mirror of
https://github.com/Ragora/T2-BoL.git
synced 2026-01-19 19:14:45 +00:00
973 lines
31 KiB
PHP
973 lines
31 KiB
PHP
//**************************************************************
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// THUNDERSWORD BOMBER
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//**************************************************************
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//**************************************************************
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// SOUNDS
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//**************************************************************
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datablock EffectProfile(BomberFlyerEngineEffect)
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{
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effectname = "vehicles/bomber_engine";
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minDistance = 5.0;
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maxDistance = 10.0;
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};
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datablock EffectProfile(BomberFlyerThrustEffect)
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{
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effectname = "vehicles/bomber_boost";
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minDistance = 5.0;
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maxDistance = 10.0;
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};
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datablock EffectProfile(BomberTurretFireEffect)
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{
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effectname = "vehicles/bomber_turret_fire";
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minDistance = 5.0;
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maxDistance = 10.0;
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};
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datablock EffectProfile(BomberTurretActivateEffect)
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{
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effectname = "vehicles/bomber_turret_activate";
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minDistance = 5.0;
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maxDistance = 10.0;
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};
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datablock EffectProfile(BomberTurretReloadEffect)
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{
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effectname = "vehicles/bomber_turret_reload";
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minDistance = 5.0;
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maxDistance = 10.0;
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};
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datablock EffectProfile(BomberTurretDryFireEffect)
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{
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effectname = "vehicles/bomber_turret_dryfire";
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minDistance = 5.0;
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maxDistance = 10.0;
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};
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datablock EffectProfile(BomberBombReloadEffect)
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{
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effectname = "vehicles/bomber_bomb_reload";
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minDistance = 5.0;
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maxDistance = 10.0;
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};
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datablock EffectProfile(BomberBombDryFireEffect)
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{
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effectname = "vehicles/bomber_bomb_dryfire";
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minDistance = 5.0;
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maxDistance = 10.0;
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};
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datablock EffectProfile(BomberBombFireEffect)
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{
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effectname = "weapons/generic_throw";
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minDistance = 10.0;
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maxDistance = 20.0;
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};
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datablock AudioProfile(BomberFlyerEngineSound)
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{
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filename = "fx/vehicles/bomber_engine.wav";
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description = AudioDefaultLooping3d;
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preload = true;
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effect = BomberFlyerEngineEffect;
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};
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datablock AudioProfile(BomberFlyerThrustSound)
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{
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filename = "fx/vehicles/bomber_boost.wav";
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description = AudioDefaultLooping3d;
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preload = true;
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effect = BomberFlyerThrustEffect;
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};
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datablock AudioProfile(FusionExpSound)
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// Sound played when mortar impacts on target
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{
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filename = "fx/powered/turret_mortar_explode.wav";
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description = "AudioBIGExplosion3d";
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preload = true;
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};
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datablock AudioProfile(BomberTurretFireSound)
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{
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filename = "fx/vehicles/bomber_turret_fire.wav";
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description = AudioClose3d;
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preload = true;
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effect = BomberTurretFireEffect;
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};
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datablock AudioProfile(BomberTurretActivateSound)
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{
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filename = "fx/vehicles/bomber_turret_activate.wav";
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description = AudioClose3d;
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preload = true;
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effect = BomberTurretActivateEffect;
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};
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datablock AudioProfile(BomberTurretReloadSound)
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{
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filename = "fx/vehicles/bomber_turret_reload.wav";
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description = AudioClose3d;
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preload = true;
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effect = BomberTurretReloadEffect;
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};
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datablock AudioProfile(BomberTurretIdleSound)
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{
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filename = "fx/misc/diagnostic_on.wav";
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description = ClosestLooping3d;
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preload = true;
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};
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datablock AudioProfile(BomberTurretDryFireSound)
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{
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filename = "fx/vehicles/bomber_turret_dryfire.wav";
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description = AudioClose3d;
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preload = true;
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effect = BomberTurretDryFireEffect;
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};
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datablock AudioProfile(BomberBombReloadSound)
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{
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filename = "fx/vehicles/bomber_bomb_reload.wav";
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description = AudioClose3d;
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preload = true;
