mirror of
https://github.com/Ragora/T2-BoL.git
synced 2026-07-12 15:04:48 +00:00
Brought up to date with the newest T2BoL I've located
This commit is contained in:
parent
8c96cba3e1
commit
accd31895e
287 changed files with 108557 additions and 107608 deletions
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@ -1,8 +1,8 @@
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Info.dat
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Information about this version of BoL used by servers and clients (pretty much compatability checks and updates)
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Copyright (c) 2012 The DarkDragonDX
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[Version]
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Major = 1;
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Minor = 1;
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Info.dat
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Information about this version of BoL used by servers and clients (pretty much compatability checks and updates)
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Copyright (c) 2012 The DarkDragonDX
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[Version]
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Major = 1;
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Minor = 1;
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Codename = Ragora;
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@ -1,10 +1,10 @@
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[RPG]
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keepCorpses = true;
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maxCorpses = 6;
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[PawsAreNice]
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Indeed = true;
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[Server]
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SpaceServer = "192.168.1.5";
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[RPG]
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keepCorpses = true;
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maxCorpses = 6;
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[PawsAreNice]
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Indeed = true;
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[Server]
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SpaceServer = "192.168.1.5";
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EarthServer = "192.168.1.5";
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@ -1,416 +0,0 @@
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$Data::Ammo1836101295_0_AlphaSector = "100";
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||||
$Data::Ammo1836101295_0_Earth = "100";
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||||
$Data::Ammo1836101295_1_AlphaSector = "15";
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||||
$Data::Ammo1836101295_1_Earth = "15";
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||||
$Data::Ammo2003098_1_Earth = "15";
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||||
$Data::Ammo2003098_1_rpg_new = "17";
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||||
$Data::Ammo2003098_2_Earth = "100";
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$Data::Ammo2003098_2_rpg_new = "100";
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||||
$Data::Ammo427694980_1_AlphaSector = "15";
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||||
$Data::Ammo427694980_1_Earth = "12";
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||||
$Data::Ammo427694980_2_AlphaSector = "100";
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||||
$Data::Ammo427694980_2_Earth = "0";
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||||
$Data::Armor1836101295_AlphaSector = "Light";
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||||
$Data::Armor1836101295_Earth = "Light";
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$Data::Armor2003098_Earth = "LIGHT";
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||||
$Data::Armor2003098_rpg_new = "LIGHT";
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||||
$Data::Armor427694980_AlphaSector = "LIGHT";
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||||
$Data::Armor427694980_Earth = "LIGHT";
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||||
$Data::Caps = 3;
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||||
$Data::Caps0 = 0;
|
||||
$Data::Caps1682851961 = 0;
|
||||
$Data::Caps1836101295 = 0;
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||||
$Data::Caps2003098 = 5;
|
||||
$Data::Caps2485526 = 0;
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||||
$Data::Caps3738647 = 0;
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$Data::Caps427694980 = 2;
|
||||
$Data::Caps960691562 = 0;
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||||
$Data::ClanCount = 3;
|
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$Data::ClanDesc0 = "We do what we must because we can.";
|
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$Data::ClanDesc1 = "A test..";
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$Data::ClanID1836101295 = "0";
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||||
$Data::ClanID2003098 = "2";
|
||||
$Data::ClanID427694980 = "1";
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||||
$Data::ClanLeader0 = "DarkDragonDX";
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$Data::ClanLeader1 = "Dark Dragon DX";
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$Data::ClanLeader2 = "DarkDragonDX";
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||||
$Data::ClanLeaderGUID0 = "1836101295";
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||||
$Data::ClanLeaderGUID1 = "427694980";
|
||||
$Data::ClanLeaderGUID2 = "2003098";
|
||||
$Data::ClanMember0_0 = "1836101295";
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||||
$Data::ClanMember1_0 = "427694980";
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$Data::ClanMember2_0 = "2003098";
|
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$Data::ClanName0 = "Draakan Militia";
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||||
$Data::ClanName1 = "Draakan Militia";
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$Data::ClanName2 = "Alpha Viper";
|
||||
$Data::ClanTag0 = "|-{DRK}-|";
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||||
$Data::ClanTag1 = "|-{DRK}-|";
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$Data::ClanTag2 = "-|{VPR}|-";
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$Data::Client0 = "427694980";
|
||||
$Data::ClientCount = 4;
|
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$Data::ClientGUID1 = "2003098";
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||||
$Data::ClientGUID2 = "2485526";
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||||
$Data::ClientGUID3 = "0";
|
||||
$Data::ClientName0 = "Dark Dragon DX";
|
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$Data::ClientName1 = "DarkDragonDX";
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$Data::ClientName2 = "Dayuppy";
|
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$Data::ClientName3 = "DarkDragonDX";
