T2-BoL/scripts/loadingGui.cs
Robert MacGregor 9a05e8d86c Initial commit.
2012-07-27 17:22:05 -04:00

448 lines
16 KiB
C#

//------------------------------------------------------------------------------
//
// LoadingGui.cs
//
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
function LoadingGui::onAdd(%this)
{
%this.qLineCount = 0;
}
//------------------------------------------------------------------------------
function LoadingGui::onWake(%this)
{
if ( $HudHandle[shellScreen] !$= "" )
{
alxStop($HudHandle[shellScreen]);
$HudHandle[shellScreen] = "";
}
$HudHandle[loadingScreen] = alxPlay(LoadingScreenSound, 0, 0, 0);
CloseMessagePopup();
}
//------------------------------------------------------------------------------
function LoadingGui::onSleep(%this)
{
// Clear the load info:
if ( %this.qLineCount !$= "" )
{
for ( %line = 0; %line < %this.qLineCount; %line++ )
%this.qLine[%line] = "";
}
%this.qLineCount = 0;
LOAD_MapPic.setBitmap( "gui/Loading" );
LOAD_MapName.setText( "" );
LOAD_MapText.setText( "" );
LOAD_MissionType.setText( "" );
LOAD_GameText.setText( "" );
LoadingProgress.setValue( 0 );
alxStop($HudHandle[loadingScreen]);
}
//------------------------------------------------------------------------------
function clearLoadInfo()
{
for ( %line = 0; %line < $LoadQuoteLineCount; %line++ )
$LoadQuoteLine[%line] = "";
$LoadQuoteLineCount = 0;
for ( %line = 0; %line < $LoadObjLineCount; %line++ )
$LoadObjLine[%line] = "";
$LoadObjLineCount = 0;
for ( %line = 0; %line < $LoadRuleLineCount; %line++ )
$LoadRuleLine[%line] = "";
$LoadRuleLineCount = 0;
}
//------------------------------------------------------------------------------
function buildLoadInfo( %mission, %missionType )
{
clearLoadInfo();
$CurrentMission = %mission;
$MissionDisplayName = %mission;
$MissionTypeDisplayName = %missionType;
// Extract the map quote and objectives from the .mis file:
%mapFile = "missions/" @ %mission @ ".mis";
%file = new FileObject();
if ( %file.openForRead( %mapFile ) )
{
%state = "none";
while ( !%file.isEOF() )
{
%line = %file.readLine();
if ( %state $= "none" )
{
if ( getSubStr( %line, 0, 17 ) $= "// DisplayName = " )
$MissionDisplayName = getSubStr( %line, 17, 1000 );
else if ( %line $= "//--- MISSION QUOTE BEGIN ---" )
%state = "quote";
else if ( %line $= "//--- MISSION STRING BEGIN ---" )
%state = "objectives";
else if ( %missionType $= "SinglePlayer" )
{
if ( getSubStr( %line, 0, 16 ) $= "// PlanetName = " )
$MissionTypeDisplayName = getSubStr( %line, 16, 1000 );
else if ( %line $= "//--- MISSION BLURB BEGIN ---" )
%state = "blurb";
}
}
else if ( %state $= "quote" )
{
if ( %line $= "//--- MISSION QUOTE END ---" )
%state = "none";
else
{
$LoadQuoteLine[$LoadQuoteLineCount] = getSubStr( %line, 2, 1000 );
$LoadQuoteLineCount++;
}
}
else if ( %state $= "objectives" )
{
if ( %line $= "//--- MISSION STRING END ---" )
{
if ( %missionType $= "SinglePlayer" )
%state = "none";
else
{
// Once we've got the end of the mission string, we are through.