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effect = BomberBombReloadEffect;
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};
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datablock AudioProfile(BomberBombProjectileSound)
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{
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filename = "fx/vehicles/bomber_bomb_projectile.wav";
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description = AudioDefaultLooping3d;
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preload = true;
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effect = BomberBombFireEffect;
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};
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datablock AudioProfile(BomberBombDryFireSound)
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{
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filename = "fx/vehicles/bomber_bomb_dryfire.wav";
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description = AudioClose3d;
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preload = true;
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effect = BomberBombDryFireEffect;
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};
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datablock AudioProfile(BomberBombFireSound)
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{
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filename = "fx/vehicles/bomber_bomb_reload.wav";
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description = AudioClose3d;
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preload = true;
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effect = BomberBombFireEffect;
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};
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datablock AudioProfile(BomberBombIdleSound)
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{
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filename = "fx/misc/diagnostic_on.wav";
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description = ClosestLooping3d;
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preload = true;
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};
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//**************************************************************
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// VEHICLE CHARACTERISTICS
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//**************************************************************
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datablock FlyingVehicleData(BomberFlyer) : BomberDamageProfile
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{
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spawnOffset = "0 0 2";
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catagory = "Vehicles";
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shapeFile = "vehicle_air_bomber.dts";
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multipassenger = true;
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computeCRC = true;
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weaponNode = 1;
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debrisShapeName = "vehicle_air_bomber_debris.dts";
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debris = ShapeDebris;
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renderWhenDestroyed = false;
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drag = 0.2;
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density = 1.0;
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mountPose[0] = sitting;
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mountPose[1] = sitting;
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numMountPoints = 3;
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isProtectedMountPoint[0] = true;
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isProtectedMountPoint[1] = true;
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isProtectedMountPoint[2] = true;
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cameraDefaultFov = 90.0;
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cameraMinFov = 5.0;
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cameraMaxFov = 120.0;
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cameraMaxDist = 22;
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cameraOffset = 5;
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cameraLag = 1.0;
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explosion = LargeAirVehicleExplosion;
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explosionDamage = 0.5;
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explosionRadius = 5.0;
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maxDamage = 2.80;
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destroyedLevel = 2.80;
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isShielded = true;
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energyPerDamagePoint = 150;
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maxEnergy = 400; // Afterburner and any energy weapon pool
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minDrag = 60; // Linear Drag (eventually slows you down when not thrusting...constant drag)
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rotationalDrag = 1800; // Angular Drag (dampens the drift after you stop moving the mouse...also tumble drag)
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rechargeRate = 0.8;
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// Auto stabilize speed
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maxAutoSpeed = 15; // Autostabilizer kicks in when less than this speed. (meters/second)
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autoAngularForce = 1500; // Angular stabilizer force (this force levels you out when autostabilizer kicks in)
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autoLinearForce = 300; // Linear stabilzer force (this slows you down when autostabilizer kicks in)
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autoInputDamping = 0.95; // Dampen control input so you don't whack out at very slow speeds
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// Maneuvering
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maxSteeringAngle = 5; // Max radiens you can rotate the wheel. Smaller number is more maneuverable.
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horizontalSurfaceForce = 5; // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
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verticalSurfaceForce = 8; // Vertical center "wing" (controls side slip. lower numbers make MORE slide.)
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maneuveringForce = 4725; // Horizontal jets (W,S,D,A key thrust) // z0dd - ZOD, 9/8/02. Was 4700
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steeringForce = 1100; // Steering jets (force applied when you move the mouse)
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steeringRollForce = 300; // Steering jets (how much you heel over when you turn)
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rollForce = 8; // Auto-roll (self-correction to right you after you roll/invert)
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hoverHeight = 5; // Height off the ground at rest
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createHoverHeight = 3; // Height off the ground when created
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maxForwardSpeed = 87; // speed in which forward thrust force is no longer applied (meters/second) // z0dd - ZOD, 9/8/02. Was 85
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// Turbo Jet
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jetForce = 3100; // Afterburner thrust (this is in addition to normal thrust) // z0dd - ZOD, 9/8/02. Was 3000
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minJetEnergy = 40.0; // Afterburner can't be used if below this threshhold.
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jetEnergyDrain = 3.0; // Energy use of the afterburners (low number is less drain...can be fractional)
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vertThrustMultiple = 3.5; // z0dd - ZOD, 9/8/02. Was 3.0
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dustEmitter = LargeVehicleLiftoffDustEmitter;
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triggerDustHeight = 4.0;
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dustHeight = 2.0;
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damageEmitter[0] = LightDamageSmoke;
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damageEmitter[1] = HeavyDamageSmoke;
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damageEmitter[2] = DamageBubbles;
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damageEmitterOffset[0] = "3.0 -3.0 0.0 ";
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damageEmitterOffset[1] = "-3.0 -3.0 0.0 ";
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damageLevelTolerance[0] = 0.3;
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damageLevelTolerance[1] = 0.7;
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numDmgEmitterAreas = 2;
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// Rigid body
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mass = 350; // Mass of the vehicle
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bodyFriction = 0; // Don't mess with this.
