mirror of
https://github.com/Ragora/T2-BoL.git
synced 2026-01-19 19:14:45 +00:00
Dear God why did I ever use Tribal IDE!
Fixed tabbing and made the code cleaner and not so hard to read.
This commit is contained in:
parent
9a05e8d86c
commit
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@ -4,7 +4,7 @@
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// one of the developers. Otherwise, your decompiler is so advanced that it can
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// somehow get commented lines in a script. If this is not the case, someone has
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// betrayed my trust.
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// -- Dark Dragon DX
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// -- Dark Dragon DX (as of 2011).
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//------------------------------------------------------------------------------
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//Different from modVersionText, is used to compare our mod to the update server
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@ -15,85 +15,83 @@ $ModVersion = 1.0; //Looks better as whole numbuhs
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//Although, hooks can be attached for custom actions.
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function clientCmdHandleScriptedCommand(%num,%arg1,%arg2,%arg3,%arg4)
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{
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switch(%num)
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{
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case 0: //Pop Dialog
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Canvas.popDialog(%arg1);
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case 1: //BoxYesNo
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messageBoxYesNo(%arg1,%arg2,%arg3,%arg4);
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case 2: //FadeIn
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ServerConnection.setBlackOut(true, %arg1);
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case 3: //Fadeout
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ServerConnection.setBlackOut(false, %arg1);
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case 4: //Show Cursor
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$cursorControlled = %arg1;
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lockMouse(%arg1);
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switch(%num)
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{
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case 0: //Pop Dialog
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Canvas.popDialog(%arg1);
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case 1: //BoxYesNo
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messageBoxYesNo(%arg1,%arg2,%arg3,%arg4);
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case 2: //FadeIn
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ServerConnection.setBlackOut(true, %arg1);
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case 3: //Fadeout
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ServerConnection.setBlackOut(false, %arg1);
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case 4: //Show Cursor
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$cursorControlled = %arg1;
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lockMouse(%arg1);
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if (%arg1)
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{
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Canvas.cursorOn();
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GlobalActionMap.bind(mouse, button0, RTS_LeftButton);
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GlobalActionMap.bind(mouse, button1, RTS_RightButton);
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RTS_Command.push();
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$RTS::ButtonPress = false;
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}
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else
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{
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Canvas.cursorOff();
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GlobalActionMap.unbind(mouse, button0);
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GlobalActionMap.unbind(mouse, button1);
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Canvas.setCursor(DefaultCursor);
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RTS_Command.pop();
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$RTS::ButtonPress = true;
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}
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case 5: //Verify Client
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if (%arg1)
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ScoreParent.settext("PDA - PERSONAL DATA ASSISTANT");
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if (%arg1)
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{
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Canvas.cursorOn();
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GlobalActionMap.bind(mouse, button0, RTS_LeftButton);
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GlobalActionMap.bind(mouse, button1, RTS_RightButton);
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RTS_Command.push();
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$RTS::ButtonPress = false;
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}
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else
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{
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Canvas.cursorOff();
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GlobalActionMap.unbind(mouse, button0);
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GlobalActionMap.unbind(mouse, button1);
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Canvas.setCursor(DefaultCursor);
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RTS_Command.pop();
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$RTS::ButtonPress = true;
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}
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case 5: //Verify Client
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if (%arg1)
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ScoreParent.settext("PDA - PERSONAL DATA ASSISTANT");
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$Pref::LANAccount::GUID = stripNonNumericCharacters($Pref::LANAccount::GUID); //Make sure the GUID is pure before sending. Monkee, you won't be breaking anything here. The server does the same on its side. :)
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//Let the server know we're an actual client.. and if we're offline, send my GUID
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if (!$PlayingOnline)
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commandToServer('VerifyClient',$Pref::LANAccount::GUID,$ModVersion);
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else
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commandToServer('VerifyClient',0,$ModVersion);
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//Turn off the 'continue' button if it's T2Bol.
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if (%arg2)
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DB_ContinueBTN.setActive(0);
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case 6: //Is RTS Game
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hudClusterBack.opacity = 0; //Make it invisible
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clientCmdHandleScriptedCommand(4,true); //Show our cursor
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case 7: //Music fadeout
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alxMusicFadeout($Pref::Audio::MusicVolume);
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case 8: //Music Fadein
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alxMusicFadein(0);
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case 9: //Set client Time
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clockHud.setVisible(0);
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%pos = ClockHud.getPosition();
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%x = getWord(%pos,0);
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%y = getWord(%pos,1);
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%x = %x - -14;
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%y = %y - -4;
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if (!IsObject(timeHud))
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{
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new GuiTextCtrl(timeHud)
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{
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profile ="ClockProfile";
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position = %x SPC %y;
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extent = "41 12";
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text = %arg1 SPC "Hrs";
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horizSizing = "left";
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vertSizing = "bottom";
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};
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playGui.add(timeHud);
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}
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$Pref::LANAccount::GUID = stripNonNumericCharacters($Pref::LANAccount::GUID); //Make sure the GUID is pure before sending. Monkee, you won't be breaking anything here. The server does the same on its side. :)
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//Let the server know we're an actual client.. and if we're offline, send my GUID
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if (!$PlayingOnline)
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commandToServer('VerifyClient',$Pref::LANAccount::GUID,$ModVersion);
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else
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commandToServer('VerifyClient',0,$ModVersion);
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//Turn off the 'continue' button if it's T2Bol.
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if (%arg2)
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DB_ContinueBTN.setActive(0);
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case 6: //Is RTS Game
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hudClusterBack.opacity = 0; //Make it invisible
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clientCmdHandleScriptedCommand(4,true); //Show our cursor
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case 7: //Music fadeout
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alxMusicFadeout($Pref::Audio::MusicVolume);
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case 8: //Music Fadein
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alxMusicFadein(0);
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case 9: //Set client Time
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clockHud.setVisible(0);
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%pos = ClockHud.getPosition();
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%x = getWord(%pos,0);
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%y = getWord(%pos,1);
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%x = %x - -14;
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%y = %y - -4;
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if (!IsObject(timeHud))
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{
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new GuiTextCtrl(timeHud)
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{
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profile ="ClockProfile";
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position = %x SPC %y;
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extent = "41 12";
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text = %arg1 SPC "Hrs";
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horizSizing = "left";
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vertSizing = "bottom";
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};
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playGui.add(timeHud);
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}
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timeHud.setValue(%arg1);
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timeHud.setVisible(1);
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default: //If for some reason we got an invalid command ID, report it to console
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if ($Pref::DeveloperMode) //If dev mode is on (just a value set on the clientside to tell scripts to echo shit to the console)
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error("Scripted Command Handler: Received unknown command request ("@%num@") from server.");
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return false;
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}
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return true;
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timeHud.setValue(%arg1);
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timeHud.setVisible(1);
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default: //If for some reason we got an invalid command ID, report it to console
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if ($Pref::DeveloperMode) //If dev mode is on (just a value set on the clientside to tell scripts to echo shit to the console)
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error("Scripted Command Handler: Received unknown command request ("@%num@") from server.");
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return false;
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}
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return true;
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}
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@ -1,5 +1,7 @@
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//------------------------------------------------------------------------------
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// initialise.cs
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// Client Scripts Init
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// Copright (c) 2012 The DarkDragonDX
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//==============================================================================
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exec("scripts/modScripts/client/clientFunctions.cs");
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exec("scripts/modScripts/client/serverRequestHandler.cs");
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@ -1,5 +1,7 @@
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//------------------------------------------------------------------------------
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// serverRequestHandler.cs
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// Server Request Handler
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// Copyright (c) 2012 The DarkDragonDX
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//==============================================================================
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function InteractWithObject(%val)
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@ -4,300 +4,298 @@
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function gameConnection::writeSaveFile(%this)
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{
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//Compile Main Variable List
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%mission = $CurrentMission;
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%player = %this.player;
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%transform = %player.getTransform();
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%velocity = %player.getVelocity();
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%damage = %player.getDamageLevel();
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%race = %this.race;
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%armor = %this.armor;
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%energy = %player.getEnergyLevel();
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%whiteout = %player.getWhiteout();
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%damageFlash = %player.getDamageFlash();
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%cash = %this.cash;
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%hasRadio = %this.hasRadio;
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%underStandsHuman = %this.underStandsHuman;
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%underStandsBioderm = %this.underStandsBioderm;
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%underStandsDraakan = %this.underStandsDraakan;
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%underStandsCriollos = %this.underStandsCriollos;
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//Compile Main Variable List
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%mission = $CurrentMission;
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%player = %this.player;
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%transform = %player.getTransform();
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%velocity = %player.getVelocity();
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%damage = %player.getDamageLevel();
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%race = %this.race;
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%armor = %this.armor;
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%energy = %player.getEnergyLevel();
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%whiteout = %player.getWhiteout();
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%damageFlash = %player.getDamageFlash();
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%cash = %this.cash;
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%hasRadio = %this.hasRadio;
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%underStandsHuman = %this.underStandsHuman;
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%underStandsBioderm = %this.underStandsBioderm;
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%underStandsDraakan = %this.underStandsDraakan;
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%underStandsCriollos = %this.underStandsCriollos;
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%time = formatTimeString("hh:nn A");
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%date = formatTimeString("mm/dd/yy");
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%time = formatTimeString("hh:nn A");
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%date = formatTimeString("mm/dd/yy");
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%file = "data/game/saves/" @ %mission @ "/" @ %this.guid @ ".txt";
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%fileObj = new fileObject();
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%fileObj.openForWrite(%file);
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%fileObj.writeLine(";Saved by" SPC %this.nameBase SPC "on" SPC %date SPC "at" SPC %time);
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%fileObj.writeLine("");
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%file = "data/game/saves/" @ %mission @ "/" @ %this.guid @ ".txt";
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%fileObj = new fileObject();
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%fileObj.openForWrite(%file);
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%fileObj.writeLine(";Saved by" SPC %this.nameBase SPC "on" SPC %date SPC "at" SPC %time);
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%fileObj.writeLine("");
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//Todo: Make this writing method more efficient ...
