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ModLoader sources didn't add?
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parent
44e5f33ee7
commit
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13 changed files with 582 additions and 1 deletions
137
ModLoader/ModLoader.vcxproj
Executable file
137
ModLoader/ModLoader.vcxproj
Executable file
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{8740E782-7AC2-4A57-85D5-592C914C5285}</ProjectGuid>
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<RootNamespace>t2dll</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<ProjectName>CoreModSystem</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;include\;include\bullet\;</IncludePath>
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;lib\;</LibraryPath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;include\;include\bullet\;</IncludePath>
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;lib\;</LibraryPath>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">t2dll</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">t2dll</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>C:\Documents and Settings\Linker\My Documents\Code\t2dll\lualib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;BULLET_WINE;_DEBUG;_WINDOWS;_USRDLL;T2DLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>
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</AdditionalLibraryDirectories>
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<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>C:\Documents and Settings\Linker\My Documents\Code\t2dll\lualib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;BULLET_WINE;NDEBUG;_WINDOWS;_USRDLL;T2DLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>
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</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Reference Include="System">
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<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</Reference>
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<Reference Include="System.Data">
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<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</Reference>
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<Reference Include="System.Drawing">
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<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</Reference>
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<Reference Include="System.Windows.Forms">
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<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</Reference>
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<Reference Include="System.Xml">
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<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="source\t2api.cpp" />
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<ClCompile Include="source\t2ConCmds.cpp" />
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<ClCompile Include="source\t2dll.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\config.h" />
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<ClInclude Include="include\stdafx.h" />
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<ClInclude Include="include\t2api.h" />
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<ClInclude Include="include\t2ConCmds.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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