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bodyRestitution = 0.5; // When you hit the ground, how much you rebound. (between 0 and 1)
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minRollSpeed = 0; // Don't mess with this.
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softImpactSpeed = 20; // Sound hooks. This is the soft hit.
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hardImpactSpeed = 25; // Sound hooks. This is the hard hit.
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// Ground Impact Damage (uses DamageType::Ground)
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minImpactSpeed = 20; // If hit ground at speed above this then it's an impact. Meters/second
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speedDamageScale = 0.060;
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// Object Impact Damage (uses DamageType::Impact)
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collDamageThresholdVel = 25;
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collDamageMultiplier = 0.020;
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//
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minTrailSpeed = 15; // The speed your contrail shows up at.
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trailEmitter = ContrailEmitter;
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forwardJetEmitter = FlyerJetEmitter;
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downJetEmitter = FlyerJetEmitter;
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//
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jetSound = BomberFlyerThrustSound;
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engineSound = BomberFlyerEngineSound;
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softImpactSound = SoftImpactSound;
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hardImpactSound = HardImpactSound;
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//wheelImpactSound = WheelImpactSound;
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//
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softSplashSoundVelocity = 15.0;
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mediumSplashSoundVelocity = 20.0;
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hardSplashSoundVelocity = 30.0;
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exitSplashSoundVelocity = 10.0;
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exitingWater = VehicleExitWaterHardSound;
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impactWaterEasy = VehicleImpactWaterSoftSound;
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impactWaterMedium = VehicleImpactWaterMediumSound;
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impactWaterHard = VehicleImpactWaterHardSound;
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waterWakeSound = VehicleWakeHardSplashSound;
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minMountDist = 4;
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splashEmitter[0] = VehicleFoamDropletsEmitter;
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splashEmitter[1] = VehicleFoamEmitter;
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shieldImpact = VehicleShieldImpact;
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cmdCategory = "Tactical";
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cmdIcon = CMDFlyingBomberIcon;
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cmdMiniIconName = "commander/MiniIcons/com_bomber_grey";
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targetNameTag = 'Thundersword';
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targetTypeTag = 'Bomber';
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sensorData = VehiclePulseSensor;
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sensorRadius = VehiclePulseSensor.detectRadius; // z0dd - ZOD, 4/25/02. Allows sensor to be shown on CC
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checkRadius = 7.1895;
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observeParameters = "1 10 10";
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shieldEffectScale = "0.75 0.975 0.375";
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showPilotInfo = 1;
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};
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//**************************************************************
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// WEAPONS
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//**************************************************************
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//-------------------------------------
