Bound T2Bullet to T2's update tick; got rid of the old timing code

This commit is contained in:
Robert MacGregor 2015-06-29 18:46:52 -04:00
parent ea2542532f
commit 96f77ba232
8 changed files with 120 additions and 288 deletions

View file

@ -121,7 +121,6 @@
</Reference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\CGameTime.cpp" />
<ClCompile Include="source\CRigidBody.cpp" />
<ClCompile Include="source\dllmain.cpp" />
<ClCompile Include="source\t2ConCmds.cpp" />
@ -394,7 +393,6 @@
<ClInclude Include="include\bullet\vectormath\sse\vectormath_aos.h" />
<ClInclude Include="include\bullet\vectormath\sse\vec_aos.h" />
<ClInclude Include="include\bullet\vectormath\vmInclude.h" />
<ClInclude Include="include\CGameTime.h" />
<ClInclude Include="include\config.h" />
<ClInclude Include="include\CRigidBody.h" />
<ClInclude Include="include\stdafx.h" />