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%fileObj.writeLine("[Character]");
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%fileObj.writeLine("transform = \x22" @ %transform @ "\x22;");
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%fileObj.writeLine("velocity = \x22" @ %velocity @ "\x22;");
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%fileObj.writeLine("damage = \x22" @ %damage @ "\x22;");
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%fileObj.writeLine("race = \x22" @ %race @ "\x22;");
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%fileObj.writeLine("armor = \x22" @ %armor @ "\x22;");
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%fileObj.writeLine("energy = \x22" @ %energy @ "\x22;");
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%fileObj.writeLine("whiteOut = \x22" @ %whiteout @ "\x22;");
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%fileObj.writeLine("damageFlash = \x22" @ %damageFlash @ "\x22;");
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%fileObj.writeLine("cash = \x22" @ %cash @ "\x22;");
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%fileObj.writeLine("hasRadio = \x22" @ %hasRadio @ "\x22;");
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%fileObj.writeLine("underStandsHuman = \x22" @ %underStandsHuman @ "\x22;");
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%fileObj.writeLine("underStandsBioderm = \x22" @ %underStandsBioderm @ "\x22;");
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%fileObj.writeLine("underStandsDraakan = \x22" @ %underStandsDraakan @ "\x22;");
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%fileObj.writeLine("underStandsCriollos = \x22" @ %underStandsCriollos @ "\x22;");
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%fileObj.writeLine("");
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//Todo: Make this writing method more efficient ...
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%fileObj.writeLine("[Character]");
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%fileObj.writeLine("transform = \x22" @ %transform @ "\x22;");
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%fileObj.writeLine("velocity = \x22" @ %velocity @ "\x22;");
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%fileObj.writeLine("damage = \x22" @ %damage @ "\x22;");
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%fileObj.writeLine("race = \x22" @ %race @ "\x22;");
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%fileObj.writeLine("armor = \x22" @ %armor @ "\x22;");
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%fileObj.writeLine("energy = \x22" @ %energy @ "\x22;");
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%fileObj.writeLine("whiteOut = \x22" @ %whiteout @ "\x22;");
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%fileObj.writeLine("damageFlash = \x22" @ %damageFlash @ "\x22;");
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%fileObj.writeLine("cash = \x22" @ %cash @ "\x22;");
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%fileObj.writeLine("hasRadio = \x22" @ %hasRadio @ "\x22;");
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%fileObj.writeLine("underStandsHuman = \x22" @ %underStandsHuman @ "\x22;");
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%fileObj.writeLine("underStandsBioderm = \x22" @ %underStandsBioderm @ "\x22;");
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%fileObj.writeLine("underStandsDraakan = \x22" @ %underStandsDraakan @ "\x22;");
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%fileObj.writeLine("underStandsCriollos = \x22" @ %underStandsCriollos @ "\x22;");
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%fileObj.writeLine("");
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//Compile Inventory List
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%slotCount = %player.weaponSlotCount;
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%healthKits = %player.invRepairKit;
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%fileObj.writeLine("[Inventory]");
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%fileObj.writeLine("slotCount = \x22" @ %slotCount @ "\x22;");
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//Compile Inventory List
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%slotCount = %player.weaponSlotCount;
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%healthKits = %player.invRepairKit;
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%fileObj.writeLine("[Inventory]");
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%fileObj.writeLine("slotCount = \x22" @ %slotCount @ "\x22;");
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for (%i = 0; %i < %slotCount; %i++)
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{
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%weaponName = %player.weaponSlot[%i];
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%weaponAmmo = eval("%weaponAmmo = %player.inv" @ %weaponName @ "Ammo" @ ";");
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%fileObj.writeLine("slot" @ %i SPC "= \x22" @ %weaponName @ "\x22;");
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%fileObj.writeLine("slot" @ %i @ "Ammo" SPC "= \x22" @ %weaponAmmo @ "\x22;");
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}
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for (%i = 0; %i < %slotCount; %i++)
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{
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%weaponName = %player.weaponSlot[%i];
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%weaponAmmo = eval("%weaponAmmo = %player.inv" @ %weaponName @ "Ammo" @ ";");
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%fileObj.writeLine("slot" @ %i SPC "= \x22" @ %weaponName @ "\x22;");
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%fileObj.writeLine("slot" @ %i @ "Ammo" SPC "= \x22" @ %weaponAmmo @ "\x22;");
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}
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%fileObj.writeLine("healthKits = \x22" @ %healthKits @ "\x22;");
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%fileObj.detach();
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logEcho(" -- Save File Written for Player:" SPC %this.namebase SPC "--");
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return true;
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%fileObj.writeLine("healthKits = \x22" @ %healthKits @ "\x22;");
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%fileObj.detach();
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logEcho(" -- Save File Written for Player:" SPC %this.namebase SPC "--");
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return true;
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}
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function gameConnection::applySaveFile(%this)
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{
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//Compile Main Variable List
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%mission = $CurrentMission;
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%file = "data/game/saves/" @ %mission @ "/" @ %this.guid @ ".txt";
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if (!isFile(%file))
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return false;
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%transform = getBlockData(%file,"Character",1,"transform");
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%velocity = getBlockData(%file,"Character",1,"velocity");
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%damage = getBlockData(%file,"Character",1,"damage");
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%race = getBlockData(%file,"Character",1,"race");
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%armor = getBlockData(%file,"Character",1,"armor");
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%energy = getBlockData(%file,"Character",1,"energyLevel");
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%whiteout = getBlockData(%file,"Character",1,"whiteOut");
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%damageFlash = getBlockData(%file,"Character",1,"damageFlash");
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%cash = getBlockData(%file,"Character",1,"cash");
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%hasRadio = getBlockData(%file,"Character",1,"hasRadio");
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%underStandsHuman = getBlockData(%file,"Character",1,"underStandsHuman");
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%underStandsBioderm = getBlockData(%file,"Character",1,"underStandsBioderm");
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%underStandsDraakan = getBlockData(%file,"Character",1,"underStandsDraakan");
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%underStandsCriollos = getBlockData(%file,"Character",1,"underStandsCriollos");
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%player = %this.player;
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%player.setTransform(%transform);
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%player.setVelocity(%velocity);
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%player.applyDamage(%damage);
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%player.setArmor(%armor);
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%player.setEnergyLevel(%energy);
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%player.setWhiteout(%whiteOut);
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%player.setDamageFlash(%damageFlash);
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%this.cash = %cash;
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%this.underStandsHuman = %underStandsHuman;
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%this.underStandsBioderm = %underStandsBioderm;
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%this.underStandsDraakan = %underStandsDraakan;
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%this.underStandsCriollos = %underStandsCriollos;
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//Compile Main Variable List
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%mission = $CurrentMission;
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%file = "data/game/saves/" @ %mission @ "/" @ %this.guid @ ".txt";
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if (!isFile(%file))
