mirror of
https://github.com/Ragora/T2-BoL.git
synced 2026-01-19 19:14:45 +00:00
Added .gitignore; Removed unnecessary files
This commit is contained in:
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.gitignore
vendored
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.gitignore
vendored
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*.dso
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fonts/
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Logs/
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prefs/*.cs
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t2csri/
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editor/
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StructInf/
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Modeler (Players, Items, interactible stuff)
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Modeler (For interiors)
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Texture Artist (Stuff used in GUI's)
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Skin Artist (Person who makes textures for objects)
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Animator (For the modelers)
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Sound Artist (Maybe?)
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-Clan Listings-
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Group: 1-5 Players
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Clan: 5-10 Players
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Guild: 10-15 players
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Tribe: 15-20 players
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Corperation: 20-25 Players
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T2Bol development roadmap.
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MULTIPLAYER TODO-
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Add News Browser
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Add Auto Update
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Add Economical System
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Add Special Key Bindings
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Make Sure Global Chat (In RPG) can be enabled/Disabled
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Make sure Languages can be enabled/Disabled
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Implement modified startup video
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Modify Credits (Won't be completed untill mod is done)
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Add Land Ownership
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Add a system in which clan leaders can assign clan members jobs
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Make Corpses Drop Baggies of Items
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Make sure corpses can be eaten by Draakans (for health)
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Implement 'Virtual Items' and combo system
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Add an arena, or an area of land where players can fight without worrying of death
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Add Adrupt disconnection messages
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Implement jet malfunctions that are caused by electrical disturbances
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MAKE SURE MOD HAS SMOOTH TRANSITIONS BETWEEN GAMEMODES
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Make a little special loading icon for maps without one.
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SINGLEPLAYER TODO-
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Upgrade T2's AI system for certain circumstances
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Completed Stuff (Multiplayer)--
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Add Account Handling for Local Area Networks (Monday, January 4th, 2009)
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Add Reference Center (Monday, January 4th, 2009)
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Add Player Armors & Draakan Flamer (Monday, January 4th, 2009)
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Add Blood Effects (Monday, January 4th, 2009)
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Add Clan Handling (Tuesday, January 11th, 2009)
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Implement .TXT Basic Language Processor (Saturday, July 3rd, 2010)
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Implement PDA Basics (Saturday, July 3rd, 2010)
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Completed Stuff (SinglePlayer)--
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Add a Campaign Switch API (Saturday, July 3rd, 2010)
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1. Encyclopedia
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2. Several New Gamemodes
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3. LAN Account Handling (I should intergrate this to work with TC's LAN GUID system)
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4. Multiple Campaign handling API
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45546
Manual.rtf
45546
Manual.rtf
File diff suppressed because it is too large
Load diff
136
Manual.txt
136
Manual.txt
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Tribes 2: Birth Of Legend Version 'Development'
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By Dark Dragon DX & Alviss ("EmperorsChamp")
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--- Developing Team / Contributors ---
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- Coders & Script Sources
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Dark Dragon DX
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Alviss (EmperorsChamp)
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UberGuy
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- Modelers & model Sources
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Netmanx
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Velo
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Low Poly Cooperative
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Iron Sphere Development Team
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UrbanAssault
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- Mappers
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Blnukem
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- Skinners
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Numbuh 178
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Blnukem
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- Music/Audio Mixers & Music/Audio Sources
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Blnukem
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Josef Jahn
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- General Support
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Naosyth (special thanks for helping me get started on Torque scripting)
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Castiger (Lyra)
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DeathBorn (Tigr0nix)
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Zaxxman
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Mentulmhat
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DS=DragonStalker
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DeadSoldier
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NiniN
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The-Construct.net Forums
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--- Weapons ---
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- Draakan Flame Breath (A Draakan-only weapon)
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All Draakans are born with the ability to 'breathe' fire.
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The Draakans use this as a lethal weapon of firery doom.
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--- AI Characters ---
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- Dolosus (Do-Loh-Sus)
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The fearless leader of the Draakan race.
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- Diamond Back
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Dolosus' "Right Hand Man", he is Dolosus'
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- SharpTooth
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One of Dolosus' guards, he loves to eliminate enemies in the bloodiest and most painful manner possible.
