T2-BoL/scripts/modScripts/server/TCPServer.cs
Robert MacGregor 8c96cba3e1 Did stuff.
2012-08-17 20:48:47 -04:00

175 lines
5.5 KiB
C#

//------------------------------------------------------------------------------
// TCPServer.cs
// Needed this type of thing for communication between servers in the game,
// so after some googling -- this is what I put out.
// forum.blockland.us/index.php?topic=105360
// Copyright (c) 2012 The DarkDragonDX
//------------------------------------------------------------------------------
// Replicate Code for Servers
$TCPServer::ServerReplicate = "function *UNIQUESOCKET*::onConnectRequest(%this, %address, %socket)" @
"{" @
"%this.Parent.connectionCreated(%address, %socket); " @
"return true;" @
"}";
// Replicate Code for Clients
$TCPServer::ClientReplicate = "function *UNIQUESOCKET*::onLine(%this, %line)" @
"{" @
"%this.Parent.onLine(%this, %line);" @
"return true;" @
"}" @
"function *UNIQUESOCKET*::onDisconnect(%this) { %this.Parent.connectionDropped(%this); return true; }";
function TCPServer::listen(%this, %address, %port, %maxClients)
{
%uniqueNameLength = 6; // Adjust this if need be, but there should never be a reason to
%this.allowMultiConnect = false; // If false, when a client connects twice, its old connection is killed and replaced with a new one.
if (%this.isListening)
return false;
if (%maxClients < 1 || %maxClients == 0)
%maxClients = 8;
%oldAddr = $Host::BindAddress;
%address = strlwr(%address);
if (%address $= "local" || %address $="localhost" ) %address = "127.0.0.1";
else if (%address $= "any") %address = "0.0.0.0";
%charList = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
// Generate A name for a TCPObject (and make sure it's unique)
%uniqueStringLen = 6; // Adjust this if needed, but there shouldn't be a reason to
%uniqueString = "";
while (true)
{
%uniqueString = generateString(%uniqueNameLength, %charList);
if (!isObject(%uniqueString)) break;
else %uniqueString = "";
}
%evalCode = $TCPServer::ServerReplicate;
%evalCode = strReplace(%evalCode, "*UNIQUESOCKET*", %uniqueString);
eval(%evalCode);
// Generate a list of unique names that this TCPServer will use (to keep down function def count)
for (%i = 0; %i < %maxClients; %i++)
while (true)
{
%uniqueName = generateString(%uniqueNameLength, %charList);
if (!isObject(%uniqueName))
{
%eval = strReplace($TCPServer::ClientReplicate, "*UNIQUESOCKET*", %uniqueName);
eval(%eval);
%this.uniqueName[%i] = %uniqueName;
%this.uniqueNameInUse[%uniqueName] = false;
break;
}
}
// Create the Socket and we'll rock n' roll
$Host::BindAddress = %address;
%this.Server = new TCPObject(%uniqueString);
%this.Server.listen(%port);
%this.Server.Parent = %this;
%this.connectionCount = 0;
%this.maximumClients = %maxClients;
$Host::BindAddress = %oldAddr;
%this.isListening = true;
logEcho("Server " @ %uniqueString SPC "is ready on " @ %address @ ":" @ %port);
return true;
}
function TCPServer::disconnect(%this)
{
}
function TCPServer::connectionDropped(%this, %socket)
{
if (!%this.allowMultiConnect)
%this.connections[%socket.Address] = "";
else
%this.connections[%socket.Address, %socket.Port] = "";
%this.connectionCount--;
%this.onClientDisconnect(%socket);
}
function TCPServer::connectionCreated(%this, %address, %socket)
{
%isReplicate = false;
// Get the Port No. and Address respectively
%address = strReplace(%address, "IP:","");
%portPos = strStr(%address, ":");
%port = getSubStr(%address, %portPos+1, strLen(%address));
%address = getSubStr(%address, 0, %portPos);
if (!%this.allowMultiConnect && %this.connections[%address] != 0)
{
%this.connections[%address].disconnect();
%this.connections[%address].delete();
%isReplicate = true;
}
if (%this.connectionCount >= %this.maximumClients)
{
// Create the connection so we can disconnect it *lol*
%connection = new TCPObject(%uniqueName,%socket) { class = ConnectionTCP; parent = %this; Address = %address; Port = %port; };
%this.onClientRejected(%connection, 0);
logEcho("Unable to accept connection from " @ %address SPC " -- already at maximum client count! (" @ %this.maximumClients @ ")");
%connection.disconnect();
%connection.delete();
return false;
}
// Pick a unique name
%uniqueName = "";
for (%i = 0; %i < %this.maximumClients; %i++)
{
%name = %this.uniqueName[%i];
if (!%this.uniqueNameInUse[%name])
{
%uniqueName = %name;
%this.uniqueNameInUse[%name] = true;
break;
}
}
// Create The Client Socket
%connection = new TCPObject(%uniqueName,%socket) { class = ConnectionTCP; parent = %this; Address = %address; Port = %port; };
if (!%this.allowMultiConnect)
%this.connections[%address] = %connection;
else
%this.connections[%address, %port] = %connection;
%this.connectionCount++;
%this.onClientConnect(%address, %connection);
logEcho("Received client connection from " @ %address);
return true;
}
// Callbacks -- make these do whatever you please!
function TCPServer::onClientConnect(%this, %address, %socket)
{
echo("Received connection from " @ %address @ ". ID:" @ %socket);
return true;
}
function TCPServer::onClientRejected(%this, %socket, %reason) // %reason is always zero as of now.
{
return true;
}
function TCPServer::onClientDisconnect(%this, %socket)
{
error("Received Disconnect (" @ %socket @ ")");
return true;
}
function TCPServer::onLine(%this, %socket, %line)
{
echo(%socket SPC "says: " @ %line);
return true;
}
// Lib Functions
function generateString(%length, %alpha)
{
%len = strLen(%alpha);
%result = "";
for (%i = 0; %i < %length; %i++)
%result = %result @ getSubStr(%alpha, getRandom(0, %len), 1);
return %result;
}