GIT forgot the Watchdog code

This commit is contained in:
Robert MacGregor 2015-06-26 23:25:46 -04:00
parent a7c9fc2f6e
commit 0bf33a7190
11 changed files with 266 additions and 0 deletions

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TSExtension
=====
A general extension to the Torque Scripting language.
Additions
====
#### GrenadeProjectile.getVelocity()
This function did not exist before in Torque Script. It returns the current velocity vector of a GrenadeProjectile.
#### GrenadeProjectile.getPosition()
This function already existed to return the position of a GrenadeProjectile object but it is now much more accurate.
#### Player.isJetting()
This function did not exist before in Torque Script, it returns whether or not the Player is currently jetting.
#### Player.isJumping()
This function did not exist before in Torque Script, it returns whether or not the Player is currently jumping.
#### sprintf(format, ...)
This function did not exist before in Torque Script. It returns a formatted string according to format with all variable
arguments up to a total of twenty filled in. Refer to C's sprintf for more information.
Note: Only %s should be used in the format as Torque Script passes all data around as strings.

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#v4.0:v100
Release|Win32|C:\Users\Robert MacGregor\Documents\T2-CPP\Mod Sources\Watchdog\|

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\dllmain.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>BaseMod</RootNamespace>
<ProjectName>WatchDog</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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function tsExtensionLoop()
{
if (!$TSExtension::isActive)
{
error("TSExtension.cs - Unable to run loop! Is the DLL installed?");
return;
}
if (isEventPending($TSExtension::LastUpdateHandle))
cancel($TSExtension::LastUpdateHandle);
tsExtensionUpdate();
$TSExtension::LastUpdateHandle = schedule(32,0,"tsExtensionLoop");
}
package TSExtension
{
function LoginDlg::onWake(%this)
{
parent::onWake(%this);
if (!$TSExtension::isActive)
{
loadMod("TSExtension");
schedule(2000,0,"tsExtensionLoop");
}
}
function GameGUI::onWake(%this)
{
parent::onWake(%this);
if (!$TSExtension::isActive)
{
//loadMod("TSExtension");
//schedule(2000,0,"tsExtensionLoop");
}
}
};
if (!isActivePackage(TSExtension))
activatePackage(TSExtension);
memPatch("005BD190","C3");
memPatch("005BD1F0","C3");
memPatch("005BD210","C3");

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// dllmain.cpp : Defines the entry point for the DLL application.
#include <SDKDDKVer.h>
#include <Windows.h>
#include <time.h>
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
static bool sDogPetted = false;
static HANDLE sMainThread = NULL;
DWORD WINAPI WatchDogThread(LPVOID lpParam)
{
time_t lastPet = clock();
while (true)
{
time_t now = clock();
time_t seconds = (now - lastPet) / CLOCKS_PER_SEC;
if (!sDogPetted && seconds > 2) // Wait 2 seconds to be safe
{
CloseHandle(sMainThread);
exit(0);
}
else if (sDogPetted)
{
sDogPetted = false;
lastPet = now;
}
}
}
extern "C"
{
__declspec(dllexport) void ModInitialize(void)
{
sMainThread = GetCurrentThread();
DWORD threadID;
HANDLE thread = CreateThread(NULL, 0, WatchDogThread, NULL, 0, &threadID);
}
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
{
sDogPetted = true;
}
}

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TSExtension", "TSExtension\TSExtension.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.ActiveCfg = Debug|Win32
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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