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- Iguana
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One of Dolosus' guards. His favorite pack is the Cloaking Pack, thus earning him the nickname "Iguana".
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- Snake
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One of Dolosus' soldiers.
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- Raptor
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The fastest, but also the weakest of all Draakans, earning him the nickname "Raptor".
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- Rex
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Though his intelligance only allows him to use grunts and roars as words, he is quite grusume in battle.
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He is one of Dolosus' soldiers.
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- Denier Of Soup
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Blank
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- Warg
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Blank
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--- PDA Help ---
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The Score Menu (Default Bind is F2) has been replaced by a PDA that you will use in the mod.
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It can download programs, run a self-statistics check, and save.
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- Download Programs
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You can use this to download programs to your PDA, your range from the transmitter will affect how long it will take to download.
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If you're too far however, it won't download at all.
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- Self-Statistics
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Tells you your current stats, such as cash and your relationship with other races.
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- Inventory
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Shows your inventory.
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- Clan Management
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Use this to manage or create your own clan. You can edit your clan's name, tag, and short description at any time.
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--- TroubleShooting ---
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Q: Tribes 2 becomes a non-active window everytime I click something in the PDA, why?
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A: Opening the mission editor appears to cause this.
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S: The only solution that seems to work is restarting Tribes 2 or avoid use of the mission editor.
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Q: My game crashes when I host non-dedicated servers.
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A: Older versions of Structural Infinity (SI) cause crashes on non-dedicated servers.
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S: Uninstall SI, attempt to host again.
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Q: My game crashes when I run Tribes 2 in offline mode without an internet connection. OR my dedicated Offline or LAN server crashes on startup.
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A: Tribes 2 has buggy TCPObjects and HTTPObjects that crash when there's no internet connection.
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S: Uninstall all scripts that require an internet connection. (Including TribesNext's main VL2, tscsri.vl2)
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Q: My game crahes when I run Tribes 2 on Linux via WINE.
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A: The TCPObject code in older versions of the TribesNext patch is incompatible with WINE.
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S: Upgrade TribesNext to the latest version.
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Q: The game distorts my MP3 music by turning the pitch up or down.
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A: I'm not sure what causes this, T2 has a buggy MP3 player.
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S: None.
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Q: My game crashes or screws up horribly when I spawn in RPG.
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A: I'm not sure what causes this,
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S: Delete data/savedData.cs and report the error to a developer.
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Q: My dedicated server doesn't load the correct mod! And that mod doesn't even function properly.
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A: Tribes 2 cannot function with multiple mods installed to gameData/.
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S: Move all other mods (except classic) somewhere else.
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Q: My game is all screwed up when I launch the mod.
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A: Tribes 2 generates caches (.DSOs) of Tribes 2 scripts for faster loading. But these caches screw up the game.
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S: Run JTLdelDSO (in the mod folder) to remove the cached files.
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Q: My game crashes from none of the causes above. Why?
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A: Tribes 2 sometimes conflicts with itself when there are multiple mods installed.
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S: Remove all mods from Gamedata/ except T2Bol. (don't delete them)
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Sierra On-Line, Inc. owns the copyright to Tribes2.
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Dark Dragon DX, DEV Team, and any associates claim the copyright
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to this Modification (the "mod"), and any derivative works of this mod.
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By using this mod you must agree with the end user license agreement ("EULA.txt").
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If I can manage to make a 2D to 3D vector conversion on the RTS gameMode, this is what will happen:
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Don't bother reading this right now; it's my file to jot down ideas.
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Each race will have a trio of leaders each with their own special abilities and units.
