mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-02-13 03:33:38 +00:00
Cleaned up the repo and removed useless files
This commit is contained in:
parent
9e5c764dce
commit
83b8016a30
52 changed files with 1288 additions and 1606 deletions
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// The following ifdef block is the standard way of creating macros which make exporting
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// from a DLL simpler. All files within this DLL are compiled with the BASEMOD_EXPORTS
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// symbol defined on the command line. This symbol should not be defined on any project
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// that uses this DLL. This way any other project whose source files include this file see
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// BASEMOD_API functions as being imported from a DLL, whereas this DLL sees symbols
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// defined with this macro as being exported.
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#define BASEMOD_API __declspec( dllexport )
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@ -39,13 +39,15 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -58,7 +60,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -72,27 +74,8 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<None Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BaseMod.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BaseMod.cpp" />
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<ClCompile Include="dllmain.cpp">
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</PrecompiledHeader>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="source\BaseMod.cpp" />
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<ClCompile Include="source\dllmain.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -15,27 +15,10 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BaseMod.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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<ClCompile Include="source\dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="BaseMod.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="dllmain.cpp">
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<ClCompile Include="source\BaseMod.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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@ -1,40 +0,0 @@
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========================================================================
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DYNAMIC LINK LIBRARY : BaseMod Project Overview
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========================================================================
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AppWizard has created this BaseMod DLL for you.
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This file contains a summary of what you will find in each of the files that
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make up your BaseMod application.
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BaseMod.vcxproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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BaseMod.vcxproj.filters
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This is the filters file for VC++ projects generated using an Application Wizard.
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It contains information about the association between the files in your project
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and the filters. This association is used in the IDE to show grouping of files with
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similar extensions under a specific node (for e.g. ".cpp" files are associated with the
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"Source Files" filter).
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BaseMod.cpp
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This is the main DLL source file.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named BaseMod.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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// BaseMod.cpp : Defines the exported functions for the DLL application.
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//
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#include "stdafx.h"
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#include "BaseMod.h"
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extern "C"
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{
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BASEMOD_API void ModInitialize(void)
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{
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return;
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}
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}
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// BaseMod.cpp : Defines the exported functions for the DLL application.
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//
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extern "C"
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{
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__declspec(dllexport) void ModInitialize(void)
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{
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return;
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}
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}
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@ -1,19 +1,20 @@
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "stdafx.h"
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include <SDKDDKVer.h>
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#include <Windows.h>
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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@ -1,8 +0,0 @@
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// stdafx.cpp : source file that includes just the standard includes
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// BaseMod.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@ -1,16 +0,0 @@
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// TODO: reference additional headers your program requires here
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@ -1,8 +0,0 @@
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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