Cleaned up the repo and removed useless files

This commit is contained in:
Robert MacGregor 2014-08-05 18:06:55 -04:00
parent 9e5c764dce
commit 83b8016a30
52 changed files with 1288 additions and 1606 deletions

1
.gitignore vendored
View file

@ -7,3 +7,4 @@
*.pch *.pch
*.pdb *.pdb
*.tlog *.tlog
*.sdf

Binary file not shown.

View file

@ -1,8 +0,0 @@
// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the BASEMOD_EXPORTS
// symbol defined on the command line. This symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// BASEMOD_API functions as being imported from a DLL, whereas this DLL sees symbols
// defined with this macro as being exported.
#define BASEMOD_API __declspec( dllexport )

View file

@ -39,13 +39,15 @@
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -58,7 +60,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
@ -72,27 +74,8 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<None Include="ReadMe.txt" /> <ClCompile Include="source\BaseMod.cpp" />
</ItemGroup> <ClCompile Include="source\dllmain.cpp" />
<ItemGroup>
<ClInclude Include="BaseMod.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BaseMod.cpp" />
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View file

@ -15,27 +15,10 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="ReadMe.txt" /> <ClCompile Include="source\dllmain.cpp">
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BaseMod.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="BaseMod.cpp"> <ClCompile Include="source\BaseMod.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>

View file

@ -1,40 +0,0 @@
========================================================================
DYNAMIC LINK LIBRARY : BaseMod Project Overview
========================================================================
AppWizard has created this BaseMod DLL for you.
This file contains a summary of what you will find in each of the files that
make up your BaseMod application.
BaseMod.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
BaseMod.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
BaseMod.cpp
This is the main DLL source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named BaseMod.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

View file

@ -1,12 +1,9 @@
// BaseMod.cpp : Defines the exported functions for the DLL application. // BaseMod.cpp : Defines the exported functions for the DLL application.
// //
#include "stdafx.h"
#include "BaseMod.h"
extern "C" extern "C"
{ {
BASEMOD_API void ModInitialize(void) __declspec(dllexport) void ModInitialize(void)
{ {
return; return;
} }

View file

@ -1,5 +1,7 @@
// dllmain.cpp : Defines the entry point for the DLL application. // dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
#include <SDKDDKVer.h>
#include <Windows.h>
BOOL APIENTRY DllMain( HMODULE hModule, BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call, DWORD ul_reason_for_call,
@ -16,4 +18,3 @@ BOOL APIENTRY DllMain( HMODULE hModule,
} }
return TRUE; return TRUE;
} }

View file

@ -1,8 +0,0 @@
// stdafx.cpp : source file that includes just the standard includes
// BaseMod.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

View file

@ -1,16 +0,0 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// TODO: reference additional headers your program requires here

View file

@ -1,8 +0,0 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

View file

@ -1,40 +0,0 @@
========================================================================
DYNAMIC LINK LIBRARY : BaseMod Project Overview
========================================================================
AppWizard has created this BaseMod DLL for you.
This file contains a summary of what you will find in each of the files that
make up your BaseMod application.
BaseMod.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
BaseMod.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
BaseMod.cpp
This is the main DLL source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named BaseMod.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

View file

@ -1,8 +0,0 @@
// stdafx.cpp : source file that includes just the standard includes
// BaseMod.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

View file

@ -1,17 +0,0 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <time.h>
#include <windows.h>
// TODO: reference additional headers your program requires here

View file

@ -1,8 +0,0 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

View file

@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010 # Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BaseMod", "BaseMod\BaseMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RandomMod", "RandomMod\RandomMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

Binary file not shown.

View file

@ -10,10 +10,24 @@
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClCompile Include="source\BaseMod.cpp" />
<ClCompile Include="source\dllmain.cpp" />
<ClCompile Include="source\mt.cc" />
<ClCompile Include="source\randomCmds.cpp" />
<ClCompile Include="source\t2api.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\BaseMod.h" />
<ClInclude Include="include\mt.h" />
<ClInclude Include="include\randomCmds.h" />
<ClInclude Include="include\t2api.h" />
</ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid> <ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>BaseMod</RootNamespace> <RootNamespace>BaseMod</RootNamespace>
<ProjectName>RandomMod</ProjectName>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -38,10 +52,12 @@
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
@ -71,35 +87,6 @@
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BaseMod.h" />
<ClInclude Include="DXAPI.h" />
<ClInclude Include="DXConCmds.h" />
<ClInclude Include="LinkerAPI.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BaseMod.cpp" />
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DXAPI.cpp" />
<ClCompile Include="DXConCmds.cpp" />
<ClCompile Include="LinkerAPI.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View file

@ -15,46 +15,34 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="ReadMe.txt" /> <ClCompile Include="source\BaseMod.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\t2api.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\mt.cc">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\randomCmds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="stdafx.h"> <ClInclude Include="include\t2api.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="targetver.h"> <ClInclude Include="include\BaseMod.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="BaseMod.h"> <ClInclude Include="include\mt.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="mt.h"> <ClInclude Include="include\randomCmds.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="t2api.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="randomCmds.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BaseMod.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="mt.cc">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="t2api.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="randomCmds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -1,4 +1,4 @@
#include "stdafx.h" #include <t2api.h>
const char* conGuiTsCtrlProject(SimObject *obj,S32 argc, const char* argv[]); const char* conGuiTsCtrlProject(SimObject *obj,S32 argc, const char* argv[]);
bool conNetObjectSetGhostable(SimObject *obj,S32 argc, const char* argv[]); bool conNetObjectSetGhostable(SimObject *obj,S32 argc, const char* argv[]);

View file

@ -1,5 +1,7 @@
#pragma once #pragma once
#include <string.h>
void initT2Api(); void initT2Api();