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$Data::DamageFlash1836101295_AlphaSector = "0";
|
||||
$Data::DamageFlash1836101295_Earth = "0";
|
||||
$Data::DamageFlash2003098_Earth = "0";
|
||||
$Data::DamageFlash2003098_rpg_new = "0";
|
||||
$Data::DamageFlash427694980_AlphaSector = "0";
|
||||
$Data::DamageFlash427694980_Earth = "0";
|
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$Data::Deaths = 10262;
|
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$Data::Deaths0 = 0;
|
||||
$Data::Deaths1682851961 = 4;
|
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$Data::Deaths1836101295 = 16;
|
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$Data::Deaths2003098 = 276;
|
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$Data::Deaths2139104 = 1;
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$Data::Deaths2450675 = 3;
|
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$Data::Deaths2485526 = 4;
|
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$Data::Deaths2544511 = 1;
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$Data::Deaths3119044 = 5;
|
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$Data::Deaths3392146 = 38;
|
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$Data::Deaths3637691 = 4;
|
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$Data::Deaths3738647 = 11;
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$Data::Deaths3819266 = 9;
|
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$Data::Deaths427694980 = 12;
|
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$Data::Deaths960691562 = 1;
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$Data::EMail::Contents0_1 = "Welcome to T2Bol, try not to die.";
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$Data::EMail::Contents2003098_1 = "Welcome to T2Bol, try not to die.";
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$Data::EMail::Contents2485526_1 = "Welcome to T2Bol, try not to die.";
|
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$Data::Email::Contents427694980_ = "Hey.. does it work?";
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$Data::Email::Contents427694980_1 = "blah";
|
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$Data::EMail::Contents427694980_10 = "blah";
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$Data::EMail::Contents427694980_11 = "blah";
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$Data::EMail::Contents427694980_12 = "blah";
|
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$Data::EMail::Contents427694980_13 = "Noticed this is working.. holy shit. Test Test Test Test Test Test Test Test Test";
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$Data::EMail::Contents427694980_14 = "ddddddddddddddddddddddddddddddddddddddddd";
|
||||
$Data::EMail::Contents427694980_15 = "ddddddddddddddddddddddddddddddddddddddddd";
|
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$Data::EMail::Contents427694980_16 = "ddddddddddddddddddddddddddddddddddddddd\tdddddd";
|
||||
$Data::EMail::Contents427694980_17 = "qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq\tqt";
|
||||
$Data::EMail::Contents427694980_18 = "LOLOLOLOLODFUYSFDSFSDFSDFSDFSDFFFDLOLS";
|
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$Data::Email::Contents427694980_2 = "blah";
|
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$Data::Email::Contents427694980_3 = "blah";
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$Data::Email::Contents427694980_4 = "blah";
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$Data::Email::Contents427694980_5 = "blah";
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$Data::Email::Contents427694980_6 = "blah";
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$Data::Email::Contents427694980_7 = "blah";
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$Data::Email::Contents427694980_8 = "blah";
|
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$Data::Email::Contents427694980_9 = "blah";
|
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$Data::EMail::Contents_ = "Hey, this is awesome, right?";
|
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$Data::EMail::Contents_1 = "Wootage Test. Fantastic email system ya\t got here.";
|
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$Data::EMail::Contents_2 = "Works?";
|
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$Data::EMail::Contents_3 = "Free stuff! o-o";
|
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$Data::EMail::Count = 4;
|
||||
$Data::EMail::Count0 = 1;
|
||||
$Data::EMail::Count2003098 = 1;
|
||||
$Data::EMail::Count2485526 = 1;
|
||||
$Data::Email::Count427694980 = 19;
|
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$Data::EMail::Date0_1 = "Saturday, July 28, 2012 @ 08:32 PM";
|
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$Data::EMail::Date2003098_1 = "Monday, March 29, 2010 @ 03:42 PM";
|
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$Data::EMail::Date2485526_1 = "Tuesday, October 26, 2010 @ 03:25 AM";
|
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$Data::Email::Date427694980_ = "Wednesday, March 24, 2010 amt 12:43 AM";
|
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$Data::Email::Date427694980_1 = "Wednesday, March 24, 2010 pmt 10:33 PM";
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$Data::EMail::Date427694980_10 = "Wednesday, March 24, 2010 @ 10:50 PM";
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$Data::EMail::Date427694980_11 = "Wednesday, March 24, 2010 @ 10:55 PM";
|
||||
$Data::EMail::Date427694980_12 = "Wednesday, March 24, 2010 @ 10:55 PM";
|
||||
$Data::EMail::Date427694980_13 = "Wednesday, March 24, 2010 @ 10:56 PM";
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||||
$Data::EMail::Date427694980_14 = "Wednesday, March 24, 2010 @ 11:03 PM";
|
||||
$Data::EMail::Date427694980_15 = "Wednesday, March 24, 2010 @ 11:04 PM";
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||||
$Data::EMail::Date427694980_16 = "Wednesday, March 24, 2010 @ 11:10 PM";
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$Data::EMail::Date427694980_17 = "Wednesday, March 24, 2010 @ 11:13 PM";
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$Data::EMail::Date427694980_18 = "Wednesday, March 24, 2010 @ 11:14 PM";
|
||||
$Data::Email::Date427694980_2 = "Wednesday, March 24, 2010 pmt 10:33 PM";
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$Data::Email::Date427694980_3 = "Wednesday, March 24, 2010 @ 10:46 PM";
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$Data::Email::Date427694980_4 = "Wednesday, March 24, 2010 @ 10:46 PM";
|
||||
$Data::Email::Date427694980_5 = "Wednesday, March 24, 2010 @ 10:47 PM";
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||||
$Data::Email::Date427694980_6 = "Wednesday, March 24, 2010 @ 10:47 PM";
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||||
$Data::Email::Date427694980_7 = "Wednesday, March 24, 2010 @ 10:47 PM";
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$Data::Email::Date427694980_8 = "Wednesday, March 24, 2010 @ 10:47 PM";
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$Data::Email::Date427694980_9 = "Wednesday, March 24, 2010 @ 10:50 PM";
