T2-BoL/scripts/weapons/R700.cs
Robert MacGregor 9a05e8d86c Initial commit.
2012-07-27 17:22:05 -04:00

166 lines
4.6 KiB
C#

//--------------------------------------------------------------------------
// R700
//
//
//--------------------------------------------------------------------------
datablock AudioProfile(R700SwitchSound)
{
filename = "fx/weapons/sniper_activate.wav";
description = AudioClosest3d;
preload = true;
effect = SniperRifleSwitchEffect;
};
datablock AudioProfile(R700RifleFireSound)
{
filename = "fx/weapons/sniper_fire.wav";
description = AudioClose3d;
preload = true;
effect = SniperRifleFireEffect;
};
datablock AudioProfile(R700FireWetSound)
{
filename = "fx/weapons/sniper_underwater.wav";
description = AudioClose3d;
preload = true;
effect = SniperRifleFireWetEffect;
};
datablock AudioProfile(R700RifleDryFireSound)
{
filename = "fx/weapons/chaingun_dryfire.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(R700RifleProjectileSound)
{
filename = "fx/weapons/sniper_miss.wav";
description = AudioClose3d;
preload = true;
};
//--------------------------------------
// Projectile
//--------------------------------------
datablock TracerProjectileData(R700Bullet)
{
doDynamicClientHits = true;
directDamage = 0.0842; // z0dd - ZOD, 9-27-02. Was 0.0825
directDamageType = $DamageType::Bullet;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
kickBackStrength = 0.0;
sound = ChaingunProjectile;
//dryVelocity = 425.0;
dryVelocity = 700.0; // z0dd - ZOD, 8-12-02. Was 425.0
wetVelocity = 100.0;
velInheritFactor = 1.0;
fizzleTimeMS = 3000;
lifetimeMS = 3000;
explodeOnDeath = false;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;
deflectionOnWaterImpact = 0.0;
fizzleUnderwaterMS = 3000;
tracerLength = 15.0;
tracerAlpha = false;
tracerMinPixels = 6;
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
tracerTex[0] = "special/tracer00";
tracerTex[1] = "special/tracercross";
tracerWidth = 0.10;
crossSize = 0.20;
crossViewAng = 0.990;
renderCross = true;
decalData[0] = ChaingunDecal1;
decalData[1] = ChaingunDecal2;
decalData[2] = ChaingunDecal3;
decalData[3] = ChaingunDecal4;
decalData[4] = ChaingunDecal5;
decalData[5] = ChaingunDecal6;
};
//--------------------------------------
// Rifle and item...
//--------------------------------------
datablock ItemData(R700)
{
className = Weapon;
catagory = "Spawn Items";
shapeFile = "weapon_sniper.dts";
image = R700Image;
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "an R700";
computeCRC = true;
};
datablock ShapeBaseImageData(R700Image)
{
className = WeaponImage;
shapeFile = "weapon_sniper.dts";
item = R700;
projectile = R700Bullet;
projectileType = TracerProjectile;
armThread = looksn;
usesEnergy = false;
minEnergy = 0;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";
stateSound[0] = SniperRifleSwitchSound;
stateTimeoutValue[0] = 0.5;
stateSequence[0] = "Activate";
stateName[1] = "ActivateReady";
stateTransitionOnLoaded[1] = "Ready";
stateTransitionOnNoAmmo[1] = "NoAmmo";
stateName[2] = "Ready";
stateTransitionOnNoAmmo[2] = "NoAmmo";
stateTransitionOnTriggerDown[2] = "CheckWet";
stateName[3] = "Fire";
stateTransitionOnTimeout[3] = "Reload";
stateTimeoutValue[3] = 0.5;
stateFire[3] = true;
stateAllowImageChange[3] = false;
stateSequence[3] = "Fire";
stateScript[3] = "onFire";
stateName[4] = "Reload";
stateTransitionOnTimeout[4] = "Ready";
stateTimeoutValue[4] = 0.5;
stateAllowImageChange[4] = false;
stateName[5] = "CheckWet";
stateTransitionOnWet[5] = "DryFire";
stateTransitionOnNotWet[5] = "Fire";
stateName[6] = "NoAmmo";
stateTransitionOnAmmo[6] = "Reload";
stateTransitionOnTriggerDown[6] = "DryFire";
stateSequence[6] = "NoAmmo";
stateName[7] = "DryFire";
stateSound[7] = SniperRifleDryFireSound;
stateTimeoutValue[7] = 0.5;
stateTransitionOnTimeout[7] = "Ready";
};