%state = "done";
break;
}
}
else
{
%pos = strstr( %line, "]" );
if ( %pos == -1 )
{
$LoadObjLine[$LoadObjLineCount] = getSubStr( %line, 2, 1000 );
$LoadObjLineCount++;
}
else if ( %pos > 3 )
{
// Filter objective lines by mission type:
%typeList = getSubStr( %line, 3, %pos - 3 );
// ------------------------------------------------------------------------
// z0dd - ZOD, 5/15/02. Add practice gametype so we get objectives printed.
if(%typeList $= "CTF")
%typeList = rtrim(%typeList) @ " PracticeCTF";
// ------------------------------------------------------------------------
if ( strstr( %typeList, %missionType ) != -1 )
{
$LoadObjLine[$LoadObjLineCount] = getSubStr( %line, %pos + 1, 1000 );
$LoadObjLineCount++;
}
}
else
error( "Invalid mission objective line - \"" @ %line @ "\"" );
}
}
else if ( %state $= "blurb" )
{
if ( %line $= "//--- MISSION BLURB END ---" )
{
%state = "done";
break;
}
else
{
$LoadRuleLine[$LoadRuleLineCount] = getSubStr( %line, 2, 1000 );
$LoadRuleLineCount++;
}
}
}
%file.close();
}
// Extract the rules of engagement from the <mission type>Game.cs file:
if ( %missionType !$= "SinglePlayer" )
{
%gameFile = "scripts/" @ %missionType @ "Game.cs";
if ( %file.openForRead( %gameFile ) )
{
%state = "none";
while ( !%file.isEOF() )
{
%line = %file.readLine();
if ( %state $= "none" )
{
if ( getSubStr( %line, 0, 17 ) $= "// DisplayName = " )
$MissionTypeDisplayName = getSubStr( %line, 17, 1000 );
if ( %line $= "//--- GAME RULES BEGIN ---" )
%state = "rules";
}
else if ( %state $= "rules" )
{
if ( %line $= "//--- GAME RULES END ---" )
{
%state = "done";
break;
}
else
{
$LoadRuleLine[$LoadRuleLineCount] = getSubStr( %line, 2, 1000 );
$LoadRuleLineCount++;
}
}
}
%file.close();
}
}
%file.delete();
}
//------------------------------------------------------------------------------
function dumpLoadInfo()
{
echo( "Mission = \"" @ $MissionDisplayName @ "\", Mission Type = \"" @ $MissionTypeDisplayName @ "\"" );
echo( "MISSION QUOTE: ( " @ $LoadQuoteLineCount @ " lines )" );
for ( %line = 0; %line < $LoadQuoteLineCount; %line++ )
echo( $LoadQuoteLine[%line] );
echo( " " );
echo( "MISSION STRING: ( " @ $LoadObjLineCount @ " lines )" );
for ( %line = 0; %line < $LoadObjLineCount; %line++ )
echo( $LoadObjLine[%line] );
echo( " " );
echo( "GAME RULES: ( " @ $LoadRuleLineCount @ " lines )" );
for ( %line = 0; %line < $LoadRuleLineCount; %line++ )
echo( $LoadRuleLine[%line] );
}
//------------------------------------------------------------------------------
// z0dd - ZOD, 5/12/02. Added another varible so we can send this twice
function sendLoadInfoToClient( %client, %second )
{
//error( "** SENDING LOAD INFO TO CLIENT " @ %client @ "! **" );
%singlePlayer = $CurrentMissionType $= "SinglePlayer";
messageClient( %client, 'MsgLoadInfo', "", $CurrentMission, $MissionDisplayName, $MissionTypeDisplayName );
// Send map quote:
for ( %line = 0; %line < $LoadQuoteLineCount; %line++ )
{
if ( $LoadQuoteLine[%line] !$= "" )
messageClient( %client, 'MsgLoadQuoteLine', "", $LoadQuoteLine[%line] );
}
// Send map objectives:
if ( %singlePlayer )
{
switch ( $pref::TrainingDifficulty )
{
case 2: %diff = "Medium";
case 3: %diff = "Hard";
default: %diff = "Easy";
}
messageClient( %client, 'MsgLoadObjectiveLine', "", "<spush><font:" @ $ShellLabelFont @ ":" @ $ShellMediumFontSize @ ">DIFFICULTY: <spop>" @ %diff );
}
for ( %line = 0; %line < $LoadObjLineCount; %line++ )
{
if ( $LoadObjLine[%line] !$= "" )
messageClient( %client, 'MsgLoadObjectiveLine', "", $LoadObjLine[%line], !%singlePlayer );
