mirror of
https://github.com/Ragora/T2-BoL.git
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42 lines
1.4 KiB
PHP
42 lines
1.4 KiB
PHP
// #autoload
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// #name = GUIML Workaround
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// #version = 3.0
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// #date = November 22nd, 2012
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// #category = Fix
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// #author = Robert MacGregor
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// #warrior = DarkDragonDX
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// #email = DarkDragonDX@Hotmail.com
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// #description = Repairs broken functionality with certain GUIML elements after the T2 mission editor has been initialised. And in some cases, where they misbehave for no known reason.
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// Separate Package just to ensure the code is "injected" at the right time
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package GUIMLInjection
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{
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// Takes care of opening the F2 menu on certain server/client combinations not working properly
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function ScoreScreen::onWake(%this)
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{
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parent::onWake(%this);
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if (!isActivePackage(GUIMLWorkaround))
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activatePackage(GUIMLWorkaround);
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}
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// Takes care of if we just launch the editor but never use the F2 menu; clicking a link in say a server desc
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function toggleEditor(%make)
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{
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parent::toggleEditor(%make);
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if (!isActivePackage(GUIMLWorkaround))
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activatePackage(GUIMLWorkaround);
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}
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};
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activatePackage(GUIMLInjection);
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//Seperate package to activate our new code
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package GUIMLWorkaround
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{
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function GuiMLTextCtrl::onURL(%this, %url)
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{
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if (getField(%url,0) $= "wwwlink")
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parent::onURL(%this, getField(%url, 1)); // Opens a web browser window as it should
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else
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commandToServer('ProcessGameLink',getField(%url, 1), getField(%url, 2), getField(%url, 3), getField(%url, 4), getField(%url, 5));
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}
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}; |