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return false;
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%transform = getBlockData(%file,"Character",1,"transform");
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%velocity = getBlockData(%file,"Character",1,"velocity");
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%damage = getBlockData(%file,"Character",1,"damage");
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%race = getBlockData(%file,"Character",1,"race");
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%armor = getBlockData(%file,"Character",1,"armor");
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%energy = getBlockData(%file,"Character",1,"energyLevel");
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%whiteout = getBlockData(%file,"Character",1,"whiteOut");
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%damageFlash = getBlockData(%file,"Character",1,"damageFlash");
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%cash = getBlockData(%file,"Character",1,"cash");
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%hasRadio = getBlockData(%file,"Character",1,"hasRadio");
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%underStandsHuman = getBlockData(%file,"Character",1,"underStandsHuman");
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%underStandsBioderm = getBlockData(%file,"Character",1,"underStandsBioderm");
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%underStandsDraakan = getBlockData(%file,"Character",1,"underStandsDraakan");
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%underStandsCriollos = getBlockData(%file,"Character",1,"underStandsCriollos");
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%player = %this.player;
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%player.setTransform(%transform);
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%player.setVelocity(%velocity);
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%player.applyDamage(%damage);
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%player.setArmor(%armor);
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%player.setEnergyLevel(%energy);
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%player.setWhiteout(%whiteOut);
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%player.setDamageFlash(%damageFlash);
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%this.cash = %cash;
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%this.underStandsHuman = %underStandsHuman;
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%this.underStandsBioderm = %underStandsBioderm;
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%this.underStandsDraakan = %underStandsDraakan;
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||||
%this.underStandsCriollos = %underStandsCriollos;
|
||||
|
||||
return true;
|
||||
for (%i = 0; %i < %slotCount; %i++)
|
||||
{
|
||||
%weaponName = %player.weaponSlot[%i];
|
||||
%weaponAmmo = eval("%weaponAmmo = %player.inv" @ %weaponName @ "Ammo" @ ";");
|
||||
%fileObj.writeLine("slot" @ %i SPC "= \x22" @ %weaponName @ "\x22;");
|
||||
%fileObj.writeLine("slot" @ %i @ "Ammo" SPC "= \x22" @ %weaponAmmo @ "\x22;");
|
||||
}
|
||||
return true;
|
||||
for (%i = 0; %i < %slotCount; %i++)
|
||||
{
|
||||
%weaponName = %player.weaponSlot[%i];
|
||||
%weaponAmmo = eval("%weaponAmmo = %player.inv" @ %weaponName @ "Ammo" @ ";");
|
||||
%fileObj.writeLine("slot" @ %i SPC "= \x22" @ %weaponName @ "\x22;");
|
||||
%fileObj.writeLine("slot" @ %i @ "Ammo" SPC "= \x22" @ %weaponAmmo @ "\x22;");
|
||||
}
|
||||
|
||||
%fileObj.writeLine("healthKits = \x22" @ %healthKits @ "\x22;");
|
||||
%fileObj.writeLine("healthKits = \x22" @ %healthKits @ "\x22;");
|
||||
return;
|
||||
}
|
||||
|
||||
// Generic Import Functions
|
||||
function importGameData()
|
||||
{
|
||||
importGems();
|
||||
importOres();
|
||||
importCharacters();
|
||||
return true;
|
||||
importGems();
|
||||
importOres();
|
||||
importCharacters();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Gem Import Functions
|
||||
function importGems()
|
||||
{
|
||||
if (!IsObject(GemData))
|
||||
{
|
||||
new ScriptObject(GemData);
|
||||
if (!IsObject(GemData))
|
||||
{
|
||||
new ScriptObject(GemData);
|
||||
|
||||
if (!IsObject(GameData))
|
||||
new simGroup(GameData);
|
||||
if (!IsObject(GameData))
|
||||
new simGroup(GameData);
|
||||
|
||||
GameData.add(GemData);
|
||||
}
|
||||
else
|
||||
return true;
|
||||
GameData.add(GemData);
|
||||
}
|
||||
else
|
||||
return true;
|
||||
|
||||
%file = "data/game/gems.txt";
|
||||
%count = getBlockCount(%file,"Gem") + 1;
|
||||
%file = "data/game/gems.txt";
|
||||
%count = getBlockCount(%file,"Gem") + 1;
|
||||
|
||||
for (%i = 1; %i < %count; %i++)
|
||||
{
|
||||
%name = getBlockData(%file,"Gem",%i,"Name");
|
||||
%price = getBlockData(%file,"Gem",%i,"Price");
|
||||
%sellPrice = getBlockData(%file,"Gem",%i,"SellPrice");
|
||||
|
||||
GemData.gem[%i] = %name;
|
||||
GemData.price[%name] = %price;
|
||||
GemData.sellPrice[%name] = %sellPrice;
|
||||
warn("Imported gem:" SPC %name);
|
||||
}
|
||||
GemData.gemCount = %count--;
|
||||
}
|
||||
for (%i = 1; %i < %count; %i++)
|
||||
{
|
||||
%name = getBlockData(%file,"Gem",%i,"Name");
|
||||
%price = getBlockData(%file,"Gem",%i,"Price");
|
||||
%sellPrice = getBlockData(%file,"Gem",%i,"SellPrice");
|
||||
|
||||
GemData.gem[%i] = %name;
|
||||
GemData.price[%name] = %price;
|
||||
GemData.sellPrice[%name] = %sellPrice;
|
||||
warn("Imported gem:" SPC %name);
|
||||
|
||||
GemData.gemCount = %count--;
|
||||
}
|
||||
|
||||
// Ore Import Functions
|
||||
function importOres()
|
||||
{
|
||||
if (!IsObject(OreData))
|
||||
{
|
||||
new ScriptObject(OreData);
|
||||
if (!IsObject(OreData))
|
||||
{
|
||||
new ScriptObject(OreData);
|
||||
|
||||
if (!IsObject(GameData))
|
||||
new simGroup(GameData);
|
||||
if (!IsObject(GameData))
|
||||
new simGroup(GameData);
|
||||
|
||||
GameData.add(OreData);
|
||||
}
|
||||
else
|
||||
return true;
|
||||
GameData.add(OreData);
|
||||
}
|
||||
else
|
||||
return true;
|
||||
|
||||
%file = "data/game/ores.txt";
|
||||
%count = getBlockCount(%file,"Ore") + 1;
|
||||
%file = "data/game/ores.txt";
|
||||
%count = getBlockCount(%file,"Ore") + 1;
|
||||
|
||||
for (%i = 1; %i < %count; %i++)
|
||||
{
|
||||
%name = getBlockData(%file,"Ore",%i,"Name");
|
||||
%price = getBlockData(%file,"Ore",%i,"Price");
|
||||
%sellPrice = getBlockData(%file,"Ore",%i,"SellPrice");
|
||||
for (%i = 1; %i < %count; %i++)
|
||||
{
|
||||
%name = getBlockData(%file,"Ore",%i,"Name");
|
||||
%price = getBlockData(%file,"Ore",%i,"Price");
|
||||
%sellPrice = getBlockData(%file,"Ore",%i,"SellPrice");
|
||||
|
||||
OreData.ore[%i] = %name;
|
||||
OreData.price[%name] = %price;
|
||||
OreData.sellPrice[%name] = %sellPrice;
|
||||
warn("Imported ore:" SPC %name);
|
||||
}
|
||||
OreData.oreCount = %count--;
|
||||
OreData.ore[%i] = %name;
|
||||
OreData.price[%name] = %price;
|
||||
OreData.sellPrice[%name] = %sellPrice;
|
||||
warn("Imported ore:" SPC %name);
|
||||
}
|
||||
OreData.oreCount = %count--;
|
||||
}
|
||||
|
||||
// Character Import Functions
|
||||
function spawnCharacter(%name,%trans,%aimPos,%team)
|
||||
{
|
||||
%object = "Character" @ %name;
|
||||
|
||||
if (!IsObject(%object))
|
||||
return false;
|
||||
|
||||
%Bname = %object.name;
|
||||
%race = %object.race;
|
||||
%skin = %object.skin;
|
||||
%voice = %object.voice;
|
||||
%voicePitch = %object.voicePitch;
|
||||
%sex = %object.sex;
|
||||
|
||||
%bot = aiConnectByName(%Bname,%team);
|
||||
%bot.race = %race;
|
||||
%bot.skin = addTaggedString(%skin);
|
||||
%bot.voice = %voice;
|
||||
%bot.voiceTag = addTaggedString(%voice);
|
||||
%bot.voicePitch = %voicePitch;
|
||||
%bot.sex = %sex;
|
||||
setVoice(%bot,%voice, %voicePitch);
|
||||
setSkin(%bot,%skin);
|
||||
setSkin(%bot,%skin);
|
||||
setTeam(%bot, %team);
|
||||
%bot.player.setArmor("light");
|
||||
%bot.player.setTransform(%trans);
|
||||
%bot.aimAt(%aimPos);
|
||||
warn("Spawned Character:" SPC %name);
|
||||
%object = "Character" @ %name;
|
||||
|
||||
if (!IsObject(%object))
|
||||
return false;
|
||||
|
||||
%Bname = %object.name;
|
||||
%race = %object.race;
|
||||
%skin = %object.skin;
|
||||
%voice = %object.voice;
|
||||
%voicePitch = %object.voicePitch;
|
||||
%sex = %object.sex;
|
||||
|
||||
%bot = aiConnectByName(%Bname,%team);
|
||||
%bot.race = %race;
|
||||
%bot.skin = addTaggedString(%skin);
|
||||
%bot.voice = %voice;
|
||||
%bot.voiceTag = addTaggedString(%voice);
|
||||
%bot.voicePitch = %voicePitch;
|
||||
%bot.sex = %sex;
|
||||
setVoice(%bot,%voice, %voicePitch);
|
||||
setSkin(%bot,%skin);
|
||||
setSkin(%bot,%skin);
|
||||
setTeam(%bot, %team);
|
||||
%bot.player.setArmor("light");
|
||||
%bot.player.setTransform(%trans);
|
||||
%bot.aimAt(%aimPos);
|
||||
warn("Spawned Character:" SPC %name);
|
||||
}
|
||||
|
||||
function importCharacters()
|
||||
{
|
||||
%path = "data/game/characters/*.txt";
|
||||
for( %file = findFirstFile( %path ); %file !$= ""; %file = findNextFile( %path ) )
|
||||
{
|
||||
%name = getFileNameFromString(%file);
|
||||
%pos = strStr(%name,".");
|
||||
%character = getSubStr(%name,0,%pos);
|
||||
importCharacter(%character);
|
||||
}
|
||||
%path = "data/game/characters/*.txt";
|
||||
for( %file = findFirstFile( %path ); %file !$= ""; %file = findNextFile( %path ) )
|
||||
{
|
||||
%name = getFileNameFromString(%file);
|
||||
%pos = strStr(%name,".");
|
||||
%character = getSubStr(%name,0,%pos);
|
||||
importCharacter(%character);
|
||||
}
|
||||
}
|
||||
|
||||
function importCharacter(%character)
|
||||
{
|
||||
%prefix = "data/game/characters/";
|
||||
%file = %prefix @ %character @ ".txt";
|
||||
%charName = %character;
|
||||
%character = strReplace("Character" @ %character," ","_");
|
||||
%prefix = "data/game/characters/";
|
||||
%file = %prefix @ %character @ ".txt";
|
||||
%charName = %character;
|
||||
%character = strReplace("Character" @ %character," ","_");
|
||||
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
|
||||
if (!IsObject(%character))
|
||||
{
|
||||
new scriptObject(%character);
|
||||
if (!IsObject(%character))
|
||||
{
|
||||
new scriptObject(%character);
|
||||
if (!IsObject(GameData))
|
||||
new simGroup(GameData);
|
||||
|
||||
if (!IsObject(GameData))
|
||||
new simGroup(GameData);
|
||||
GameData.add(%character);
|
||||
}
|
||||
else
|
||||
return true;
|
||||
|
||||
GameData.add(%character);
|
||||
}
|
||||
else
|
||||
return true;
|
||||
//Get our variable values ...
