Begin transition to the new ModLoader paradigm. Begin cleaning up code.

This commit is contained in:
Robert MacGregor 2017-07-21 04:30:15 -04:00
parent 015a9f4dc8
commit cb9895a38e
39 changed files with 1429 additions and 967 deletions

Binary file not shown.

View file

@ -14,6 +14,7 @@
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>BaseMod</RootNamespace>
<ProjectName>BaseMod</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

Binary file not shown.

View file

@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PythonMod", "PythonMod\PythonMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.ActiveCfg = Debug|Win32
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2BF01D65-C8F6-4565-AB0A-9F73B2E3D6E3}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>BaseMod</RootNamespace>
<ProjectName>PythonMod</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Python27\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>C:\Python27\libs\python27.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Python27\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>C:\Python27\libs\python27.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\BaseMod.cpp" />
<ClCompile Include="source\dllmain.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

View file

@ -0,0 +1,7 @@
// BaseMod.cpp : Defines the exported functions for the DLL application.
//
extern "C"
{
}

View file

@ -0,0 +1,282 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include <SDKDDKVer.h>
#include <Windows.h>
#include <string>
#include <DXAPI/DXAPI.h>
#include <LinkerAPI.h>
#include <Python.h>
static int aienabled=0;
unsigned int oldaiaddr=0x0;
static unsigned int tmpobjptr=0;
static DX::Move curmove;
static char test[100];
static DX::Move *mechchangedmove;
static char test2[100];
static void * moveptrmech;
unsigned int updatemoveretptr=0x5d2d7c;
float maxrot=2.9f;
float minrot=-2.9f;
static unsigned int playerptr=0x0;
static float newTurn = 0.1f;
static float turnStrength = 1.0f;
float MECH_TURNING_SPEED=0.4f;
static unsigned int playerptr2;
extern "C"
{
static DX::AIMove aimoves[1024];
}
__declspec(naked) void updateMoveHook()
{
// this gets run from 0x5D2D6E
__asm {
mov playerptr,ebx
mov eax,[ebp+0x8]
mov moveptrmech,eax
pusha
};
MECH_TURNING_SPEED=0.4f;
if (playerptr!=0) {
playervar=&DX::Player(playerptr);
mechchangedmove=(DX::Move*) moveptrmech;
//_snprintf (command,255,"return(%d.getDataBlock());",playervar->identifier);
//strncpy(buf,Con::evaluate(command,false,NULL,true),255);
if (playervar->dataBlock!=NULL) {
playerdatavar = &DX::SimObject(playervar->dataBlock);
//Con::printf("Datablock is %s\n",buf);
if (playerdatavar->base_pointer_value!=0)
{
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechControlEnabled",false)));
Con::printf("mechControlEnabled: %s",buf);
if ((mechchangedmove)->freelook && ((mechchangedmove)->y>0.0) && dAtob(buf))
{
//sprintf (command,"return (%d.getDataBlock().mechTurnSpeed);",playervar->identifier);
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechTurnSpeed",false)));
Con::printf("mechTurnSpeed: %s",buf);
MECH_TURNING_SPEED=atof(buf);
// FIXME: The 3 here should reference the datablock's maximum turning angle -- we're essentially normalizing our rotation here.
float turnStrength = playervar->headRotationZ / 3;
// Use whatever is leftover in our forward movement
float forwardStrength = 1 - fabs(turnStrength);
// Calculate a new turn value that we use for both the main body and the head.
float newTurn = turnStrength * MECH_TURNING_SPEED;
float newHeadTurn = turnStrength * (MECH_TURNING_SPEED/20);
(mechchangedmove)->y = forwardStrength;
(mechchangedmove)->x += turnStrength;
// FIXME: Is the yaw value definitely in radians?
playervar->mRotZ += newTurn + (mechchangedmove)->yaw;
// Now, we must translate the turning strength into an appropriate subtraction for our
// head rotation.
playervar->headRotationZ += -newTurn;
(mechchangedmove)->pitch = 0;
(mechchangedmove)->yaw = 0;
(mechchangedmove)->roll = 0;
(mechchangedmove)->freelook = true;
}
}
}
}
__asm
{
popa
mov ebx,playerptr
mov eax,[ebp+8]
mov edx,[eax]
mov [ebx+0x894],edx
mov eax,[eax+4]
jmp [updatemoveretptr]
};
}
/* Return the number of arguments of the application command line */
static PyObject*
ts_tseval(PyObject *self, PyObject *args)
{
char *input;
if(!PyArg_ParseTuple(args, "s:tseval",&input))
return NULL;
std::string inputstr=std::string(input);