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$Data::EMail::Date_ = "Tuesday, October 26, 2010 @ 03:30 AM";
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$Data::EMail::Date_1 = "Tuesday, October 26, 2010 @ 03:33 AM";
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$Data::EMail::Date_2 = "Tuesday, October 26, 2010 @ 04:01 AM";
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$Data::EMail::Date_3 = "Thursday, August 02, 2012 @ 10:08 PM";
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$Data::EMail::Sender0_1 = "The Comittee";
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$Data::EMail::Sender2003098_1 = "The Comittee";
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$Data::EMail::Sender2485526_1 = "The Comittee";
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||||
$Data::Email::Sender427694980_ = "\x10\c7DRK\c6Dark Dragon DX\x11";
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||||
$Data::Email::Sender427694980_1 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::EMail::Sender427694980_10 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::EMail::Sender427694980_11 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::EMail::Sender427694980_12 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::EMail::Sender427694980_13 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::EMail::Sender427694980_14 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::EMail::Sender427694980_15 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::EMail::Sender427694980_16 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::EMail::Sender427694980_17 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::EMail::Sender427694980_18 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
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||||
$Data::Email::Sender427694980_2 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::Email::Sender427694980_3 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::Email::Sender427694980_4 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::Email::Sender427694980_5 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::Email::Sender427694980_6 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::Email::Sender427694980_7 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::Email::Sender427694980_8 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::Email::Sender427694980_9 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
|
||||
$Data::EMail::Sender_ = "DarkDragonDX";
|
||||
$Data::EMail::Sender_1 = "Dayuppy";
|
||||
$Data::EMail::Sender_2 = "\x10\c7-|{VPR}|-\c6DarkDragonDX\x11";
|
||||
$Data::EMail::Sender_3 = "\x10\c7-|{VPR}|-\c6DarkDragonDX\x11";
|
||||
$Data::EMail::Title0_1 = "Welcome";
|
||||
$Data::EMail::Title2003098_1 = "Welcome";
|
||||
$Data::EMail::Title2485526_1 = "Welcome";
|
||||
$Data::Email::Title427694980_ = "Test";
|
||||
$Data::EMail::Title_ = "Hey";
|
||||
$Data::EMail::Title_1 = "Woot";
|
||||
$Data::EMail::Title_2 = "Test";
|
||||
$Data::EMail::Title_3 = "Paws";
|
||||
$Data::EMailCount427694980 = 10;
|
||||
$Data::Energy1836101295_AlphaSector = "34.2759";
|
||||
$Data::Energy1836101295_Earth = "60";
|
||||
$Data::Energy2003098_Earth = "60";
|
||||
$Data::Energy2003098_rpg_new = "46.552";
|
||||
$Data::Energy427694980_AlphaSector = "60";
|
||||
$Data::Energy427694980_Earth = "60";
|
||||
$Data::FlagReturns = 42;
|
||||
$Data::FlagReturns0 = 0;
|
||||
$Data::FlagReturns1682851961 = 0;
|
||||
$Data::FlagReturns1836101295 = 0;
|
||||
$Data::FlagReturns2003098 = 5;
|
||||
$Data::FlagReturns2485526 = 0;
|
||||
$Data::FlagReturns3738647 = 0;
|
||||
$Data::FlagReturns427694980 = 0;
|
||||
$Data::FlagReturns960691562 = 0;
|
||||
$Data::Headshots = 0;
|
||||
$Data::Headshots0 = 0;
|
||||
$Data::Headshots1682851961 = 0;
|
||||
$Data::Headshots1836101295 = 0;
|
||||
$Data::Headshots2003098 = 0;
|
||||
$Data::Headshots2485526 = 0;
|
||||
$Data::Headshots3738647 = 0;
|
||||
$Data::Headshots427694980 = 0;
|
||||
$Data::Headshots960691562 = 0;
|
||||
$Data::Health1836101295_AlphaSector = "0";
|
||||
$Data::Health1836101295_Earth = "0.0139489";
|
||||
$Data::Health2003098_Earth = "0.499071";
|
||||
$Data::Health2003098_rpg_new = "0.617923";
|
||||
$Data::Health427694980_AlphaSector = "0";
|
||||
$Data::Health427694980_Earth = "0.645";
|
||||
$Data::Hits = 133656;
|
||||
$Data::Hits0 = 0;
|
||||
$Data::Hits1682851961 = 1122;
|
||||
$Data::Hits1836101295 = 652;
|
||||
$Data::Hits2003098 = 4572;
|
||||
$Data::Hits2139104 = 23;
|
||||
$Data::Hits2450675 = 30;
|
||||
$Data::Hits2485526 = 327;
|
||||
$Data::Hits2544511 = 227;
|
||||
$Data::Hits2886178 = 13;
|
||||
$Data::Hits3119044 = 271;
|
||||
$Data::Hits3392146 = 395;
|
||||
$Data::Hits3637691 = 112;
|
||||
$Data::Hits3738647 = 75;
|
||||
$Data::Hits3819266 = 63;
|
||||
$Data::Hits427694980 = 867;
|
||||
$Data::Hits960691562 = 33;
|
||||
$Data::IsInClan1836101295 = 1;
|
||||
$Data::IsInClan2003098 = 1;
|
||||
$Data::IsInClan427694980 = 1;
|
||||
$Data::IsRegistered = 1;
|
||||
$Data::IsRegistered0 = 1;
|
||||
$Data::IsRegistered1682851961 = 1;
|
||||
$Data::IsRegistered1836101295 = 1;
|
||||
$Data::IsRegistered2003098 = 1;
|
||||
$Data::IsRegistered2485526 = 1;
|
||||
$Data::IsRegistered3738647 = 1;
|
||||
$Data::IsRegistered427694980 = 1;
|
||||
$Data::IsRegistered960691562 = 1;
|
||||
$Data::IsRPGReady0 = 1;
|
||||
$Data::IsRPGReady1836101295 = 1;
|
||||
$Data::IsRPGReady2003098 = 1;
|
||||
$Data::IsRPGReady2485526 = 1;
|
||||
$Data::IsRPGReady427694980 = 1;
|
||||
$Data::Kills = 9706;
|
||||
$Data::Kills0 = 0;
|
||||
$Data::Kills1682851961 = 30;
|
||||
$Data::Kills1836101295 = 54;
|
||||
$Data::Kills2003098 = 636;
|
||||
$Data::Kills2139104 = 1;
|
||||
$Data::Kills2450675 = 1;
|
||||
$Data::Kills2485526 = 18;
|
||||
$Data::Kills2544511 = 13;
|
||||
$Data::Kills3119044 = 84;
|
||||
$Data::Kills3392146 = 32;
|
||||
$Data::Kills3637691 = 12;
|
||||
$Data::Kills3738647 = 5;
|
||||
$Data::Kills3819266 = 5;
|
||||
$Data::Kills427694980 = 76;
|
||||
$Data::Kills960691562 = 13;
|
||||
$Data::Lost = 0;
|
||||
$Data::Lost0 = 0;
|
||||
$Data::Lost1682851961 = 0;
|
||||
$Data::Lost1836101295 = 1;
|
||||
$Data::Lost2003098 = 0;
|
||||
$Data::Lost2485526 = 0;
|
||||
$Data::Lost3738647 = 0;
|
||||
$Data::Lost427694980 = 0;
|
||||
$Data::Lost960691562 = 0;
|
||||
$Data::Misses = 0;
|
||||
$Data::Misses0 = 0;
|
||||
$Data::Misses1682851961 = 0;
|
||||
$Data::Misses1836101295 = 0;
|
||||
$Data::Misses2003098 = 0;
|
||||
$Data::Misses2485526 = 0;
|
||||
$Data::Misses3738647 = 0;
|
||||
$Data::Misses427694980 = 0;
|
||||
$Data::Misses960691562 = 0;
|
||||
$Data::Money0_Earth = 0;
|
||||
$Data::Money1836101295_AlphaSector = "800";
|
||||
$Data::Money2003098_Earth = "0";
|
||||
$Data::Money2485526_Earth = 0;
|
||||
$Data::Money427694980_Earth = "0";
|
||||
$Data::Pack1836101295_AlphaSector = "EnergyPack";
|
||||
$Data::Pack1836101295_Earth = "MiningTool";
|
||||
$Data::Pack2003098_Earth = "MiningTool";
|
||||
$Data::Pack427694980_Earth = "MiningTool";
|
||||
$Data::Race0 = "Draakan";
|
||||
$Data::Race1836101295 = "Draakan";
|
||||
$Data::Race2003098 = "Draakan";
|
||||
$Data::Race2485526 = "Draakan";
|
||||
$Data::Race427694980 = "Draakan";
|
||||
$Data::RepairKits1836101295_AlphaSector = "1";
|
||||
$Data::RepairKits1836101295_Earth = "1";
|
||||