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// BOMBER BELLY TURRET GUN (projectile)
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//-------------------------------------
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datablock ShockwaveData(BomberFusionShockwave)
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{
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width = 0.5;
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numSegments = 13;
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numVertSegments = 1;
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velocity = 0.5;
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acceleration = 2.0;
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lifetimeMS = 900;
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height = 0.1;
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verticalCurve = 0.5;
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mapToTerrain = false;
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renderBottom = false;
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orientToNormal = true;
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texture[0] = "special/shockwave5";
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texture[1] = "special/gradient";
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texWrap = 3.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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colors[0] = "0.6 0.6 1.0 1.0";
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colors[1] = "0.6 0.3 1.0 0.5";
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colors[2] = "0.0 0.0 1.0 0.0";
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};
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datablock ParticleData(BomberFusionExplosionParticle1)
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{
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dragCoefficient = 2;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = -0.0;
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lifetimeMS = 600;
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lifetimeVarianceMS = 000;
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textureName = "special/crescent4";
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colors[0] = "0.6 0.6 1.0 1.0";
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colors[1] = "0.6 0.3 1.0 1.0";
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colors[2] = "0.0 0.0 1.0 0.0";
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sizes[0] = 0.25;
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sizes[1] = 0.5;
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sizes[2] = 1.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(BomberFusionExplosionEmitter)
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{
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ejectionPeriodMS = 7;
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periodVarianceMS = 0;
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ejectionVelocity = 2;
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velocityVariance = 1.5;
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ejectionOffset = 0.0;
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thetaMin = 80;
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thetaMax = 90;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 200;
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particles = "BomberFusionExplosionParticle1";
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};
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datablock ExplosionData(BomberFusionBoltExplosion)
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{
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soundProfile = blasterExpSound;
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shockwave = BomberFusionShockwave;
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emitter[0] = BomberFusionExplosionEmitter;
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};
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datablock LinearFlareProjectileData(BomberFusionBolt)
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{
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projectileShapeName = "";
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directDamage = 0.35;
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directDamageType = $DamageType::BellyTurret;
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hasDamageRadius = false;
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explosion = BomberFusionBoltExplosion;
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sound = BlasterProjectileSound;