//Con::printf(inputstr.c_str());
return Py_BuildValue("s",Con::evaluate(inputstr.c_str(),false,NULL,false));
}
static PyMethodDef TSMethods[] = {
{"tseval", ts_tseval, METH_VARARGS,
"Evaluates TorqueScript."},
{NULL, NULL, 0, NULL}
};
DX::AIMove * getAIMovePtr(unsigned int id) {
int moveindex=0;
bool foundindex=false;
for (int x=0; x<1024; x++) {
if (aimoves[x].id==id && aimoves[x].used==true) {
moveindex=x;
foundindex=true;
break;
}
if (aimoves[x].used==false) {
moveindex=x;
break;
}
}
if (foundindex==true) {
return &aimoves[moveindex];
} else {
aimoves[moveindex].id=id;
aimoves[moveindex].used=true;
DX::generateNullMove(&(aimoves[moveindex].move));
return &aimoves[moveindex];
}
}
static unsigned int updatemovehookptr = (unsigned int)updateMoveHook;
DX::Move tmpmove;
bool consetMove(Linker::SimObject *obj, S32 argc, const char *argv[]) {
// setMove(%aicon, x, y, z, yaw, pitch, roll);
unsigned int aiconid = atoi(argv[1]);
DX::AIMove * aimove = getAIMovePtr(aiconid);
aimove->move.x=DX::clampFloat(std::stof(argv[2]));
aimove->move.y=DX::clampFloat(std::stof(argv[3]));
aimove->move.z=DX::clampFloat(std::stof(argv[4]));
aimove->move.yaw=DX::clampMove(std::stof(argv[5]));
aimove->move.pitch=DX::clampMove(std::stof(argv[6]));
aimove->move.roll=DX::clampMove(std::stof(argv[7]));
//Con::printf ("Set move variables for %d to x:%f y:%f z:%f yaw:%f pitch:%f roll:%f\n",aimove->id,aimove->move.x,aimove->move.y,aimove->move.z,aimove->move.yaw,aimove->move.pitch,aimove->move.roll);
return true;
}
newAIMoveListGeneratorPtr gen;
typedef void (__thiscall *newAIMoveListGeneratorPtr)(void*, DX::Move** moves, unsigned int * moveCount);
bool consetTrigger(Linker::SimObject *obj, S32 argc, const char *argv[]) {
unsigned int aiconid = atoi(argv[1]);
unsigned int index = atoi(argv[2]);
if (index < 6) {
DX::AIMove * aimove = getAIMovePtr(aiconid);
bool value = dAtob(argv[3]);
aimove->move.triggers[index]=value;
return true;
}
return false;
}
bool conDisableNewAI(Linker::SimObject *obj, S32 argc, const char *argv[])
{
if (aienabled==1) {
Py_Finalize();
(*((unsigned int *)0x75e360))=(unsigned int)oldaiaddr;
aienabled=0;
return true;
}
return false;
}
bool conEnableNewAI(Linker::SimObject *obj, S32 argc, const char *argv[])
{
if (aienabled==0) {
Py_Initialize();
Py_InitModule("ts", TSMethods);
oldaiaddr=(*((unsigned int *)0x75e360));
gen=(newAIMoveListGeneratorPtr)newAIMoveListGenerator;
(*((unsigned int *)0x75e360))=(unsigned int)(gen);
aienabled=1;
return true;
}
return false;
}
__declspec(dllexport) void __fastcall newAIMoveListGenerator(void* This, void* notUsed, DX::Move** moves, unsigned int* moveCount) {
tmpobjptr=(unsigned int)This;
unsigned int * origobjptr;
origobjptr=(unsigned int *) tmpobjptr;
DX::AIMove * aimove;
DX::GameConnection * aiconn;
//Con::printf ("Possible offsets for ID starting at 0x4\n");
if (origobjptr !=0 )
{
//unsigned int * idptr;
//unsigned int offset=0x4;
//for (offset=0x4; offset<0x100; offset+=0x4) {
//idptr=(unsigned int *)((* (origobjptr))+offset);
//Con::printf ("Offset: %08X Addr: %08X Data: %d",offset, idptr, *idptr);
//}
aiconn = &DX::GameConnection((unsigned int)origobjptr+0xA0);
aimove = getAIMovePtr(aiconn->identifier);
unsigned int ident=aiconn->identifier;
printf("%d\n",ident);
char movecallback[120]="";
sprintf_s<120>(movecallback,"AIMoveCallback(%d)\n",ident);
//FILE *f=fopen("AI.py","rb");
PyRun_SimpleString((std::string("import ts\nfrom ai import AIMoveCallback\nimport ai\n")+std::string(movecallback)).c_str());
//Con::evaluate(movecallback,false,NULL,NULL);
//Con::printf ("BasePointer: %08X", aiconn.base_pointer_value);
//Con::printf ("Ecx Value: %08X", origobjptr);
//Con::printf("ID: %d\n",aiconn.identifier);
//Con::evaluate ("listPlayers();",true,NULL,NULL);
//Con::printf("orig: %08X obj: %08X\n",origobjptr,0xBADABEEB);
//Con::printf("Move processed for %08X\n",(aicon.identifier));
}
//memcpy (&tmpmove,&(aimove->move),sizeof(DX::Move));
//DX::generateNullMove(&(aimove->move));
*moves = &(aimove->move);
*moveCount=1;
return;
}
__declspec(dllexport) void ModInitialize(void)
{
Con::addMethodB(NULL,"enableNewAI",&conEnableNewAI,"Enables the new Move Generation code for the AI", 1,4);
Con::addMethodB(NULL,"disableNewAI",&conDisableNewAI,"Disables the new Move Generation code for the AI", 1,4);
}
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
{
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

