//------------------------------------------------------------------------------ // serverRequestHandler.cs // Server Request Handler // Copyright (c) 2012 The DarkDragonDX //============================================================================== function InteractWithObject(%val) { } function IcreaseRadioFrequency(%val) { } function DecreaseRadioFrequency(%val) { } //These are just here.. just in case. function OnLANPasswordInput() { return 1; } function OnLANNameInput() { return 1; } function clientCmdSetScoreText(%text) { ScoreParent.settext(%text); return 1; } function alxMusicFadeout(%startvol) { %startvol = %startvol - 0.1; if (%startvol <= 0) { alxstopmusic(); alxsetmusicvolume($pref::audio::musicvolume); return; } alxsetmusicvolume(%startvol); schedule(500,0,"alxmusicfadeout",%startvol); return 1; } function alxMusicFadein(%startvol) { %startvol = %startvol + 0.1; if (%startvol > 1) { alxsetmusicvolume($pref::audio::musicvolume); return; } alxsetmusicvolume(%startvol); schedule(500,0,"alxmusicfadein",%startvol); return 1; } function clientCmdAlxMusicFadeout() { alxmusicfadeout($pref::audio::musicvolume); return 1; } function alxSetMusicVolume(%vol) { OP_MusicVolumeSlider.setvalue(%vol); return %vol; } function reLightMission() { if ($SceneLighting::lightingProgress == 0 || $SceneLighting::lightingProgress == 1) lightScene("",forceAlways); } function clientCmdReLightMission() { if (!$pref::disallowRelight) reLightMission(); } // ----------------------------------------------------- // Client Hook // ----------------------------------------------------- package clientMod{ function DispatchLaunchMode() { parent::DispatchLaunchMode(); // check T2 command line arguments for(%i = 1; %i < $Game::argc ; %i++) { %arg = $Game::argv[%i]; %nextArg = $Game::argv[%i+1]; %hasNextArg = $Game::argc - %i > 1; if( !stricmp(%arg, "-CleanDSO")) //Remove DSO's on shutdown { $CleanDSO = true; } } } function Disconnect() { parent::Disconnect(); //Play the menu audio alxplaymusic("T2BOL/Music/Menu.mp3"); alxMusicFadein(0); //Fix the score menu ScoreParent.settext("SCORE"); //Enable continue DB_ContinueBTN.setActive(1); //Show other elements clockHud.setVisible(1); timeHud.setVisible(0); return 1; } function OptionsDLG::OnSleep(%this) { parent::OnSleep(%this); if ($pref::Audio::musicEnabled && !IsObject(ServerConnection)) { alxplaymusic("T2BOL/Music/Menu.mp3"); alxMusicFadein(0); } } function GuiMLTextCtrl::onURL(%this, %url) { %url = strReplace(%url,"-","\t"); //Reading from files causes some funny issues.. switch$( getField(%url, 0) ) { case "select": %cb = getField(%url, 1); if(%cb $= "") return; %i = 0; while((%p[%i] = getField(%url, %i + 2)) !$= "") %i++; RPG_Category.setText(%cb); //Set the dropdown Text RPG_BrowserPane.refresh(); //Force a refresh for (%i = 0; %i < RPG_ItemList.rowCount(); %i++) { %text = RPG_ItemList.getRowText(%i); if (%text $= %p0) { RPG_ItemList.setSelectedRow(%i); break; //Tell the for loop to stop and continue executing } } //Now make our category select the correct row for (%i = 0; %i < RPG_Category.count; %i++) { %text = RPG_Category.getTextByID(%i); if (%text $= %cb) { RPG_Category.setSelected(%i); return; } } case "call": //Dunno if anybody will use this.. %cb = getField(%url, 1); if(%cb $= "") return; %i = 0; while((%p[%i] = getField(%url, %i + 2)) !$= "") %i++; call(%cb, %p0, %p1, %p2, %p3, %p4); case "input": //Should only be used on the PDA. %cb = getField(%url, 1); if(%cb $= "") return; %i = 0; while((%p[%i] = getField(%url, %i + 2)) !$= "") %i++; //%cb is our data type //%p0 is the text that shows up above the input box //%p1 is the text for the box itself InputText.setText(%p0); InputTransFrame.setText(%p1); Input.setValue(""); canvas.pushDialog(InputDLG); $InputType = %cb; default: Parent::onURL(%this, %url); } return; } }; activatePackage(clientMod);