define TORNADO_ENABLE
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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#include <DXAPI/DXAPI.h>
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#include <LinkerAPI.h>
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#include <DXAPI/Move.h>
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#include <DXConCmds.h>
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static DX::Move curmove;
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static unsigned int tmpobjptr=0;
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static char test[100];
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static DX::Move *mechchangedmove;
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static char test2[100];
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static void * moveptrmech;
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unsigned int updatemoveretptr=0x5d2d7c;
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float maxrot=2.9f;
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float minrot=-2.9f;
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static unsigned int playerptr=0x0;
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static float newTurn = 0.1f;
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static float turnStrength = 1.0f;
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extern "C"
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{
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static DX::AIMove aimoves[1024];
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static char command[256]="";
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static const char * dataBlock;
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static char buf[256]="";
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//#define MECH_TURNING_SPEED 0.4
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// Maximum radians per 32ms tick
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void *readIntptr=(void *)0x43BF10;
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void *writeIntptr=(void *)0x43BF60;
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void *writeStringptr=(void *)0x43C6D0;
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void *readStringptr=(void *)0x43C630;
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int streamReadInt(void * stream,int bitcount)
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{
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int retvalue=0x0;
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__asm {
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mov ecx,stream
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push bitcount
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call readIntptr
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mov retvalue,eax
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}
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return retvalue;
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}
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void streamWriteInt(void * stream,int value,int bitcount) {
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__asm {
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mov ecx,stream
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push bitcount
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push value
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call writeIntptr
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}
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return;
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}
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void streamWriteString(void * stream,const char * stringvar,int maxlen) {
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__asm {
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mov ecx,stream
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push maxlen
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push stringvar
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call writeStringptr
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}
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return;
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}
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void streamReadString(void * stream,char *stringvar) {
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__asm {
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mov ecx,stream
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push stringvar
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call readStringptr
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}
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return;
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}
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static char fieldnames[127][256];
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static char fieldvalues[127][256];
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static DX::Player *playervar;
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static DX::SimObject *playerdatavar;
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unsigned int gamebaseretptr=0x5E2A13;
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unsigned int gboaparentptr=0x58c1e0;
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static DX::GameBase *gb;
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static DX::SimObject * gbdb;
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static const char * gbfieldvalue;
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void __declspec (naked) GameBaseOnAddHook() {
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void * gamebaseptr;
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__asm {
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push ebp
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mov ebp,esp
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push ebx
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push esi
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mov esi,ecx
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mov gamebaseptr,esi
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call [gboaparentptr]
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test al,al
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jz gboaparentfailed
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mov edx,[esi+0x248]
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test edx,edx
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jnz gboaworked
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gboaparentfailed:
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lea esp,[ebp-0x8]
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xor al,al
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pop esi
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pop ebx
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pop ebp