Binary file not shown.

View file

@ -2,12 +2,17 @@
//
#include "BaseMod.h"
#include <ModLoader\ModLoader.h>
#include "LinkerAPI.h"
#include "randomCmds.h"
extern "C"
{
BASEMOD_API unsigned int getModLoaderVersion(void)
{
return 0;
}
BASEMOD_API void ModInitialize(void)
{
Con::addMethodS(NULL,"getRandom",&conMRandom,"Random number generation based upon the Mersenne Twister algorithm.",1,3);
@ -18,4 +23,19 @@ extern "C"
return;
}
BASEMOD_API const char* getManagementName(void)
{
return "RandomMod";
}
BASEMOD_API ModLoader::ModLoaderCallables* getModCallables(void)
{
ModLoader::ModLoaderCallables* result = new ModLoader::ModLoaderCallables();
result->mInitializeModPointer = ModInitialize;
result->mGetManagementName = getManagementName;
return result;
}
}

View file

@ -1,93 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\dllmain.cpp" />
<ClCompile Include="source\DXBinaryObjects.cpp" />
<ClCompile Include="source\DXConCmds.cpp" />
<ClCompile Include="source\DXTCPObjects.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\DXConCmds.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{08220905-AEC1-49C9-84E6-78672F9EF5F1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>BaseMod</RootNamespace>
<ProjectName>TSExtension</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)\Mods</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)\Mods</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\dllmain.cpp" />
<ClCompile Include="source\DXBinaryObjects.cpp" />
<ClCompile Include="source\DXConCmds.cpp" />
<ClCompile Include="source\DXTCPObjects.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\DXConCmds.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{08220905-AEC1-49C9-84E6-78672F9EF5F1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>BaseMod</RootNamespace>
<ProjectName>TSExtension</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)\Mods</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)\Mods</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Python27\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;C:\Python27\libs\python27.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Python27\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;C:\Python27\libs\python27.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,505 +1,332 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include <SDKDDKVer.h>
#include <Windows.h>
#define _USE_MATH_DEFINES
#include <math.h>
//#define TORNADO_ENABLE
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#include <DXAPI/DXAPI.h>
#include <LinkerAPI.h>
#include <DXAPI/Move.h>
#include <DXConCmds.h>
static DX::Move curmove;
static unsigned int tmpobjptr=0;
static char test[100];
static DX::Move *mechchangedmove;
static char test2[100];
static void * moveptrmech;
unsigned int updatemoveretptr=0x5d2d7c;
float maxrot=2.9f;
float minrot=-2.9f;
static unsigned int playerptr=0x0;
static float newTurn = 0.1f;
static float turnStrength = 1.0f;
extern "C"
{
static DX::AIMove aimoves[1024];
static char command[256]="";
static const char * dataBlock;
static char buf[256]="";
//#define MECH_TURNING_SPEED 0.4
// Maximum radians per 32ms tick
void *readIntptr=(void *)0x43BF10;
void *writeIntptr=(void *)0x43BF60;
void *writeStringptr=(void *)0x43C6D0;
void *readStringptr=(void *)0x43C630;
int streamReadInt(void * stream,int bitcount)
{
int retvalue=0x0;
__asm {
mov ecx,stream
push bitcount
call readIntptr
mov retvalue,eax
}
return retvalue;
}
void streamWriteInt(void * stream,int value,int bitcount) {
__asm {
mov ecx,stream
push bitcount
push value
call writeIntptr
}
return;
}
void streamWriteString(void * stream,const char * stringvar,int maxlen) {
__asm {
mov ecx,stream
push maxlen
push stringvar
call writeStringptr
}
return;
}
void streamReadString(void * stream,char *stringvar) {
__asm {
mov ecx,stream
push stringvar
call readStringptr
}
return;
}
static char fieldnames[127][256];
static char fieldvalues[127][256];
static DX::Player *playervar;
static DX::SimObject *playerdatavar;
unsigned int gamebaseretptr=0x5E2A13;
unsigned int gboaparentptr=0x58c1e0;
static DX::GameBase *gb;
static DX::SimObject * gbdb;
static const char * gbfieldvalue;
void __declspec (naked) GameBaseOnAddHook() {
void * gamebaseptr;
__asm {
push ebp
mov ebp,esp
push ebx
push esi
mov esi,ecx
mov gamebaseptr,esi
call [gboaparentptr]
test al,al
jz gboaparentfailed
mov edx,[esi+0x248]
test edx,edx
jnz gboaworked
gboaparentfailed:
lea esp,[ebp-0x8]
xor al,al
pop esi
pop ebx
pop ebp
retn
gboaworked:
pushad
};
gb = &DX::GameBase((unsigned int)gamebaseptr);
gbdb = &DX::SimObject(gb->dataBlock);
gbfieldvalue=gbdb->getFieldValue(DX::StringTableInsert("subClass",false));
if (gbfieldvalue!=NULL) {
#ifdef TORNADO_ENABLE
if (stricmp(gbfieldvalue,"tornado")==0) {
}
#endif
}
__asm {
popad
jmp [gamebaseretptr]
}
}
void DBpackData(void *stream) {
void* thisptr;
__asm {
mov thisptr,ecx
};
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
char readcommand[256]="";
sprintf_s<256>(readcommand,"return getWordCount(%d.extraNetFields);", dbobj.identifier);
char str[256]="";
strncpy_s<256>(str,Con::evaluate(readcommand,false,NULL,true), 256);