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The Leaders, Abilities, and Units
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Dolosus (Draakan) -- Sterylization -- Pyromaniacs
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Alchaldes (Criollos) -- Research happens in half the time -- Do This
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Hammurabi (Criollos) --
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Beast (BioDerm) -- Buildings Construct in half the time, Units Train in half the time -- None
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Commander Jackson (Human) -- Bomber Strike -- Elite Drop Pods (Drops any sort of infantry anywhere on the map)
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Cynthia Fisher (Human) -- Poison Gas Strike (Any infantry caught in the radius will die slowly, lasts longer than Pyro Strike) --
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Corperal Jones (Human) -- Units have more training (More training, same build time) --
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Each race will have a set of their own buildings (basically the same buildings for each, just different name and produces different units)
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The Buildings, Upgrades, and Units (Infantry)
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Cloning Center (Bioderm) -- None -- Bioderm Sniper (Light, Laser Rifle, Plasma Rifle, Grenade Launcher, Energy Pack), Bioderm Clone (Light Derm, Chaingun, Disc, Shocklance, Ammo), Bioderm Assault (Assault, Chaingun, Disc, Shocklance, Missile Launcher, Ammo), Bioderm Reaver (Juggie, Chaingun, Disc, Shocklance, Missile Launcher, Mortar)
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Barracks (Human) -- Adreniline (Infantry moves faster) --
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(Criollos)
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Egg Nurtering Center (Draakan) -- Growth Hormones (Draakans grow in half the time), -- Draakan (Once produced, their tiny and feeble -- after a minute or two, they'll grow to be full size & given armor)
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The Buildings, Upgrades, and Units (Factory)
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Human --
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Bioderm --
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Draakan --
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Criollos --
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General Upgrades:
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Reflex Training (Units in vehicles will survive vehicle explosion with half health)
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General Pros and Cons of races:
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Draakan (Cons) -- Infantry takes a minute to mature, Infantry takes more damage than any other (they do not have as much fat & muscle to protect them),
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Draakan (Pros) -- All infantry can act as anti-infantry too (except Special units for Dolosus, their flame is better PERIOD),
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Human (Cons) -- Burns,
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Human (Pros) -- Can Train both Human & BioDerm Infantry (T2 fans better know the Humans created the Derms),
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Criollos (Cons) -- Infantry is slightly weaker than the rest,
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Criollos (Pros) -- Can Upgrade infantry with flame retardant armor, Can Train both Criollos and Draakan Units (They created the Drakes o_o),
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Bioderm (Cons) -- Burns, Tribal (Derms start with lowest Tech, but once upgraded, they can do major damage),
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Bioderm (Pros) -- ,
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Special Unit Upgrades
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Dolosus (Draakan, Pyromaniacs) -- Unstable Sacs (Lvl. 1, Pyromaniacs explode on Death, ignititing any nearby infantry),
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File diff suppressed because it is too large
Load diff
161
Updates.txt
161
Updates.txt
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This file contains technical data.
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Try not to fry your brain.
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*******************************************
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[Dark Dragon DX]
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Date: Tuesday, September 7th, 2010
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Scripts: scripts/creditsGUI.cs, creditsText.cs, creditsText_default.cs, data/creditsText.txt
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Changes:
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-Tribes 2's original credits are now accessable at their original location
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-Added a creditsText.txt for easy modifcation to the credits scroller for the BOL team
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Description:
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-You can now access both the mod's and game's credits. (For Tribes 2, go under "START". For BOL, it is currently under the browser)
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-It is now easier to modify the credits for the BOL mod
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[Dark Dragon DX]
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Date: Monday, August 27th, 2010
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Script: data/
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Changes:
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-Organized mod Data
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-Fixed odd Encyclopedia Bug
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Description:
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-Modification data is now more ... organized
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-The Encyclopedia and other interactive GUI's will not attempt to open internet Explorer for some users anymore (but breaks some mods)
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[Dark Dragon DX]
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Date: Tuesday, August 17th, 2010
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Script: scripts/modScripts/
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Changes:
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-Organized custom mod scripts
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Description:
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-All custom mod script files are now located under scripts/modScripts/
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[Dark Dragon DX]
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Date: Wednesday, March 17th, 2010
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Script: scripts/beginning.cs
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Changes:
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-Started "Dolosus' Memories"
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Description:
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-A lil' Campaign used to describe the origin of the Draakans
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[Dark Dragon DX]
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Date: Wednesday, March 3rd, 2010
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Script: scripts/RPGGame.cs, defaultGame.cs
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Changes:
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-Condensed game code, removed CTF code from RPG
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Description:
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-Game Code is more organized.
