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Brought up to date with the newest T2BoL I've located
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287 changed files with 108557 additions and 107608 deletions
97
scripts/modscripts/client/clientFunctions.cs
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97
scripts/modscripts/client/clientFunctions.cs
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//------------------------------------------------------------------------------
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// Scripts/DO_NOT_DELETE/clientFunctions.cs (OPEN SOURCE)
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// If you see this text, you have obtained the official copy of this file from
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// one of the developers. Otherwise, your decompiler is so advanced that it can
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// somehow get commented lines in a script. If this is not the case, someone has
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// betrayed my trust.
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// -- Dark Dragon DX (as of 2011).
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//------------------------------------------------------------------------------
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//Different from modVersionText, is used to compare our mod to the update server
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//Since TribesNext will soon allow binary transfers, this is stored here.
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$ModVersion = 1.0; //Looks better as whole numbuhs
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//All clientCmds are secured here (so certain funcs can't simply just be disabled)
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//Although, hooks can be attached for custom actions.
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function clientCmdHandleScriptedCommand(%num,%arg1,%arg2,%arg3,%arg4)
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{
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switch(%num)
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{
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case 0: //Pop Dialog
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Canvas.popDialog(%arg1);
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case 1: //BoxYesNo
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messageBoxYesNo(%arg1,%arg2,%arg3,%arg4);
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case 2: //FadeIn
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ServerConnection.setBlackOut(true, %arg1);
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case 3: //Fadeout
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ServerConnection.setBlackOut(false, %arg1);
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case 4: //Show Cursor
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$cursorControlled = %arg1;
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lockMouse(%arg1);
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if (%arg1)
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{
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Canvas.cursorOn();
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GlobalActionMap.bind(mouse, button0, RTS_LeftButton);
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GlobalActionMap.bind(mouse, button1, RTS_RightButton);
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RTS_Command.push();
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$RTS::ButtonPress = false;
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}
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else
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{
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Canvas.cursorOff();
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GlobalActionMap.unbind(mouse, button0);
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GlobalActionMap.unbind(mouse, button1);
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Canvas.setCursor(DefaultCursor);
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RTS_Command.pop();
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$RTS::ButtonPress = true;
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}
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case 5: //Verify Client
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if (%arg1)
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ScoreParent.settext("PDA - PERSONAL DATA ASSISTANT");
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$Pref::LANAccount::GUID = stripNonNumericCharacters($Pref::LANAccount::GUID); //Make sure the GUID is pure before sending. Monkee, you won't be breaking anything here. The server does the same on its side. :)
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//Let the server know we're an actual client.. and if we're offline, send my GUID
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if (!$PlayingOnline)
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commandToServer('VerifyClient',$Pref::LANAccount::GUID,$ModVersion);
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else
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commandToServer('VerifyClient',0,$ModVersion);
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//Turn off the 'continue' button if it's T2Bol.
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if (%arg2)
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DB_ContinueBTN.setActive(0);
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case 6: //Is RTS Game
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hudClusterBack.opacity = 0; //Make it invisible
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clientCmdHandleScriptedCommand(4,true); //Show our cursor
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case 7: //Music fadeout
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alxMusicFadeout($Pref::Audio::MusicVolume);
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case 8: //Music Fadein
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alxMusicFadein(0);
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case 9: //Set client Time
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clockHud.setVisible(0);
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%pos = ClockHud.getPosition();
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%x = getWord(%pos,0);
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%y = getWord(%pos,1);
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%x = %x - -14;
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%y = %y - -4;
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if (!IsObject(timeHud))
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{
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new GuiTextCtrl(timeHud)
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{
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profile ="ClockProfile";
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position = %x SPC %y;
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extent = "41 12";
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text = %arg1 SPC "Hrs";
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horizSizing = "left";
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vertSizing = "bottom";
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};
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playGui.add(timeHud);
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}
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timeHud.setValue(%arg1);
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timeHud.setVisible(1);
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default: //If for some reason we got an invalid command ID, report it to console
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if ($Pref::DeveloperMode) //If dev mode is on (just a value set on the clientside to tell scripts to echo shit to the console)
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error("Scripted Command Handler: Received unknown command request ("@%num@") from server.");
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return false;
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}
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return true;
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}
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