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retn
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gboaworked:
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pushad
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};
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gb = &DX::GameBase((unsigned int)gamebaseptr);
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gbdb = &DX::SimObject(gb->dataBlock);
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gbfieldvalue=gbdb->getFieldValue(DX::StringTableInsert("subClass",false));
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if (gbfieldvalue!=NULL) {
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#ifdef TORNADO_ENABLE
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if (stricmp(gbfieldvalue,"tornado")==0) {
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}
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#endif
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}
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__asm {
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popad
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jmp [gamebaseretptr]
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}
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}
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void DBpackData(void *stream) {
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void* thisptr;
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__asm {
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mov thisptr,ecx
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};
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DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
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char readcommand[256]="";
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sprintf_s<256>(readcommand,"return getWordCount(%d.extraNetFields);", dbobj.identifier);
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char str[256]="";
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strncpy_s<256>(str,Con::evaluate(readcommand,false,NULL,true), 256);
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|
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Con::printf ("GWC returned %s\n",str);
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int realcount=atoi(str);
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int i=0;
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int counter=0;
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||||
for (i; (i<126 && i<realcount); i++) {
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sprintf_s<256>(readcommand,"return getWord(%d.extraNetFields,%d);",dbobj.identifier,i);
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strncpy_s<256>(fieldnames[i],Con::evaluate(readcommand,false,NULL,true), 256);
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||||
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Con::printf (fieldnames[i]);
|
||||
_snprintf_s<256>(readcommand,256,"return(%d.%s);",dbobj.identifier,fieldnames[i]);
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||||
strncpy_s<256>(fieldvalues[i],Con::evaluate(readcommand,false,NULL,true), 256);
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||||
strcpy_s<256>(buf,dbobj.getFieldValue(DX::StringTableInsert(fieldnames[i],false)));
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||||
Con::printf ("fieldvalues[i]:%s GDF: %s\n",fieldvalues[i],buf);
|
||||
|
||||
}
|
||||
counter=i;
|
||||
Con::printf("Sending %d extra fields",counter);
|
||||
streamWriteInt(stream,counter,7);
|
||||
for (int x=0; x < counter; x++ ) {
|
||||
streamWriteString(stream,fieldnames[x],254);
|
||||
streamWriteString(stream,fieldvalues[x],254);
|
||||
}
|
||||
|
||||
}
|
||||
void DBunpackData(void *stream) {
|
||||
void* thisptr;
|
||||
__asm {
|
||||
mov thisptr,ecx
|
||||
};
|
||||
|
||||
char setcommand[256]="";
|
||||
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
|
||||
int counter=streamReadInt(stream,7);
|
||||
char buf[256]="";
|
||||
Con::printf ("Receiving %d extra fields",counter);
|
||||
for (int i=0; i < counter; i++) {
|
||||
streamReadString(stream,buf);
|
||||
strcpy_s<256>(fieldnames[i],buf);
|
||||
streamReadString(stream,buf);
|
||||
strcpy_s<256>(fieldvalues[i],buf);
|
||||
}
|
||||
for (int i=0; i < counter; i++ ){
|
||||
Con::printf (fieldnames[i]);
|
||||
Con::printf (fieldvalues[i]);
|
||||
dbobj.setDataField(DX::StringTableInsert(fieldnames[i],false),NULL,fieldvalues[i]);
|
||||
//_snprintf (setcommand,255,"%d.%s=\"%s\";",dbobj.identifier,fieldnames[i],fieldvalues[i]);
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||||
//Con::evaluate(setcommand,false,NULL,true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float MECH_TURNING_SPEED=0.4f;
|
||||
static unsigned int playerptr2;
|
||||
|
||||
__declspec(naked) void updateMoveHook()
|
||||
{
|
||||
// this gets run from 0x5D2D6E
|
||||
|
||||
__asm {
|
||||
mov playerptr,ebx
|
||||
mov eax,[ebp+0x8]
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||||
mov moveptrmech,eax
|
||||
pusha
|
||||
};
|
||||
|
||||
MECH_TURNING_SPEED=0.4f;
|
||||
|
||||
if (playerptr!=0) {
|
||||
playervar=&DX::Player(playerptr);
|
||||
mechchangedmove=(DX::Move*) moveptrmech;
|
||||
//_snprintf (command,255,"return(%d.getDataBlock());",playervar->identifier);
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||||
//strncpy(buf,Con::evaluate(command,false,NULL,true),255);
|
||||
if (playervar->dataBlock!=NULL) {
|
||||
|
||||
playerdatavar = &DX::SimObject(playervar->dataBlock);
|
||||
//Con::printf("Datablock is %s\n",buf);
|
||||
if (playerdatavar->base_pointer_value!=0)
|
||||
{
|
||||
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechControlEnabled",false)));
|
||||
Con::printf("mechControlEnabled: %s",buf);
|
||||
|
||||
if ((mechchangedmove)->freelook && ((mechchangedmove)->y>0.0) && dAtob(buf))
|
||||
{
|
||||
//sprintf (command,"return (%d.getDataBlock().mechTurnSpeed);",playervar->identifier);
|
||||
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechTurnSpeed",false)));
|
||||
Con::printf("mechTurnSpeed: %s",buf);
|
||||
MECH_TURNING_SPEED=atof(buf);
|
||||
|
||||
// FIXME: The 3 here should reference the datablock's maximum turning angle -- we're essentially normalizing our rotation here.
|
||||
float turnStrength = playervar->headRotationZ / 3;
|
||||
// Use whatever is leftover in our forward movement
|
||||
float forwardStrength = 1 - fabs(turnStrength);
|
||||
// Calculate a new turn value that we use for both the main body and the head.
|
||||
float newTurn = turnStrength * MECH_TURNING_SPEED;
|
||||
float newHeadTurn = turnStrength * (MECH_TURNING_SPEED/20);
|
||||
|
||||
(mechchangedmove)->y = forwardStrength;
|
||||
(mechchangedmove)->x += turnStrength;
|
||||
|
||||
// FIXME: Is the yaw value definitely in radians?
|
||||
playervar->mRotZ += newTurn + (mechchangedmove)->yaw;
|
||||
|
||||
// Now, we must translate the turning strength into an appropriate subtraction for our
|
||||
// head rotation.