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dryVelocity = 200.0;
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wetVelocity = 200.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 2000;
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lifetimeMS = 3000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = true;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = -1;
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activateDelayMS = 100;
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numFlares = 0;
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size = 0.15;
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flareColor = "0.7 0.3 1.0";
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flareModTexture = "flaremod";
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flareBaseTexture = "flarebase";
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};
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//-------------------------------------
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// BOMBER BELLY TURRET CHARACTERISTICS
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//-------------------------------------
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datablock TurretData(BomberTurret) : TurretDamageProfile
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{
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className = VehicleTurret;
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catagory = "Turrets";
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shapeFile = "turret_belly_base.dts";
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preload = true;
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mass = 1.0; // Not really relevant
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repairRate = 0;
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maxDamage = BomberFlyer.maxDamage;
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destroyedLevel = BomberFlyer.destroyedLevel;
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thetaMin = 90;
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thetaMax = 180;
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// capacitor
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maxCapacitorEnergy = 250;
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capacitorRechargeRate = 0.8;
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inheritEnergyFromMount = true;
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firstPersonOnly = true;
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useEyePoint = true;
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numWeapons = 3;
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targetNameTag = 'Thundersword Belly';
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targetTypeTag = 'Turret';
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};
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datablock TurretImageData(BomberTurretBarrel)
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{
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shapeFile = "turret_belly_barrell.dts";
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mountPoint = 0;
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projectile = BomberFusionBolt;
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projectileType = LinearFlareProjectile;
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usesEnergy = true;
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useCapacitor = true;
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useMountEnergy = true;
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fireEnergy = 16.0;
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minEnergy = 16.0;
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// Turret parameters
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activationMS = 1000;
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deactivateDelayMS = 1500;
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thinkTimeMS = 200;
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degPerSecTheta = 360;
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degPerSecPhi = 360;
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attackRadius = 75;
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// State transitions
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "WaitFire1";
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stateTimeoutValue[0] = 0.5;
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stateSequence[0] = "Activate";
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stateSound[0] = BomberTurretActivateSound;
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stateName[1] = "WaitFire1";