Con::printf ("GWC returned %s\n",str);
int realcount=atoi(str);
int i=0;
int counter=0;
for (i; (i<126 && i<realcount); i++) {
sprintf_s<256>(readcommand,"return getWord(%d.extraNetFields,%d);",dbobj.identifier,i);
strncpy_s<256>(fieldnames[i],Con::evaluate(readcommand,false,NULL,true), 256);
Con::printf (fieldnames[i]);
_snprintf_s<256>(readcommand,256,"return(%d.%s);",dbobj.identifier,fieldnames[i]);
strncpy_s<256>(fieldvalues[i],Con::evaluate(readcommand,false,NULL,true), 256);
strcpy_s<256>(buf,dbobj.getFieldValue(DX::StringTableInsert(fieldnames[i],false)));
Con::printf ("fieldvalues[i]:%s GDF: %s\n",fieldvalues[i],buf);
}
counter=i;
Con::printf("Sending %d extra fields",counter);
streamWriteInt(stream,counter,7);
for (int x=0; x < counter; x++ ) {
streamWriteString(stream,fieldnames[x],254);
streamWriteString(stream,fieldvalues[x],254);
}
}
void DBunpackData(void *stream) {
void* thisptr;
__asm {
mov thisptr,ecx
};
char setcommand[256]="";
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
int counter=streamReadInt(stream,7);
char buf[256]="";
Con::printf ("Receiving %d extra fields",counter);
for (int i=0; i < counter; i++) {
streamReadString(stream,buf);
strcpy_s<256>(fieldnames[i],buf);
streamReadString(stream,buf);
strcpy_s<256>(fieldvalues[i],buf);
}
for (int i=0; i < counter; i++ ){
Con::printf (fieldnames[i]);
Con::printf (fieldvalues[i]);
dbobj.setDataField(DX::StringTableInsert(fieldnames[i],false),NULL,fieldvalues[i]);
//_snprintf (setcommand,255,"%d.%s=\"%s\";",dbobj.identifier,fieldnames[i],fieldvalues[i]);
//Con::evaluate(setcommand,false,NULL,true);
}
}
float MECH_TURNING_SPEED=0.4f;
static unsigned int playerptr2;
__declspec(naked) void updateMoveHook()
{
// this gets run from 0x5D2D6E
__asm {
mov playerptr,ebx
mov eax,[ebp+0x8]
mov moveptrmech,eax
pusha
};
MECH_TURNING_SPEED=0.4f;
if (playerptr!=0) {
playervar=&DX::Player(playerptr);
mechchangedmove=(DX::Move*) moveptrmech;
//_snprintf (command,255,"return(%d.getDataBlock());",playervar->identifier);
//strncpy(buf,Con::evaluate(command,false,NULL,true),255);
if (playervar->dataBlock!=NULL) {
playerdatavar = &DX::SimObject(playervar->dataBlock);
//Con::printf("Datablock is %s\n",buf);
if (playerdatavar->base_pointer_value!=0)
{
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechControlEnabled",false)));
Con::printf("mechControlEnabled: %s",buf);
if ((mechchangedmove)->freelook && ((mechchangedmove)->y>0.0) && dAtob(buf))
{
//sprintf (command,"return (%d.getDataBlock().mechTurnSpeed);",playervar->identifier);
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechTurnSpeed",false)));
Con::printf("mechTurnSpeed: %s",buf);
MECH_TURNING_SPEED=atof(buf);
// FIXME: The 3 here should reference the datablock's maximum turning angle -- we're essentially normalizing our rotation here.
float turnStrength = playervar->headRotationZ / 3;
// Use whatever is leftover in our forward movement
float forwardStrength = 1 - fabs(turnStrength);
// Calculate a new turn value that we use for both the main body and the head.
float newTurn = turnStrength * MECH_TURNING_SPEED;
float newHeadTurn = turnStrength * (MECH_TURNING_SPEED/20);
(mechchangedmove)->y = forwardStrength;
(mechchangedmove)->x += turnStrength;
// FIXME: Is the yaw value definitely in radians?
playervar->mRotZ += newTurn + (mechchangedmove)->yaw;
// Now, we must translate the turning strength into an appropriate subtraction for our
// head rotation.
playervar->headRotationZ += -newTurn;
(mechchangedmove)->pitch = 0;
(mechchangedmove)->yaw = 0;
(mechchangedmove)->roll = 0;
(mechchangedmove)->freelook = true;
}
}
}
}
__asm
{
popa
mov ebx,playerptr
mov eax,[ebp+8]
mov edx,[eax]
mov [ebx+0x894],edx
mov eax,[eax+4]
jmp [updatemoveretptr]
};
}
static unsigned int updatemovehookptr = (unsigned int)updateMoveHook;
DX::AIMove * getAIMovePtr(unsigned int id) {
int moveindex=0;
bool foundindex=false;
for (int x=0; x<1024; x++) {
if (aimoves[x].id==id && aimoves[x].used==true) {
moveindex=x;
foundindex=true;
break;
}
if (aimoves[x].used==false) {
moveindex=x;
break;
}
}
if (foundindex==true) {
return &aimoves[moveindex];
} else {
aimoves[moveindex].id=id;
aimoves[moveindex].used=true;
DX::generateNullMove(&(aimoves[moveindex].move));
return &aimoves[moveindex];
}
}
DX::Move tmpmove;
__declspec(dllexport) void __cdecl newAIMoveListGenerator(DX::Move** moves, unsigned int * moveCount) {
__asm {
mov tmpobjptr,ecx
}
unsigned int * origobjptr;
origobjptr=(unsigned int *) tmpobjptr;
DX::AIMove * aimove;
DX::GameConnection * aiconn;
//Con::printf ("Possible offsets for ID starting at 0x4\n");
if (origobjptr !=0 ) {
//unsigned int * idptr;
//unsigned int offset=0x4;
//for (offset=0x4; offset<0x100; offset+=0x4) {
//idptr=(unsigned int *)((* (origobjptr))+offset);
//Con::printf ("Offset: %08X Addr: %08X Data: %d",offset, idptr, *idptr);
//}
aiconn = &DX::GameConnection((unsigned int)origobjptr+0xA0);
aimove = getAIMovePtr(aiconn->identifier);
char movecallback[120]="";
sprintf_s<120>(movecallback,"AIMoveCallback(%d);",aiconn->identifier);
Con::evaluate(movecallback,false,NULL,NULL);
//Con::printf ("BasePointer: %08X", aiconn.base_pointer_value);
//Con::printf ("Ecx Value: %08X", origobjptr);