|
||||
%name = getBlockData(%file,"Character",1,"Name");
|
||||
%race = getBlockData(%file,"Character",1,"Race");
|
||||
%sex = getBlockData(%file,"Character",1,"Sex");
|
||||
%skin = getBlockData(%file,"Character",1,"Skin");
|
||||
%voice = getBlockData(%file,"Character",1,"Voice");
|
||||
%voicePitch = getBlockData(%file,"Character",1,"VoicePitch");
|
||||
|
||||
//Get our variable values ...
|
||||
%name = getBlockData(%file,"Character",1,"Name");
|
||||
%race = getBlockData(%file,"Character",1,"Race");
|
||||
%sex = getBlockData(%file,"Character",1,"Sex");
|
||||
%skin = getBlockData(%file,"Character",1,"Skin");
|
||||
%voice = getBlockData(%file,"Character",1,"Voice");
|
||||
%voicePitch = getBlockData(%file,"Character",1,"VoicePitch");
|
||||
//Import Message Arrays ... and assign them
|
||||
%arrayName[0] = "Death";
|
||||
%arrayName[1] = "Kill";
|
||||
%arrayName[2] = "Healed";
|
||||
%arrayCount = 3;
|
||||
|
||||
//Import Message Arrays ... and assign them
|
||||
%arrayName[0] = "Death";
|
||||
%arrayName[1] = "Kill";
|
||||
%arrayName[2] = "Healed";
|
||||
%arrayCount = 3;
|
||||
|
||||
for (%i = 0; %i < %arrayCount; %i++)
|
||||
{
|
||||
%arrayVariableName[%i] = %arrayName[%i] @ "MessageArray";
|
||||
for (%j = 0; %j < 100; %j++)
|
||||
{
|
||||
%arrayTest = getArrayData(%file,%arrayName[%i],%j);
|
||||
if (%arrayTest !$= "}")
|
||||
{
|
||||
if (%j == 0)
|
||||
%arrayData[%i] = %arrayData[%i] @ %arrayTest;
|
||||
else
|
||||
%arrayData[%i] = %arrayData[%i] @ "\t" @ %arrayTest;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
eval(%character @ "." @ %arrayVariableName[%i] SPC "= \x22" @ %arrayData[%i] @ "\x22;");
|
||||
}
|
||||
|
||||
//Assign the variables now ...
|
||||
%character.name = %name;
|
||||
%character.race = %race;
|
||||
%character.sex = %sex;
|
||||
%character.skin = %skin;
|
||||
%character.voice = %voice;
|
||||
%character.voicePitch = %voicePitch;
|
||||
warn("Imported Character:" SPC %charname);
|
||||
for (%i = 0; %i < %arrayCount; %i++)
|
||||
{
|
||||
%arrayVariableName[%i] = %arrayName[%i] @ "MessageArray";
|
||||
for (%j = 0; %j < 100; %j++)
|
||||
{
|
||||
%arrayTest = getArrayData(%file,%arrayName[%i],%j);
|
||||
if (%arrayTest !$= "}")
|
||||
{
|
||||
if (%j == 0)
|
||||
%arrayData[%i] = %arrayData[%i] @ %arrayTest;
|
||||
else
|
||||
%arrayData[%i] = %arrayData[%i] @ "\t" @ %arrayTest;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
eval(%character @ "." @ %arrayVariableName[%i] SPC "= \x22" @ %arrayData[%i] @ "\x22;");
|
||||
}
|
||||
//Assign the variables now ...
|
||||
%character.name = %name;
|
||||
%character.race = %race;
|
||||
%character.sex = %sex;
|
||||
%character.skin = %skin;
|
||||
%character.voice = %voice;
|
||||
%character.voicePitch = %voicePitch;
|
||||
warn("Imported Character:" SPC %charname);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,70 +38,69 @@ datablock ItemData(Lootbag)
|
|||
|
||||
function LootBagCheckForPickUp(%this) //Not sure why, loot bags won't do a T2 system pickup..
|
||||
{
|
||||
cancel(%this.loop);
|
||||
cancel(%this.loop);
|
||||
|
||||
if (!IsObject(%this))
|
||||
return;
|
||||
if (!IsObject(%this))
|
||||
return;
|
||||
|
||||
%count = MissionCleanUp.getCount();
|
||||
%count = MissionCleanUp.getCount();
|
||||
|
||||
for(%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%test = MissionCleanUp.getObject(%i);
|
||||
for(%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%test = MissionCleanUp.getObject(%i);
|
||||
|
||||
if (%test.getClassName() $= "Player" && %test.getState() !$= "dead" && !%test.client.isAIControlled())
|
||||
{
|
||||
%dist = vectorDist(%this.getPosition(),%test.getPosition());
|
||||
if (%test.getClassName() $= "Player" && %test.getState() !$= "dead" && !%test.client.isAIControlled())
|
||||
{
|
||||
%dist = vectorDist(%this.getPosition(),%test.getPosition());
|
||||
|
||||
if (%dist < %this.getDatablock().pickUpRadius)
|
||||
{
|
||||
LootBagPickedUp(%this,%test.client);
|
||||
return;
|
||||
}
|
||||
if (%dist < %this.getDatablock().pickUpRadius)
|
||||
{
|
||||
LootBagPickedUp(%this,%test.client);
|
||||
return;
|
||||
}
|
||||
|
||||
%this.loop = schedule(100,0,"LootBagCheckForPickup",%this);
|
||||
}
|
||||
}
|
||||
%this.loop = schedule(100,0,"LootBagCheckForPickup",%this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function LootBagPickedUp(%this,%client)
|
||||
{
|
||||
%db = %client.player.getDatablock(); //The player's datablock
|
||||
%money = %this.money; //Monies?
|
||||
%numItems = %this.numItems; //Giving out items.
|
||||
%numAmmo = %this.numAmmo; //..Ammo too!
|
||||
//Does the bag have money?
|
||||
if (%money $= "")
|
||||
%hasMoney = false;
|
||||
else
|
||||
%hasMoney = true;
|
||||
%db = %client.player.getDatablock(); //The player's datablock
|
||||
%money = %this.money; //Monies?
|
||||
%numItems = %this.numItems; //Giving out items.
|
||||
%numAmmo = %this.numAmmo; //..Ammo too!
|
||||
//Does the bag have money?
|
||||
if (%money $= "")
|
||||
%hasMoney = false;
|
||||
else
|
||||
%hasMoney = true;
|
||||
|
||||
if (%money !$= "")
|
||||
%client.money = %client.money + %money; //Give some monies.
|
||||
if (%money !$= "")
|
||||
%client.money = %client.money + %money; //Give some monies.
|
||||
|
||||
for (%i = 0; %i < %numItems; %i++)
|
||||
{
|
||||
if (%db.max[%this.item[%i]] != 0) //Don't want people in light armor running around with mortars, do we?
|
||||
{
|
||||
%client.player.setInventory(%this.item[%i],1);
|
||||
%client.player.setInventory(%this.ammo[%i],%this.ammoNum[%i]);
|
||||
}
|
||||
}
|
||||
%this.delete(); //Delete the bag.
|
||||
for (%i = 0; %i < %numItems; %i++)
|
||||
{
|
||||
if (%db.max[%this.item[%i]] != 0) //Don't want people in light armor running around with mortars, do we?
|
||||
{
|
||||
%client.player.setInventory(%this.item[%i],1);
|
||||
%client.player.setInventory(%this.ammo[%i],%this.ammoNum[%i]);
|
||||
}
|
||||
}
|
||||
%this.delete(); //Delete the bag.
|
||||
|
||||
//Let the player know.
|
||||
switch (%hasMoney)
|
||||
{
|
||||
case 0:
|
||||
if (%numItems > 1)
|
||||
messageClient(%client,'MsgClient','You picked up a bag of items that contained %1 items.',%numitems);
|
||||
else
|
||||
messageClient(%client,'MsgClient','You picked up a bag of items that contained 1 item.');
|
||||
case 1:
|
||||
if (%numItems > 1)
|
||||
messageClient(%client,'MsgClient','You picked up a bag of items that contained $%1 and %2 items.',%money,%numitems);
|
||||
else
|
||||
messageClient(%client,'MsgClient','You picked up a bag of items that contained $%1 and 1 item.',%money);
|
||||
//Let the player know.
