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Fixed up the ModLoader Project; replaced the old sources with the new
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12 changed files with 62 additions and 163 deletions
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@ -4,11 +4,12 @@
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* Modified by Robert MacGregor
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*/
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#include "stdafx.h"
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#include "t2ConCmds.h"
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#include "t2api.h"
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#include <winsdkver.h>
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#include <Windows.h>
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#include <t2api.h>
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#include <modLoader.h>
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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@ -19,11 +20,6 @@ BOOL APIENTRY DllMain( HMODULE hModule,
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__declspec(dllexport) void initT2Dll(void)
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{
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// Run Linker's old implementations ...
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Con::addMethodS("GuiTSCtrl","project",&conGuiTsCtrlProject,"projects a world space vector to on-screen position",3,3);
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Con::addMethodB("NetObject","SetGhostable",&conNetObjectSetGhostable,"set or unset object to be ghostable",3,3);
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Con::addMethodS(NULL,"getVariable",&conGetVariable,"Get a variable without restrictions",2,2);
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Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
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Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
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