View file

@ -1,7 +1,6 @@
// BaseMod.cpp : Defines the exported functions for the DLL application. // BaseMod.cpp : Defines the exported functions for the DLL application.
// //
#include "stdafx.h"
#include "BaseMod.h" #include "BaseMod.h"
#include "t2api.h" #include "t2api.h"

View file

@ -1,5 +1,6 @@
// dllmain.cpp : Defines the entry point for the DLL application. // dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h" #include <SDKDDKVer.h>
#include <Windows.h>
BOOL APIENTRY DllMain( HMODULE hModule, BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call, DWORD ul_reason_for_call,

View file

@ -47,11 +47,10 @@
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space) email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/ */
#include "stdafx.h"
#include <iostream> #include <iostream>
#include <cassert> #include <cassert>
#include "mt.h" #include <mt.h>
/** /**
* Constructor * Constructor

View file

@ -1,7 +1,11 @@
#include "stdafx.h" #include <SDKDDKVer.h>
#include <Windows.h>
#include <math.h> #include <math.h>
#include <cstdlib> #include <cstdlib>
#include <stdio.h> #include <stdio.h>
#include <time.h>
#include "mt.h" #include "mt.h"
#include "t2api.h" #include "t2api.h"

View file

@ -1,4 +1,3 @@
#include "stdafx.h"
#include "t2api.h" #include "t2api.h"
SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194); SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194);

Binary file not shown.

View file

@ -1,8 +0,0 @@
// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the BASEMOD_EXPORTS
// symbol defined on the command line. This symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// BASEMOD_API functions as being imported from a DLL, whereas this DLL sees symbols
// defined with this macro as being exported.
#define BASEMOD_API __declspec( dllexport )

View file

@ -1,40 +0,0 @@
========================================================================
DYNAMIC LINK LIBRARY : BaseMod Project Overview
========================================================================
AppWizard has created this BaseMod DLL for you.
This file contains a summary of what you will find in each of the files that
make up your BaseMod application.
BaseMod.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
BaseMod.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
BaseMod.cpp
This is the main DLL source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named BaseMod.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

View file

@ -1,8 +0,0 @@
// stdafx.cpp : source file that includes just the standard includes
// BaseMod.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

View file

@ -1,12 +0,0 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

View file

@ -1,8 +0,0 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

View file

@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010 # Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BaseMod", "BaseMod\BaseMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TSExtension", "TSExtension\TSExtension.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

Binary file not shown.

View file

@ -10,11 +10,23 @@
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClCompile Include="source\BaseMod.cpp" />
<ClCompile Include="source\dllmain.cpp" />
<ClCompile Include="source\DXAPI.cpp" />
<ClCompile Include="source\DXConCmds.cpp" />
<ClCompile Include="source\LinkerAPI.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\DXAPI.h" />
<ClInclude Include="include\DXConCmds.h" />
<ClInclude Include="include\LinkerAPI.h" />
</ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid> <ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>BaseMod</RootNamespace> <RootNamespace>BaseMod</RootNamespace>
<ProjectName>RandomMod</ProjectName> <ProjectName>TSExtension</ProjectName>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -39,14 +51,16 @@
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -59,7 +73,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
@ -72,35 +86,6 @@
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BaseMod.h" />
<ClInclude Include="mt.h" />
<ClInclude Include="randomCmds.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="t2api.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BaseMod.cpp" />
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="mt.cc" />
<ClCompile Include="randomCmds.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="t2api.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View file

@ -15,46 +15,31 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="ReadMe.txt" /> <ClCompile Include="source\DXConCmds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\LinkerAPI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\BaseMod.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\DXAPI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="stdafx.h"> <ClInclude Include="include\LinkerAPI.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="targetver.h"> <ClInclude Include="include\DXAPI.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="BaseMod.h"> <ClInclude Include="include\DXConCmds.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="DXConCmds.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LinkerAPI.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DXAPI.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BaseMod.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DXAPI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DXConCmds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LinkerAPI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -12,8 +12,7 @@
#pragma once #pragma once
#include "stdafx.h" #include <LinkerAPI.h>
#include "LinkerAPI.h"
// Returns the address of an object in memory // Returns the address of an object in memory
const char* conGetAddress(SimObject *obj, S32 argc, const char *argv[]); const char* conGetAddress(SimObject *obj, S32 argc, const char *argv[]);

View file

@ -1,17 +1,14 @@
// BaseMod.cpp : Defines the exported functions for the DLL application. // BaseMod.cpp : Defines the exported functions for the DLL application.
// //
#include "stdafx.h" #include <DXAPI.h>
#include "BaseMod.h" #include <LinkerAPI.h>
#include "DXAPI.h" #include <DXConCmds.h>
#include "LinkerAPI.h"
#include "DXConCmds.h"
extern "C" extern "C"
{ {
BASEMOD_API void ModInitialize(void) __declspec(dllexport) void ModInitialize(void)
{ {
Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2); Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2);
Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2); Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2);

View file

@ -2,8 +2,8 @@
* *
*/ */
#include "LinkerAPI.h" #include <LinkerAPI.h>
#include "DXAPI.h" #include <DXAPI.h>
const char *conGetAddress(SimObject *obj, S32 argc, const char *argv[]) const char *conGetAddress(SimObject *obj, S32 argc, const char *argv[])
{ {

View file

@ -1,4 +1,4 @@
#include "LinkerAPI.h" #include <LinkerAPI.h>
SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194); SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194);

View file

@ -1,5 +1,6 @@
// dllmain.cpp : Defines the entry point for the DLL application. // dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h" #include <SDKDDKVer.h>
#include <Windows.h>
BOOL APIENTRY DllMain( HMODULE hModule, BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call, DWORD ul_reason_for_call,

Binary file not shown.