$Data::RepairKits2003098_Earth = "0";
|
||||
$Data::RepairKits2003098_rpg_new = "0";
|
||||
$Data::RepairKits427694980_AlphaSector = "1";
|
||||
$Data::RepairKits427694980_Earth = "0";
|
||||
$Data::Rounds1682851961_SlapDashSV = 3;
|
||||
$Data::Rounds1836101295_SlapDashSV = 1;
|
||||
$Data::Rounds2003098_KatabaticSV = 6;
|
||||
$Data::Rounds2003098_SlapDashSV = 6;
|
||||
$Data::Rounds2485526_SlapDashSV = 3;
|
||||
$Data::Rounds2544511_SlapDashSV = 3;
|
||||
$Data::Rounds3119044_SlapDashSV = 3;
|
||||
$Data::Rounds3392146_SlapDashSV = 1;
|
||||
$Data::Rounds3637691_SlapDashSV = 4;
|
||||
$Data::Rounds427694980_KatabaticSV = 1;
|
||||
$Data::Rounds427694980_SlapdashSV = 2;
|
||||
$Data::Rounds960691562_KatabaticSV = 1;
|
||||
$Data::Rounds960691562_SlapDashSV = 2;
|
||||
$Data::Rounds_KatabaticSV = 5;
|
||||
$Data::Rounds_SlapDashSV = 1;
|
||||
$Data::Sex0 = "A";
|
||||
$Data::Sex1836101295 = "A";
|
||||
$Data::Sex2003098 = "A";
|
||||
$Data::Sex2485526 = "A";
|
||||
$Data::Sex427694980 = "A";
|
||||
$Data::Shots = 167489;
|
||||
$Data::Shots0 = 0;
|
||||
$Data::Shots1682851961 = 1744;
|
||||
$Data::Shots1836101295 = 780;
|
||||
$Data::Shots2003098 = 5964;
|
||||
$Data::Shots2139104 = 24;
|
||||
$Data::Shots2450675 = 36;
|
||||
$Data::Shots2485526 = 450;
|
||||
$Data::Shots2544511 = 293;
|
||||
$Data::Shots2886178 = 15;
|
||||
$Data::Shots3119044 = 471;
|
||||
$Data::Shots3392146 = 476;
|
||||
$Data::Shots3637691 = 161;
|
||||
$Data::Shots3738647 = 99;
|
||||
$Data::Shots3819266 = 63;
|
||||
$Data::Shots427694980 = 1258;
|
||||
$Data::Shots960691562 = 37;
|
||||
$Data::ShouldApply = 0;
|
||||
$Data::ShouldApply1836101295 = 0;
|
||||
$Data::ShouldApply1836101295_AlphaSector = 1;
|
||||
$Data::ShouldApply1836101295_Earth = 1;
|
||||
$Data::ShouldApply2003098 = 0;
|
||||
$Data::ShouldApply2003098_Earth = 1;
|
||||
$Data::ShouldApply2003098_rpg_new = 1;
|
||||
$Data::ShouldApply2485526 = 0;
|
||||
$Data::ShouldApply2886178 = 0;
|
||||
$Data::ShouldApply3119044 = 0;
|
||||
$Data::ShouldApply3392146 = 0;
|
||||
$Data::ShouldApply3434461 = 0;
|
||||
$Data::ShouldApply427694980 = 0;
|
||||
$Data::ShouldApply427694980_AlphaSector = 1;
|
||||
$Data::ShouldApply427694980_Earth = 1;
|
||||
$Data::Steel0_Earth = 0;
|
||||
$Data::Steel1836101295_AlphaSector = "0.182";
|
||||
$Data::Steel1836101295_Earth = "0.044";
|
||||
$Data::Steel2485526_Earth = 0;
|
||||
$Data::Suicides = 1205;
|
||||
$Data::Suicides0 = 0;
|
||||
$Data::Suicides1682851961 = 0;
|
||||
$Data::Suicides1836101295 = 1;
|
||||
$Data::Suicides2003098 = 27;
|
||||
$Data::Suicides2450675 = 2;
|
||||
$Data::Suicides2485526 = 1;
|
||||
$Data::Suicides3119044 = 3;
|
||||
$Data::Suicides3392146 = 9;
|
||||
$Data::Suicides3738647 = 1;
|
||||
$Data::Suicides427694980 = 8;
|
||||
$Data::Suicides960691562 = 0;
|
||||
$Data::Transform1836101295_AlphaSector = "-309.232 334.187 309.913 0 0 1 0.667341";
|
||||
$Data::Transform1836101295_Earth = "-370.341 851.922 68.7601 0 0 1 1.14368";
|
||||
$Data::Transform2003098_Earth = "-1060.18 469.128 92.4371 0 0 -0.99993 0.0256617";
|
||||
$Data::Transform2003098_rpg_new = "-32.9661 334.381 93.2455 0 0 1 3.65726";
|
||||
$Data::Transform427694980_AlphaSector = "82.863 -653.983 186.762 0 0 -1 0.916839";
|
||||
$Data::Transform427694980_Earth = "-1023.9 512.742 92.3865 0 0 1 2.39569";
|
||||
$Data::Velocity1836101295_AlphaSector = "15.4637 13.9548 3.02164";
|
||||
$Data::Velocity1836101295_Earth = "0 0 0";
|
||||
$Data::Velocity2003098_Earth = "0 0 0";
|
||||
$Data::Velocity2003098_rpg_new = "12.4202 -23.2183 1.94154";
|
||||
$Data::Velocity427694980_AlphaSector = "0.82034 0.175601 -33.5394";
|
||||
$Data::Velocity427694980_Earth = "0 0 0";
|
||||
$Data::WasInVehicle1836101295_AlphaSector = 0;
|
||||
$Data::WasInVehicle1836101295_Earth = 0;
|
||||
$Data::WasInVehicle2003098_Earth = 0;
|
||||
$Data::WasInVehicle2003098_rpg_new = 0;
|
||||
$Data::WasInVehicle427694980_AlphaSector = 0;
|
||||
$Data::WasInVehicle427694980_Earth = 0;
|
||||
$Data::Weapon1836101295_0_AlphaSector = "Chaingun";
|
||||
$Data::Weapon1836101295_0_Earth = "Chaingun";
|
||||
$Data::Weapon1836101295_1_AlphaSector = "Disc";
|
||||
$Data::Weapon1836101295_1_Earth = "Disc";
|
||||
$Data::Weapon1836101295_2_AlphaSector = "ShockLance";
|
||||
$Data::Weapon1836101295_2_Earth = "ShockLance";
|
||||
$Data::Weapon1836101295_3_AlphaSector = "TargetingLaser";
|
||||
$Data::Weapon1836101295_3_Earth = "TargetingLaser";
|
||||
$Data::Weapon1836101295_4_AlphaSector = "TargetingLaser";
|
||||
$Data::Weapon2003098_0_Earth = "Blaster";
|
||||
$Data::Weapon2003098_0_rpg_new = "Blaster";
|
||||
$Data::Weapon2003098_1_Earth = "Disc";
|
||||
$Data::Weapon2003098_1_rpg_new = "Disc";
|
||||
$Data::Weapon2003098_2_Earth = "Chaingun";
|
||||
$Data::Weapon2003098_2_rpg_new = "Chaingun";
|
||||
$Data::Weapon2003098_3_Earth = "TargetingLaser";
|
||||
$Data::Weapon2003098_4_Earth = "TargetingLaser";
|
||||
$Data::Weapon2003098_4_rpg_new = "TargetingLaser";
|
||||
$Data::Weapon427694980_0_AlphaSector = "Blaster";
|
||||
$Data::Weapon427694980_0_Earth = "Blaster";
|
||||
$Data::Weapon427694980_1_AlphaSector = "Disc";
|
||||
$Data::Weapon427694980_1_Earth = "Disc";
|
||||
$Data::Weapon427694980_2_AlphaSector = "Chaingun";
|
||||
$Data::Weapon427694980_2_Earth = "Chaingun";
|
||||
$Data::Weapon427694980_4_AlphaSector = "TargetingLaser";
|
||||
$Data::Weapon427694980_4_Earth = "TargetingLaser";
|
||||
$Data::Whiteout1836101295_AlphaSector = "0";
|
||||
$Data::Whiteout1836101295_Earth = "0";
|
||||
$Data::Whiteout2003098_Earth = "0";
|
||||
$Data::Whiteout2003098_rpg_new = "0";
|
||||
$Data::Whiteout427694980_AlphaSector = "0";
|
||||
$Data::Whiteout427694980_Earth = "0";
|
||||
$Data::Won = 0;
|
||||
$Data::Won0 = 0;
|
||||
$Data::Won1682851961 = 0;
|
||||
$Data::Won1836101295 = 0;
|
||||
$Data::Won2003098 = 0;
|
||||
$Data::Won2485526 = 0;
|
||||
$Data::Won3738647 = 0;
|
||||
$Data::Won427694980 = 0;
|
||||
$Data::Won960691562 = 0;
|
||||
|
|
@ -1,15 +1,15 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// Clan Management.cs
|
||||
// The clan management system for BoL RPg Mod.
|
||||
// Copyright (c) 2012 The DarkDragonDX
|
||||
//==============================================================================
|
||||
|
||||
// Entry Point (called when the client first clicks it)
|
||||
function EMailClient::main(%this, %client)
|
||||
{
|
||||
}
|
||||
|
||||
// action function, it's called when the client navigates.
|
||||
function EMailClient::action(%this, %client, %page)
|
||||
{
|
||||
//------------------------------------------------------------------------------
|
||||
// Clan Management.cs
|
||||
// The clan management system for BoL RPg Mod.
|
||||
// Copyright (c) 2012 Robert MacGregor
|
||||
//==============================================================================
|
||||
|
||||
// Entry Point (called when the client first clicks it)
|
||||
function EMailClient::main(%this, %client)
|
||||
{
|
||||
}
|
||||
|
||||
// action function, it's called when the client navigates.
|
||||
function EMailClient::action(%this, %client, %page)
|
||||
{
|
||||
}
|
||||
|
|
@ -1,15 +1,15 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// EMail.cs
|
||||
// An E-Mail client for the Birth of Legend RPG Mod.