|
||||
playervar->headRotationZ += -newTurn;
|
||||
|
||||
(mechchangedmove)->pitch = 0;
|
||||
(mechchangedmove)->yaw = 0;
|
||||
(mechchangedmove)->roll = 0;
|
||||
(mechchangedmove)->freelook = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
__asm
|
||||
{
|
||||
popa
|
||||
mov ebx,playerptr
|
||||
mov eax,[ebp+8]
|
||||
mov edx,[eax]
|
||||
mov [ebx+0x894],edx
|
||||
mov eax,[eax+4]
|
||||
jmp [updatemoveretptr]
|
||||
};
|
||||
}
|
||||
static unsigned int updatemovehookptr = (unsigned int)updateMoveHook;
|
||||
DX::AIMove * getAIMovePtr(unsigned int id) {
|
||||
int moveindex=0;
|
||||
bool foundindex=false;
|
||||
for (int x=0; x<1024; x++) {
|
||||
if (aimoves[x].id==id && aimoves[x].used==true) {
|
||||
moveindex=x;
|
||||
foundindex=true;
|
||||
break;
|
||||
}
|
||||
if (aimoves[x].used==false) {
|
||||
moveindex=x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (foundindex==true) {
|
||||
return &aimoves[moveindex];
|
||||
} else {
|
||||
aimoves[moveindex].id=id;
|
||||
aimoves[moveindex].used=true;
|
||||
DX::generateNullMove(&(aimoves[moveindex].move));
|
||||
return &aimoves[moveindex];
|
||||
}
|
||||
}
|
||||
DX::Move tmpmove;
|
||||
__declspec(dllexport) void __cdecl newAIMoveListGenerator(DX::Move** moves, unsigned int * moveCount) {
|
||||
__asm {
|
||||
mov tmpobjptr,ecx
|
||||
}
|
||||
|
||||
unsigned int * origobjptr;
|
||||
origobjptr=(unsigned int *) tmpobjptr;
|
||||
DX::AIMove * aimove;
|
||||
DX::GameConnection * aiconn;
|
||||
//Con::printf ("Possible offsets for ID starting at 0x4\n");
|
||||
if (origobjptr !=0 ) {
|
||||
//unsigned int * idptr;
|
||||
//unsigned int offset=0x4;
|
||||
//for (offset=0x4; offset<0x100; offset+=0x4) {
|
||||
|
||||
//idptr=(unsigned int *)((* (origobjptr))+offset);
|
||||
//Con::printf ("Offset: %08X Addr: %08X Data: %d",offset, idptr, *idptr);
|
||||
|
||||
//}
|
||||
aiconn = &DX::GameConnection((unsigned int)origobjptr+0xA0);
|
||||
aimove = getAIMovePtr(aiconn->identifier);
|
||||
char movecallback[120]="";
|
||||
sprintf_s<120>(movecallback,"AIMoveCallback(%d);",aiconn->identifier);
|
||||
Con::evaluate(movecallback,false,NULL,NULL);
|
||||
//Con::printf ("BasePointer: %08X", aiconn.base_pointer_value);
|
||||
//Con::printf ("Ecx Value: %08X", origobjptr);
|
||||
//Con::printf("ID: %d\n",aiconn.identifier);
|
||||
//Con::evaluate ("listPlayers();",true,NULL,NULL);
|
||||
|
||||
//Con::printf("orig: %08X obj: %08X\n",origobjptr,0xBADABEEB);
|
||||
|
||||
|
||||
|
||||
//Con::printf("Move processed for %08X\n",(aicon.identifier));
|
||||
}
|
||||
//memcpy (&tmpmove,&(aimove->move),sizeof(DX::Move));
|
||||
//DX::generateNullMove(&(aimove->move));
|
||||
*moves = &(aimove->move);
|
||||
*moveCount=1;
|
||||
return;
|
||||
}
|
||||
|
||||
bool consetTrigger(Linker::SimObject *obj, S32 argc, const char *argv[]) {
|
||||
unsigned int aiconid = atoi(argv[1]);
|
||||
unsigned int index = atoi(argv[2]);
|
||||
if (index < 6) {
|
||||
DX::AIMove * aimove = getAIMovePtr(aiconid);
|
||||
bool value = dAtob(argv[3]);
|
||||
aimove->move.triggers[index]=value;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool consetMove(Linker::SimObject *obj, S32 argc, const char *argv[]) {
|
||||
// setMove(%aicon, x, y, z, yaw, pitch, roll);
|
||||
unsigned int aiconid = atoi(argv[1]);
|
||||
DX::AIMove * aimove = getAIMovePtr(aiconid);
|
||||
aimove->move.x=DX::clampFloat(std::stof(argv[2]));
|
||||
aimove->move.y=DX::clampFloat(std::stof(argv[3]));
|
||||
aimove->move.z=DX::clampFloat(std::stof(argv[4]));
|
||||
aimove->move.yaw=DX::clampMove(std::stof(argv[5]));
|
||||
aimove->move.pitch=DX::clampMove(std::stof(argv[6]));
|
||||
aimove->move.roll=DX::clampMove(std::stof(argv[7]));
|
||||
//Con::printf ("Set move variables for %d to x:%f y:%f z:%f yaw:%f pitch:%f roll:%f\n",aimove->id,aimove->move.x,aimove->move.y,aimove->move.z,aimove->move.yaw,aimove->move.pitch,aimove->move.roll);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool conEnableNewAI(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
(*((unsigned int *)0x75e360))=(unsigned int)newAIMoveListGenerator;
|
||||
return true;