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[Dark Dragon DX]
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Date: Friday, Feburary 26th, 2010
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Script: scripts/SVGame.cs, defaultGame.cs, admin.cs, SNDGame.cs
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Changes:
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-Survival Game now has BETA progressive mode
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Description:
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-There are no rounds.. bots spawn every 30 seconds. It is VERY buggy at the time, it's best you don't use it.
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[Dark Dragon DX]
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Date: Saturday, Feburary 12h, 2010
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Script: scripts/RPGBrowserGUI.cs
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Changes:
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-Browser now converts files properly.
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Description:
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-The browser has full functionality in file converting. Multiple <select> tags are handled properly now.
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[Dark Dragon DX]
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Date: Saturday, Feburary 11h, 2010
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Script: scripts/SVGame.cs
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Changes:
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-Survival Game is now fully functional
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Description:
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-How long will you last against growing waves of bots?
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[Dark Dragon DX]
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Date: Saturday, Feburary 8h, 2010
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Script: scripts/RPGBrowserGUI.cs
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Changes:
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-Upgraded Browser converter
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-Modfied JTLDelDSO.bat
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Description:
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-The file converter for the browser now ignores blank lines and attempts to space out sentences.
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-The DSO remover now removes files from editor/ and fonts/ to conserve space. (T2 is a bit old, so somebody may have a 1 gig HDD or something)
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[Dark Dragon DX]
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Date: Saturday, Feburary 7th, 2010
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Script: scripts/SVGame.cs, scripts/aiSurvival.cs
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Changes:
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-Added onto Survival GameMode
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Description:
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-The Survival Gamemode now has a map and a semi-playable BETA
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[Dark Dragon DX]
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Date: Saturday, Feburary 6th, 2010
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Script: scripts/server.cs, scripts/RPGGame.cs, scripts/weapons/drakeFlame.cs
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Changes:
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-Fixed Draakan flame breath not being given to Draakans at times
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-Started the property script
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-Modified the inventory station script
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-Upgraded clan handling
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-Upgraded Encyclopedia
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Description:
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-The player gets that special ability.
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-The property script has been configured to work with bbunk2.dif.
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(Beagle tower), but it does not take rotation into consideration yet.
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-The inventory Station in RPG gamemodes now asks for money when you enter the trigger. Also updates your money count.
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-The clan system now allows for short descriptions and there is a button to edit the clan now.
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-The encyclopedia reference function is now dynamic.
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[Dark Dragon DX]
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Date: Thursday, January 29th, 2010
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Script: scripts/server.cs
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Changes:
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-Fixed (hopefully) save File corruption bug
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Description:
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-A rare save file corruption bug seems to have been resolved.
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[Dark Dragon DX]
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Date: Thursday, January 28th, 2010
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Scripts: scripts/RPGBrowserGUI.cs, scripts/lib/
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Changes:
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-Removed lib/ folder
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-Encyclopedia is now Dynamic
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-Organized code
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Description:
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-Removed the annoying lib/ folder
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-The Encyclopedia now picks up all entries automatically for convenience.
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-The code has been attached directly to the functions (originally was hooks in lib/client.cs)
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[Dark Dragon DX]
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Date: Monday, January 12th, 2010
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Scripts: RPGGame.cs, lib/server.cs, inputDLG.gui, lib/client.cs
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Changes:
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-Started clan System
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-Started location system
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Description:
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-Start a clan!
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-ObjectiveHUD (bottom left corner in RPG Gamemode) now tells you the name of the territory you are in.
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[Dark Dragon DX]
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Date: Monday, January 11th, 2010
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Scripts: SVGame.cs, safeMode.vl2
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Changes:
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-Started Survival Gamemode
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-Added safeMode
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-Started client Save system
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Description:
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-Survive against waves of bots.
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-Disables use of HTTP and TCPObjects when totally running offline. (command arg: -safeMode)
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-Save the game! Function: saveGame();
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[Dark Dragon DX]
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Date: Thursday, January 7th, 2009
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Scripts: server.cs, lib/server.cs, lib/client.cs
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Changes:
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-Fixed client verification system
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-Server & client share all files
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-Stripped unused server options
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Description:
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-Client verification system now works in listen and dedicated servers.
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-Server and client share all files in lib/
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-Stripped lobby Menu options that the server does not use in RPG gamemodes.
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