//Con::printf("ID: %d\n",aiconn.identifier);
//Con::evaluate ("listPlayers();",true,NULL,NULL);
//Con::printf("orig: %08X obj: %08X\n",origobjptr,0xBADABEEB);
//Con::printf("Move processed for %08X\n",(aicon.identifier));
}
//memcpy (&tmpmove,&(aimove->move),sizeof(DX::Move));
//DX::generateNullMove(&(aimove->move));
*moves = &(aimove->move);
*moveCount=1;
return;
}
bool consetTrigger(Linker::SimObject *obj, S32 argc, const char *argv[]) {
unsigned int aiconid = atoi(argv[1]);
unsigned int index = atoi(argv[2]);
if (index < 6) {
DX::AIMove * aimove = getAIMovePtr(aiconid);
bool value = dAtob(argv[3]);
aimove->move.triggers[index]=value;
return true;
}
return false;
}
bool consetMove(Linker::SimObject *obj, S32 argc, const char *argv[]) {
// setMove(%aicon, x, y, z, yaw, pitch, roll);
unsigned int aiconid = atoi(argv[1]);
DX::AIMove * aimove = getAIMovePtr(aiconid);
aimove->move.x=DX::clampFloat(std::stof(argv[2]));
aimove->move.y=DX::clampFloat(std::stof(argv[3]));
aimove->move.z=DX::clampFloat(std::stof(argv[4]));
aimove->move.yaw=DX::clampMove(std::stof(argv[5]));
aimove->move.pitch=DX::clampMove(std::stof(argv[6]));
aimove->move.roll=DX::clampMove(std::stof(argv[7]));
//Con::printf ("Set move variables for %d to x:%f y:%f z:%f yaw:%f pitch:%f roll:%f\n",aimove->id,aimove->move.x,aimove->move.y,aimove->move.z,aimove->move.yaw,aimove->move.pitch,aimove->move.roll);
return true;
}
bool conEnableNewAI(Linker::SimObject *obj, S32 argc, const char *argv[])
{
(*((unsigned int *)0x75e360))=(unsigned int)newAIMoveListGenerator;
return true;
}
static S32 gravid=0;
static float movespeed=0.0;
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
{
//memPatch("602D1E","9090");
float pos[3];
float rot[4];
if (gravid!=0) {
if (movespeed != 0.0) {
float timeinseconds=(deltaTime/1000.0f);
void * objptr = Sim::findObject(gravid);
if ((unsigned int)(objptr)) {
DX::SceneObject newobj=DX::SceneObject((unsigned int)objptr);
newobj.getPosition(pos);
newobj.getRotation(rot);
pos[2]+=(movespeed*timeinseconds);
newobj.setPosition(pos);
}
}
}
}
static unsigned int gboaptr =(unsigned int ) &GameBaseOnAddHook;
__declspec(dllexport) void ModInitialize(void)
{
// Init WSA
WSADATA wsadata;
WSAStartup(0x0202, &wsadata);
Con::addMethodS(NULL,"dumpHex",&conDumpHex,"dumpHex(addr,size,spaces)",4,5);
Con::addMethodS(NULL,"dumpDec",&conDumpUInt,"dumpDec(addr)",2,3);
Con::addMethodS(NULL,"dumpFloat",&conDumpFloat,"dumpFloat(addr)",2,3);
Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2);
Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2);
Con::addMethodB("GameConnection", "setheat", &conGameConnectionSetHeatLevel,"Sets the heat level", 3, 3);
Con::addMethodB("ShapeBase","setcloakvalue",&conShapeBaseSetCloakValue,"Sets the cloak value ex: setcloakvalue(1,0.5)",3,4);
Con::addMethodB("GrenadeProjectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
Con::addMethodB("GameBase","setProcessTicks",&conSetProcessTicks,"Sets the flag for processing ticks or not", 3, 3);
Con::addMethodB("Projectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
Con::addMethodB(NULL,"enableNewAI",&conEnableNewAI,"Enables the new Move Generation code for the AI", 1,4);
Con::addMethodB(NULL,"setAIMove",&consetMove,"setAIMove(%aicon, x, y, z, yaw, pitch, roll)", 2,10);
Con::addMethodB(NULL,"setAITrigger", &consetTrigger, "setAITrigger(%aicon,triggerid,value);",2,5);
Con::addMethodS("GrenadeProjectile", "getposition", &conGrenadeProjectileGetPosition,"Accurately gets the position of the GrenadeProjectile", 2, 2);
Con::addMethodS("GrenadeProjectile", "getvelocity", &conGrenadeProjectileGetVelocity,"Gets the velocity of the GrenadeProjectile", 2, 2);
Con::addMethodB("Projectile", "makeNerf", &conProjectileMakeNerf,"Makes the Projectile deal no damage", 2, 2);
// TCPObject
#ifdef ENABLE_TCPOBJECT
Con::addMethodS("TCPObject", "connect", &conTCPObjectConnect, "Connects to a remote server", 3, 3);
Con::addMethodB("TCPObject", "send", &conTCPObjectSend, "Sends data to the remote server", 3, 3);
Con::addMethodB("TCPObject", "disconnect", &conTCPObjectDisconnect, "Disconnects from the remote server", 2, 2);
// HTTPObject
Con::addMethodB("HTTPObject", "get", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
Con::addMethodB("HTTPObject", "post", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
Con::addMethodB("HTTPObject", "send", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
Con::addMethodB("HTTPObject", "connect", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
Con::addMethodB("HTTPObject", "listen", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
#endif
// BinaryObject
Con::addMethodB("BinaryObject", "openforread", &conBinaryObjectOpenForRead, "Opens the input file for reading binary data", 3, 4);
Con::addMethodB("BinaryObject", "save", &conBinaryObjectSave, "Saves the binary object data to a file", 3, 3);
Con::addMethodS("BinaryObject", "readu32", &conBinaryObjectReadU32, "Reads an unsigned int from the buffer", 2, 2);
Con::addMethodS("BinaryObject", "readf32", &conBinaryObjectReadF32, "Reads a float from the buffer", 2, 2);