|
||||
}
|
||||
|
||||
static S32 gravid=0;
|
||||
static float movespeed=0.0;
|
||||
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
|
||||
{
|
||||
//memPatch("602D1E","9090");
|
||||
float pos[3];
|
||||
float rot[4];
|
||||
if (gravid!=0) {
|
||||
if (movespeed != 0.0) {
|
||||
float timeinseconds=(deltaTime/1000.0f);
|
||||
void * objptr = Sim::findObject(gravid);
|
||||
if ((unsigned int)(objptr)) {
|
||||
DX::SceneObject newobj=DX::SceneObject((unsigned int)objptr);
|
||||
newobj.getPosition(pos);
|
||||
newobj.getRotation(rot);
|
||||
pos[2]+=(movespeed*timeinseconds);
|
||||
newobj.setPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
static unsigned int gboaptr =(unsigned int ) &GameBaseOnAddHook;
|
||||
__declspec(dllexport) void ModInitialize(void)
|
||||
{
|
||||
// Init WSA
|
||||
WSADATA wsadata;
|
||||
WSAStartup(0x0202, &wsadata);
|
||||
|
||||
Con::addMethodS(NULL,"dumpHex",&conDumpHex,"dumpHex(addr,size,spaces)",4,5);
|
||||
Con::addMethodS(NULL,"dumpDec",&conDumpUInt,"dumpDec(addr)",2,3);
|
||||
Con::addMethodS(NULL,"dumpFloat",&conDumpFloat,"dumpFloat(addr)",2,3);
|
||||
Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2);
|
||||
Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2);
|
||||
Con::addMethodB("GameConnection", "setheat", &conGameConnectionSetHeatLevel,"Sets the heat level", 3, 3);
|
||||
Con::addMethodB("ShapeBase","setcloakvalue",&conShapeBaseSetCloakValue,"Sets the cloak value ex: setcloakvalue(1,0.5)",3,4);
|
||||
Con::addMethodB("GrenadeProjectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
|
||||
Con::addMethodB("GameBase","setProcessTicks",&conSetProcessTicks,"Sets the flag for processing ticks or not", 3, 3);
|
||||
Con::addMethodB("Projectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
|
||||
Con::addMethodB(NULL,"enableNewAI",&conEnableNewAI,"Enables the new Move Generation code for the AI", 1,4);
|
||||
Con::addMethodB(NULL,"setAIMove",&consetMove,"setAIMove(%aicon, x, y, z, yaw, pitch, roll)", 2,10);
|
||||
Con::addMethodB(NULL,"setAITrigger", &consetTrigger, "setAITrigger(%aicon,triggerid,value);",2,5);
|
||||
Con::addMethodS("GrenadeProjectile", "getposition", &conGrenadeProjectileGetPosition,"Accurately gets the position of the GrenadeProjectile", 2, 2);
|
||||
Con::addMethodS("GrenadeProjectile", "getvelocity", &conGrenadeProjectileGetVelocity,"Gets the velocity of the GrenadeProjectile", 2, 2);
|
||||
Con::addMethodB("Projectile", "makeNerf", &conProjectileMakeNerf,"Makes the Projectile deal no damage", 2, 2);
|
||||
|
||||
// TCPObject
|
||||
#ifdef ENABLE_TCPOBJECT
|
||||
Con::addMethodS("TCPObject", "connect", &conTCPObjectConnect, "Connects to a remote server", 3, 3);
|
||||
Con::addMethodB("TCPObject", "send", &conTCPObjectSend, "Sends data to the remote server", 3, 3);
|
||||
Con::addMethodB("TCPObject", "disconnect", &conTCPObjectDisconnect, "Disconnects from the remote server", 2, 2);
|
||||
|
||||
// HTTPObject
|
||||
Con::addMethodB("HTTPObject", "get", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "post", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "send", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "connect", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "listen", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
#endif
|
||||
// BinaryObject
|
||||
Con::addMethodB("BinaryObject", "openforread", &conBinaryObjectOpenForRead, "Opens the input file for reading binary data", 3, 4);
|
||||
Con::addMethodB("BinaryObject", "save", &conBinaryObjectSave, "Saves the binary object data to a file", 3, 3);
|
||||
Con::addMethodS("BinaryObject", "readu32", &conBinaryObjectReadU32, "Reads an unsigned int from the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "readf32", &conBinaryObjectReadF32, "Reads a float from the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "readu8", &conBinaryObjectReadU8, "Reads a unsigned char from the buffer", 2, 2);
|
||||
Con::addMethodB("BinaryObject", "setbufferpointer", &conBinaryObjectSetBufferPointer, "Sets the buffer pointer", 3, 3);
|
||||
