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https://github.com/Ragora/T2-CPP.git
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Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds
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parent
e1c5d1dead
commit
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79 changed files with 469 additions and 626 deletions
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#v4.0:v100
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Release|Win32|C:\Users\Robert MacGregor\Documents\T2-CPP\Mod Sources\Watchdog\|
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TSExtension", "TSExtension\TSExtension.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WatchDog", "Watchdog\Watchdog.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -14,7 +14,7 @@
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<ClCompile Include="source\dllmain.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
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<ProjectGuid>{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>BaseMod</RootNamespace>
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<ProjectName>WatchDog</ProjectName>
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@ -44,10 +44,12 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>include;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)\Mods</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>include;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)\Mods</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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3
Mod Sources/Watchdog/Watchdog/Watchdog.vcxproj.user
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3
Mod Sources/Watchdog/Watchdog/Watchdog.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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</Project>
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@ -30,7 +30,7 @@ DWORD WINAPI WatchDogThread(LPVOID lpParam)
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time_t now = clock();
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time_t seconds = (now - lastPet) / CLOCKS_PER_SEC;
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if (!sDogPetted && seconds > 2) // Wait 2 seconds to be safe
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if (!sDogPetted && seconds > 8) // Wait 8 seconds to be safe
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{
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CloseHandle(sMainThread);
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exit(0);
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