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https://github.com/Ragora/T2-CPP.git
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Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds
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e1c5d1dead
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79 changed files with 469 additions and 626 deletions
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@ -6,7 +6,7 @@
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#include <stdafx.h>
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#include <t2api.h>
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#include <LinkerAPI.h>
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#include <modLoader.h>
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#include <unordered_set>
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@ -21,7 +21,7 @@ BOOL APIENTRY DllMain( HMODULE hModule,
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return true;
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}
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const char* congetServPAddr(SimObject *obj, S32 argc, const char *argv[])
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const char* congetServPAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
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{
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char test[256] = "";
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char test2[256]="";
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@ -38,33 +38,63 @@ const char* congetServPAddr(SimObject *obj, S32 argc, const char *argv[])
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test2[8]=0;*/
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return test2;
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}
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__declspec(dllexport) void initT2Dll(void)
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{
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Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
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Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
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// Mod Loader Function
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Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
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Con::addMethodS(NULL, "getServPAddr",&congetServPAddr,"Gets the memPatch data for ServerProcess",1,1);
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// Load the original TribesNext DLL if available
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typedef void (*LPINITT2DLL)(void);
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HINSTANCE hDLL = NULL;
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LPINITT2DLL lpinitT2DLL = NULL;
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hDLL = LoadLibrary(L"tribesnext.dll"); // AfxLoadLibrary is probably better.
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if (hDLL == NULL)
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return; // The DLL doesn't exist
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else
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lpinitT2DLL = (LPINITT2DLL)GetProcAddress(hDLL, "_Z9initT2Dllv"); // Attempt to load our entry point
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if (lpinitT2DLL == NULL)
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return; // Unable to load entry point
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else
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lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
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}
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class CImmCompoundEffect
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{
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public:
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_declspec(dllexport) int Start(unsigned long x, unsigned long y) { return 8; }
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_declspec(dllexport) int Stop() { return 1; }
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};
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class CImmDevice
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{
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public:
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_declspec(dllexport) static CImmDevice * CreateDevice(HINSTANCE__ *, HWND__ *)
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{
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Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
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Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
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// Mod Loader Function
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Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
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Con::addMethodS(NULL, "getServPAddr",&congetServPAddr,"Gets the memPatch data for ServerProcess",1,1);
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// Load the original TribesNext DLL if available
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typedef void (*LPINITT2DLL)(void);
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HINSTANCE hDLL = NULL;
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LPINITT2DLL lpinitT2DLL = NULL;
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hDLL = LoadLibrary(L"tribesnext.dll"); // AfxLoadLibrary is probably better.
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if (hDLL == NULL)
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return 0; // The DLL doesn't exist
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else
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lpinitT2DLL = (LPINITT2DLL)GetProcAddress(hDLL, "_Z9initT2Dllv"); // Attempt to load our entry point
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if (lpinitT2DLL == NULL)
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return 0; // Unable to load entry point
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else
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lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
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return 0;
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}
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_declspec(dllexport) int UsesWin32MouseServices(int) { return 4; }
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};
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class CImmProject
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{
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public:
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_declspec(dllexport) CImmProject() {}
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_declspec(dllexport) ~CImmProject() {}
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_declspec(dllexport) CImmCompoundEffect *GetCreatedEffect(int) { return 0; }
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_declspec(dllexport) CImmCompoundEffect *GetCreatedEffect(const char *) { return 0; }
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_declspec(dllexport) CImmCompoundEffect *CreateEffect(char const *, CImmDevice *, unsigned long) { return 0; }
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_declspec(dllexport) int Start(char const *, unsigned long, unsigned long, class CImmDevice *) { return 1; }
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_declspec(dllexport) int Stop(const char *) { return 1; }
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_declspec(dllexport) int LoadProjectFromMemory(void *, CImmDevice *) { return 1; }
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};
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#ifdef _MANAGED
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#pragma managed(pop)
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#endif
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