Con::addMethodS("BinaryObject", "getbufferlength", &conBinaryObjectGetBufferLength, "Returns the length of the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "getbufferpointer", &conBinaryObjectGetBufferPointer, "Returns the buffer pointer", 2, 2);
|
||||
Con::addMethodB("BinaryObject", "close", &conBinaryObjectClose, "Closes the binary object", 2, 2);
|
||||
Con::addMethodI("NetConnection","getGhostIndex", &conGetGhostIndex, "Gets a ghost index for an object id", 3, 3);
|
||||
Con::addMethodB("NetConnection","forceUpdate", &conForceUpdate,"Forces an initial update for an object id", 3, 3);
|
||||
Con::addMethodI("NetConnection","resolveGhostParent",&conResolveGhostParent,"Resolves a ghost index parent", 3, 3);
|
||||
Con::addMethodS(NULL,"floatToHex",&conFloatToHex,"converts float to hex",2,3);
|
||||
Con::addMethodI("NetConnection","resolveGhost",&conResolveGhost,"Resolves an object from a ghost ID for ServerConnection", 3, 3);
|
||||
Con::addMethodB(NULL,"clientCmdSetGhostTicks",&conclientCmdSetGhostTicks,"Client Command for disabling tick processing on ghost index",2,10);
|
||||
Con::addMethodB(NULL,"clientCmdsetProcessTicks",&conclientCmdSetProcessTicks,"Client Command for disabling tick processing on ghost object",2,10);
|
||||
// General
|
||||
Con::addMethodS(NULL, "sprintf", &conSprintf,"Formats a string. See the C sprintf.", 2, 20);
|
||||
Con::addMethodB(NULL, "tsExtensionUpdate", &conTSExtensionUpdate,"Updates the TSExtension.", 1, 1);
|
||||
// memPatch Disabler
|
||||
Con::addMethodB(NULL, "disableMempatch", &disableMempatch,"Disables memPatch.", 1, 1);
|
||||
// Regex
|
||||
Con::addMethodB(NULL, "reSearch", &reSearch,"reSearch(pattern, target): Searches for a pattern within the target string.", 3, 3);
|
||||
Con::addMethodB(NULL, "reMatch", &reMatch,"reMatch(pattern, target): Attempts to match the entire target string to a pattern.", 3, 3);
|
||||
Con::addMethodB(NULL, "reIterBegin", &reIterBegin,"reIterBegin(pattern, target): Begins an iterator search for patterns in the target string.", 3, 3);
|
||||
Con::addMethodB(NULL, "reIterEnd", &reIterEnd,"reIterEnd(): Returns true when the iterator search ends.", 1, 1);
|
||||
Con::addMethodS(NULL,"reIterNext",&reIterNext,"reIterNext(): Returns the next matched pattern in the string.", 1, 1);
|
||||
Con::addMethodS(NULL,"reReplace",&reReplace,"reReplace(pattern, target, replace): Replaces the pattern within the target string with another string.", 4, 4);
|
||||
|
||||
// Add this Gvar to signify that TSExtension is active
|
||||
static bool is_active = true;
|
||||
|
||||
|
||||
Con::addVariable("$TSExtension::UberGravity", TypeF32, &movespeed);
|
||||
Con::addVariable("$TSExtension::UberId",TypeS32, &gravid);
|
||||
Con::addVariable("$TSExtension::isActive", TypeBool, &is_active);
|
||||
char mechcode[8]="\xA1\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbrwcode[8]="\xC7\x42\x18\x80\x01\x00\x00";
|
||||
char dbpack[8]= "\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbunpack[8]="\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbpatch3[8]="\xC7\x42\x18\x80\x01\x00\x00";
|
||||
char dbclient2[2]="\xEB";
|
||||
char dbclient[3]="\x90\x90";
|
||||
char gboaonadd[8]="FF\x25\xAA\xAA\xAA\xAA";
|
||||
//memPatch("42e05f",
|
||||
#ifdef MECH_MOVE_CODE
|
||||
*((unsigned int*)(mechcode+1))=(unsigned int)&updatemovehookptr;
|
||||
#endif
|
||||
*((unsigned int*)(dbpack+1))=(unsigned int)&DBpackData;
|
||||
*((unsigned int*)(dbunpack+1))=(unsigned int)&DBunpackData;
|
||||
*((unsigned int*)(gboaonadd+2))=(unsigned int)&gboaptr;
|
||||
#ifdef NEW_DB_CODE
|
||||
DX::memPatch(0x5D2D6E,(unsigned char *)mechcode,7);
|
||||
DX::memPatch(0x438415,(unsigned char *)dbrwcode,7);
|
||||
DX::memPatch(0x436DF0,(unsigned char *)dbpack,7);
|
||||
DX::memPatch(0x436E00,(unsigned char *)dbunpack,7);
|
||||
DX::memPatch(0x42e05f,(unsigned char *)dbclient,2);
|
||||
DX::memPatch(0x66E1ED,(unsigned char *)dbclient2,1);
|
||||
DX::memPatch(0x438415,(unsigned char *)dbpatch3,7);
|
||||
DX::memPatch(0x5E29F0,(unsigned char *)gboaonadd,7);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
// dllmain.cpp : Defines the entry point for the DLL application.
