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Brought up to date with the newest T2BoL I've located
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287 changed files with 108557 additions and 107608 deletions
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//Component: Lootage
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//Description: You can loot corpses. (w00t)
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//----------------------------------------------------------------------------
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// DATABLOCKS
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//----------------------------------------------------------------------------
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datablock ItemData(Lootbag)
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{
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className = Weapon;
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catagory = "Misc";
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shapeFile = "moneybag.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 50;
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pickupRadius = 2;
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pickUpPrefix = "a bag of items";
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alwaysAmbient = true;
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description = "lootbag_model";
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computeCRC = false;
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emap = true;
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};
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//----------------------------------------------------------------------------
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// BOUND FUNCTIONS
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//----------------------------------------------------------------------------
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//Realized this isn't required..
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//function LootBag::onAdd(%this,%obj) //Force a loot check on creation.
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//{
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//LootBagCheckForPickUp(%obj);
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//parent::onAdd(%this,%obj);
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//}
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//----------------------------------------------------------------------------
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// FUNCTIONS
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//----------------------------------------------------------------------------
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function LootBagCheckForPickUp(%this) //Not sure why, loot bags won't do a T2 system pickup..
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{
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cancel(%this.loop);
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if (!IsObject(%this))
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return;
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%count = MissionCleanUp.getCount();
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for(%i = 0; %i < %count; %i++)
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{
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%test = MissionCleanUp.getObject(%i);
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if (%test.getClassName() $= "Player" && %test.getState() !$= "dead" && !%test.client.isAIControlled())
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{
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%dist = vectorDist(%this.getPosition(),%test.getPosition());
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if (%dist < %this.getDatablock().pickUpRadius)
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{
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LootBagPickedUp(%this,%test.client);
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return;
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}
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%this.loop = schedule(100,0,"LootBagCheckForPickup",%this);
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}
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}
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}
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function LootBagPickedUp(%this,%client)
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{
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%db = %client.player.getDatablock(); //The player's datablock
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%money = %this.money; //Monies?
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%numItems = %this.numItems; //Giving out items.
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%numAmmo = %this.numAmmo; //..Ammo too!
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//Does the bag have money?
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if (%money $= "")
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%hasMoney = false;
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else
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%hasMoney = true;
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if (%money !$= "")
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%client.money = %client.money + %money; //Give some monies.
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for (%i = 0; %i < %numItems; %i++)
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{
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if (%db.max[%this.item[%i]] != 0) //Don't want people in light armor running around with mortars, do we?
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{
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%client.player.setInventory(%this.item[%i],1);
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%client.player.setInventory(%this.ammo[%i],%this.ammoNum[%i]);
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}
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}
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%this.delete(); //Delete the bag.
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//Let the player know.
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switch (%hasMoney)
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{
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case 0:
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if (%numItems > 1)
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messageClient(%client,'MsgClient','You picked up a bag of items that contained %1 items.',%numitems);
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else
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messageClient(%client,'MsgClient','You picked up a bag of items that contained 1 item.');
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case 1:
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if (%numItems > 1)
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messageClient(%client,'MsgClient','You picked up a bag of items that contained $%1 and %2 items.',%money,%numitems);
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else
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messageClient(%client,'MsgClient','You picked up a bag of items that contained $%1 and 1 item.',%money);
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}
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}
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