Added more code to allow setting transform

The new code should be much faster
This commit is contained in:
Calvin Balke 2015-06-30 14:42:04 -07:00
parent 9e8db1e612
commit 172d88a546
5 changed files with 79 additions and 3 deletions

View file

@ -33,6 +33,10 @@ namespace Con
char* (*getReturnBuffer)(U32 bufferSize) =
(char *(__cdecl *)(U32))
0x42caa0;
const char * (*getMatrixRotation)(void * matptr, unsigned int *, unsigned int) = (const char * (__cdecl *)(void *, unsigned int *, unsigned int)) 0x5503A0;
void (*setMatrixRotation)(void * matptr, S32 argc, const char **argv, unsigned int *, unsigned int) = (void (__cdecl *)(void *, S32, const char **, unsigned int *, unsigned int)) 0x550420;
const char * (*getMatrixPosition)(void * matptr, unsigned int *, unsigned int) = (const char * (__cdecl *)(void *, unsigned int *, unsigned int)) 0x550260;
void (*setMatrixPosition)(void * matptr, S32 argc, const char **argv, unsigned int *, unsigned int) = (void (__cdecl *)(void *, S32, const char **, unsigned int *, unsigned int)) 0x550300;
void (*addMethodI)(const char *nsName, const char *name, IntCallback cb, const char *usage, S32 minArgs, S32 maxArgs) =
(void (__cdecl *)(const char *, const char *,IntCallback,const char *,S32,S32))