|
||||
#include <SDKDDKVer.h>
|
||||
#include <Windows.h>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
|
||||
//#define TORNADO_ENABLE
|
||||
//#define MECH_MOVE_CODE
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#include <DXAPI/DXAPI.h>
|
||||
#include <LinkerAPI.h>
|
||||
#include <DXAPI/Move.h>
|
||||
#include <DXConCmds.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern "C"
|
||||
{
|
||||
static DX::AIMove aimoves[1024];
|
||||
static char command[256]="";
|
||||
static const char * dataBlock;
|
||||
static char buf[256]="";
|
||||
//#define MECH_TURNING_SPEED 0.4
|
||||
|
||||
// Maximum radians per 32ms tick
|
||||
void *readIntptr=(void *)0x43BF10;
|
||||
void *writeIntptr=(void *)0x43BF60;
|
||||
void *writeStringptr=(void *)0x43C6D0;
|
||||
void *readStringptr=(void *)0x43C630;
|
||||
|
||||
|
||||
|
||||
|
||||
int streamReadInt(void * stream,int bitcount)
|
||||
{
|
||||
int retvalue=0x0;
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push bitcount
|
||||
call readIntptr
|
||||
mov retvalue,eax
|
||||
}
|
||||
return retvalue;
|
||||
}
|
||||
|
||||
void streamWriteInt(void * stream,int value,int bitcount) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push bitcount
|
||||
push value
|
||||
call writeIntptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void streamWriteString(void * stream,const char * stringvar,int maxlen) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push maxlen
|
||||
push stringvar
|
||||
call writeStringptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void streamReadString(void * stream,char *stringvar) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push stringvar
|
||||
call readStringptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
static char fieldnames[127][256];
|
||||
static char fieldvalues[127][256];
|
||||
static DX::Player *playervar;
|
||||
static DX::SimObject *playerdatavar;
|
||||
unsigned int gamebaseretptr=0x5E2A13;
|
||||
unsigned int gboaparentptr=0x58c1e0;
|
||||
static DX::GameBase *gb;
|
||||
static DX::SimObject * gbdb;
|
||||
static const char * gbfieldvalue;
|
||||
void __declspec (naked) GameBaseOnAddHook() {
|
||||
void * gamebaseptr;
|
||||
__asm {
|
||||
push ebp
|
||||
mov ebp,esp
|
||||
push ebx
|
||||
push esi
|
||||
mov esi,ecx
|
||||
mov gamebaseptr,esi
|
||||
call [gboaparentptr]
|
||||
test al,al
|
||||
jz gboaparentfailed
|
||||
mov edx,[esi+0x248]
|
||||
test edx,edx
|
||||
jnz gboaworked
|
||||
gboaparentfailed:
|
||||
lea esp,[ebp-0x8]
|
||||
xor al,al
|
||||
pop esi
|
||||
pop ebx
|
||||
pop ebp
|
||||
retn
|
||||
gboaworked:
|
||||
pushad
|
||||
};
|
||||
gb = &DX::GameBase((unsigned int)gamebaseptr);
|
||||
gbdb = &DX::SimObject(gb->dataBlock);
|
||||
gbfieldvalue=gbdb->getFieldValue(DX::StringTableInsert("subClass",false));
|
||||
if (gbfieldvalue!=NULL) {
|
||||
#ifdef TORNADO_ENABLE
|
||||
if (stricmp(gbfieldvalue,"tornado")==0) {
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
__asm {
|
||||
popad
|
||||
jmp [gamebaseretptr]
|
||||
}
|
||||
|
||||
}
|
||||
void DBpackData(void *stream) {
|
||||
void* thisptr;
|
||||
__asm {
|
||||
mov thisptr,ecx
|
||||
};
|
||||
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
|
||||
char readcommand[256]="";
|
||||
sprintf_s<256>(readcommand,"return getWordCount(%d.extraNetFields);", dbobj.identifier);
|
||||
|
||||
char str[256]="";
|
||||
strncpy_s<256>(str,Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
|
||||
Con::printf ("GWC returned %s\n",str);
|
||||
int realcount=atoi(str);
|
||||
int i=0;
|
||||
int counter=0;
|
||||
for (i; (i<126 && i<realcount); i++) {
|
||||
sprintf_s<256>(readcommand,"return getWord(%d.extraNetFields,%d);",dbobj.identifier,i);
|
||||
strncpy_s<256>(fieldnames[i],Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
|
||||
Con::printf (fieldnames[i]);
|
||||
_snprintf_s<256>(readcommand,256,"return(%d.%s);",dbobj.identifier,fieldnames[i]);
|
||||
strncpy_s<256>(fieldvalues[i],Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
strcpy_s<256>(buf,dbobj.getFieldValue(DX::StringTableInsert(fieldnames[i],false)));
|
||||
Con::printf ("fieldvalues[i]:%s GDF: %s\n",fieldvalues[i],buf);
|
||||
|
||||
}
|
||||
counter=i;
|
||||
Con::printf("Sending %d extra fields",counter);
|
||||
streamWriteInt(stream,counter,7);
|
||||
for (int x=0; x < counter; x++ ) {
|
||||
streamWriteString(stream,fieldnames[x],254);
|
||||
streamWriteString(stream,fieldvalues[x],254);
|
||||
}
|
||||
|
||||
}
|
||||
void DBunpackData(void *stream) {