|
||||
switch (%hasMoney)
|
||||
{
|
||||
case 0:
|
||||
if (%numItems > 1)
|
||||
messageClient(%client,'MsgClient','You picked up a bag of items that contained %1 items.',%numitems);
|
||||
else
|
||||
messageClient(%client,'MsgClient','You picked up a bag of items that contained 1 item.');
|
||||
case 1:
|
||||
if (%numItems > 1)
|
||||
messageClient(%client,'MsgClient','You picked up a bag of items that contained $%1 and %2 items.',%money,%numitems);
|
||||
else
|
||||
messageClient(%client,'MsgClient','You picked up a bag of items that contained $%1 and 1 item.',%money);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -33,6 +33,6 @@ datablock StaticShapeData(MiningBox) : StaticShapeDamageProfile {
|
|||
// -----------------------------------------------------
|
||||
function MiningBox::onAdd(%this, %obj)
|
||||
{
|
||||
%obj.startFade(1,0,1);
|
||||
%obj.applyDamage(%obj.getDataBlock().maxDamage); //Start the rock off
|
||||
%obj.startFade(1,0,1);
|
||||
%obj.applyDamage(%obj.getDataBlock().maxDamage); //Start the rock off
|
||||
}
|
||||
|
|
|
|||
|
|
@ -72,5 +72,5 @@ datablock StaticShapeData(DeployedSpine) : StaticShapeDamageProfile {
|
|||
//----------------------------------------------------------------------------
|
||||
function DetructableSecurityCamera::onDestroyed(%this, %obj)
|
||||
{
|
||||
schedule(1000,0,"delete",%obj);
|
||||
schedule(1000,0,"delete",%obj);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,159 +9,149 @@
|
|||
|
||||
function InteriorInstance::buyObject(%this,%objectID,%client,%team)
|
||||
{
|
||||
if (%this.generatorCount $= "")
|
||||
%this.generatorCount = 0;
|
||||
if (%this.inventoryCount $= "")
|
||||
%this.inventoryCount = 0;
|
||||
if (%this.sensorCount $= "")
|
||||
%this.sensorCount = 0;
|
||||
if (%this.sentryCount $= "")
|
||||
%this.sentryCount = 0;
|
||||
if (%this.bannerCount $= "")
|
||||
%this.bannerCount = 0;
|
||||
if (%this.turretBaseCount $= "")
|
||||
%this.turretBaseCount = 0;
|
||||
if (%this.generatorCount $= "")
|
||||
%this.generatorCount = 0;
|
||||
if (%this.inventoryCount $= "")
|
||||
%this.inventoryCount = 0;
|
||||
if (%this.sensorCount $= "")
|
||||
%this.sensorCount = 0;
|
||||
if (%this.sentryCount $= "")
|
||||
%this.sentryCount = 0;
|
||||
if (%this.bannerCount $= "")
|
||||
%this.bannerCount = 0;
|
||||
if (%this.turretBaseCount $= "")
|
||||
%this.turretBaseCount = 0;
|
||||
|
||||
switch(%objectID)
|
||||
{
|
||||
case 0: //Generator
|
||||
if (%this.generatorCount == $Property::Max[%this.interiorFile,0])
|
||||
return false;
|
||||
switch(%objectID)
|
||||
{
|
||||
case 0: //Generator
|
||||
if (%this.generatorCount == $Property::Max[%this.interiorFile,0])
|
||||
return false;
|
||||
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = GeneratorLarge;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,0,%this.generatorCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,0,%this.generatorCount];
|
||||
Team = %team;
|
||||
};
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = GeneratorLarge;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,0,%this.generatorCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,0,%this.generatorCount];
|
||||
Team = %team;
|
||||
};
|
||||
|
||||
GeneratorLarge.gainPower(%shape);
|
||||
%this.generatorCount++;
|
||||
|
||||
GeneratorLarge.gainPower(%shape);
|
||||
case 1: //Inventory
|
||||
if (%this.generatorCount == 0 || %this.inventoryCount == $Property::Max[%this.interiorFile,1]) //Don't create if there's no generators
|
||||
return false;
|
||||
|
||||
%this.generatorCount++;
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = StationInventory;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,1,%this.inventoryCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,1,%this.inventoryCount];
|
||||
Team = %team;
|
||||
};
|
||||
|
||||
case 1: //Inventory
|
||||
if (%this.generatorCount == 0 || %this.inventoryCount == $Property::Max[%this.interiorFile,1]) //Don't create if there's no generators
|
||||
return false;
|
||||
StationInventory.gainPower(%shape);
|
||||
%this.inventoryCount++;
|
||||
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = StationInventory;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,1,%this.inventoryCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,1,%this.inventoryCount];
|
||||
Team = %team;
|
||||
};
|
||||
case 2: //Sensor (Medium)
|
||||
if (%this.generatorCount == 0 || %this.sensorCount == $Property::Max[%this.interiorFile,2])
|
||||
return false;
|
||||
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = SensorMediumPulse;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,2,%this.sensorCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,2,%this.sensorCount];
|
||||
Team = %team;
|
||||
};
|
||||
SensorMediumPulse.gainPower(%shape);
|
||||
%this.sensorCount++;
|
||||
|
||||
StationInventory.gainPower(%shape);
|
||||
case 3: //Sensor (Large)
|
||||
if (%this.generatorCount == 0 || %this.sensorCount == $Property::Max[%this.interiorFile,2])
|
||||
return false;
|
||||
|
||||
%this.inventoryCount++;
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = SensorLargePulse;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,3,%this.sensorCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,3,%this.sensorCount];
|
||||
Team = %team;
|
||||
};
|
||||
|
||||
SensorLargePulse.gainPower(%shape);
|
||||
%this.sensorCount++;
|
||||
|
||||
case 2: //Sensor (Medium)
|
||||
if (%this.generatorCount == 0 || %this.sensorCount == $Property::Max[%this.interiorFile,2])
|
||||
return false;
|
||||
case 4: //Sentry Turrets
|
||||
if (%this.generatorCount == 0 || %this.sentryCount == $Property::Max[%this.interiorFile,4])
|
||||
return false;
|
||||
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = SensorMediumPulse;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,2,%this.sensorCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,2,%this.sensorCount];
|
||||
Team = %team;
|
||||
};
|
||||
|
||||
SensorMediumPulse.gainPower(%shape);
|
||||
|
||||
%this.sensorCount++;
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = SentryTurret;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,4,%this.sentryCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,4,%this.sentryCount];
|
||||
Team = %team;
|
||||
};
|
||||
SentryTurret.gainPower(%shape);
|
||||
%this.sentryCount++;
|
||||
|
||||
case 5: //Banner (Strength)
|
||||
if (%this.bannerCount == $Property::Max[%this.interiorFile,5])
|
||||
return false;
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = Banner_Strength;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,5,%this.bannerCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,5,%this.bannerCount];
|
||||
Team = %team;
|
||||
};
|
||||
%this.bannerCount++;
|
||||
|
||||
case 3: //Sensor (Large)
|
||||
if (%this.generatorCount == 0 || %this.sensorCount == $Property::Max[%this.interiorFile,2])
|
||||
return false;
|
||||
case 6: //Large Turret Base
|
||||
if (%this.generatorCount == 0 || %this.turretBaseCount == $Property::Max[%this.interiorFile,6])
|
||||
return false;
|
||||
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = SensorLargePulse;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,3,%this.sensorCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,3,%this.sensorCount];
|
||||
Team = %team;
|
||||
};
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = TurretBaseLarge;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,6,%this.turretBaseCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,6,%this.turretBaseCount];
|
||||
Team = %team;
|
||||
};
|
||||
|
||||
SensorLargePulse.gainPower(%shape);
|
||||
%this.turretBaseCount++;
|
||||
}
|
||||
|
||||
%this.sensorCount++;
|
||||
|
||||
case 4: //Sentry Turrets
|
||||
if (%this.generatorCount == 0 || %this.sentryCount == $Property::Max[%this.interiorFile,4])
|
||||
return false;
|
||||
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = SentryTurret;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,4,%this.sentryCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,4,%this.sentryCount];
|
||||
Team = %team;
|
||||
};
|
||||
|
||||
SentryTurret.gainPower(%shape);
|
||||
|
||||
%this.sentryCount++;
|
||||
|
||||
case 5: //Banner (Strength)
|
||||
if (%this.bannerCount == $Property::Max[%this.interiorFile,5])
|
||||
return false;
|
||||
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = Banner_Strength;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,5,%this.bannerCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,5,%this.bannerCount];
|
||||
Team = %team;
|
||||
};
|
||||
|
||||
%this.bannerCount++;
|
||||
|
||||
case 6: //Large Turret Base
|
||||
if (%this.generatorCount == 0 || %this.turretBaseCount == $Property::Max[%this.interiorFile,6])
|
||||
return false;
|
||||
|
||||
%shape = new StaticShape()
|
||||
{
|
||||
DataBlock = TurretBaseLarge;
|
||||
Position = vectorAdd($Property::Offset[%this.interiorFile,6,%this.turretBaseCount],%this.getPosition());
|
||||
Rotation = $Property::Rotation[%this.interiorFile,6,%this.turretBaseCount];
|
||||
Team = %team;
|
||||
};
|
||||
|
||||
%this.turretBaseCount++;
|
||||
}
|
||||
|
||||
%this.getGroup().add(%shape);
|
||||
setTargetName(%shape.target,addTaggedString(%client.namebase @ "'s"));
|
||||
setTargetSensorGroup(%shape.getTarget(), %team);
|
||||
%shape.setSelfPowered();
|
||||
|
||||
return %shape;
|
||||
%this.getGroup().add(%shape);
|
||||
setTargetName(%shape.target,addTaggedString(%client.namebase @ "'s"));
|
||||
setTargetSensorGroup(%shape.getTarget(), %team);
|
||||
%shape.setSelfPowered();
|
||||
return %shape;
|
||||
}
|
||||
|
||||
function staticShape::setPosition(%this,%pos)
|
||||
{
|
||||
%this.setTransform(%pos);
|
||||
return %this;
|
||||
%this.setTransform(%pos);
|
||||
return %this;
|
||||
}
|
||||
|
||||
function staticShape::getRotation(%this)
|
||||
{
|
||||
%trans = %this.getTransform();
|
||||
return getWord(%trans, 3) SPC getWord(%trans, 4) SPC getWord(%trans,5);
|
||||
%trans = %this.getTransform();
|
||||
return getWord(%trans, 3) SPC getWord(%trans, 4) SPC getWord(%trans,5);
|
||||
}
|
||||
|
||||
function objectIDToDatablock(%objectID)
|
||||
{
|
||||
switch(%objectID)
|
||||
{
|
||||
case 0: return "GeneratorLarge";
|
||||
case 1: return 0;
|
||||
default: return -1;
|
||||
}
|
||||
return -1;
|
||||
switch(%objectID)
|
||||
{
|
||||
case 0: return "GeneratorLarge";
|
||||
case 1: return 0;
|
||||
default: return -1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -9,45 +9,45 @@
|
|||
//This should be used if I make some sort of online System
|
||||
function setVoice(%client, %voice, %voicepitch)
|
||||
{
|
||||
freeClientTarget(%client);
|
||||
%client.voice = %voice;
|
||||
%client.voicetag = addtaggedstring(%voice);
|
||||
%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
|
||||
freeClientTarget(%client);
|
||||
%client.voice = %voice;
|
||||
%client.voicetag = addtaggedstring(%voice);
|
||||
%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
|
||||
|
||||
if (IsObject(%client.player))
|
||||
%client.player.setTarget(%client.target);
|
||||
if (IsObject(%client.player))
|
||||
%client.player.setTarget(%client.target);
|
||||
}
|
||||
|
||||
function setSkin(%client, %skin)
|
||||
{
|
||||
freeClientTarget(%client);
|
||||
%client.skin = addtaggedstring(%skin);
|
||||
%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
|
||||
freeClientTarget(%client);
|
||||
%client.skin = addtaggedstring(%skin);
|
||||
%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
|
||||
|
||||
if (IsObject(%client.player))
|
||||
%client.player.setTarget(%client.target);
|
||||
if (IsObject(%client.player))
|
||||
%client.player.setTarget(%client.target);
|
||||
}
|
||||
|
||||
function setName(%client, %name)
|
||||
{
|
||||
freeClientTarget(%client);
|
||||
%client.namebase = %name;
|
||||
%client.name = addtaggedstring(%name);
|
||||
%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
|
||||
freeClientTarget(%client);
|
||||
%client.namebase = %name;
|
||||
%client.name = addtaggedstring(%name);
|
||||
%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
|
||||
|
||||
if (IsObject(%client.player))
|
||||
%client.player.setTarget(%client.target);
|
||||
if (IsObject(%client.player))
|
||||
%client.player.setTarget(%client.target);
|
||||
|
||||
//Update the client in the lobby.