}
// Send rules of engagement:
if ( !%singlePlayer )
messageClient( %client, 'MsgLoadRulesLine', "", "<spush><font:Univers Condensed:18>RULES OF ENGAGEMENT:<spop>", false );
for ( %line = 0; %line < $LoadRuleLineCount; %line++ )
{
if ( $LoadRuleLine[%line] !$= "" )
messageClient( %client, 'MsgLoadRulesLine', "", $LoadRuleLine[%line], !%singlePlayer );
}
messageClient( %client, 'MsgLoadInfoDone' );
// ----------------------------------------------------------------------------------------------
// z0dd - ZOD, 5/12/02. Send the mod info screen if this isn't the second showing of mission info
if(!%second)
schedule(6000, 0, "sendModInfoToClient", %client);
// ----------------------------------------------------------------------------------------------
}
function sendModInfoToClient(%client) //Kinda Jacked Classic's loadScreen here.. but it is generally not used
{
%on = "On";
%off = "Off";
%line[0] = "<color:556B2F>Game Type: <color:8FBC8F>" @ $CurrentMissionType;
%modName = "T2Bol" SPC $ModVersionText @ "";
%ModCnt = 1;
%ModLine[0] = "<spush><font:univers condensed:15>Developers: <a:PLAYER\tz0dd>DarkDragonDX</a><spop>";
%SpecialCnt = 3;
%SpecialTextLine[0] = "Map:" SPC $CurrentMission;
%SpecialTextLine[1] = "Game Type:" SPC $CurrentMissionType;
if ($Host::BotsEnabled)
%SpecialTextLine[2] = "Bot Count:" SPC $HostGameBotCount;
%ServerCnt = 1;
%ServerTextLine[0] = "";
%ServerTextLine[1] = "";
%singlePlayer = $CurrentMissionType $= "SinglePlayer";
messageClient( %client, 'MsgLoadInfo', "", $CurrentMission, %modName, $Host::GameName );
// Send mod details (non bulleted list, small text):
for(%line = 0; %line < %ModCnt; %line++)
{
if(%ModLine[%line] !$= "")
messageClient(%client, 'MsgLoadQuoteLine', "", %ModLine[%line]);
}
// Send mod special settings (bulleted list, large text):
for (%line = 0; %line < %SpecialCnt; %line++)
{
if(%SpecialTextLine[%line] !$= "")
messageClient( %client, 'MsgLoadObjectiveLine', "", %SpecialTextLine[%line], !%singlePlayer);
}
// Send server info:
if ( !%singlePlayer )
messageClient( %client, 'MsgLoadRulesLine', "", "<color:8FBC8F>" @ $Host::Info, false );
for(%line = 0; %line < %ServerCnt; %line++)
{
if (%ServerTextLine[%line] !$= "")
messageClient(%client, 'MsgLoadRulesLine', "", %ServerTextLine[%line], !%singlePlayer);
}
messageClient(%client, 'MsgLoadInfoDone');
// z0dd - ZOD, 5/12/02. Send mission info again so as not to conflict with cs scripts.
schedule(7000, 0, "sendLoadInfoToClient", %client, true);
}
//------------------------------------------------------------------------------
addMessageCallback( 'MsgLoadInfo', handleLoadInfoMessage );
addMessageCallback( 'MsgLoadQuoteLine', handleLoadQuoteLineMessage );
addMessageCallback( 'MsgLoadObjectiveLine', handleLoadObjectiveLineMessage );
addMessageCallback( 'MsgLoadRulesLine', handleLoadRulesLineMessage );
addMessageCallback( 'MsgLoadInfoDone', handleLoadInfoDoneMessage );
//------------------------------------------------------------------------------
function handleLoadInfoMessage( %msgType, %msgString, %bitmapName, %mapName, %missionType )
{
// Clear all of the loading info lines:
for ( %line = 0; %line < LoadingGui.qLineCount; %line++ )
LoadingGui.qLine[%line] = "";
LoadingGui.qLineCount = 0;
for ( %line = 0; %line < LobbyGui.objLineCount; %line++ )
LobbyGui.objLine[%line] = "";
LobbyGui.objLineCount = 0;
// ---------------------------------------------------
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
%loadBmp = "gui/load_" @ %bitmapName @ ".png";