Con::addMethodS("BinaryObject", "readu8", &conBinaryObjectReadU8, "Reads a unsigned char from the buffer", 2, 2);
Con::addMethodB("BinaryObject", "setbufferpointer", &conBinaryObjectSetBufferPointer, "Sets the buffer pointer", 3, 3);
Con::addMethodS("BinaryObject", "getbufferlength", &conBinaryObjectGetBufferLength, "Returns the length of the buffer", 2, 2);
Con::addMethodS("BinaryObject", "getbufferpointer", &conBinaryObjectGetBufferPointer, "Returns the buffer pointer", 2, 2);
Con::addMethodB("BinaryObject", "close", &conBinaryObjectClose, "Closes the binary object", 2, 2);
Con::addMethodI("NetConnection","getGhostIndex", &conGetGhostIndex, "Gets a ghost index for an object id", 3, 3);
Con::addMethodB("NetConnection","forceUpdate", &conForceUpdate,"Forces an initial update for an object id", 3, 3);
Con::addMethodI("NetConnection","resolveGhostParent",&conResolveGhostParent,"Resolves a ghost index parent", 3, 3);
Con::addMethodS(NULL,"floatToHex",&conFloatToHex,"converts float to hex",2,3);
Con::addMethodI("NetConnection","resolveGhost",&conResolveGhost,"Resolves an object from a ghost ID for ServerConnection", 3, 3);
Con::addMethodB(NULL,"clientCmdSetGhostTicks",&conclientCmdSetGhostTicks,"Client Command for disabling tick processing on ghost index",2,10);
Con::addMethodB(NULL,"clientCmdsetProcessTicks",&conclientCmdSetProcessTicks,"Client Command for disabling tick processing on ghost object",2,10);
// General
Con::addMethodS(NULL, "sprintf", &conSprintf,"Formats a string. See the C sprintf.", 2, 20);
Con::addMethodB(NULL, "tsExtensionUpdate", &conTSExtensionUpdate,"Updates the TSExtension.", 1, 1);
// memPatch Disabler
Con::addMethodB(NULL, "disableMempatch", &disableMempatch,"Disables memPatch.", 1, 1);
// Regex
Con::addMethodB(NULL, "reSearch", &reSearch,"reSearch(pattern, target): Searches for a pattern within the target string.", 3, 3);
Con::addMethodB(NULL, "reMatch", &reMatch,"reMatch(pattern, target): Attempts to match the entire target string to a pattern.", 3, 3);
Con::addMethodB(NULL, "reIterBegin", &reIterBegin,"reIterBegin(pattern, target): Begins an iterator search for patterns in the target string.", 3, 3);
Con::addMethodB(NULL, "reIterEnd", &reIterEnd,"reIterEnd(): Returns true when the iterator search ends.", 1, 1);
Con::addMethodS(NULL,"reIterNext",&reIterNext,"reIterNext(): Returns the next matched pattern in the string.", 1, 1);
Con::addMethodS(NULL,"reReplace",&reReplace,"reReplace(pattern, target, replace): Replaces the pattern within the target string with another string.", 4, 4);
// Add this Gvar to signify that TSExtension is active
static bool is_active = true;
Con::addVariable("$TSExtension::UberGravity", TypeF32, &movespeed);
Con::addVariable("$TSExtension::UberId",TypeS32, &gravid);
Con::addVariable("$TSExtension::isActive", TypeBool, &is_active);
char mechcode[8]="\xA1\xAA\xAA\xAA\xAA\xFF\xE0";
char dbrwcode[8]="\xC7\x42\x18\x80\x01\x00\x00";
char dbpack[8]= "\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
char dbunpack[8]="\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
char dbpatch3[8]="\xC7\x42\x18\x80\x01\x00\x00";
char dbclient2[2]="\xEB";
char dbclient[3]="\x90\x90";
char gboaonadd[8]="FF\x25\xAA\xAA\xAA\xAA";
//memPatch("42e05f",
#ifdef MECH_MOVE_CODE
*((unsigned int*)(mechcode+1))=(unsigned int)&updatemovehookptr;
#endif
*((unsigned int*)(dbpack+1))=(unsigned int)&DBpackData;
*((unsigned int*)(dbunpack+1))=(unsigned int)&DBunpackData;
*((unsigned int*)(gboaonadd+2))=(unsigned int)&gboaptr;
#ifdef NEW_DB_CODE
DX::memPatch(0x5D2D6E,(unsigned char *)mechcode,7);
DX::memPatch(0x438415,(unsigned char *)dbrwcode,7);
DX::memPatch(0x436DF0,(unsigned char *)dbpack,7);
DX::memPatch(0x436E00,(unsigned char *)dbunpack,7);
DX::memPatch(0x42e05f,(unsigned char *)dbclient,2);
DX::memPatch(0x66E1ED,(unsigned char *)dbclient2,1);
DX::memPatch(0x438415,(unsigned char *)dbpatch3,7);
DX::memPatch(0x5E29F0,(unsigned char *)gboaonadd,7);
#endif
}
}
// dllmain.cpp : Defines the entry point for the DLL application.
#include <SDKDDKVer.h>
#include <Windows.h>
#define _USE_MATH_DEFINES
#include <math.h>
//#define TORNADO_ENABLE
//#define MECH_MOVE_CODE
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#include <DXAPI/DXAPI.h>
#include <LinkerAPI.h>
#include <DXAPI/Move.h>
#include <DXConCmds.h>
extern "C"
{
static DX::AIMove aimoves[1024];
static char command[256]="";
static const char * dataBlock;
static char buf[256]="";
//#define MECH_TURNING_SPEED 0.4
// Maximum radians per 32ms tick
void *readIntptr=(void *)0x43BF10;
void *writeIntptr=(void *)0x43BF60;
void *writeStringptr=(void *)0x43C6D0;
void *readStringptr=(void *)0x43C630;
int streamReadInt(void * stream,int bitcount)
{
int retvalue=0x0;
__asm {
mov ecx,stream
push bitcount
call readIntptr
mov retvalue,eax
}
return retvalue;
}
void streamWriteInt(void * stream,int value,int bitcount) {
__asm {
mov ecx,stream
push bitcount
push value
call writeIntptr
}
return;
}
void streamWriteString(void * stream,const char * stringvar,int maxlen) {
__asm {
mov ecx,stream
push maxlen
push stringvar
call writeStringptr
}
return;
}
void streamReadString(void * stream,char *stringvar) {
__asm {
mov ecx,stream
push stringvar
call readStringptr