|
||||
void* thisptr;
|
||||
__asm {
|
||||
mov thisptr,ecx
|
||||
};
|
||||
|
||||
char setcommand[256]="";
|
||||
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
|
||||
int counter=streamReadInt(stream,7);
|
||||
char buf[256]="";
|
||||
Con::printf ("Receiving %d extra fields",counter);
|
||||
for (int i=0; i < counter; i++) {
|
||||
streamReadString(stream,buf);
|
||||
strcpy_s<256>(fieldnames[i],buf);
|
||||
streamReadString(stream,buf);
|
||||
strcpy_s<256>(fieldvalues[i],buf);
|
||||
}
|
||||
for (int i=0; i < counter; i++ ){
|
||||
Con::printf (fieldnames[i]);
|
||||
Con::printf (fieldvalues[i]);
|
||||
dbobj.setDataField(DX::StringTableInsert(fieldnames[i],false),NULL,fieldvalues[i]);
|
||||
//_snprintf (setcommand,255,"%d.%s=\"%s\";",dbobj.identifier,fieldnames[i],fieldvalues[i]);
|
||||
//Con::evaluate(setcommand,false,NULL,true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static S32 gravid=0;
|
||||
static float movespeed=0.0;
|
||||
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
|
||||
{
|
||||
//memPatch("602D1E","9090");
|
||||
float pos[3];
|
||||
float rot[4];
|
||||
if (gravid!=0) {
|
||||
if (movespeed != 0.0) {
|
||||
float timeinseconds=(deltaTime/1000.0f);
|
||||
void * objptr = Sim::findObject(gravid);
|
||||
if ((unsigned int)(objptr)) {
|
||||
DX::SceneObject newobj=DX::SceneObject((unsigned int)objptr);
|
||||
newobj.getPosition(pos);
|
||||
newobj.getRotation(rot);
|
||||
pos[2]+=(movespeed*timeinseconds);
|
||||
newobj.setPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
static unsigned int gboaptr =(unsigned int ) &GameBaseOnAddHook;
|
||||
__declspec(dllexport) void ModInitialize(void)
|
||||
{
|
||||
// Init WSA
|
||||
WSADATA wsadata;
|
||||
WSAStartup(0x0202, &wsadata);
|
||||
|
||||
Con::addMethodS(NULL,"dumpHex",&conDumpHex,"dumpHex(addr,size,spaces)",4,5);
|
||||
Con::addMethodS(NULL,"dumpDec",&conDumpUInt,"dumpDec(addr)",2,3);
|
||||
Con::addMethodS(NULL,"dumpFloat",&conDumpFloat,"dumpFloat(addr)",2,3);
|
||||
Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2);
|
||||
Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2);
|
||||
Con::addMethodB("GameConnection", "setheat", &conGameConnectionSetHeatLevel,"Sets the heat level", 3, 3);
|
||||
Con::addMethodB("ShapeBase","setcloakvalue",&conShapeBaseSetCloakValue,"Sets the cloak value ex: setcloakvalue(1,0.5)",3,4);
|
||||
Con::addMethodB("GrenadeProjectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
|
||||
Con::addMethodB("GameBase","setProcessTicks",&conSetProcessTicks,"Sets the flag for processing ticks or not", 3, 3);
|
||||
Con::addMethodB("Projectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
|
||||
Con::addMethodB(NULL,"setAIMove",&consetMove,"setAIMove(%aicon, x, y, z, yaw, pitch, roll)", 2,10);
|
||||
Con::addMethodB(NULL,"setAITrigger", &consetTrigger, "setAITrigger(%aicon,triggerid,value);",2,6);
|
||||
Con::addMethodS("GrenadeProjectile", "getposition", &conGrenadeProjectileGetPosition,"Accurately gets the position of the GrenadeProjectile", 2, 2);
|
||||
Con::addMethodS("GrenadeProjectile", "getvelocity", &conGrenadeProjectileGetVelocity,"Gets the velocity of the GrenadeProjectile", 2, 2);
|
||||
Con::addMethodB("Projectile", "makeNerf", &conProjectileMakeNerf,"Makes the Projectile deal no damage", 2, 2);
|
||||
|
||||
// TCPObject
|
||||
#ifdef ENABLE_TCPOBJECT
|
||||
Con::addMethodS("TCPObject", "connect", &conTCPObjectConnect, "Connects to a remote server", 3, 3);
|
||||
Con::addMethodB("TCPObject", "send", &conTCPObjectSend, "Sends data to the remote server", 3, 3);
|
||||
Con::addMethodB("TCPObject", "disconnect", &conTCPObjectDisconnect, "Disconnects from the remote server", 2, 2);
|
||||
|
||||
// HTTPObject
|
||||
Con::addMethodB("HTTPObject", "get", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "post", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "send", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "connect", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "listen", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
#endif
|
||||
// BinaryObject
|
||||
Con::addMethodB("BinaryObject", "openforread", &conBinaryObjectOpenForRead, "Opens the input file for reading binary data", 3, 4);
|
||||
Con::addMethodB("BinaryObject", "save", &conBinaryObjectSave, "Saves the binary object data to a file", 3, 3);
|
||||
