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Brought up to date with the newest T2BoL I've located
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44
scripts/modscripts/server/propData.cs
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44
scripts/modscripts/server/propData.cs
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//Component: Destructable Props
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//Description: Not much to describe.. stuff that blows up or can be broken.
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//----------------------------------------------------------------------------
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// DATABLOCKS
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//----------------------------------------------------------------------------
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datablock StaticShapeData(DeployedSpine) : StaticShapeDamageProfile {
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className = "spine";
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shapeFile = "Pmiscf.dts";
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maxDamage = 0.5;
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destroyedLevel = 0.5;
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disabledLevel = 0.3;
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isShielded = true;
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energyPerDamagePoint = 240;
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maxEnergy = 50;
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rechargeRate = 0.25;
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explosion = HandGrenadeExplosion;
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expDmgRadius = 3.0;
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expDamage = 0.1;
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expImpulse = 200.0;
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dynamicType = $TypeMasks::StaticShapeObjectType;
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deployedObject = true;
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cmdCategory = "DSupport";
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cmdIcon = CMDSensorIcon;
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cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
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targetNameTag = 'Light Support Beam';
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deployAmbientThread = true;
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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heatSignature = 0;
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needsPower = true;
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};
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//----------------------------------------------------------------------------
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// FUNCTIONS
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//----------------------------------------------------------------------------
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function DetructableSecurityCamera::onDestroyed(%this, %obj)
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{
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schedule(1000,0,"delete",%obj);
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}
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