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stateTransitionOnTriggerDown[1] = "Fire1";
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stateTransitionOnNoAmmo[1] = "NoAmmo1";
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stateName[2] = "Fire1";
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stateTransitionOnTimeout[2] = "Reload1";
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stateTimeoutValue[2] = 0.13;
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stateFire[2] = true;
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stateRecoil[2] = LightRecoil;
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stateAllowImageChange[2] = false;
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stateSequence[2] = "Fire";
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stateScript[2] = "onFire";
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stateSound[2] = BomberTurretFireSound;
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stateName[3] = "Reload1";
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stateSequence[3] = "Reload";
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stateTimeoutValue[3] = 0.1;
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stateAllowImageChange[3] = false;
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stateTransitionOnTimeout[3] = "WaitFire2";
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stateTransitionOnNoAmmo[3] = "NoAmmo1";
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stateName[4] = "NoAmmo1";
|
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stateTransitionOnAmmo[4] = "Reload1";
|
|
stateSequence[4] = "NoAmmo1"; // z0dd - ZOD, 5/12/02. Was wrong: NoAmmo
|
|
stateTransitionOnTriggerDown[4] = "DryFire1";
|
|
|
|
stateName[5] = "DryFire1";
|
|
stateSound[5] = BomberTurretDryFireSound;
|
|
stateTimeoutValue[5] = 0.5;
|
|
stateTransitionOnTimeout[5] = "NoAmmo1";
|
|
|
|
stateName[6] = "WaitFire2";
|
|
stateTransitionOnTriggerDown[6] = "Fire2";
|
|
stateTransitionOnNoAmmo[6] = "NoAmmo2"; // z0dd - ZOD, 5/12/02. Was wrong: NoAmmo
|
|
|
|
stateName[7] = "Fire2";
|
|
stateTransitionOnTimeout[7] = "Reload2";
|
|
stateTimeoutValue[7] = 0.13;
|
|
stateScript[7] = "FirePair";
|
|
|
|
stateName[8] = "Reload2";
|
|
stateSequence[8] = "Reload";
|
|
stateTimeoutValue[8] = 0.1;
|
|
stateAllowImageChange[8] = false;
|
|
stateTransitionOnTimeout[8] = "WaitFire1";
|
|
stateTransitionOnNoAmmo[8] = "NoAmmo2";
|
|
|
|
stateName[9] = "NoAmmo2";
|
|
stateTransitionOnAmmo[9] = "Reload2";
|
|
stateSequence[9] = "NoAmmo2"; // z0dd - ZOD, 5/12/02. Was wrong: NoAmmo
|
|
stateTransitionOnTriggerDown[9] = "DryFire2";
|
|
|
|
stateName[10] = "DryFire2";
|
|
stateSound[10] = BomberTurretDryFireSound;
|
|
stateTimeoutValue[10] = 0.5;
|
|
stateTransitionOnTimeout[10] = "NoAmmo2";
|
|
|
|
};
|
|
|
|
datablock TurretImageData(BomberTurretBarrelPair)
|
|
{
|
|
shapeFile = "turret_belly_barrelr.dts";
|
|
mountPoint = 1;
|
|
|
|
projectile = BomberFusionBolt;
|
|
projectileType = LinearFlareProjectile;
|
|
|
|
usesEnergy = true;
|
|
useCapacitor = true;
|
|
useMountEnergy = true;
|
|
fireEnergy = 16.0;
|
|
minEnergy = 16.0;
|
|
|
|
// Turret parameters
|
|
activationMS = 1000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 360;
|
|
degPerSecPhi = 360;
|
|
|
|
attackRadius = 75;
|
|
|
|
stateName[0] = "WaitFire";
|
|
stateTransitionOnTriggerDown[0] = "Fire";
|
|
|
|
stateName[1] = "Fire";
|
|
stateTransitionOnTimeout[1] = "StopFire";
|
|
stateTimeoutValue[1] = 0.13;
|
|
stateFire[1] = true;
|
|
stateRecoil[1] = LightRecoil;
|
|
stateAllowImageChange[1] = false;
|
|
stateSequence[1] = "Fire";
|
|
stateScript[1] = "onFire";
|
|
stateSound[1] = BomberTurretFireSound;
|
|
|
|
stateName[2] = "StopFire";
|
|
stateTimeoutValue[2] = 0.1;
|
|
stateTransitionOnTimeout[2] = "WaitFire";
|
|
stateScript[2] = "stopFire";
|
|
};
|
|
|
|
datablock TurretImageData(AIAimingTurretBarrel)
|
|
{
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
mountPoint = 3;
|
|
|
|
projectile = BomberFusionBolt;
|
|
|
|
// Turret parameters
|
|
activationMS = 1000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 500;
|
|
degPerSecPhi = 800;
|
|
|
|
attackRadius = 75;
|
|
};
|
|
|
|
//-------------------------------------
|
|
// BOMBER BOMB PROJECTILE
|
|
//-------------------------------------
|
|
|
|
datablock BombProjectileData(BomberBomb)
|
|
{
|
|
projectileShapeName = "bomb.dts";
|
|
emitterDelay = -1;
|
|
directDamage = 0.0;
|
|
hasDamageRadius = true;
|
|
indirectDamage = 1.1;
|
|
damageRadius = 30;
|
|
radiusDamageType = $DamageType::BomberBombs;
|
|
kickBackStrength = 4500; // z0dd - ZOD, 4/25/02. Was 2500
|
|
|
|
explosion = "VehicleBombExplosion";
|
|
