//------------------------------------------------------------------------------ // scripts/modScripts/server/serverNetworking.cs //------------------------------------------------------------------------------ if (!IsObject(ServerNetwork)) new TCPObject(ServerNetwork); function ServerNetwork::onConnect(%this) { } function ServerNetwork::onConnectFailed(%this) { if (%this.testingServer) { error("Error: Unable to verify connection to server "@%this.testIP@" at port "@%this.testPort@"!"); %this.testIP = ""; %this.testPort = ""; %this.testingServer = false; } } function ServerNetwork::onDisconnect(%this) { } function ServerNetwork::onDisconnectFailed(%this) { } function ServerNetwork::listen(%this) { } function ServerNetwork::send(%this) { } function ServerNetwork::onLine(%this, %line) { } function ServerNetwork::testServerIP(%this, %IP, %port) { %this.testingServer = true; %this.testIP = %ip; %this.testPort = %port; %this.connect(%ip @ ":" @ %port); }