Con::addMethodS("BinaryObject", "readu32", &conBinaryObjectReadU32, "Reads an unsigned int from the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "readf32", &conBinaryObjectReadF32, "Reads a float from the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "readu8", &conBinaryObjectReadU8, "Reads a unsigned char from the buffer", 2, 2);
|
||||
Con::addMethodB("BinaryObject", "setbufferpointer", &conBinaryObjectSetBufferPointer, "Sets the buffer pointer", 3, 3);
|
||||
Con::addMethodS("BinaryObject", "getbufferlength", &conBinaryObjectGetBufferLength, "Returns the length of the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "getbufferpointer", &conBinaryObjectGetBufferPointer, "Returns the buffer pointer", 2, 2);
|
||||
Con::addMethodB("BinaryObject", "close", &conBinaryObjectClose, "Closes the binary object", 2, 2);
|
||||
Con::addMethodI("NetConnection","getGhostIndex", &conGetGhostIndex, "Gets a ghost index for an object id", 3, 3);
|
||||
Con::addMethodB("NetConnection","forceUpdate", &conForceUpdate,"Forces an initial update for an object id", 3, 3);
|
||||
Con::addMethodI("NetConnection","resolveGhostParent",&conResolveGhostParent,"Resolves a ghost index parent", 3, 3);
|
||||
Con::addMethodS(NULL,"floatToHex",&conFloatToHex,"converts float to hex",2,3);
|
||||
Con::addMethodI("NetConnection","resolveGhost",&conResolveGhost,"Resolves an object from a ghost ID for ServerConnection", 3, 3);
|
||||
Con::addMethodB(NULL,"clientCmdSetGhostTicks",&conclientCmdSetGhostTicks,"Client Command for disabling tick processing on ghost index",2,10);
|
||||
Con::addMethodB(NULL,"clientCmdsetProcessTicks",&conclientCmdSetProcessTicks,"Client Command for disabling tick processing on ghost object",2,10);
|
||||
// General
|
||||
Con::addMethodS(NULL, "sprintf", &conSprintf,"Formats a string. See the C sprintf.", 2, 20);
|
||||
Con::addMethodB(NULL, "tsExtensionUpdate", &conTSExtensionUpdate,"Updates the TSExtension.", 1, 1);
|
||||
// memPatch Disabler
|
||||
Con::addMethodB(NULL, "disableMempatch", &disableMempatch,"Disables memPatch.", 1, 1);
|
||||
// Regex
|
||||
Con::addMethodB(NULL, "reSearch", &reSearch,"reSearch(pattern, target): Searches for a pattern within the target string.", 3, 3);
|
||||
Con::addMethodB(NULL, "reMatch", &reMatch,"reMatch(pattern, target): Attempts to match the entire target string to a pattern.", 3, 3);
|
||||
Con::addMethodB(NULL, "reIterBegin", &reIterBegin,"reIterBegin(pattern, target): Begins an iterator search for patterns in the target string.", 3, 3);
|
||||
Con::addMethodB(NULL, "reIterEnd", &reIterEnd,"reIterEnd(): Returns true when the iterator search ends.", 1, 1);
|
||||
Con::addMethodS(NULL,"reIterNext",&reIterNext,"reIterNext(): Returns the next matched pattern in the string.", 1, 1);
|
||||
Con::addMethodS(NULL,"reReplace",&reReplace,"reReplace(pattern, target, replace): Replaces the pattern within the target string with another string.", 4, 4);
|
||||
|
||||
// Add this Gvar to signify that TSExtension is active
|
||||
static bool is_active = true;
|
||||
|
||||
|
||||
Con::addVariable("$TSExtension::UberGravity", TypeF32, &movespeed);
|
||||
Con::addVariable("$TSExtension::UberId",TypeS32, &gravid);
|
||||
Con::addVariable("$TSExtension::isActive", TypeBool, &is_active);
|
||||
char mechcode[8]="\xA1\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbrwcode[8]="\xC7\x42\x18\x80\x01\x00\x00";
|
||||
char dbpack[8]= "\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbunpack[8]="\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbpatch3[8]="\xC7\x42\x18\x80\x01\x00\x00";
|
||||
char dbclient2[2]="\xEB";
|
||||
char dbclient[3]="\x90\x90";
|
||||
char gboaonadd[8]="FF\x25\xAA\xAA\xAA\xAA";
|
||||
//memPatch("42e05f",
|
||||
#ifdef MECH_MOVE_CODE
|
||||
*((unsigned int*)(mechcode+1))=(unsigned int)&updatemovehookptr;
|
||||
#endif
|
||||
*((unsigned int*)(dbpack+1))=(unsigned int)&DBpackData;
|
||||
*((unsigned int*)(dbunpack+1))=(unsigned int)&DBunpackData;
|
||||
*((unsigned int*)(gboaonadd+2))=(unsigned int)&gboaptr;
|
||||
#ifdef NEW_DB_CODE
|
||||
DX::memPatch(0x5D2D6E,(unsigned char *)mechcode,7);
|
||||
DX::memPatch(0x438415,(unsigned char *)dbrwcode,7);
|
||||
DX::memPatch(0x436DF0,(unsigned char *)dbpack,7);
|
||||
DX::memPatch(0x436E00,(unsigned char *)dbunpack,7);
|
||||
DX::memPatch(0x42e05f,(unsigned char *)dbclient,2);
|
||||
DX::memPatch(0x66E1ED,(unsigned char *)dbclient2,1);
|
||||
DX::memPatch(0x438415,(unsigned char *)dbpatch3,7);
|
||||
DX::memPatch(0x5E29F0,(unsigned char *)gboaonadd,7);
|
||||
#endif
|
||||
Py_SetProgramName("AIInterpreter");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue