mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-04-24 20:15:03 +00:00
Fixed up the ModLoader Project; replaced the old sources with the new
This commit is contained in:
parent
83b8016a30
commit
a3a954b22f
12 changed files with 62 additions and 163 deletions
39
ModLoader/source/modLoader.cpp
Normal file
39
ModLoader/source/modLoader.cpp
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* modLoader.cpp
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include <t2api.h>
|
||||
|
||||
// Mod Loader Implementation
|
||||
bool conLoadMod(SimObject *obj,S32 argc, const char* argv[])
|
||||
{
|
||||
typedef void (*LPMODINIT)(void);
|
||||
HINSTANCE hDLL = NULL;
|
||||
LPMODINIT lpInitMod = NULL;
|
||||
|
||||
std::string raw = "mods\\";
|
||||
raw += argv[1];
|
||||
raw += ".dll";
|
||||
|
||||
std::wstring modification(raw.begin(), raw.end());
|
||||
|
||||
hDLL = LoadLibrary(modification.c_str());
|
||||
if (hDLL == NULL)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Failed to load DLL '%s'. Does it exist in GameData\mods? (%u)", raw.c_str(), GetLastError());
|
||||
return false; // The DLL doesn't exist
|
||||
}
|
||||
|
||||
lpInitMod = (LPMODINIT)GetProcAddress(hDLL, "ModInitialize"); // Attempt to load our entry point
|
||||
|
||||
if (lpInitMod == NULL)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Failed to locate entry point 'ModInitialize' in mod DLL '%s'. Is it a good mod DLL? (%u)", raw.c_str(), GetLastError());
|
||||
return false; // Unable to load entry point
|
||||
}
|
||||
|
||||
lpInitMod();
|
||||
Con::errorf(0, "loadMod(): Loaded and executed entry point code for mod DLL '%s'", raw.c_str());
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1,84 +0,0 @@
|
|||
/*
|
||||
* t2ConCmds.cpp
|
||||
* Original code by Linker
|
||||
* Modified by Robert MacGregor
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "t2ConCmds.h"
|
||||
|
||||
// Linker's implementations
|
||||
const char* conGuiTsCtrlProject(SimObject *obj,S32 argc, const char* argv[]) {
|
||||
Point3F pt;
|
||||
Point3F rt;
|
||||
dSscanf(argv[2],"%g %g %g",&pt.x,&pt.y,&pt.z);
|
||||
GuiTSCtrl_project(reinterpret_cast<GuiTSCtrl *>(obj),pt,&rt);
|
||||
|
||||
char* buffer = Con::getReturnBuffer(255);
|
||||
dSprintf(buffer,255,"%g %g %g",rt.x,rt.y,rt.z);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
bool conNetObjectSetGhostable(SimObject *obj,S32 argc, const char* argv[]) {
|
||||
if (dAtob(argv[2])) {
|
||||
__asm {
|
||||
push ecx
|
||||
mov ecx, [obj]
|
||||
mov eax,[ecx+40h]
|
||||
or eax, 100h
|
||||
mov [ecx+40h], eax
|
||||
pop ecx
|
||||
}
|
||||
} else {
|
||||
__asm {
|
||||
xor eax, eax
|
||||
or eax, 100h
|
||||
not eax
|
||||
push ecx
|
||||
mov ecx,[obj]
|
||||
and eax, [ecx+40h]
|
||||
mov [ecx+40h],eax
|
||||
push 40h
|
||||
mov eax, 0x585BE0
|
||||
call eax
|
||||
pop ecx
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
const char* conGetVariable(SimObject *obj,S32 argc, const char* argv[]) {
|
||||
return Con::getVariable(argv[1]);
|
||||
}
|
||||
|
||||
// Mod Loader Implementation
|
||||
bool conLoadMod(SimObject *obj,S32 argc, const char* argv[])
|
||||
{
|
||||
typedef void (*LPMODINIT)(void);
|
||||
HINSTANCE hDLL = NULL;
|
||||
LPMODINIT lpInitMod = NULL;
|
||||
|
||||
std::string raw = argv[1];
|
||||
|
||||
std::wstring input(raw.begin(), raw.end());
|
||||
std::wstring modification = L"mods/";
|
||||
modification += input;
|
||||
modification += L".dll";
|
||||
|
||||
hDLL = LoadLibrary(modification.c_str()); // AfxLoadLibrary is probably better.
|
||||
|
||||
if (hDLL == NULL)
|
||||
return false; // The DLL doesn't exist
|
||||
else
|
||||
lpInitMod = (LPMODINIT)GetProcAddress(hDLL, "?ModInitialize@@YAXXZ"); // Attempt to load our entry point
|
||||
|
||||
if (lpInitMod == NULL)
|
||||
return false; // Unable to load entry point
|
||||
else
|
||||
lpInitMod(); // The function was loaded, call TribesNext and move on to postTN Startup
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
#include "stdafx.h"
|
||||
#include <t2api.h>
|
||||
|
||||
SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194);
|
||||
|
||||
|
|
|
|||
|
|
@ -4,11 +4,12 @@
|
|||
* Modified by Robert MacGregor
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "t2ConCmds.h"
|
||||
#include "t2api.h"
|
||||
#include <winsdkver.h>
|
||||
#include <Windows.h>
|
||||
|
||||
#include <t2api.h>
|
||||
#include <modLoader.h>
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
|
|
@ -19,11 +20,6 @@ BOOL APIENTRY DllMain( HMODULE hModule,
|
|||
|
||||
__declspec(dllexport) void initT2Dll(void)
|
||||
{
|
||||
// Run Linker's old implementations ...
|
||||
Con::addMethodS("GuiTSCtrl","project",&conGuiTsCtrlProject,"projects a world space vector to on-screen position",3,3);
|
||||
Con::addMethodB("NetObject","SetGhostable",&conNetObjectSetGhostable,"set or unset object to be ghostable",3,3);
|
||||
Con::addMethodS(NULL,"getVariable",&conGetVariable,"Get a variable without restrictions",2,2);
|
||||
|
||||
Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
|
||||
Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue