mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-02-13 03:33:38 +00:00
Initial commit.
This commit is contained in:
parent
9538049d44
commit
44e5f33ee7
99 changed files with 2363 additions and 0 deletions
20
Mod Sources/BaseMod/BaseMod.sln
Normal file
20
Mod Sources/BaseMod/BaseMod.sln
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|
|
@ -0,0 +1,20 @@
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|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BaseMod", "BaseMod\BaseMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
BIN
Mod Sources/BaseMod/BaseMod.suo
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BIN
Mod Sources/BaseMod/BaseMod.suo
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Binary file not shown.
13
Mod Sources/BaseMod/BaseMod/BaseMod.cpp
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13
Mod Sources/BaseMod/BaseMod/BaseMod.cpp
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@ -0,0 +1,13 @@
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|||
// BaseMod.cpp : Defines the exported functions for the DLL application.
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||||
//
|
||||
|
||||
#include "stdafx.h"
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||||
#include "BaseMod.h"
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||||
|
||||
extern "C"
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||||
{
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||||
BASEMOD_API void ModInitialize(void)
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||||
{
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||||
return;
|
||||
}
|
||||
}
|
||||
8
Mod Sources/BaseMod/BaseMod/BaseMod.h
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8
Mod Sources/BaseMod/BaseMod/BaseMod.h
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@ -0,0 +1,8 @@
|
|||
// The following ifdef block is the standard way of creating macros which make exporting
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||||
// from a DLL simpler. All files within this DLL are compiled with the BASEMOD_EXPORTS
|
||||
// symbol defined on the command line. This symbol should not be defined on any project
|
||||
// that uses this DLL. This way any other project whose source files include this file see
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||||
// BASEMOD_API functions as being imported from a DLL, whereas this DLL sees symbols
|
||||
// defined with this macro as being exported.
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||||
|
||||
#define BASEMOD_API __declspec( dllexport )
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||||
100
Mod Sources/BaseMod/BaseMod/BaseMod.vcxproj
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100
Mod Sources/BaseMod/BaseMod/BaseMod.vcxproj
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@ -0,0 +1,100 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
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||||
<Keyword>Win32Proj</Keyword>
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||||
<RootNamespace>BaseMod</RootNamespace>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BaseMod.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BaseMod.cpp" />
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
</PrecompiledHeader>
|
||||
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="stdafx.cpp">
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
42
Mod Sources/BaseMod/BaseMod/BaseMod.vcxproj.filters
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42
Mod Sources/BaseMod/BaseMod/BaseMod.vcxproj.filters
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|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="targetver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BaseMod.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BaseMod.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
3
Mod Sources/BaseMod/BaseMod/BaseMod.vcxproj.user
Normal file
3
Mod Sources/BaseMod/BaseMod/BaseMod.vcxproj.user
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
40
Mod Sources/BaseMod/BaseMod/ReadMe.txt
Normal file
40
Mod Sources/BaseMod/BaseMod/ReadMe.txt
Normal file
|
|
@ -0,0 +1,40 @@
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|||
========================================================================
|
||||
DYNAMIC LINK LIBRARY : BaseMod Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this BaseMod DLL for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your BaseMod application.
|
||||
|
||||
|
||||
BaseMod.vcxproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
BaseMod.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
BaseMod.cpp
|
||||
This is the main DLL source file.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named BaseMod.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
#v4.0:v100
|
||||
Release|Win32|C:\Users\Robert MacGregor\Desktop\BaseMod\|
|
||||
27
Mod Sources/BaseMod/BaseMod/Release/BaseMod.log
Normal file
27
Mod Sources/BaseMod/BaseMod/Release/BaseMod.log
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
Build started 7/29/2014 11:01:02 PM.
|
||||
1>Project "C:\Users\Robert MacGregor\Desktop\BaseMod\BaseMod\BaseMod.vcxproj" on node 2 (build target(s)).
|
||||
1>InitializeBuildStatus:
|
||||
Creating "Release\BaseMod.unsuccessfulbuild" because "AlwaysCreate" was specified.
|
||||
ClCompile:
|
||||
All outputs are up-to-date.
