T2-BoL/scripts/modScripts/server/RPG/GameTriggers.cs
Robert MacGregor 8c96cba3e1 Did stuff.
2012-08-17 20:48:47 -04:00

81 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// Application SDK for the PDA. (to make my life easier)
// Trigger code for RPG Gamemode
// Copyright (c) 2012 The DarkDragonDX
//==============================================================================
function RPGGame::onEnterTrigger(%game, %name, %data, %obj, %colObj)
{
switch$(%obj.type)
{
case "Transport": if (%obj.targetTransform $= "") return;
%Colobj.setTransform(%obj.targetTransform);
if (%Colobj.Usewhiteout)
%Obj.setWhiteout(0.8);
break;
case "Territory":
if (%obj.race $= "")
return;
%obj.client.isOnTerritory[%Colobj.race] = true;
setClientTeam(%Colobj.client,getRaceTeam(%Obj.race));
if (%obj.location $= "")
{
messageClient(%Colobj.client,'MsgSPCurrentObjective1',"",'Location: %1.', %obj.race SPC "Territory");
messageClient(%colObj.client,'msgEnteredRaceTerritory','\c3You have entered %1 territory.',%obj.race);
}
else
{
messageClient(%colObj.client,'msgEnteredRaceTerritory','\c3You have entered %1.',%obj.location);
messageClient(%Colobj.client,'MsgSPCurrentObjective1',"",'Location: %1.', %obj.location);
}
break;
case "Damage": //Will add lots o' vars onto it..
%obj.damage[%colobj] = true;
%colObj.isinLava = true;
break;
}
if (%Colobj.message $= "" && %Colobj.type !$= "Territory")
messageClient(%Colobj.client,'MsgTrigger',%obj.message);
return true;
}
function RPGGame::onLeaveTrigger(%game, %name, %data, %obj, %colObj)
{
switch$(%obj.type)
{
case "Territory":
if (%obj.race $= "")
return;
if (%obj.location $= "")
messageClient(%Colobj.client,'MsgExitedRaceTerritory',"\c3You have exited "@%obj.race@" territory. Your sensor data is now undetectable.");
else
messageClient(%Colobj.client,'MsgExitedRaceTerritory',"\c3You have exited "@%obj.location@".");
%Colobj.client.isOnTerritory[%obj.race] = false;
messageClient(%colObj.client,'MsgSPCurrentObjective1',"",'Location: Unknown.');
setClientTeam(%Colobj.client,0); //Not on the sensor, I think
break;
case "Damage":
%obj.damage[%obj] = false;
%colObj.isInLava = true;
break;
}
return true;
}
function RPGGame::onTickTrigger(%game, %name, %data, %obj)
{
switch(%obj.type)
{
case "Damage":
for (%i = 0; %i < MissionCleanup.getCount(); %i++)
{
%objT = MissionCleanup.getObject(%i);
if (%objt.getClassName() $= "Player" && %objt.getState() $= "move")
if (%obj.damage[%objT] && %objT.isInLava)
%objT.damage(0, %objT.getPosition(), %obj.damage, %obj,damageType);
break;
}
}
return true;
}