|
||||
// Copyright (c) 2012 The DarkDragonDX
|
||||
//==============================================================================
|
||||
|
||||
// Entry Point (called when the client first clicks it)
|
||||
function EMailClient::main(%this, %client)
|
||||
{
|
||||
}
|
||||
|
||||
// action function, it's called when the client navigates.
|
||||
function EMailClient::action(%this, %client, %page)
|
||||
{
|
||||
//------------------------------------------------------------------------------
|
||||
// EMail.cs
|
||||
// An E-Mail client for the Birth of Legend RPG Mod.
|
||||
// Copyright (c) 2012 Robert MacGregor
|
||||
//==============================================================================
|
||||
|
||||
// Entry Point (called when the client first clicks it)
|
||||
function EMailClient::main(%this, %client)
|
||||
{
|
||||
}
|
||||
|
||||
// action function, it's called when the client navigates.
|
||||
function EMailClient::action(%this, %client, %page)
|
||||
{
|
||||
}
|
||||
|
|
@ -1,20 +1,20 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// Save.cs
|
||||
// The PDA Save function for BoL RPG mod.
|
||||
// Copyright (c) 2012 The DarkDragonDX
|
||||
//==============================================================================
|
||||
|
||||
// Entry Point (called when the client first clicks it)
|
||||
function EMailClient::main(%this, %client)
|
||||
{
|
||||
}
|
||||
|
||||
// action function, it's called when the client navigates.
|
||||
function EMailClient::action(%this, %client, %page)
|
||||
{
|
||||
}
|
||||
|
||||
// exit function, it's called when the client exits (returns to PDAMain)
|
||||
function EMailClient::exit(%this, %client, %page)
|
||||
{
|
||||
//------------------------------------------------------------------------------
|
||||
// Save.cs
|
||||
// The PDA Save function for BoL RPG mod.
|
||||
// Copyright (c) 2012 Robert MacGregor
|
||||
//==============================================================================
|
||||
|
||||
// Entry Point (called when the client first clicks it)
|
||||
function EMailClient::main(%this, %client)
|
||||
{
|
||||
}
|
||||
|
||||
// action function, it's called when the client navigates.
|
||||
function EMailClient::action(%this, %client, %page)
|
||||
{
|
||||
}
|
||||
|
||||
// exit function, it's called when the client exits (returns to PDAMain)
|
||||
function EMailClient::exit(%this, %client, %page)
|
||||
{
|
||||
}
|
||||
|
|
@ -1,33 +1,33 @@
|
|||
Tribes 2.dat
|
||||
Tribes 2 Campaign Configuration
|
||||
Copyright (c) 2012 The DarkDragonDX
|
||||
|
||||
[Campaign]
|
||||
Training = Training;
|
||||
Mission1 = Training1;
|
||||
MissionText1 = Charybdis;
|
||||
Mission2 = Training2;
|
||||
MissionText2 = Sehrganda Prime;
|
||||
Mission3 = Training3;
|
||||
MissionText3 = Ymir;
|
||||
Mission4 = Training4;
|
||||
MissionText4 = Bloodjewel;
|
||||
Mission5 = Training5;
|
||||
MissionText5 = Shi-Draconis Alpha;
|
||||
MissionCount = 5;
|
||||
Name = Tribes 2;
|
||||
|
||||
[Settings]
|
||||
Name = Lone Wolf;
|
||||
TeamName = Star Wolf;
|
||||
Race = Human;
|
||||
Sex = Male;
|
||||
Voice = Male1;
|
||||
VoicePitch = 1;
|
||||
Skin = SWolf;
|
||||
EnemySkin = Horde;
|
||||
EnemyName = Horde;
|
||||
PlayerTeam = 1;
|
||||
EnemyTeam = 2;
|
||||
StartLives = 3;
|
||||
Tribes 2.dat
|
||||
Tribes 2 Campaign Configuration
|
||||
Copyright (c) 2012 The DarkDragonDX
|
||||
|
||||
[Campaign]
|
||||
Training = Training;
|
||||
Mission1 = Training1;
|
||||
MissionText1 = Charybdis;
|
||||
Mission2 = Training2;
|
||||
MissionText2 = Sehrganda Prime;
|
||||
Mission3 = Training3;
|
||||
MissionText3 = Ymir;
|
||||
Mission4 = Training4;
|
||||
MissionText4 = Bloodjewel;
|
||||
Mission5 = Training5;
|
||||
MissionText5 = Shi-Draconis Alpha;
|
||||
MissionCount = 5;
|
||||
Name = Tribes 2;
|
||||
|
||||
[Settings]
|
||||
Name = Lone Wolf;
|
||||
TeamName = Star Wolf;
|
||||
Race = Human;
|
||||
Sex = Male;
|
||||
Voice = Male1;
|
||||
VoicePitch = 1;
|
||||
Skin = SWolf;
|
||||
EnemySkin = Horde;
|
||||
EnemyName = Horde;
|
||||
PlayerTeam = 1;
|
||||
EnemyTeam = 2;
|
||||
StartLives = 3;
|
||||
EnemyRace = BioDerm;
|
||||
|
|
@ -1,62 +1,62 @@
|
|||
<just:center><bitmap:cred_logo5><sbreak>
|
||||
<font:Univers:22>
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush>Tribes2\x99 is a registered trademark of Sierra Games and the original development team of Tribes2\x99 - Dynamix.<spop>
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Scripters<spop><spop>
|
||||
<just:center>Dark Dragon DX (Vector) - Lead Developer
|
||||
<just:center>EmperorsChamp - His RPG Script helped insired this mod
|
||||
<just:center>UberGuy - Borrowed DSO Script
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Modelers<spop><spop>
|
||||
Netmanx - Attempted to model Draakans
|
||||
UrbanAssault - Borrowed some interiors
|
||||
IronSphere - Borrowed shapes & interiors
|
||||
Low Poly Cooperative - Borrowed Camera & Pipe Model
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Audio Mixers<spop><spop>
|
||||
Blnukem - Lead Music Mixer
|
||||
Josef Jahn - Borrowed TribesHymn (I plan on changing the song unless I can get a hold of this guy)
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Artists<spop><spop>
|
||||
"Velo" - Provided Draakan concept sketch
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Meta Testers<spop><spop>
|
||||
Castiger (Lyra)
|
||||
DeathBorn (Tigr0nix)
|
||||
Numbuh 178 (Tyler 178)
|
||||
Alviss (EmperorsChamp)
|
||||
Phantom139 (ShadowForce)
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Original Roleplayers<spop><spop>
|
||||
evilhodag - Tribes 2
|
||||
StingWraith - Tribes 2
|
||||
HelterSkelter - Tribes 2
|
||||
S-Guy - Tribes 2
|
||||
Numbuh 178 (Tyler 178) - GMOD
|
||||
DS=DragonStalker (Wraithz0r) - GMOD
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>General Support<spop><spop>
|
||||
Naosyth - Special Thanks for helping me get started on Torque scripting
|
||||
Zaxxman
|
||||
Mentulmhat
|
||||
DS=DragonStalker (Wraithz0r)
|
||||
DeadSoldier
|
||||
NiniN
|
||||
The-Construct.net - Community helped decide upon a name
|
||||
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush>Sierra On-Line, Inc. owns the copyright to Tribes2. Dark Dragon DX (Vector), DEV Team, and any associates claim the copyright to this Modification (the \"mod\"), and any derivative works of this mod. By using this mod you must agree with the end user license agreement (\"EULA.txt\").<spop>
|
||||
|
||||
<spush><font:Univers condensed:22><spush>The events, persons, and entities contained in this mod and it's game are purely fictional. Any similarities to any real events, persons, and entities are purely coinidental.<spop>
|
||||
|
||||
|
||||
<just:center><bitmap:cred_logo5><sbreak>
|
||||
<font:Univers:22>
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush>Tribes2\x99 is a registered trademark of Sierra Games and the original development team of Tribes2\x99 - Dynamix.<spop>
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Scripters<spop><spop>
|
||||
<just:center>Dark Dragon DX (Vector) - Lead Developer
|
||||
<just:center>EmperorsChamp - His RPG Script helped insired this mod
|
||||
<just:center>UberGuy - Borrowed DSO Script
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Modelers<spop><spop>
|
||||
Netmanx - Attempted to model Draakans
|
||||
UrbanAssault - Borrowed some interiors
|
||||
IronSphere - Borrowed shapes & interiors
|
||||
Low Poly Cooperative - Borrowed Camera & Pipe Model
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Audio Mixers<spop><spop>
|
||||
Blnukem - Lead Music Mixer
|
||||
Josef Jahn - Borrowed TribesHymn (I plan on changing the song unless I can get a hold of this guy)
