mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-02-27 18:43:36 +00:00
WatchDog implementation; moved Bahke's server process code into a generalized mod loader implementation to allow loaded mods to hook into the server process
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831d49cc20
commit
a7c9fc2f6e
21 changed files with 466 additions and 467 deletions
70
ModLoader/Modloader/source/modLoader.cpp
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70
ModLoader/Modloader/source/modLoader.cpp
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/*
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* modLoader.cpp
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*/
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#include "stdafx.h"
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#include <t2api.h>
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static std::tr1::unordered_set<ServerProcessPointer> sServerProcessResponders;
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void serverProcessReplacement(unsigned int timeDelta)
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{
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unsigned int servertickaddr=0x602350;
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unsigned int serverthisptr=0x9E5EC0;
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for (auto it = sServerProcessResponders.begin(); it != sServerProcessResponders.end(); it++)
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(*it)(timeDelta);
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__asm
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{
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mov ecx,serverthisptr
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push timeDelta
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call servertickaddr
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}
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return;
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}
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// Mod Loader Implementation
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bool conLoadMod(SimObject *obj,S32 argc, const char* argv[])
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{
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typedef void (*LPMODINIT)(void);
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HINSTANCE hDLL = NULL;
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LPMODINIT lpInitMod = NULL;
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std::string raw = "mods\\";
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raw += argv[1];
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raw += ".dll";
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std::wstring modification(raw.begin(), raw.end());
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hDLL = LoadLibrary(modification.c_str());
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if (hDLL == NULL)
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{
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Con::errorf(0, "loadMod(): Failed to load DLL '%s'. Does it exist in GameData\mods? (%u)", raw.c_str(), GetLastError());
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return false; // The DLL doesn't exist
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}
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lpInitMod = (LPMODINIT)GetProcAddress(hDLL, "ModInitialize"); // Attempt to load our entry point
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if (lpInitMod == NULL)
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{
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Con::errorf(0, "loadMod(): Failed to locate entry point 'ModInitialize' in mod DLL '%s'. Is it a good mod DLL? (%u)", raw.c_str(), GetLastError());
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return false; // Unable to load entry point
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}
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lpInitMod();
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Con::errorf(0, "loadMod(): Loaded and executed entry point code for mod DLL '%s'", raw.c_str());
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// Check if there's a server process responder in this DLL
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ServerProcessPointer serverProcess = (ServerProcessPointer)GetProcAddress(hDLL, "ServerProcess"); // Attempt to load our entry point
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if (serverProcess != NULL)
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{
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sServerProcessResponders.insert(sServerProcessResponders.end(), serverProcess);
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Con::errorf(0, "loadMod(): Added server process responder for mod");
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}
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return true;
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}
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89
ModLoader/Modloader/source/t2api.cpp
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89
ModLoader/Modloader/source/t2api.cpp
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#include <t2api.h>
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SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194);
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//439550
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namespace Sim {
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SimObject* (*findObject)(U32 id) =
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(SimObject* (_cdecl *)(U32 id) )
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0x439550;
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}
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//hackey way to do member functions, ....
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void GuiTSCtrl_project(GuiTSCtrl *obj, const Point3F &pt, Point3F *dest) {
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typedef void (__cdecl *projFunc)(const Point3F &pt, Point3F *dest);
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static projFunc p = (projFunc)0x4d0b40;
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__asm {
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push dest;
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push pt;
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mov ecx,obj;
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lea eax, p;
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mov eax, [eax];
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call eax;
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}
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}
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void (*someTest)(void) =
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(void (__cdecl *)(void))
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0x4FD9B3;
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namespace Con {
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char* (*getReturnBuffer)(U32 bufferSize) =
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(char *(__cdecl *)(U32))
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0x42caa0;
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void (*addMethodB)(const char *nsName, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs) =
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(void (__cdecl *)(const char *, const char *,BoolCallback,const char *,S32,S32))
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0x426510;
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void (*addMethodS)(const char *, const char *,StringCallback, const char *, S32, S32) =
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(void (__cdecl *)(const char *,const char *,StringCallback,const char *,S32,S32))
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0x426410;
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bool (*addVariable)(const char *name, S32 t, void *dp) =
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(bool (__cdecl *)(const char *name, S32 t, void *dp))
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0x4263B0;
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const char * (*execute)(S32 argc, const char *argv[]) =
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(const char * (__cdecl *)(S32 argc, const char *argv[]))
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0x4267A0;
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const char * (*executef)(S32 argc, ...) =
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(const char * (__cdecl *)(S32 argc, ...))
