T2-CPP/CommonAPI/Common/source/DXAPI/ShapeBase.cpp

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#include <DXAPI/ShapeBase.h>
#define CloakMask 0x40
namespace DX
{
ShapeBase::ShapeBase(unsigned int obj) : GameBase(obj),
heat_level(MEMBER_FIELD(obj, float, 1972)),
cloak_level(MEMBER_FIELD(obj, float, 0x810)),
cloaked(MEMBER_FIELD(obj, bool, 0x80D))
{
}
void ShapeBase::setMaskBits(int value){
unsigned int addr=this->base_pointer_value;
unsigned int bits=value;
unsigned int funcaddr=0x585BE0;
__asm {
mov eax,bits
push eax
mov ecx,addr
mov eax,funcaddr
call eax
};
}
}