|
||||
HideClient(%client);
|
||||
ShowClient(%client);
|
||||
//Update the client in the lobby.
|
||||
HideClient(%client);
|
||||
ShowClient(%client);
|
||||
}
|
||||
|
||||
function setTeam(%client,%team)
|
||||
{
|
||||
%client.team = %team;
|
||||
%client.setSensorGroup(%team);
|
||||
setTargetSensorGroup(%client.target,%team);
|
||||
%client.team = %team;
|
||||
%client.setSensorGroup(%team);
|
||||
setTargetSensorGroup(%client.target,%team);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -11,13 +11,13 @@ function ServerNetwork::onConnect(%this)
|
|||
|
||||
function ServerNetwork::onConnectFailed(%this)
|
||||
{
|
||||
if (%this.testingServer)
|
||||
{
|
||||
error("Error: Unable to verify connection to server "@%this.testIP@" at port "@%this.testPort@"!");
|
||||
%this.testIP = "";
|
||||
%this.testPort = "";
|
||||
%this.testingServer = false;
|
||||
}
|
||||
if (%this.testingServer)
|
||||
{
|
||||
error("Error: Unable to verify connection to server "@%this.testIP@" at port "@%this.testPort@"!");
|
||||
%this.testIP = "";
|
||||
%this.testPort = "";
|
||||
%this.testingServer = false;
|
||||
}
|
||||
}
|
||||
|
||||
function ServerNetwork::onDisconnect(%this)
|
||||
|
|
@ -42,8 +42,8 @@ function ServerNetwork::onLine(%this, %line)
|
|||
|
||||
function ServerNetwork::testServerIP(%this, %IP, %port)
|
||||
{
|
||||
%this.testingServer = true;
|
||||
%this.testIP = %ip;
|
||||
%this.testPort = %port;
|
||||
%this.connect(%ip @ ":" @ %port);
|
||||
%this.testingServer = true;
|
||||
%this.testIP = %ip;
|
||||
%this.testPort = %port;
|
||||
%this.connect(%ip @ ":" @ %port);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,91 +3,90 @@
|
|||
// -----------------------------------------------------
|
||||
function getBlockCount(%file,%blockName) //Searches a data file for all occurances of 'blockName'
|
||||
{
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
|
||||
%blockSearch = strLwr("[" @ %blockName @ "]");
|
||||
%blockSearch = strLwr("[" @ %blockName @ "]");
|
||||
|
||||
%fileP = new FileObject();
|
||||
%fileP.openForRead(%file);
|
||||
%fileP = new FileObject();
|
||||
%fileP.openForRead(%file);
|
||||
|
||||
%count = 0;
|
||||
while (!%fileP.isEOF())
|
||||
{
|
||||
%line = %fileP.readLine();
|
||||
%lineTest = strLwr(%line);
|
||||
%Search = strStr(%lineTest,%blockSearch);
|
||||
if (%search != -1)
|
||||
%count++;
|
||||
}
|
||||
%fileP.detach();
|
||||
return %count;
|
||||
%count = 0;
|
||||
while (!%fileP.isEOF())
|
||||
{
|
||||
%line = %fileP.readLine();
|
||||
%lineTest = strLwr(%line);
|
||||
%Search = strStr(%lineTest,%blockSearch);
|
||||
if (%search != -1)
|
||||
%count++;
|
||||
}
|
||||
%fileP.detach();
|
||||
return %count;
|
||||
}
|
||||
|
||||
function getBlockData(%file,%blockName,%num,%data) //Gets values out of a block. Note that 1 is the first block in a file for %num
|
||||
{
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
|
||||
%blockCount = getBlockCount(%file,%blockName);
|
||||
%blockCount = getBlockCount(%file,%blockName);
|
||||
|
||||
if (!%blockCount || %num > %blockCount) //None of 'typeName' exist here
|
||||
return -1;
|
||||
if (!%blockCount || %num > %blockCount) //None of 'typeName' exist here
|
||||
return -1;
|
||||
|
||||
%blockSearch = strLwr("[" @ %blockName @ "]");
|
||||
%blockSearch = strLwr("[" @ %blockName @ "]");
|
||||
|
||||
%fileP = new FileObject();
|
||||
%fileP.openForRead(%file);
|
||||
%fileP = new FileObject();
|
||||
%fileP.openForRead(%file);
|
||||
|
||||
%count = 0;
|
||||
%lineCount = 0;
|
||||
while (!%fileP.isEOF())
|
||||
{
|
||||
%line = %fileP.readLine();
|
||||
%lineCount++;
|
||||
|
||||
if (getSubStr(stripSpaces(%line),0,1) !$= ";") //If the beginning of the line is "commented", skip it.
|
||||
{
|
||||
%lineTest = strLwr(%line);
|
||||
%Search = strStr(%lineTest,%blockSearch);
|
||||
%count = 0;
|
||||
%lineCount = 0;
|
||||
while (!%fileP.isEOF())
|
||||
{
|
||||
%line = %fileP.readLine();
|
||||
%lineCount++;
|
||||
|
||||
if (getSubStr(stripSpaces(%line),0,1) !$= ";") //If the beginning of the line is "commented", skip it.
|
||||
{
|
||||
%lineTest = strLwr(%line);
|
||||
%Search = strStr(%lineTest,%blockSearch);
|
||||
|
||||
if (%Search != -1 && %Count != %num)
|
||||
%count++;
|
||||
else if (%count == %num) //We found it, stop incrementing the count and find our data.
|
||||
{
|
||||
%Search = strStr(strLwr(%line),strLwr(%data));
|
||||
if (%Search != -1 && %Count != %num)
|
||||
%count++;
|
||||
else if (%count == %num) //We found it, stop incrementing the count and find our data.
|
||||
{
|
||||
%Search = strStr(strLwr(%line),strLwr(%data));
|
||||
|
||||
%lineTest = strLwr(strReplace(%line," ","")); //See if we exited our block
|
||||
if (GetSubStr(%lineTest, 0, 1) $= "[") //The beginning of a new block
|
||||
return -1;
|
||||
%lineTest = strLwr(strReplace(%line," ","")); //See if we exited our block
|
||||
if (GetSubStr(%lineTest, 0, 1) $= "[") //The beginning of a new block
|
||||
return -1;
|
||||
|
||||
if (%search != -1) //We found it,
|
||||
{
|
||||
%fileP.detach();
|
||||
if (%search != -1) //We found it,
|
||||
{
|
||||
%fileP.detach();
|
||||
|
||||
//Since our line might have some sort of commenting after it, we better return to just the "end" symbol..
|
||||
%semiS =strStr(%line, ";");
|
||||
if (%semiS == -1)
|
||||
return -1;
|
||||
%line = getSubStr(%line, 0, %semiS);
|
||||
//Now find where "equals" is..
