T2-BoL/scripts/packs/mortarBarrelPack.cs
Robert MacGregor 9a05e8d86c Initial commit.
2012-07-27 17:22:05 -04:00

63 lines
1.4 KiB
C#

//--------------------------------------------------------------------------
//
//
//
//--------------------------------------------------------------------------
datablock ShapeBaseImageData(MortarBarrelPackImage)
{
mass = 10; // z0dd - ZOD, 7/17/02. Lower mass due to higher gravity. Was 15.
className = TurretPack;
shapeFile = "pack_barrel_mortar.dts";
item = MortarBarrelPack;
mountPoint = 1;
offset = "0 0 0";
turretBarrel = "MortarBarrelLarge";
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Deactivate";
stateName[2] = "Deactivate";
stateScript[2] = "onDeactivate";
stateTransitionOnTimeOut[2] = "Idle";
isLarge = true;
};
datablock ItemData(MortarBarrelPack)
{
className = Pack;
catagory = "Packs";
shapeFile = "pack_barrel_mortar.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
rotate = true;
image = "MortarBarrelPackImage";
pickUpName = "a mortar barrel pack";
computeCRC = true;
};
function MortarBarrelPackImage::onActivate(%data, %obj, %slot)
{
checkTurretMount(%data, %obj, %slot);
}
function MortarBarrelPackImage::onDeactivate(%data, %obj, %slot)
{
%obj.setImageTrigger($BackpackSlot, false);
}
function MortarBarrelPack::onPickup(%this, %obj, %shape, %amount)
{
// created to prevent console errors
}