2014-08-18 19:22:13 +00:00
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#include <DXAPI/ShapeBase.h>
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2015-03-29 04:04:07 +00:00
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#define CloakMask 0x40
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2014-08-18 19:22:13 +00:00
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namespace DX
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{
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2014-09-02 06:13:03 +00:00
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ShapeBase::ShapeBase(unsigned int obj) : GameBase(obj),
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2019-07-15 00:00:46 +00:00
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heat_level(MEMBER_FIELD(obj, float, 1972)),
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cloak_level(MEMBER_FIELD(obj, float, 0x810)),
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cloaked(MEMBER_FIELD(obj, bool, 0x80D))
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2014-08-18 19:22:13 +00:00
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{
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}
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2019-07-15 00:00:46 +00:00
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2015-03-29 04:04:07 +00:00
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void ShapeBase::setMaskBits(int value){
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unsigned int addr=this->base_pointer_value;
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unsigned int bits=value;
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unsigned int funcaddr=0x585BE0;
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__asm {
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mov eax,bits
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push eax
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mov ecx,addr
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mov eax,funcaddr
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call eax
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};
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}
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2014-08-18 19:22:13 +00:00
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}
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