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0x4269E0;
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const char * (*evaluate)(const char* string, bool echo, const char *fileName, bool cf) =
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(const char * (__cdecl *)(const char* string, bool echo, const char *fileName, bool cf))
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0x426690;
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const char * (*executem)(SimObject *object, S32 argc, const char *argv[]) =
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(const char * (__cdecl *)(SimObject *object, S32 argc, const char *argv[]))
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0x426800;
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const char * (*getVariable)(const char *name) =
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(const char * (__cdecl *)(const char *name))
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0x4261F0;
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void (*printf)(const char* fmt,...) =
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(void (__cdecl *)(const char* fmt,...))
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0x425F30;
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void (*errorf)(U32 type, const char* fmt,...)=
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(void (__cdecl *)(U32, const char*,...))
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0x425FB0;
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}
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int (*dSscanf)(const char *buffer, const char *format, ...) =
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(int (__cdecl *)(const char *,const char *,...))
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0x55b640;
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int (*dSprintf)(char *buffer, dsize_t bufferSize, const char *format, ...) =
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(int (__cdecl *)(char *,dsize_t,const char *,...))
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0x55b5e0;
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bool (*dAtob)(const char *str) =
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(bool (__cdecl *)(const char *str))
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0x55B490;
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71
ModLoader/Modloader/source/t2dll.cpp
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71
ModLoader/Modloader/source/t2dll.cpp
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/*
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* t2dll.cpp
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* Original code by Linker
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* Modified by Robert MacGregor
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*/
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#include <stdafx.h>
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#include <t2api.h>
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#include <modLoader.h>
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#include <unordered_set>
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#define endian(hex) (((hex & 0x000000FF) << 24)+((hex & 0x0000FF00) << 8)+((hex & 0x00FF0000)>>8)+((hex & 0xFF000000) >> 24))
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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return true;
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}
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const char* congetServPAddr(SimObject *obj, S32 argc, const char *argv[])
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{
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char test[256] = "";
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char test2[256]="";
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int spr=(signed int)*serverProcessReplacement;
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sprintf(test2,"B8%08XFFD089EC5DC3",endian(spr));
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/*test2[0]=test[6];
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test2[1]=test[7];
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test2[2]=test[4];
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test2[3]=test[5];
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test2[4]=test[2];
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test2[5]=test[3];
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test2[6]=test[0];
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test2[7]=test[1];
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test2[8]=0;*/
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return test2;
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}
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__declspec(dllexport) void initT2Dll(void)
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{
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Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
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Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
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// Mod Loader Function
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Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
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Con::addMethodS(NULL, "getServPAddr",&congetServPAddr,"Gets the memPatch data for ServerProcess",1,1);
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// Load the original TribesNext DLL if available
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typedef void (*LPINITT2DLL)(void);
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HINSTANCE hDLL = NULL;
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LPINITT2DLL lpinitT2DLL = NULL;
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hDLL = LoadLibrary(L"tribesnext.dll"); // AfxLoadLibrary is probably better.
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if (hDLL == NULL)
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return; // The DLL doesn't exist
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else
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lpinitT2DLL = (LPINITT2DLL)GetProcAddress(hDLL, "_Z9initT2Dllv"); // Attempt to load our entry point
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if (lpinitT2DLL == NULL)
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return; // Unable to load entry point
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else
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lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
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}
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#ifdef _MANAGED
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#pragma managed(pop)
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#endif
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