|
||||
%equalS = strStr(%line, "=");
|
||||
if (%equalS == -1)
|
||||
return -1;
|
||||
%line = getSubStr(%line, %equalS+1, strLen(%line));
|
||||
//Is our data in single quotations? If so, convert it to a tagged string.
|
||||
if (strStr(%line,"\x27") != -1) //It is.
|
||||
%line = addTaggedString(stripChars(%line,"\x27"));
|
||||
//Now return our string without quotations.
|
||||
%line = stripChars(stripTrailingSpaces(strReplace(%line,%data,"")),"\x22");
|
||||
return getSubStr(%line,1,strLen(%line));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
%fileP.detach();
|
||||
return false;
|
||||
//Since our line might have some sort of commenting after it, we better return to just the "end" symbol..
|
||||
%semiS =strStr(%line, ";");
|
||||
if (%semiS == -1)
|
||||
return -1;
|
||||
%line = getSubStr(%line, 0, %semiS);
|
||||
//Now find where "equals" is..
|
||||
%equalS = strStr(%line, "=");
|
||||
if (%equalS == -1)
|
||||
return -1;
|
||||
%line = getSubStr(%line, %equalS+1, strLen(%line));
|
||||
//Is our data in single quotations? If so, convert it to a tagged string.
|
||||
if (strStr(%line,"\x27") != -1) //It is.
|
||||
%line = addTaggedString(stripChars(%line,"\x27"));
|
||||
//Now return our string without quotations.
|
||||
%line = stripChars(stripTrailingSpaces(strReplace(%line,%data,"")),"\x22");
|
||||
return getSubStr(%line,1,strLen(%line));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
%fileP.detach();
|
||||
return false;
|
||||
}
|
||||
|
||||
//function getBlockLength(%file,%blockName,%num) Won't work until I figure out a way to signal the end of a block without adding any extra characters,
|
||||
|
|
@ -127,81 +126,76 @@ return false;
|
|||
// -----------------------------------------------------
|
||||
function getArrayCount(%file,%array)
|
||||
{
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
|
||||
%arraySearch = strLwr("\x22" @ %array @ "\x22");
|
||||
%arraySearch = strLwr("\x22" @ %array @ "\x22");
|
||||
|
||||
%fileP = new FileObject();
|
||||
%fileP.openForRead(%file);
|
||||
%fileP = new FileObject();
|
||||
%fileP.openForRead(%file);
|
||||
|
||||
%count = 0;
|
||||
while (!%fileP.isEOF())
|
||||
{
|
||||
%line = %fileP.readLine();
|
||||
%lineTest = strLwr(%line);
|
||||
%Search = strStr(%lineTest,%typeSearch);
|
||||
if (%search != -1)
|
||||
%count++;
|
||||
}
|
||||
%fileP.detach();
|
||||
return %count;
|
||||
%count = 0;
|
||||
while (!%fileP.isEOF())
|
||||
{
|
||||
%line = %fileP.readLine();
|
||||
%lineTest = strLwr(%line);
|
||||
%Search = strStr(%lineTest,%typeSearch);
|
||||
if (%search != -1)
|
||||
%count++;
|
||||
}
|
||||
%fileP.detach();
|
||||
return %count;
|
||||
}
|
||||
|
||||
function getArrayData(%file,%arrayName,%num)
|
||||
{
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
if (!IsFile(%file))
|
||||
return false;
|
||||
|
||||
%arrayCount = getArrayCount(%file,%arrayName);
|
||||
%arrayCount = getArrayCount(%file,%arrayName);
|
||||
|
||||
if (!%arrayCount)
|
||||
return false;
|
||||
if (!%arrayCount)
|
||||
return false;
|
||||
|
||||
%arraySearch = strLwr("\x22" @ %arrayName @ "\x22");
|
||||
%arraySearch = strLwr("\x22" @ %arrayName @ "\x22");
|
||||
|
||||
%fileP = new FileObject();
|
||||
%fileP.openForRead(%file);
|
||||
%fileP = new FileObject();
|
||||
%fileP.openForRead(%file);
|
||||
|
||||
%lineCount = 0;
|
||||
while (!%fileP.isEOF())
|
||||
{
|
||||
%line = stripSpaces(%fileP.readline());
|
||||
%lineCount++;
|
||||
%lineCount = 0;
|
||||
while (!%fileP.isEOF())
|
||||
{
|
||||
%line = stripSpaces(%fileP.readline());
|
||||
%lineCount++;
|
||||
|
||||
if (getSubStr(%line,0,1) !$= ";") //Is this line a comment?
|
||||
{
|
||||
%search = strStr(strLwr(%line),%arraySearch);
|
||||
if (getSubStr(%line,0,1) !$= ";") //Is this line a comment?
|
||||
{
|
||||
%search = strStr(strLwr(%line),%arraySearch);
|
||||
|
||||
if (%search !$= -1) //Found it.
|
||||
break; //Break the loop, we know the array exists
|
||||
if (%fileP.IsEOF() && %search == -1) //Didn't find it, return the error.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (%search !$= -1) //Found it.
|
||||
break; //Break the loop, we know the array exists
|
||||
if (%fileP.IsEOF() && %search == -1) //Didn't find it, return the error.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check where the array actually starts..
|
||||
%line = %fileP.readLine();
|
||||
if (%line $= "{") //Data starts on next line..
|
||||
{
|
||||
%line = %fileP.readLine(); //Drop it down one
|
||||
for (%i = 0; %i < %num; %i++) //Keep going untill we hit the wanted data
|
||||
{
|
||||
%line = %fileP.readLine();
|
||||
}
|
||||
//Check where the array actually starts..
|
||||
%line = %fileP.readLine();
|
||||
if (%line $= "{") //Data starts on next line..
|
||||
{
|
||||
%line = %fileP.readLine(); //Drop it down one
|
||||
for (%i = 0; %i < %num; %i++) //Keep going untill we hit the wanted data
|
||||
%line = %fileP.readLine();
|
||||
}
|
||||
else //The line we just grabbed is part of the data
|
||||
{
|
||||
if (%num == 0) //The wanted data was on line zero..
|
||||
return %line;
|
||||
|
||||
for (%i = 0; %i < %num; %i++) //Keep going untill we hit the wanted data
|
||||
%line = %fileP.readLine();
|
||||
}
|
||||
|
||||
%fileP.detach();
|
||||
return %line;
|
||||
}
|
||||
else //The line we just grabbed is part of the data
|
||||
{
|
||||
if (%num == 0) //The wanted data was on line zero..
|
||||
return %line;
|
||||
|
||||
for (%i = 0; %i < %num; %i++) //Keep going untill we hit the wanted data
|
||||
{
|
||||
%line = %fileP.readLine();
|
||||
}
|
||||
}
|
||||
|
||||
%fileP.detach();
|
||||
return %line;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,54 +1,48 @@
|
|||
// -----------------------------------------------------
|
||||
// fileProcessing.cs
|
||||
// Basic file functions
|
||||
// Copyright (c) 2012 The DarkDragonDX
|
||||
// -----------------------------------------------------
|
||||
function getFileBuffer(%file)
|
||||
{
|
||||
if (!IsFile(%file))
|
||||
return "Not existant.";
|
||||
if (!IsFile(%file))
|
||||
return "Not existant.";
|
||||
|
||||
new FileObject(FileBuffer);
|
||||
FileBuffer.openForRead(%file);
|
||||
new FileObject(FileBuffer);
|
||||
FileBuffer.openForRead(%file);
|
||||
|
||||
while (!FileBuffer.isEOF())
|
||||
{
|
||||
%buffer = FileBuffer.readLine() @ "\n";
|
||||
}
|
||||
FileBuffer.detach();
|
||||
return %buffer; //Long string. >.>
|
||||
while (!FileBuffer.isEOF())
|
||||
%buffer = FileBuffer.readLine() @ "\n";
|
||||
FileBuffer.detach();
|
||||
return %buffer; //Long string. >.>
|
||||
}
|
||||
|
||||
function getLine(%file, %line)
|
||||
{
|
||||
if (!IsFile(%file))
|
||||
return "Not existant.";
|
||||
if (!IsFile(%file))
|
||||
return "Not existant.";
|
||||
|
||||
new FileObject(FileLine);
|
||||
FileLine.openForRead(%file);
|
||||
new FileObject(FileLine);
|
||||
FileLine.openForRead(%file);
|
||||
|
||||
for (%i = 0; %i < %line; %i++)
|
||||
{
|
||||
%line = FileLine.readLine();
|
||||
}
|
||||
FileLine.detach();
|
||||
|
||||
return %line;
|
||||
for (%i = 0; %i < %line; %i++)
|
||||
%line = FileLine.readLine();
|
||||
FileLine.detach();
|
||||
return %line;
|
||||
}
|
||||
|
||||
function getLine(%file, %line)
|
||||
{
|
||||
if (!IsFile(%file))
|
||||
return "Not existant.";
|
||||
if (!IsFile(%file))
|
||||
return "Not existant.";
|
||||
|
||||
new FileObject(FileLine);
|
||||
FileLine.openForRead(%file);
|
||||
new FileObject(FileLine);
|
||||
FileLine.openForRead(%file);
|
||||
|
||||
for (%i = 0; %i < %line; %i++)
|
||||
{
|
||||
%line = FileLine.readLine();
|
||||
}
|
||||
FileLine.detach();
|
||||
|
||||
return %line;
|
||||
for (%i = 0; %i < %line; %i++)
|
||||
%line = FileLine.readLine();
|
||||
FileLine.detach();
|
||||
return %line;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------
|
||||
|
|
@ -56,9 +50,9 @@ return %line;
|
|||
// -----------------------------------------------------
|
||||
function fileObject::Detach(%this) //Detaches fileObject from file & deletes
|
||||
{
|
||||
%this.close();
|
||||
%this.delete();
|
||||
return %this;
|
||||
%this.close();
|
||||
%this.delete();
|
||||
return %this;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,10 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// initialise.cs
|
||||
// Shared Functions for T2Bol
|
||||
// Copyright (c) 2012 The DarkDragonDX
|
||||
//==============================================================================
|
||||
exec("scripts/modScripts/shared/stringProcessing.cs");
