mirror of
https://github.com/Ragora/T2-BoL.git
synced 2026-01-19 19:14:45 +00:00
326 lines
8.6 KiB
C#
326 lines
8.6 KiB
C#
datablock EffectProfile(IBLSwitchEffect)
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{
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effectname = "powered/turret_light_activate";
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minDistance = 5.0;
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maxDistance = 5.0;
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};
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datablock EffectProfile(IBLFireEffect)
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{
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effectname = "powered/turret_indoor_fire";
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minDistance = 2.5;
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maxDistance = 5.0;
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};
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datablock AudioProfile(IBLSwitchSound)
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{
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filename = "fx/powered/turret_light_activate.wav";
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description = AudioClose3d;
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preload = true;
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effect = IBLSwitchEffect;
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};
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datablock AudioProfile(IBLFireSound)
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{
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filename = "fx/powered/turret_indoor_fire.wav";
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description = AudioDefault3d;
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preload = true;
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effect = IBLFireEffect;
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};
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datablock SensorData(DeployedIndoorTurretSensor)
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{
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detects = true;
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detectsUsingLOS = true;
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detectsPassiveJammed = false;
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detectsActiveJammed = false;
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detectsCloaked = false;
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detectionPings = true;
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detectRadius = 40;
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};
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datablock ShockwaveData(IndoorTurretMuzzleFlash)
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{
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width = 0.5;
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numSegments = 13;
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numVertSegments = 1;
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velocity = 2.0;
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acceleration = -1.0;
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lifetimeMS = 300;
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height = 0.1;
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verticalCurve = 0.5;
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mapToTerrain = false;
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renderBottom = false;
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orientToNormal = true;
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renderSquare = true;
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texture[0] = "special/blasterHit";
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texture[1] = "special/gradient";
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texWrap = 3.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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colors[0] = "1.0 0.3 0.3 1.0";
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colors[1] = "1.0 0.3 0.3 1.0";
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colors[2] = "1.0 0.3 0.3 0.0";
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};
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datablock TurretData(TurretDeployedFloorIndoor) : TurretDamageProfile
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{
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className = DeployedTurret;
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shapeFile = "turret_indoor_deployf.dts";
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mass = 5.0;
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maxDamage = 0.5;
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destroyedLevel = 0.5;
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disabledLevel = 0.21;
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explosion = SmallTurretExplosion;
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expDmgRadius = 5.0;
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expDamage = 0.25;
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expImpulse = 500.0;
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repairRate = 0;
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heatSignature = 0.0;
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deployedObject = true;
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thetaMin = 5;
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thetaMax = 145;
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thetaNull = 90;
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primaryAxis = zaxis;
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isShielded = true;
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energyPerDamagePoint = 110;
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maxEnergy = 30;
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rechargeRate = 0.10;
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barrel = DeployableIndoorBarrel;
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canControl = true;
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cmdCategory = "DTactical";
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cmdIcon = CMDTurretIcon;
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cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
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targetNameTag = 'Spider Clamp';
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targetTypeTag = 'Turret';
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sensorData = DeployedIndoorTurretSensor;
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sensorRadius = DeployedIndoorTurretSensor.detectRadius;
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sensorColor = "191 0 226";
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firstPersonOnly = true;
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renderWhenDestroyed = false;
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debrisShapeName = "debris_generic_small.dts";
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debris = TurretDebrisSmall;
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};
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datablock TurretData(TurretDeployedWallIndoor) : TurretDamageProfile
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{
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className = DeployedTurret;
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shapeFile = "turret_indoor_deployw.dts";
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mass = 5.0;
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maxDamage = 0.5;
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destroyedLevel = 0.5;
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disabledLevel = 0.21;
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explosion = SmallTurretExplosion;
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expDmgRadius = 5.0;
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expDamage = 0.25;
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expImpulse = 500.0;
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repairRate = 0;
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heatSignature = 0.0;
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thetaMin = 5;
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thetaMax = 145;
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thetaNull = 90;
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deployedObject = true;
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primaryAxis = yaxis;
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isShielded = true;
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energyPerDamagePoint = 110;
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maxEnergy = 30;
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rechargeRate = 0.10;
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barrel = DeployableIndoorBarrel;
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canControl = true;
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cmdCategory = "DTactical";
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cmdIcon = CMDTurretIcon;
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cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
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targetNameTag = 'Spider Clamp';
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targetTypeTag = 'Turret';
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sensorData = DeployedIndoorTurretSensor;
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sensorRadius = DeployedIndoorTurretSensor.detectRadius;
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sensorColor = "191 0 226";
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firstPersonOnly = true;
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renderWhenDestroyed = false;
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debrisShapeName = "debris_generic_small.dts";
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debris = TurretDebrisSmall;
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};