}
return;
}
static char fieldnames[127][256];
static char fieldvalues[127][256];
static DX::Player *playervar;
static DX::SimObject *playerdatavar;
unsigned int gamebaseretptr=0x5E2A13;
unsigned int gboaparentptr=0x58c1e0;
static DX::GameBase *gb;
static DX::SimObject * gbdb;
static const char * gbfieldvalue;
void __declspec (naked) GameBaseOnAddHook() {
void * gamebaseptr;
__asm {
push ebp
mov ebp,esp
push ebx
push esi
mov esi,ecx
mov gamebaseptr,esi
call [gboaparentptr]
test al,al
jz gboaparentfailed
mov edx,[esi+0x248]
test edx,edx
jnz gboaworked
gboaparentfailed:
lea esp,[ebp-0x8]
xor al,al
pop esi
pop ebx
pop ebp
retn
gboaworked:
pushad
};
gb = &DX::GameBase((unsigned int)gamebaseptr);
gbdb = &DX::SimObject(gb->dataBlock);
gbfieldvalue=gbdb->getFieldValue(DX::StringTableInsert("subClass",false));
if (gbfieldvalue!=NULL) {
#ifdef TORNADO_ENABLE
if (stricmp(gbfieldvalue,"tornado")==0) {
}
#endif
}
__asm {
popad
jmp [gamebaseretptr]
}
}
void DBpackData(void *stream) {
void* thisptr;
__asm {
mov thisptr,ecx
};
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
char readcommand[256]="";
sprintf_s<256>(readcommand,"return getWordCount(%d.extraNetFields);", dbobj.identifier);
char str[256]="";
strncpy_s<256>(str,Con::evaluate(readcommand,false,NULL,true), 256);
Con::printf ("GWC returned %s\n",str);
int realcount=atoi(str);
int i=0;
int counter=0;
for (i; (i<126 && i<realcount); i++) {
sprintf_s<256>(readcommand,"return getWord(%d.extraNetFields,%d);",dbobj.identifier,i);
strncpy_s<256>(fieldnames[i],Con::evaluate(readcommand,false,NULL,true), 256);
Con::printf (fieldnames[i]);
_snprintf_s<256>(readcommand,256,"return(%d.%s);",dbobj.identifier,fieldnames[i]);
strncpy_s<256>(fieldvalues[i],Con::evaluate(readcommand,false,NULL,true), 256);
strcpy_s<256>(buf,dbobj.getFieldValue(DX::StringTableInsert(fieldnames[i],false)));
Con::printf ("fieldvalues[i]:%s GDF: %s\n",fieldvalues[i],buf);
}
counter=i;
Con::printf("Sending %d extra fields",counter);
streamWriteInt(stream,counter,7);
for (int x=0; x < counter; x++ ) {
streamWriteString(stream,fieldnames[x],254);
streamWriteString(stream,fieldvalues[x],254);
}
}
void DBunpackData(void *stream) {
void* thisptr;
__asm {
mov thisptr,ecx
};
char setcommand[256]="";
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
int counter=streamReadInt(stream,7);
char buf[256]="";
Con::printf ("Receiving %d extra fields",counter);
for (int i=0; i < counter; i++) {
streamReadString(stream,buf);
strcpy_s<256>(fieldnames[i],buf);
streamReadString(stream,buf);
strcpy_s<256>(fieldvalues[i],buf);
}
for (int i=0; i < counter; i++ ){
Con::printf (fieldnames[i]);
Con::printf (fieldvalues[i]);
dbobj.setDataField(DX::StringTableInsert(fieldnames[i],false),NULL,fieldvalues[i]);
//_snprintf (setcommand,255,"%d.%s=\"%s\";",dbobj.identifier,fieldnames[i],fieldvalues[i]);
//Con::evaluate(setcommand,false,NULL,true);
}
}
static S32 gravid=0;
static float movespeed=0.0;
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
{
//memPatch("602D1E","9090");
float pos[3];
float rot[4];
if (gravid!=0) {
if (movespeed != 0.0) {
float timeinseconds=(deltaTime/1000.0f);
void * objptr = Sim::findObject(gravid);
if ((unsigned int)(objptr)) {
DX::SceneObject newobj=DX::SceneObject((unsigned int)objptr);
newobj.getPosition(pos);
newobj.getRotation(rot);
pos[2]+=(movespeed*timeinseconds);
newobj.setPosition(pos);
}
}
}
}
static unsigned int gboaptr =(unsigned int ) &GameBaseOnAddHook;
__declspec(dllexport) void ModInitialize(void)
{
// Init WSA
WSADATA wsadata;
WSAStartup(0x0202, &wsadata);
Con::addMethodS(NULL,"dumpHex",&conDumpHex,"dumpHex(addr,size,spaces)",4,5);
Con::addMethodS(NULL,"dumpDec",&conDumpUInt,"dumpDec(addr)",2,3);
Con::addMethodS(NULL,"dumpFloat",&conDumpFloat,"dumpFloat(addr)",2,3);
Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2);
Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2);
Con::addMethodB("GameConnection", "setheat", &conGameConnectionSetHeatLevel,"Sets the heat level", 3, 3);
Con::addMethodB("ShapeBase","setcloakvalue",&conShapeBaseSetCloakValue,"Sets the cloak value ex: setcloakvalue(1,0.5)",3,4);
Con::addMethodB("GrenadeProjectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
Con::addMethodB("GameBase","setProcessTicks",&conSetProcessTicks,"Sets the flag for processing ticks or not", 3, 3);
Con::addMethodB("Projectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
Con::addMethodB(NULL,"setAIMove",&consetMove,"setAIMove(%aicon, x, y, z, yaw, pitch, roll)", 2,10);
Con::addMethodB(NULL,"setAITrigger", &consetTrigger, "setAITrigger(%aicon,triggerid,value);",2,6);
Con::addMethodS("GrenadeProjectile", "getposition", &conGrenadeProjectileGetPosition,"Accurately gets the position of the GrenadeProjectile", 2, 2);
Con::addMethodS("GrenadeProjectile", "getvelocity", &conGrenadeProjectileGetVelocity,"Gets the velocity of the GrenadeProjectile", 2, 2);
Con::addMethodB("Projectile", "makeNerf", &conProjectileMakeNerf,"Makes the Projectile deal no damage", 2, 2);
// TCPObject
#ifdef ENABLE_TCPOBJECT
Con::addMethodS("TCPObject", "connect", &conTCPObjectConnect, "Connects to a remote server", 3, 3);