velInheritFactor = 1.0;
|
|
|
|
grenadeElasticity = 0.25;
|
|
grenadeFriction = 0.4;
|
|
armingDelayMS = 2000;
|
|
muzzleVelocity = 0.1;
|
|
drag = 0.3;
|
|
gravityMod = 20.0 / mabs($Classic::gravSetting); // z0dd - ZOD, 8/28/02. Compensate for our grav change. Math: base grav / our grav
|
|
|
|
minRotSpeed = "60.0 0.0 0.0";
|
|
maxRotSpeed = "80.0 0.0 0.0";
|
|
scale = "1.0 1.0 1.0";
|
|
|
|
sound = BomberBombProjectileSound;
|
|
};
|
|
|
|
//-------------------------------------
|
|
// BOMBER BOMB CHARACTERISTICS
|
|
//-------------------------------------
|
|
|
|
datablock ItemData(BombAmmo)
|
|
{
|
|
className = Ammo;
|
|
catagory = "Ammo";
|
|
shapeFile = "repair_kit.dts";
|
|
mass = 1;
|
|
elasticity = 0.2;
|
|
friction = 0.6;
|
|
pickupRadius = 1;
|
|
computeCRC = true;
|
|
};
|
|
|
|
datablock StaticShapeData(DropBombs)
|
|
{
|
|
catagory = "Turrets";
|
|
shapeFile = "bombers_eye.dts";
|
|
maxDamage = 1.0;
|
|
disabledLevel = 0.6;
|
|
destroyedLevel = 0.8;
|
|
};
|
|
|
|
datablock TurretImageData(BomberBombImage)
|
|
{
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
offset = "2 -4 -0.5";
|
|
mountPoint = 10;
|
|
|
|
projectile = BomberBomb;
|
|
projectileType = BombProjectile;
|
|
usesEnergy = true;
|
|
useMountEnergy = true;
|
|
useCapacitor = true;
|
|
|
|
fireEnergy = 53.0;
|
|
minEnergy = 53.0;
|
|
|
|
|
|
stateName[0] = "Activate";
|
|
stateTransitionOnTimeout[0] = "WaitFire1";
|
|
stateTimeoutValue[0] = 0.5;
|
|
stateSequence[0] = "Activate";
|
|
|
|
stateName[1] = "WaitFire1";
|
|
stateTransitionOnTriggerDown[1] = "Fire1";
|
|
stateTransitionOnNoAmmo[1] = "NoAmmo1";
|
|
|
|
stateName[2] = "Fire1";
|
|
stateTransitionOnTimeout[2] = "Reload1";
|
|
stateTimeoutValue[2] = 0.32;
|
|
stateFire[2] = true;
|
|
stateAllowImageChange[2] = false;
|
|
stateSequence[2] = "Fire";
|
|
stateScript[2] = "onFire";
|
|
stateSound[2] = BomberBombFireSound;
|
|
|
|
stateName[3] = "Reload1";
|
|
stateSequence[3] = "Reload";
|
|
stateTimeoutValue[3] = 0.1;
|
|
stateAllowImageChange[3] = false;
|
|
stateTransitionOnTimeout[3] = "WaitFire2";
|
|
stateTransitionOnNoAmmo[3] = "NoAmmo1";
|
|
|
|
stateName[4] = "NoAmmo1";
|
|
stateTransitionOnAmmo[4] = "Reload1";
|
|
stateSequence[4] = "NoAmmo1"; // z0dd - ZOD, 5/12/02. Was wrong: NoAmmo
|
|
stateTransitionOnTriggerDown[4] = "DryFire1";
|
|
|
|
stateName[5] = "DryFire1";
|
|
stateSound[5] = BomberBombDryFireSound;
|
|
stateTimeoutValue[5] = 0.5;
|
|
stateTransitionOnTimeout[5] = "NoAmmo1";
|
|
|
|
stateName[6] = "WaitFire2";
|
|
stateTransitionOnTriggerDown[6] = "Fire2";
|
|
stateTransitionOnNoAmmo[6] = "NoAmmo2"; // z0dd - ZOD, 5/12/02. Was wrong: NoAmmo
|
|
|
|
stateName[7] = "Fire2";
|
|
stateTransitionOnTimeout[7] = "Reload2";
|
|
stateTimeoutValue[7] = 0.32;
|
|
stateScript[7] = "FirePair";
|
|
|
|
stateName[8] = "Reload2";
|
|
stateSequence[8] = "Reload";
|
|
stateTimeoutValue[8] = 0.1;
|
|
stateAllowImageChange[8] = false;
|
|
stateTransitionOnTimeout[8] = "WaitFire1";
|
|
stateTransitionOnNoAmmo[8] = "NoAmmo2";
|
|
|
|
stateName[9] = "NoAmmo2";
|
|
stateTransitionOnAmmo[9] = "Reload2";
|
|
stateSequence[9] = "NoAmmo2"; // z0dd - ZOD, 5/12/02. Was wrong: NoAmmo
|
|
stateTransitionOnTriggerDown[9] = "DryFire2";
|
|
|
|
stateName[10] = "DryFire2";
|
|
stateSound[10] = BomberBombDryFireSound;
|
|
stateTimeoutValue[10] = 0.5;
|
|
stateTransitionOnTimeout[10] = "NoAmmo2";
|
|
};
|
|
|
|
datablock TurretImageData(BomberBombPairImage)
|
|
{
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
offset = "-2 -4 -0.5";
|
|
mountPoint = 10;
|
|
|
|
projectile = BomberBomb;
|
|
projectileType = BombProjectile;
|
|
usesEnergy = true;
|
|
useMountEnergy = true;
|
|
useCapacitor = true;
|
|
fireEnergy = 53.0;
|
|
minEnergy = 53.0;
|
|
|
|
stateName[0] = "WaitFire";
|
|
stateTransitionOnTriggerDown[0] = "Fire";
|
|
|
|
stateName[1] = "Fire";
|
|
stateTransitionOnTimeout[1] = "StopFire";
|
|
stateTimeoutValue[1] = 0.13;
|
|
stateFire[1] = true;
|
|
stateAllowImageChange[1] = false;
|
|
stateSequence[1] = "Fire";
|
|
stateScript[1] = "onFire";
|
|
stateSound[1] = BomberBombFireSound;
|
|
|
|
stateName[2] = "StopFire";
|
|
stateTimeoutValue[2] = 0.1;
|
|
stateTransitionOnTimeout[2] = "WaitFire";
|
|
stateScript[2] = "stopFire";
|
|
|
|
};
|
|
|
|
//**************************************************************
|
|
// WEAPONS SPECIAL EFFECTS
|
|
//**************************************************************
|
|
|
|
//-------------------------------------
|
|
// BOMBER BELLY TURRET GUN (explosion)
|
|
//-------------------------------------
|
|
|
|
datablock ParticleData(FusionExplosionParticle)
|
|
{
|
|
dragCoefficient = 2;
|
|
gravityCoefficient = 0.2;
|
|
inheritedVelFactor = 0.2;
|
|
constantAcceleration = 0.0;
|
|