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Artists<spop><spop>
|
||||
"Velo" - Provided Draakan concept sketch
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Meta Testers<spop><spop>
|
||||
Castiger (Lyra)
|
||||
DeathBorn (Tigr0nix)
|
||||
Numbuh 178 (Tyler 178)
|
||||
Alviss (EmperorsChamp)
|
||||
Phantom139 (ShadowForce)
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>Original Roleplayers<spop><spop>
|
||||
evilhodag - Tribes 2
|
||||
StingWraith - Tribes 2
|
||||
HelterSkelter - Tribes 2
|
||||
S-Guy - Tribes 2
|
||||
Numbuh 178 (Tyler 178) - GMOD
|
||||
DS=DragonStalker (Wraithz0r) - GMOD
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush><color:18A27B>General Support<spop><spop>
|
||||
Naosyth - Special Thanks for helping me get started on Torque scripting
|
||||
Zaxxman
|
||||
Mentulmhat
|
||||
DS=DragonStalker (Wraithz0r)
|
||||
DeadSoldier
|
||||
NiniN
|
||||
The-Construct.net - Community helped decide upon a name
|
||||
|
||||
|
||||
|
||||
<spush><font:Univers condensed:22><spush>Sierra On-Line, Inc. owns the copyright to Tribes2. Dark Dragon DX (Vector), DEV Team, and any associates claim the copyright to this Modification (the \"mod\"), and any derivative works of this mod. By using this mod you must agree with the end user license agreement (\"EULA.txt\").<spop>
|
||||
|
||||
<spush><font:Univers condensed:22><spush>The events, persons, and entities contained in this mod and it's game are purely fictional. Any similarities to any real events, persons, and entities are purely coinidental.<spop>
|
||||
|
||||
|
||||
<just:center><bitmap:draakan_full><sbreak>
|
||||
|
|
@ -1,11 +1,11 @@
|
|||
Encyclopedia.conf
|
||||
Configurations for the Encyclopedia
|
||||
Copyright (c) 2012 The DarkDragonDX
|
||||
|
||||
[Config]
|
||||
Entry0 = "Races";
|
||||
Entry1 = "Vehicles";
|
||||
Entry2 = "Packs";
|
||||
Entry3 = "Factions";
|
||||
Entry4 = "Weapons";
|
||||
Encyclopedia.conf
|
||||
Configurations for the Encyclopedia
|
||||
Copyright (c) 2012 The DarkDragonDX
|
||||
|
||||
[Config]
|
||||
Entry0 = "Races";
|
||||
Entry1 = "Vehicles";
|
||||
Entry2 = "Packs";
|
||||
Entry3 = "Factions";
|
||||
Entry4 = "Weapons";
|
||||
EncryCount = 5;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Beast
|
||||
<font:univers condensed:23>Race: <a:select-Races-BioDerm>BioDerm</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Beast supervises the BioDerm genetics engineering process.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Beast
|
||||
<font:univers condensed:23>Race: <a:select-Races-BioDerm>BioDerm</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Beast supervises the BioDerm genetics engineering process.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Alchaldes is considered the smartest being alive.
|
||||
<spop>
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Alpha Viper
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
In the event of a close encounter: cook em'.
|
||||
-- Alpha Viper saying
|
||||
<spop>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Alpha Viper
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
In the event of a close encounter: cook em'.
|
||||
-- Alpha Viper saying
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:drakelogo_full><sbreak>
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Blood Eagle
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
I got a plascannon that says no one's immortal.
|
||||
-- Blood Eagle saying
|
||||
<spop>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Blood Eagle
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
I got a plascannon that says no one's immortal.
|
||||
-- Blood Eagle saying
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:Flag_Beagle><sbreak>
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Diamond Sword
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Be patient and the enemy shall consume himself.
|
||||
-- Diamond Sword saying
|
||||
<spop>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Diamond Sword
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Be patient and the enemy shall consume himself.
|
||||
-- Diamond Sword saying
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:Flag_DSword><sbreak>
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Horde
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Bioderm>Bioderm</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
I am of the Chainless. I am Strong. I show no mercy.
|
||||
--BioDerm battle chant
|
||||
<spop>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Horde
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Bioderm>Bioderm</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
I am of the Chainless. I am Strong. I show no mercy.
|
||||
--BioDerm battle chant
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:Flag_Bioderm><sbreak>
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Phoenix
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Fire only burns the faithless.
|
||||
-- Harbingers of Phoenix saying
|
||||
<spop>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Phoenix
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Fire only burns the faithless.
|
||||
-- Harbingers of Phoenix saying
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:Flag_Phoenix><sbreak>
|
||||
|
|
@ -1,11 +1,11 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Star Wolf
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Silent as the mouths of the dead.
|
||||
-- Starwolf saying
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:Flag_StarWolf><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Star Wolf
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
Silent as the mouths of the dead.
|
||||
-- Starwolf saying
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:Flag_StarWolf><sbreak>
|
||||
|
||||
In 3941 CE, the BioDerm Hordes crushed the Starwolf tribe at the star system of Ymir. Many Starwolf merceneries now serve in the armies of other tribes.
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Storm
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
In the eye of your enemy, you look like an easy kill. Prove them wrong.
|
||||
<spop>
|
||||
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Storm
|
||||
<font:univers condensed:23>Specialty: Accuracy
|
||||
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
|
||||
<spush><font:Univers:15>
|
||||
In the eye of your enemy, you look like an easy kill. Prove them wrong.
|
||||
<spop>
|
||||
|
||||
|
||||
<just:center><bitmap:Flag_T2><sbreak>
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Pack: Dampening Field<spop>
|
||||
<spush><font:Univers:15>
|
||||
Blind them.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Pack: Dampening Field<spop>
|
||||
<spush><font:Univers:15>
|
||||
Blind them.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
|
||||
|
||||
The dampening field comes as a base asset and a pack. When activated, the dampening field produces an electromagnetic field that prevents unauthorized signals from entering or exiting. Basically, it disables all sensor and radio activity. A special armor addon is required to detect dampening fields.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Pack: Mining Tool<spop>
|
||||
<spush><font:Univers:15>
|
||||
Warning: Aim away from face.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Pack: Mining Tool<spop>
|
||||
<spush><font:Univers:15>
|
||||
Warning: Aim away from face.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
|
||||
|
||||
Neutrons are fired at the rock to break it apart molecule by molecule, then a tractor beam brings the segments in.