// ---------------------------------------------------
if ( !isFile( "textures/" @ %loadBmp ) )
%loadBmp = "gui/loading";
LOAD_MapPic.setBitmap( %loadBmp );
LOAD_MapName.setText( %mapName );
LOAD_MissionType.setText( %missionType );
LOAD_MapText.setText( "" );
LOAD_GameText.setText( "" );
}
//------------------------------------------------------------------------------
function handleLoadQuoteLineMessage( %msgType, %msgString, %line )
{
LoadingGui.qLine[LoadingGui.qLineCount] = %line;
LoadingGui.qLineCount++;
%text = "<spush><color:dcdcdc><spush><font:Univers italic:16>";
for ( %line = 0; %line < LoadingGui.qLineCount - 1; %line++ )
%text = %text @ LoadingGui.qLine[%line] @ "\n";
%text = %text @ "<spop><spush><font:" @ $ShellLabelFont @ ":" @ $ShellFontSize @ ">";
%text = %text @ LoadingGui.qLine[%line] @ "<spop><spop>\n"; // tag line
LOAD_MapText.setText( %text );
}
//------------------------------------------------------------------------------
function handleLoadObjectiveLineMessage( %msgType, %msgString, %line, %bulletStyle )
{
LobbyGui.objLine[LobbyGui.objLineCount] = %line;
LobbyGui.objLineCount++;
if ( %bulletStyle )
%line = "<bitmap:bullet_2><lmargin:24>" @ %line @ "<lmargin:0>";
%newText = LOAD_MapText.getText();
if ( %newText $= "" ) // In case there's no quote
%newText = %line;
else
%newText = %newText NL %line;
LOAD_MapText.setText( %newText );
}
//------------------------------------------------------------------------------
function handleLoadRulesLineMessage( %msgType, %msgString, %line, %bulletStyle )
{
if ( %bulletStyle )
%line = "<bitmap:bullet_2><lmargin:24>" @ %line @ "<lmargin:0>";
%newText = LOAD_GameText.getText();
if ( %newText $= "" )
%newText = %line;
else
%newText = %newText NL %line;
LOAD_GameText.setText( %newText );
}
//------------------------------------------------------------------------------
function handleLoadInfoDoneMessage( %msgType, %msgString )
{
LoadingGui.gotLoadInfo = true;
}
package debriefload
{
function debriefLoad(%client)
{
if (isObject(Game))
%game = Game.getId();
else
return;
if ($HostGameType $= "SinglePlayer")
return;
//Clear the debrief first
messageClient( %client, 'MsgClearDebrief', "");
messageClient( %client, 'MsgDebriefResult', "", "<Just:Center><font:Broadway Bt:21><Color:FFFFFF>"@$Host::GameName@"\n<font:Broadway Bt:14>Tribes 2: Birth Of Legend");
messageClient( %client, 'MsgDebriefAddLine', "", "<Just:Center><Color:FFFFFF><font:Broadway Bt:15>A mod by: <Color:888888><a:PLAYER\tDarkDragonDX>Dark Dragon DX (Vector)</a>" );
messageClient( %client, 'MsgDebriefAddLine', "", "<Just:Center>Hello "@%client.race@" "@%client.namebase@".");
messageClient( %client, 'MsgDebriefAddLine', "", "");
messageClient( %client, 'MsgDebriefAddLine', "", "<Just:Center>You are in a Tribes 2: Birth of Legend server!");
messageClient( %client, 'MsgDebriefAddLine', "", "");
messageClient( %client, 'MsgDebriefAddLine', "", "<Just:Center>Server Information:");
messageClient( %client, 'MsgDebriefAddLine', "", "<Just:Center>Player Count: "@$HostGamePlayerCount@"");
messageClient( %client, 'MsgDebriefAddLine', "", "<Just:Center>Game Mode: "@$CurrentMissionType@"");
if ($CurrentMissionType $= "RPG" && !$Data::IsRPGReady[%client.GUID]) //Make sure the client knows.
messageClient( %client, 'MsgDebriefAddLine', "", "<Just:Center>The race/gender settings you have joined with have been saved.");
messageClient( %client, 'MsgDebriefAddLine', "", "" );
//Go to the debrief gui.
messageClient( %client, 'MsgGameOver', "" );
}
};
activatepackage(Debriefload);