function BOLGame::AIInit(%game) { //call the default AIInit() function AIInit(); } function BOLGame::onAIRespawn(%game, %client) { //add the default task if (! %client.defaultTasksAdded) { %client.defaultTasksAdded = true; %client.addTask(AIEngageTask); %client.addTask(AIPickupItemTask); // %client.addTask(AIUseInventoryTask); They spawn with the stuff they need %client.addTask(AITauntCorpseTask); %client.addTask(AIEngageTurretTask); %client.addtask(AIDetectMineTask); // %client.addTask(AIPatrolTask); They don't move unless told to } //set the inv flag %client.spawnUseInv = true; }