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Bound T2Bullet to T2's update tick; got rid of the old timing code
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8 changed files with 120 additions and 288 deletions
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@ -121,7 +121,6 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="source\CGameTime.cpp" />
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<ClCompile Include="source\CRigidBody.cpp" />
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<ClCompile Include="source\dllmain.cpp" />
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<ClCompile Include="source\t2ConCmds.cpp" />
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@ -394,7 +393,6 @@
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<ClInclude Include="include\bullet\vectormath\sse\vectormath_aos.h" />
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<ClInclude Include="include\bullet\vectormath\sse\vec_aos.h" />
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<ClInclude Include="include\bullet\vectormath\vmInclude.h" />
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<ClInclude Include="include\CGameTime.h" />
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<ClInclude Include="include\config.h" />
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<ClInclude Include="include\CRigidBody.h" />
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<ClInclude Include="include\stdafx.h" />
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