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182
scripts/modscripts/server/TCPServer.cs
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182
scripts/modscripts/server/TCPServer.cs
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//------------------------------------------------------------------------------
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// TCPServer.cs
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// Needed this type of thing for communication between servers in the game,
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// so after some googling -- this is what I put out.
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// forum.blockland.us/index.php?topic=105360
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// Copyright (c) 2012 Robert MacGregor
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//------------------------------------------------------------------------------
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// Replicate Code for Servers
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$TCPServer::ServerReplicate = "function *UNIQUESOCKET*::onConnectRequest(%this, %address, %socket)" @
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"{" @
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"%this.Parent.connectionCreated(%address, %socket); " @
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"return true;" @
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"}";
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// Replicate Code for Clients
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$TCPServer::ClientReplicate = "function *UNIQUESOCKET*::onLine(%this, %line)" @
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"{" @
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"%this.Parent.onLine(%this, %line);" @
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"return true;" @
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"}" @
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"function *UNIQUESOCKET*::onDisconnect(%this) { %this.Parent.connectionDropped(%this); return true; }";
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function TCPServer::listen(%this, %address, %port, %maxClients)
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{
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%uniqueNameLength = 6; // Adjust this if need be, but there should never be a reason to
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%this.allowMultiConnect = false; // If false, when a client connects twice, its old connection is killed and replaced with a new one.
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if (%this.isListening)
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return false;
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if (%maxClients < 1 || %maxClients == 0)
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%maxClients = 8;
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%oldAddr = $Host::BindAddress;
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%address = strlwr(%address);
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if (%address $= "local" || %address $="localhost" ) %address = "127.0.0.1";
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else if (%address $= "any") %address = "0.0.0.0";
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%charList = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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// Generate A name for a TCPObject (and make sure it's unique)
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%uniqueStringLen = 6; // Adjust this if needed, but there shouldn't be a reason to
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%uniqueString = "";
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while (true)
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{
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%uniqueString = generateString(%uniqueNameLength, %charList);
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if (!isObject(%uniqueString)) break;
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else %uniqueString = "";
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}
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%evalCode = $TCPServer::ServerReplicate;
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%evalCode = strReplace(%evalCode, "*UNIQUESOCKET*", %uniqueString);
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eval(%evalCode);
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// Generate a list of unique names that this TCPServer will use (to keep down function def count)
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for (%i = 0; %i < %maxClients; %i++)
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while (true)
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{
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%uniqueName = generateString(%uniqueNameLength, %charList);
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if (!isObject(%uniqueName))
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{
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%eval = strReplace($TCPServer::ClientReplicate, "*UNIQUESOCKET*", %uniqueName);
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eval(%eval);
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%this.uniqueName[%i] = %uniqueName;
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%this.uniqueNameInUse[%uniqueName] = false;
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break;
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}
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}
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// Create the Socket and we'll rock n' roll
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$Host::BindAddress = %address;
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%this.Server = new TCPObject(%uniqueString);
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%this.Server.listen(%port);
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%this.Server.Parent = %this;
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%this.connectionCount = 0;
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%this.maximumClients = %maxClients;
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$Host::BindAddress = %oldAddr;
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%this.isListening = true;
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logEcho("Server " @ %uniqueString SPC "is ready on " @ %address @ ":" @ %port);
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return true;
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}
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function TCPServer::disconnect(%this)
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{
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}
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function TCPServer::connectionDropped(%this, %socket)
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{
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if (!%this.allowMultiConnect)
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%this.connections[%socket.Address] = "";
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else
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%this.connections[%socket.Address, %socket.Port] = "";
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%this.connectionCount--;
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%this.onClientDisconnect(%socket);
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}
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function TCPServer::connectionCreated(%this, %address, %socket)
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{
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%isReplicate = false;
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// Get the Port No. and Address respectively
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%address = strReplace(%address, "IP:","");
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%portPos = strStr(%address, ":");
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%port = getSubStr(%address, %portPos+1, strLen(%address));
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%address = getSubStr(%address, 0, %portPos);
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if (!%this.allowMultiConnect && %this.connections[%address] != 0)
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{
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%this.connections[%address].disconnect();
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%this.connections[%address].delete();
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%isReplicate = true;
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}
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if (%this.connectionCount >= %this.maximumClients)
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{
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// Create the connection so we can disconnect it *lol*
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%connection = new TCPObject(%uniqueName,%socket) { class = ConnectionTCP; parent = %this; Address = %address; Port = %port; };
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%this.onClientRejected(%connection, 0);
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logEcho("Unable to accept connection from " @ %address SPC " -- already at maximum client count! (" @ %this.maximumClients @ ")");
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%connection.disconnect();
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%connection.delete();
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return false;
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}
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// Pick a unique name
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%uniqueName = "";
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for (%i = 0; %i < %this.maximumClients; %i++)
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{
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%name = %this.uniqueName[%i];
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if (!%this.uniqueNameInUse[%name])
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{
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%uniqueName = %name;
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%this.uniqueNameInUse[%name] = true;
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break;
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}
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}
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// Create The Client Socket
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%connection = new TCPObject(%uniqueName,%socket) { class = ConnectionTCP; parent = %this; Address = %address; Port = %port; };
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if (!%this.allowMultiConnect)
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%this.connections[%address] = %connection;
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else
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%this.connections[%address, %port] = %connection;
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%this.connectionCount++;
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%this.onClientConnect(%address, %connection);
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logEcho("Received client connection from " @ %address);
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return true;
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}
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// Callbacks -- make these do whatever you please!
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function TCPServer::onClientConnect(%this, %address, %socket)
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{
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%this.client = %socket;
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echo("Received connection from " @ %address @ ". ID:" @ %socket);
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return true;
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}
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function TCPServer::onClientRejected(%this, %socket, %reason) // %reason is always zero as of now.
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{
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return true;
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}
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function TCPServer::onClientDisconnect(%this, %socket)
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{
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error("Received Disconnect (" @ %socket @ ")");
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return true;
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}
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function TCPServer::onLine(%this, %socket, %line)
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{
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messageAll('msgClient',"Telnet: " @ %line);
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echo(%socket SPC "says: " @ %line);
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return true;
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}
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function TCPServer::message(%this, %message)
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{
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%this.client.send(%message @ "\n");
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}
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// Lib Functions
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function generateString(%length, %alpha)
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{
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%len = strLen(%alpha);
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%result = "";
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for (%i = 0; %i < %length; %i++)
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%result = %result @ getSubStr(%alpha, getRandom(0, %len), 1);
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return %result;
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}
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