lifetimeMS = 750;
|
|
lifetimeVarianceMS = 150;
|
|
textureName = "particleTest";
|
|
colors[0] = "0.56 0.36 0.26 1.0";
|
|
colors[1] = "0.56 0.36 0.26 0.0";
|
|
sizes[0] = 1;
|
|
sizes[1] = 2;
|
|
};
|
|
|
|
datablock ParticleEmitterData(FusionExplosionEmitter)
|
|
{
|
|
ejectionPeriodMS = 7;
|
|
periodVarianceMS = 0;
|
|
ejectionVelocity = 12;
|
|
velocityVariance = 1.75;
|
|
ejectionOffset = 0.0;
|
|
thetaMin = 0;
|
|
thetaMax = 60;
|
|
phiReferenceVel = 0;
|
|
phiVariance = 360;
|
|
overrideAdvances = false;
|
|
particles = "FusionExplosionParticle";
|
|
};
|
|
|
|
datablock ExplosionData(FusionBoltExplosion)
|
|
{
|
|
explosionShape = "effect_plasma_explosion.dts";
|
|
soundProfile = FusionExpSound;
|
|
particleEmitter = FusionExplosionEmitter;
|
|
particleDensity = 250;
|
|
particleRadius = 1.25;
|
|
faceViewer = true;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// BOMBER TARGETING LASER
|
|
//--------------------------------------------------------------------------
|
|
|
|
datablock AudioProfile(BomberTargetingSwitchSound)
|
|
{
|
|
filename = "fx/weapons/generic_switch.wav";
|
|
description = AudioClosest3d;
|
|
preload = true;
|
|
};
|
|
|
|
datablock AudioProfile(BomberTargetingPaintSound)
|
|
{
|
|
filename = "fx/weapons/targetinglaser_paint.wav";
|
|
description = CloseLooping3d;
|
|
preload = true;
|
|
};
|
|
|
|
//--------------------------------------
|
|
// BOMBER TARGETING PROJECTILE
|
|
//--------------------------------------
|
|
datablock TargetProjectileData(BomberTargeter)
|
|
{
|
|
directDamage = 0.0;
|
|
hasDamageRadius = false;
|
|
indirectDamage = 0.0;
|
|
damageRadius = 0.0;
|
|
velInheritFactor = 1.0;
|
|
|
|
maxRifleRange = 1000;
|
|
beamColor = "0.1 1.0 0.1";
|
|
|
|
startBeamWidth = 0.20;
|
|
pulseBeamWidth = 0.15;
|
|
beamFlareAngle = 3.0;
|
|
minFlareSize = 0.0;
|
|
maxFlareSize = 400.0;
|
|
pulseSpeed = 6.0;
|
|
pulseLength = 0.150;
|
|
|
|
textureName[0] = "special/nonlingradient";
|
|
textureName[1] = "special/flare";
|
|
textureName[2] = "special/pulse";
|
|
textureName[3] = "special/expFlare";
|
|
};
|
|
|
|
//-------------------------------------
|
|
// BOMBER TARGETING CHARACTERISTICS
|
|
//-------------------------------------
|
|
datablock ShapeBaseImageData(BomberTargetingImage)
|
|
{
|
|
className = WeaponImage;
|
|
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
offset = "0 -0.04 -0.01";
|
|
mountPoint = 2;
|
|
|
|
projectile = BomberTargeter;
|
|
projectileType = TargetProjectile;
|
|
deleteLastProjectile = true;
|
|
|
|
usesEnergy = true;
|
|
minEnergy = 3;
|
|
|
|
stateName[0] = "Activate";
|
|
stateSequence[0] = "Activate";
|
|
stateSound[0] = BomberTargetingSwitchSound;
|
|
stateTimeoutValue[0] = 0.5;
|
|
stateTransitionOnTimeout[0] = "ActivateReady";
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateTransitionOnAmmo[1] = "Ready";
|
|
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
|
|
stateName[3] = "Fire";
|
|
stateEnergyDrain[3] = 3;
|
|
stateFire[3] = true;
|
|
stateAllowImageChange[3] = false;
|
|
stateScript[3] = "onFire";
|
|
stateTransitionOnTriggerUp[3] = "Deconstruction";
|
|
stateTransitionOnNoAmmo[3] = "Deconstruction";
|
|
stateSound[3] = BomberTargetingPaintSound;
|
|
|
|
stateName[4] = "NoAmmo";
|
|
stateTransitionOnAmmo[4] = "Ready";
|
|
|
|
stateName[5] = "Deconstruction";
|
|
stateTransitionOnTimeout[5] = "ActivateReady";
|
|
stateTimeoutValue[5] = 0.05;
|
|
};
|
|
|
|
function BomberTargetingImage::onFire(%data,%obj,%slot)
|
|
{
|
|
%bomber = %obj.getObjectMount();
|
|
if(%bomber.beacon)
|
|
{
|
|
%bomber.beacon.delete();
|
|
%bomber.beacon = "";
|
|
}
|
|
%p = Parent::onFire(%data, %obj, %slot);
|
|
%p.setTarget(%obj.team);
|
|
}
|
|
|
|
function BomberTargetingImage::deconstruct(%data, %obj, %slot)
|
|
{
|
|
%pos = %obj.lastProjectile.getTargetPoint();
|
|
%bomber = %obj.getObjectMount();
|
|
|
|
if(%bomber.beacon)
|
|
{
|
|
%bomber.beacon.delete();
|
|
%bomber.beacon = "";
|
|
}
|
|
%bomber.beacon = new BeaconObject() {
|
|
dataBlock = "BomberBeacon";
|
|
beaconType = "vehicle";
|
|
position = %pos;
|
|
};
|
|
|
|
%bomber.beacon.playThread($AmbientThread, "ambient");
|
|
%bomber.beacon.team = %bomber.team;
|
|
%bomber.beacon.sourceObject = %bomber;
|
|
|
|
// give it a team target
|
|
%bomber.beacon.setTarget(%bomber.team);
|
|
MissionCleanup.add(%bomber.beacon);
|
|
|
|
Parent::deconstruct(%data, %obj, %slot);
|
|
}
|
|
|
|
//-------------------------------------
|
|
// BOMBER BEACON
|
|
//-------------------------------------
|
|
datablock StaticShapeData(BomberBeacon)
|
|
{
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
targetNameTag = 'beacon';
|
|
isInvincible = true;
|
|
|
|
dynamicType = $TypeMasks::SensorObjectType;
|
|
};
|
|
|