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datablock TurretData(TurretDeployedCeilingIndoor) : TurretDamageProfile
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{
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className = DeployedTurret;
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shapeFile = "turret_indoor_deployc.dts";
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mass = 5.0;
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maxDamage = 0.5;
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destroyedLevel = 0.5;
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disabledLevel = 0.21;
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explosion = SmallTurretExplosion;
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expDmgRadius = 5.0;
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expDamage = 0.25;
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expImpulse = 500.0;
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repairRate = 0;
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explosion = SmallTurretExplosion;
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//thetaMin = 5;
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//thetaMax = 145;
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thetaMin = 35;
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thetaMax = 175;
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thetaNull = 90;
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heatSignature = 0.0;
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deployedObject = true;
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primaryAxis = revzaxis;
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isShielded = true;
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energyPerDamagePoint = 110;
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maxEnergy = 30;
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rechargeRate = 0.10;
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barrel = DeployableIndoorBarrel;
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canControl = true;
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cmdCategory = "DTactical";
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cmdIcon = CMDTurretIcon;
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cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
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targetNameTag = 'Spider Clamp';
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targetTypeTag = 'Turret';
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sensorData = DeployedIndoorTurretSensor;
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sensorRadius = DeployedIndoorTurretSensor.detectRadius;
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sensorColor = "191 0 226";
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firstPersonOnly = true;
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renderWhenDestroyed = false;
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debrisShapeName = "debris_generic_small.dts";
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debris = TurretDebrisSmall;
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};
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datablock LinearFlareProjectileData(IndoorTurretBolt)
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{
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directDamage = 0.14;
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directDamageType = $DamageType::IndoorDepTurret;
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explosion = "BlasterExplosion";
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kickBackStrength = 0.0;
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dryVelocity = 120.0;
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wetVelocity = 40.0;
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velInheritFactor = 0.5;
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fizzleTimeMS = 2000;
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lifetimeMS = 3000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 3000;
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numFlares = 20;
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size = 0.45;
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flareColor = "1 0.35 0.35";
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flareModTexture = "flaremod";
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flareBaseTexture = "flarebase";
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sound = BlasterProjectileSound;
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hasLight = true;
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lightRadius = 3.0;
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lightColor = "1 0.35 0.35";
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};
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datablock TurretImageData(DeployableIndoorBarrel)
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{
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shapeFile = "turret_muzzlepoint.dts";
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item = TurretIndoorDeployable; // z0dd - ZOD, 4/25/02. Was wrong: IndoorTurretBarrel
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projectile = IndoorTurretBolt;
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projectileType = LinearFlareProjectile;
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usesEnergy = true;
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fireEnergy = 4.5;
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minEnergy = 4.5;
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lightType = "WeaponFireLight";
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lightColor = "0.25 0.15 0.15 1.0";
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lightTime = "1000";
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lightRadius = "2";
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muzzleFlash = IndoorTurretMuzzleFlash;
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// Turret parameters
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activationMS = 105; // z0dd - ZOD, 3/27/02. Was 150. Amount of time it takes turret to unfold
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deactivateDelayMS = 300;
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thinkTimeMS = 105; // z0dd - ZOD, 3/27/02. Was 150. Amount of time before turret starts to unfold (activate)
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degPerSecTheta = 580;
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degPerSecPhi = 960;
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attackRadius = 60;
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// State transitions
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stateName[0] = "Activate";
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stateTransitionOnNotLoaded[0] = "Dead";
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stateTransitionOnLoaded[0] = "ActivateReady";
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stateName[1] = "ActivateReady";
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stateSequence[1] = "Activate";
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stateSound[1] = IBLSwitchSound;
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stateTimeoutValue[1] = 1;
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stateTransitionOnTimeout[1] = "Ready";
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stateTransitionOnNotLoaded[1] = "Deactivate";
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stateTransitionOnNoAmmo[1] = "NoAmmo";
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stateName[2] = "Ready";
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stateTransitionOnNotLoaded[2] = "Deactivate";
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stateTransitionOnTriggerDown[2] = "Fire";
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stateTransitionOnNoAmmo[2] = "NoAmmo";
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stateName[3] = "Fire";
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stateTransitionOnTimeout[3] = "Reload";
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stateTimeoutValue[3] = 0.3;
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stateFire[3] = true;
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stateShockwave[3] = true;
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stateRecoil[3] = LightRecoil;
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stateAllowImageChange[3] = false;
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stateSequence[3] = "Fire";
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stateSound[3] = IBLFireSound;
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stateScript[3] = "onFire";
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stateName[4] = "Reload";
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stateTimeoutValue[4] = 0.8;
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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stateTransitionOnTimeout[4] = "Ready";
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stateTransitionOnNotLoaded[4] = "Deactivate";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateName[5] = "Deactivate";
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stateSequence[5] = "Activate";
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stateDirection[5] = false;
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stateTimeoutValue[5] = 1;
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stateTransitionOnLoaded[5] = "ActivateReady";
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stateTransitionOnTimeout[5] = "Dead";
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stateName[6] = "Dead";
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stateTransitionOnLoaded[6] = "ActivateReady";
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stateName[7] = "NoAmmo";
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stateTransitionOnAmmo[7] = "Reload";
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stateSequence[7] = "NoAmmo";
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};
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