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Planet: Earth<spop>
|
||||
<spush><font:Univers:15>
|
||||
Considered the 'celestial' planet, Earth is great place for vacations.
|
||||
<spop>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Planet: Earth<spop>
|
||||
<spush><font:Univers:15>
|
||||
Considered the 'celestial' planet, Earth is great place for vacations.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:Earth><sbreak>
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Planet: Xeron<spop>
|
||||
<spush><font:Univers:15>
|
||||
Xeron looks a lot hotter than it actually is from space.
|
||||
<spop>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Planet: Xeron<spop>
|
||||
<spush><font:Univers:15>
|
||||
Xeron looks a lot hotter than it actually is from space.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:Xeron><sbreak>
|
||||
|
|
@ -1,10 +1,10 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Race: BioDerm<spop>
|
||||
<spush><font:Univers:15>
|
||||
These humans are hard to catch off-guard. Rrrh, so be it! We’ll crush them the old-fashioned way -- brute force!
|
||||
-- from a Horde Maul tactical briefing
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_bioderm_light><sbreak>
|
||||
|
||||
The Bioderms are an artificially created workrace. Sometimes used in combat, a great number of Derms rebelled against the Human race.
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Race: BioDerm<spop>
|
||||
<spush><font:Univers:15>
|
||||
These humans are hard to catch off-guard. Rrrh, so be it! We’ll crush them the old-fashioned way -- brute force!
|
||||
-- from a Horde Maul tactical briefing
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_bioderm_light><sbreak>
|
||||
|
||||
The Bioderms are an artificially created workrace. Sometimes used in combat, a great number of Derms rebelled against the Human race.
|
||||
But in 3956 CE, six years after the turning point of the war, the BioDerms were given the right to be considered their own race.
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Race: Criollos<spop>
|
||||
<spush><font:Univers:15>
|
||||
Could we really rip a hole in the universe?
|
||||
-- Hammurabi
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:logo_small_storm><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Race: Criollos<spop>
|
||||
<spush><font:Univers:15>
|
||||
Could we really rip a hole in the universe?
|
||||
-- Hammurabi
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:logo_small_storm><sbreak>
|
||||
|
||||
The Criollos are smart bastards, their leader Alchaldes beat the best Super Computer at Chess.
|
||||
|
|
@ -1,24 +1,24 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Race: Draakan<spop>
|
||||
<spush><font:Univers:15>
|
||||
What is the point of our existance?
|
||||
-- Dolosus, after finding the truth
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:draakan_full><sbreak>
|
||||
|
||||
The Draakans have the same origin as the Bioderms: Once a genetic experiment, early Draakans escaped from their testing facilities on Xeron. They were originially very basic lifeforms, but after many years of evolving and evading the <a:select-Races-Criollos>Criollos</a>, the Draakans became the sophisticated creatures they are today. The <a:select-Races-Criollos>Criollos</a> eventually left the Draakans alone after their most recent evolution; happy with how advanced their creations have become. Today, the <a:select-Races-Criollos>Criollos</a> are mindful to not let the Draakans know they created them.
|
||||
|
||||
The Draakans (or for short, "Drakes") are considered to be direct descendants of velociraptors. They resemble raptors in almost every way possible, except eye color. Most Draakans have yellow eyes that are described as "bright as the sun". However, in rare cases, a Draakan may be born with red eyes.
|
||||
|
||||
Draakans have an extraordinary ability to spew & resist fire. Said fire is produced in 'sacs' just below the lungs. The fire produced was meant to be an emergency backup for body heat. However, a simple surgery allows this fire to be diverted to the mouth, ready to be expelled at will.
|
||||
|
||||
There is a largely spread rumor that the Drakaans are of <a:select-Races-Criollos>Creole</a> creation. Once a genetic experiment, early Draakans escaped from their testing facility on Xeron and then on evolved into the sophisticated creatures that they are now.
|
||||
|
||||
Pros:
|
||||
*Faster running speed
|
||||
*Flame breath ability
|
||||
*Advanced understanding of robotic technology (faster leveling on robotics)
|
||||
*Fire & lava resistance
|
||||
|
||||
Cons:
|
||||
*Takes less damage before death
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Race: Draakan<spop>
|
||||
<spush><font:Univers:15>
|
||||
What is the point of our existance?
|
||||
-- Dolosus, after finding the truth
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:draakan_full><sbreak>
|
||||
|
||||
The Draakans have the same origin as the Bioderms: Once a genetic experiment, early Draakans escaped from their testing facilities on Xeron. They were originially very basic lifeforms, but after many years of evolving and evading the <a:select-Races-Criollos>Criollos</a>, the Draakans became the sophisticated creatures they are today. The <a:select-Races-Criollos>Criollos</a> eventually left the Draakans alone after their most recent evolution; happy with how advanced their creations have become. Today, the <a:select-Races-Criollos>Criollos</a> are mindful to not let the Draakans know they created them.
|
||||
|
||||
The Draakans (or for short, "Drakes") are considered to be direct descendants of velociraptors. They resemble raptors in almost every way possible, except eye color. Most Draakans have yellow eyes that are described as "bright as the sun". However, in rare cases, a Draakan may be born with red eyes.
|
||||
|
||||
Draakans have an extraordinary ability to spew & resist fire. Said fire is produced in 'sacs' just below the lungs. The fire produced was meant to be an emergency backup for body heat. However, a simple surgery allows this fire to be diverted to the mouth, ready to be expelled at will.
|
||||
|
||||
There is a largely spread rumor that the Drakaans are of <a:select-Races-Criollos>Creole</a> creation. Once a genetic experiment, early Draakans escaped from their testing facility on Xeron and then on evolved into the sophisticated creatures that they are now.
|
||||
|
||||
Pros:
|
||||
*Faster running speed
|
||||
*Flame breath ability
|
||||
*Advanced understanding of robotic technology (faster leveling on robotics)
|
||||
*Fire & lava resistance
|
||||
|
||||
Cons:
|
||||
*Takes less damage before death
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Race: Human<spop>
|
||||
<spush><font:Univers:15>
|
||||
One small step for man. One giant leap for mankind.
|
||||
-- Louis Armstrong, the Moon Landing
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_BE_MLight><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Race: Human<spop>
|
||||
<spush><font:Univers:15>
|
||||
One small step for man. One giant leap for mankind.
