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https://github.com/Ragora/T2-BoL.git
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81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// Application SDK for the PDA. (to make my life easier)
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// Trigger code for RPG Gamemode
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// Copyright (c) 2012 The DarkDragonDX
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//==============================================================================
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function RPGGame::onEnterTrigger(%game, %name, %data, %obj, %colObj)
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{
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switch$(%obj.type)
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{
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case "Transport": if (%obj.targetTransform $= "") return;
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%Colobj.setTransform(%obj.targetTransform);
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if (%Colobj.Usewhiteout)
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%Obj.setWhiteout(0.8);
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break;
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case "Territory":
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if (%obj.race $= "")
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return;
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%obj.client.isOnTerritory[%Colobj.race] = true;
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setClientTeam(%Colobj.client,getRaceTeam(%Obj.race));
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if (%obj.location $= "")
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{
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messageClient(%Colobj.client,'MsgSPCurrentObjective1',"",'Location: %1.', %obj.race SPC "Territory");
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messageClient(%colObj.client,'msgEnteredRaceTerritory','\c3You have entered %1 territory.',%obj.race);
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}
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else
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{
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messageClient(%colObj.client,'msgEnteredRaceTerritory','\c3You have entered %1.',%obj.location);
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messageClient(%Colobj.client,'MsgSPCurrentObjective1',"",'Location: %1.', %obj.location);
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}
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break;
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case "Damage": //Will add lots o' vars onto it..
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%obj.damage[%colobj] = true;
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%colObj.isinLava = true;
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break;
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}
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if (%Colobj.message $= "" && %Colobj.type !$= "Territory")
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messageClient(%Colobj.client,'MsgTrigger',%obj.message);
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return true;
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}
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function RPGGame::onLeaveTrigger(%game, %name, %data, %obj, %colObj)
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{
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switch$(%obj.type)
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{
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case "Territory":
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if (%obj.race $= "")
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return;
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if (%obj.location $= "")
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messageClient(%Colobj.client,'MsgExitedRaceTerritory',"\c3You have exited "@%obj.race@" territory. Your sensor data is now undetectable.");
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else
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messageClient(%Colobj.client,'MsgExitedRaceTerritory',"\c3You have exited "@%obj.location@".");
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%Colobj.client.isOnTerritory[%obj.race] = false;
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messageClient(%colObj.client,'MsgSPCurrentObjective1',"",'Location: Unknown.');
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setClientTeam(%Colobj.client,0); //Not on the sensor, I think
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break;
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case "Damage":
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%obj.damage[%obj] = false;
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%colObj.isInLava = true;
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break;
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}
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return true;
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}
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function RPGGame::onTickTrigger(%game, %name, %data, %obj)
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{
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switch(%obj.type)
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{
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case "Damage":
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for (%i = 0; %i < MissionCleanup.getCount(); %i++)
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{
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%objT = MissionCleanup.getObject(%i);
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if (%objt.getClassName() $= "Player" && %objt.getState() $= "move")
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if (%obj.damage[%objT] && %objT.isInLava)
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%objT.damage(0, %objT.getPosition(), %obj.damage, %obj,damageType);
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break;
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}
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}
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return true;
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}
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