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /O2 /Oi /Oy- /GL /D WIN32 /D NDEBUG /D _WINDOWS /D _USRDLL /D BASEMOD_EXPORTS /D _WINDLL /D _UNICODE /D UNICODE /Gm- /EHsc /MD /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yu"StdAfx.h" /Fp"Release\BaseMod.pch" /Fo"Release\\" /Fd"Release\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt BaseMod.cpp
|
||||
BaseMod.cpp
|
||||
All outputs are up-to-date.
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.dll" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Release\BaseMod.dll.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.lib" /MACHINE:X86 /DLL Release\BaseMod.obj
|
||||
Release\dllmain.obj
|
||||
Release\stdafx.obj
|
||||
Creating library C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.lib and object C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.exp
|
||||
Generating code
|
||||
Finished generating code
|
||||
BaseMod.vcxproj -> C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.dll
|
||||
Manifest:
|
||||
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /outputresource:"C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.dll;#2" /manifest Release\BaseMod.dll.intermediate.manifest
|
||||
FinalizeBuildStatus:
|
||||
Deleting file "Release\BaseMod.unsuccessfulbuild".
|
||||
Touching "Release\BaseMod.lastbuildstate".
|
||||
1>Done Building Project "C:\Users\Robert MacGregor\Desktop\BaseMod\BaseMod\BaseMod.vcxproj" (build target(s)).
|
||||
|
||||
Build succeeded.
|
||||
|
||||
Time Elapsed 00:00:00.45
|
||||
15
Mod Sources/BaseMod/BaseMod/Release/BaseMod.write.1.tlog
Normal file
15
Mod Sources/BaseMod/BaseMod/Release/BaseMod.write.1.tlog
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@ -0,0 +1,15 @@
|
|||
^C:\Users\Robert MacGregor\Desktop\BaseMod\BaseMod\BaseMod.vcxproj
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.lib
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.lib
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.exp
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.exp
|
||||
^C:\Users\Robert MacGregor\Desktop\BaseMod\BaseMod\BaseMod.vcxproj
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.lib
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.lib
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.exp
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.exp
|
||||
^C:\Users\Robert MacGregor\Desktop\BaseMod\BaseMod\BaseMod.vcxproj
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.lib
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.lib
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.exp
|
||||
C:\Users\Robert MacGregor\Desktop\BaseMod\Release\BaseMod.exp
|
||||
BIN
Mod Sources/BaseMod/BaseMod/Release/CL.read.1.tlog
Normal file
BIN
Mod Sources/BaseMod/BaseMod/Release/CL.read.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/CL.write.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/CL.write.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/cl.command.1.tlog
Normal file
BIN
Mod Sources/BaseMod/BaseMod/Release/cl.command.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/link.command.1.tlog
Normal file
BIN
Mod Sources/BaseMod/BaseMod/Release/link.command.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/link.read.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/link.read.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/link.write.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/link.write.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/mt.command.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/mt.command.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/mt.read.1.tlog
Normal file
BIN
Mod Sources/BaseMod/BaseMod/Release/mt.read.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/mt.write.1.tlog
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BIN
Mod Sources/BaseMod/BaseMod/Release/mt.write.1.tlog
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19
Mod Sources/BaseMod/BaseMod/dllmain.cpp
Normal file
19
Mod Sources/BaseMod/BaseMod/dllmain.cpp
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
// dllmain.cpp : Defines the entry point for the DLL application.
|
||||
#include "stdafx.h"
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
8
Mod Sources/BaseMod/BaseMod/stdafx.cpp
Normal file
8
Mod Sources/BaseMod/BaseMod/stdafx.cpp
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// BaseMod.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
||||
16
Mod Sources/BaseMod/BaseMod/stdafx.h
Normal file
16
Mod Sources/BaseMod/BaseMod/stdafx.h
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "targetver.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
8
Mod Sources/BaseMod/BaseMod/targetver.h
Normal file
8
Mod Sources/BaseMod/BaseMod/targetver.h
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h>
|
||||
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Add table
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Reference in a new issue