|
||||
exec("scripts/modScripts/shared/fileProcessing.cs");
|
||||
exec("scripts/modScripts/shared/numericProcessing.cs");
|
||||
exec("scripts/modScripts/shared/basicDataStorage.cs");
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,14 +0,0 @@
|
|||
// -----------------------------------------------------
|
||||
// Number Processing
|
||||
// -----------------------------------------------------
|
||||
function decimalToPercent(%decimal) //Doesn't work very nicely at the time.. probably won't be used after a bit
|
||||
{
|
||||
return %decimal * 100;
|
||||
}
|
||||
|
||||
function isDecimal(%num)
|
||||
{
|
||||
return strStr(%num,".");
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,13 +1,19 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// stringProcessing.cs
|
||||
// String functions
|
||||
// Copyright (c) 2012 The DarkDragonDX
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function textToHash(%text)
|
||||
{
|
||||
new fileObject(TextToHash);
|
||||
TextToHash.openForWrite("Hash.txt");
|
||||
TextToHash.writeLine(%text);
|
||||
TextToHash.detach();
|
||||
%hash = getFileCRC("Hash.txt");
|
||||
deleteFile("Hash.txt");
|
||||
return %hash;
|
||||
new fileObject(TextToHash);
|
||||
TextToHash.openForWrite("Hash.txt");
|
||||
TextToHash.writeLine(%text);
|
||||
TextToHash.detach();
|
||||
%hash = getFileCRC("Hash.txt");
|
||||
deleteFile("Hash.txt");
|
||||
return %hash;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -15,14 +21,11 @@ return %hash;
|
|||
//------------------------------------------------------------------------------
|
||||
function strReverse(%string)
|
||||
{
|
||||
%len = StrLen(%string);
|
||||
%rstring = "";
|
||||
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%rstring = getSubStr(%string,%i,1) @ %rstring;
|
||||
}
|
||||
return %rstring;
|
||||
%len = StrLen(%string);
|
||||
%rstring = "";
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
%rstring = getSubStr(%string,%i,1) @ %rstring;
|
||||
return %rstring;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -30,11 +33,10 @@ return %rstring;
|
|||
//------------------------------------------------------------------------------
|
||||
function subStrInsert(%string,%insert,%slot)
|
||||
{
|
||||
%seg = getSubStr(%string,0,%slot);
|
||||
%seg = %seg @ %insert;
|
||||
%string = %seg @ getSubStr(%string,%slot,strLen(%string));
|
||||
|
||||
return %string;
|
||||
%seg = getSubStr(%string,0,%slot);
|
||||
%seg = %seg @ %insert;
|
||||
%string = %seg @ getSubStr(%string,%slot,strLen(%string));
|
||||
return %string;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -42,9 +44,9 @@ return %string;
|
|||
//------------------------------------------------------------------------------
|
||||
function subStrRemove(%string,%slot)//Minimum: 1
|
||||
{
|
||||
%half2 = getSubStr(%string,%slot,strLen(%string));
|
||||
%half1 = getSubStr(%string,0,%slot-1);
|
||||
return %half1 @ %half2;
|
||||
%half2 = getSubStr(%string,%slot,strLen(%string));
|
||||
%half1 = getSubStr(%string,0,%slot-1);
|
||||
return %half1 @ %half2;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -52,15 +54,13 @@ return %half1 @ %half2;
|
|||
//------------------------------------------------------------------------------
|
||||
function strMove(%string,%factor)
|
||||
{
|
||||
%len = GetWordCount(%string);
|
||||
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%sub = getWord(%string,%i);
|
||||
%move = subStrInsert(%move,%sub,%i);
|
||||
}
|
||||
|
||||
return %move;
|
||||
%len = GetWordCount(%string);
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%sub = getWord(%string,%i);
|
||||
%move = subStrInsert(%move,%sub,%i);
|
||||
}
|
||||
return %move;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -68,15 +68,13 @@ return %move;
|
|||
//------------------------------------------------------------------------------
|
||||
function subStrMove(%string,%factor)
|
||||
{
|
||||
%len = strLen(%string);
|
||||
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%sub = getSubStr(%string,%i,1);
|
||||
%move = subStrInsert(%move,%sub,%factor);
|
||||
}
|
||||
|
||||
return %move;
|
||||
%len = strLen(%string);
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%sub = getSubStr(%string,%i,1);
|
||||
%move = subStrInsert(%move,%sub,%factor);
|
||||
}
|
||||
return %move;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -84,25 +82,22 @@ return %move;
|
|||
//------------------------------------------------------------------------------
|
||||
function subStrScramble(%string)
|
||||
{
|
||||
%len = strLen(%string);
|
||||
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%sub = getSubStr(%string,%i,1);
|
||||
%scramble = subStrInsert(%scramble,%sub,getRandom(0,%len));
|
||||
}
|
||||
|
||||
return %scramble;
|
||||
%len = strLen(%string);
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%sub = getSubStr(%string,%i,1);
|
||||
%scramble = subStrInsert(%scramble,%sub,getRandom(0,%len));
|
||||
}
|
||||
return %scramble;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function strSplit(%string)
|
||||
{
|
||||
%count = strLen(%string);
|
||||
%div = %count / 2;
|
||||
|
||||
return getSubStr(%string,0,%div) @ " | " @ getSubStr(%string,%div,%count);
|
||||
%count = strLen(%string);
|
||||
%div = %count / 2;
|
||||
return getSubStr(%string,0,%div) @ " | " @ getSubStr(%string,%div,%count);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -110,7 +105,7 @@ return getSubStr(%string,0,%div) @ " | " @ getSubStr(%string,%div,%count);
|
|||
//------------------------------------------------------------------------------
|
||||
function stripSpaces(%string)
|
||||
{
|
||||
return strReplace(%string," ","");
|
||||
return strReplace(%string," ","");
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -118,8 +113,8 @@ return strReplace(%string," ","");
|
|||
//------------------------------------------------------------------------------
|
||||
function stripNonNumericCharacters(%string)
|
||||
{
|
||||
%string = strLwr(%string);
|
||||
return stripChars(%string,"abcdefghijklmnopqrstuvwxyz`~!@#$%^&*()-_=+\|}]{[/?.>,<;:");
|
||||
%string = strLwr(%string);
|
||||
return stripChars(%string,"abcdefghijklmnopqrstuvwxyz`~!@#$%^&*()-_=+\|}]{[/?.>,<;:");
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -127,41 +122,39 @@ return stripChars(%string,"abcdefghijklmnopqrstuvwxyz`~!@#$%^&*()-_=+\|}]{[/?.>,
|
|||
//------------------------------------------------------------------------------
|
||||
function getSubStrOccurance(%string,%search)
|
||||
{
|
||||
%len = strLen(%string);
|
||||
%srLen = strLen(%search);
|
||||
%count = 0;
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%strSearch = strStr(%string,%search);
|
||||
|
||||
if (%strSearch != -1) //It exists somewhere in the string
|
||||
{
|
||||
%count++;
|
||||
%string = getSubStr(%string,%strSearch+%srLen,%len);
|
||||
}
|
||||
else
|
||||
return %count;
|
||||
}
|
||||
return %count;
|
||||
%len = strLen(%string);
|
||||
%srLen = strLen(%search);
|
||||
%count = 0;
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%strSearch = strStr(%string,%search);
|
||||
if (%strSearch != -1) //It exists somewhere in the string
|
||||
{
|
||||
%count++;
|
||||
%string = getSubStr(%string,%strSearch+%srLen,%len);
|
||||
}
|
||||
else
|
||||
return %count;
|
||||
}
|
||||
return %count;
|
||||
}
|
||||
|
||||
function getSubStrPos(%string,%str,%num)
|
||||
{
|
||||
%len = strLen(%string);
|
||||
|
||||
%subC = 0;
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%sub = getSubStr(%string,%i,1);
|
||||
%len = strLen(%string);
|
||||
%subC = 0;
|
||||
for (%i = 0; %i < %len; %i++)
|
||||
{
|
||||
%sub = getSubStr(%string,%i,1);
|
||||
|
||||
if (%sub $= %str)
|
||||
{
|
||||
%subC++;
|
||||
if (%subC == %num)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return %i;
|
||||
if (%sub $= %str)
|
||||
{
|
||||
%subC++;
|
||||
if (%subC == %num)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return %i;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -169,7 +162,7 @@ return %i;
|
|||
//------------------------------------------------------------------------------
|
||||
function getFileNameFromString(%string)
|
||||
{
|
||||
return getSubStr(%string,getSubStrPos(%string,"/",getSubStrOccurance(%string, "/"))+1,strLen(%string));
|
||||
return getSubStr(%string,getSubStrPos(%string,"/",getSubStrOccurance(%string, "/"))+1,strLen(%string));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Reference in a new issue