T2-CPP/CommonAPI/Common/include/DXAPI/GameBase.h

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#pragma once
#include <DXAPI/SceneObject.h>
enum GameBaseMasks {
InitialUpdateMask = 1 << 0,
DataBlockMask = 1 << 1,
ExtendedInfoMask = 1 << 2,
NextFreeMask = ExtendedInfoMask << 1
};
namespace DX
{
class GameBase : public SceneObject
{
public:
GameBase(unsigned int obj);
void setProcessTicks(bool proc);
};
} // End NameSpace DX