Con::addMethodB("TCPObject", "send", &conTCPObjectSend, "Sends data to the remote server", 3, 3);
Con::addMethodB("TCPObject", "disconnect", &conTCPObjectDisconnect, "Disconnects from the remote server", 2, 2);
// HTTPObject
Con::addMethodB("HTTPObject", "get", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
Con::addMethodB("HTTPObject", "post", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
Con::addMethodB("HTTPObject", "send", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
Con::addMethodB("HTTPObject", "connect", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
Con::addMethodB("HTTPObject", "listen", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
#endif
// BinaryObject
Con::addMethodB("BinaryObject", "openforread", &conBinaryObjectOpenForRead, "Opens the input file for reading binary data", 3, 4);
Con::addMethodB("BinaryObject", "save", &conBinaryObjectSave, "Saves the binary object data to a file", 3, 3);
Con::addMethodS("BinaryObject", "readu32", &conBinaryObjectReadU32, "Reads an unsigned int from the buffer", 2, 2);
Con::addMethodS("BinaryObject", "readf32", &conBinaryObjectReadF32, "Reads a float from the buffer", 2, 2);
Con::addMethodS("BinaryObject", "readu8", &conBinaryObjectReadU8, "Reads a unsigned char from the buffer", 2, 2);
Con::addMethodB("BinaryObject", "setbufferpointer", &conBinaryObjectSetBufferPointer, "Sets the buffer pointer", 3, 3);
Con::addMethodS("BinaryObject", "getbufferlength", &conBinaryObjectGetBufferLength, "Returns the length of the buffer", 2, 2);
Con::addMethodS("BinaryObject", "getbufferpointer", &conBinaryObjectGetBufferPointer, "Returns the buffer pointer", 2, 2);
Con::addMethodB("BinaryObject", "close", &conBinaryObjectClose, "Closes the binary object", 2, 2);
Con::addMethodI("NetConnection","getGhostIndex", &conGetGhostIndex, "Gets a ghost index for an object id", 3, 3);
Con::addMethodB("NetConnection","forceUpdate", &conForceUpdate,"Forces an initial update for an object id", 3, 3);
Con::addMethodI("NetConnection","resolveGhostParent",&conResolveGhostParent,"Resolves a ghost index parent", 3, 3);
Con::addMethodS(NULL,"floatToHex",&conFloatToHex,"converts float to hex",2,3);
Con::addMethodI("NetConnection","resolveGhost",&conResolveGhost,"Resolves an object from a ghost ID for ServerConnection", 3, 3);
Con::addMethodB(NULL,"clientCmdSetGhostTicks",&conclientCmdSetGhostTicks,"Client Command for disabling tick processing on ghost index",2,10);
Con::addMethodB(NULL,"clientCmdsetProcessTicks",&conclientCmdSetProcessTicks,"Client Command for disabling tick processing on ghost object",2,10);
// General
Con::addMethodS(NULL, "sprintf", &conSprintf,"Formats a string. See the C sprintf.", 2, 20);
Con::addMethodB(NULL, "tsExtensionUpdate", &conTSExtensionUpdate,"Updates the TSExtension.", 1, 1);
// memPatch Disabler
Con::addMethodB(NULL, "disableMempatch", &disableMempatch,"Disables memPatch.", 1, 1);
// Regex
Con::addMethodB(NULL, "reSearch", &reSearch,"reSearch(pattern, target): Searches for a pattern within the target string.", 3, 3);
Con::addMethodB(NULL, "reMatch", &reMatch,"reMatch(pattern, target): Attempts to match the entire target string to a pattern.", 3, 3);
Con::addMethodB(NULL, "reIterBegin", &reIterBegin,"reIterBegin(pattern, target): Begins an iterator search for patterns in the target string.", 3, 3);
Con::addMethodB(NULL, "reIterEnd", &reIterEnd,"reIterEnd(): Returns true when the iterator search ends.", 1, 1);
Con::addMethodS(NULL,"reIterNext",&reIterNext,"reIterNext(): Returns the next matched pattern in the string.", 1, 1);
Con::addMethodS(NULL,"reReplace",&reReplace,"reReplace(pattern, target, replace): Replaces the pattern within the target string with another string.", 4, 4);
// Add this Gvar to signify that TSExtension is active
static bool is_active = true;
Con::addVariable("$TSExtension::UberGravity", TypeF32, &movespeed);
Con::addVariable("$TSExtension::UberId",TypeS32, &gravid);
Con::addVariable("$TSExtension::isActive", TypeBool, &is_active);
char mechcode[8]="\xA1\xAA\xAA\xAA\xAA\xFF\xE0";
char dbrwcode[8]="\xC7\x42\x18\x80\x01\x00\x00";
char dbpack[8]= "\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
char dbunpack[8]="\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
char dbpatch3[8]="\xC7\x42\x18\x80\x01\x00\x00";
char dbclient2[2]="\xEB";
char dbclient[3]="\x90\x90";
char gboaonadd[8]="FF\x25\xAA\xAA\xAA\xAA";
//memPatch("42e05f",
#ifdef MECH_MOVE_CODE
*((unsigned int*)(mechcode+1))=(unsigned int)&updatemovehookptr;
#endif
*((unsigned int*)(dbpack+1))=(unsigned int)&DBpackData;
*((unsigned int*)(dbunpack+1))=(unsigned int)&DBunpackData;
*((unsigned int*)(gboaonadd+2))=(unsigned int)&gboaptr;
#ifdef NEW_DB_CODE
DX::memPatch(0x5D2D6E,(unsigned char *)mechcode,7);
DX::memPatch(0x438415,(unsigned char *)dbrwcode,7);
DX::memPatch(0x436DF0,(unsigned char *)dbpack,7);
DX::memPatch(0x436E00,(unsigned char *)dbunpack,7);
DX::memPatch(0x42e05f,(unsigned char *)dbclient,2);
DX::memPatch(0x66E1ED,(unsigned char *)dbclient2,1);
DX::memPatch(0x438415,(unsigned char *)dbpatch3,7);
DX::memPatch(0x5E29F0,(unsigned char *)gboaonadd,7);
#endif
Py_SetProgramName("AIInterpreter");
}
}

Binary file not shown.