|
||||
-- Louis Armstrong, the Moon Landing
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_BE_MLight><sbreak>
|
||||
|
||||
The Humans have tried to find extraterrestial life since their Modern ages, but with no luck. However in 2578 CE, the song "Accross the Universe" that is broadcasted as far into space as possible by NASA was heard and interpreted as an SOS signal. A large battleShip then landed on Earth, carrying a large amount of <a:select-Races-Draakan>Draakan</a> footsoldiers. The misunderstanding was then worked out. Before the <a:select-Races-Draakan>Draakans</a> left, they helped the Humans upgrade their technology.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Vehicle: Shrike<spop>
|
||||
<spush><font:Univers:15>
|
||||
The Shrike is your basic turbograb fighter.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_shrike><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Vehicle: Shrike<spop>
|
||||
<spush><font:Univers:15>
|
||||
The Shrike is your basic turbograb fighter.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_shrike><sbreak>
|
||||
|
||||
With dual mounted blasters & 2000 CC engine, the Shrike is best for light air support & escort. A 280W shield protects the shrike from most damage, and recharages at 0.8W a second.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: ELF Projector<spop>
|
||||
<spush><font:Univers:15>
|
||||
Shoot em' down.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Elfprojector><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: ELF Projector<spop>
|
||||
<spush><font:Univers:15>
|
||||
Shoot em' down.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Elfprojector><sbreak>
|
||||
|
||||
A heat seeking missile is fired from this launcher which can track both vehicles and infantry.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Grenade Launcher<spop>
|
||||
<spush><font:Univers:15>
|
||||
Shoot em' down.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Grenadelauncher><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Grenade Launcher<spop>
|
||||
<spush><font:Univers:15>
|
||||
Shoot em' down.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Grenadelauncher><sbreak>
|
||||
|
||||
Fires small explosive grenades.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
Pop your enemys' head.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Laserrifle><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
Pop your enemys' head.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Laserrifle><sbreak>
|
||||
|
||||
The Laser Rifle fires concentrated laser beams that reach it's target at lightspeed.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
Shoot em' down.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Missilelauncher><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
Shoot em' down.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Missilelauncher><sbreak>
|
||||
|
||||
A heat seeking missile is fired from this launcher which can track both vehicles and infantry.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
The mortar has been built to destroy.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
The mortar has been built to destroy.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
|
||||
|
||||
The fusion mortar fires small uranium rounds, creating a powerful explosion.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
Aim away from face.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Plasmarifle><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
Aim away from face.
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Plasmarifle><sbreak>
|
||||
|
||||
Capable of melting flesh, the Plasmarifle fires balls of plasma.
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
Go shove 10,000 volts of electricity up your enemys' ass!
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Shocklance><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
Go shove 10,000 volts of electricity up your enemys' ass!
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Shocklance><sbreak>
|
||||
|
||||
The shocklance fires beams of concentrated electricity at close range.
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
The Spinfusor is your bread and butter weapon.
|
||||
-- Lieutenant Kenzie
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Spinfusor><sbreak>
|
||||
|
||||
<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
|
||||
<spush><font:Univers:15>
|
||||
The Spinfusor is your bread and butter weapon.
|
||||
-- Lieutenant Kenzie
|
||||
<spop>
|
||||
|
||||
<just:center><bitmap:twb/twb_Spinfusor><sbreak>
|
||||
|
||||
The Spinfusor fires small explosive discs.
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
<just:center>Select a category from the dropdown menu on my left.
|
||||
Then select an article you wish to read about.
|
||||
|
||||
Underlined text such as <a:select-Races-BioDerm>this</a> are references.
|
||||
These references, if clicked on will send you to the subject it is talking about.
|
||||
<just:center>Select a category from the dropdown menu on my left.
|
||||
Then select an article you wish to read about.
|
||||
|
||||
Underlined text such as <a:select-Races-BioDerm>this</a> are references.
|
||||
These references, if clicked on will send you to the subject it is talking about.
|
||||
|
|
|
|||
|
|
@ -1,45 +1,45 @@
|
|||
;Prices will work in any monitary value; they'll just show with the US Dollar symbol ($)
|
||||
;This is just for store intergration
|
||||
;Anything without 'display' set will show as the db name in browser
|
||||
|
||||
[Ammo]
|
||||
DataBlock = ChaingunAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Chaingun Bullets";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = DiscAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Explosive Discs";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = GrenadeLauncherAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Grenades";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = MissileLauncherAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Missile Pods";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = MortarAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Mortar Shells";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = PlasmaAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
;Prices will work in any monitary value; they'll just show with the US Dollar symbol ($)
|
||||
;This is just for store intergration
|
||||
;Anything without 'display' set will show as the db name in browser
|
||||
|
||||
[Ammo]
|
||||
DataBlock = ChaingunAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Chaingun Bullets";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = DiscAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Explosive Discs";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = GrenadeLauncherAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Grenades";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = MissileLauncherAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Missile Pods";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = MortarAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Mortar Shells";
|
||||
|
||||
[Ammo]
|
||||
DataBlock = PlasmaAmmo;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Count = 30;
|
||||
Display = "Plasmatoids";
|
||||
|
|
@ -1,10 +1,10 @@
|
|||
;Encyclopedia Settings
|
||||
|
||||
[Encyclopedia]
|
||||
categoryCount = 6;
|
||||
category0 = "Characters";
|
||||
category1 = "Factions";
|
||||
category2 = "Races";
|
||||
category3 = "Vehicles";
|
||||
category4 = "Weapons";
|
||||
category5 = "Packs";
|
||||
;Encyclopedia Settings
|
||||
|
||||
[Encyclopedia]
|
||||
categoryCount = 6;
|
||||
category0 = "Characters";
|
||||
category1 = "Factions";
|
||||
category2 = "Races";
|
||||
category3 = "Vehicles";
|
||||
category4 = "Weapons";
|
||||
category5 = "Packs";
|
||||
|
|
|
|||
|
|
@ -1,31 +1,31 @@
|
|||
;Gem Listing
|
||||
|
||||
[Gem]
|
||||
Name = "Sapphire";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Diamond";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Ruby";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Opal";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Jade";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Turquoise";
|
||||
Price = 5000;
|
||||
;Gem Listing
|
||||
|
||||
[Gem]
|
||||
Name = "Sapphire";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Diamond";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Ruby";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Opal";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Jade";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Gem]
|
||||
Name = "Turquoise";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
;Prices work in whole US dollars
|
||||
;This is just for store intergration
|
||||
;Anything without 'display' set will show as the db name in browser
|
||||
|
||||
;Prices work in whole US dollars
|
||||
;This is just for store intergration
|
||||
;Anything without 'display' set will show as the db name in browser
|
||||
|
||||
|
|
|
|||
|
|
@ -1,16 +1,16 @@
|
|||
;Ore Listing
|
||||
|
||||
[Ore]
|
||||
Name = "Steel";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Ore]
|
||||
Name = "Silver";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Ore]
|
||||
Name = "Gold";
|
||||
Price = 5000;
|
||||
;Ore Listing
|
||||
|
||||
[Ore]
|
||||
Name = "Steel";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Ore]
|
||||
Name = "Silver";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
||||
[Ore]
|
||||
Name = "Gold";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
|
|
@ -1,31 +1,31 @@
|
|||
;Saved by DarkDragonDX on 08/18/2010 at 10:59 PM
|
||||
|
||||
[Character]
|
||||
transform = "-11.015 -737.939 93.042 0 0 -1 0.875028";
|
||||
velocity = "0 0 0";
|
||||
damage = "0";
|
||||
race = "Draakan";
|
||||
armor = "LIGHT";
|
||||
energy = "60";
|
||||
whiteOut = "0";
|
||||
damageFlash = "0";
|
||||
cash = "";
|
||||
hasRadio = "";
|
||||
underStandsHuman = "";
|
||||
underStandsBioderm = "";
|
||||
underStandsDraakan = "";
|
||||
underStandsCriollos = "";
|
||||
|
||||
[Inventory]
|
||||
slotCount = "5";
|
||||
slot0 = "Blaster";
|
||||
slot0Ammo = "";
|
||||
slot1 = "Disc";
|
||||
slot1Ammo = "15";
|
||||
slot2 = "Chaingun";
|
||||
slot2Ammo = "100";
|
||||
slot3 = "Flamer";
|
||||
slot3Ammo = "";
|
||||
slot4 = "TargetingLaser";
|
||||
slot4Ammo = "";
|
||||
healthKits = "1";
|
||||
;Saved by DarkDragonDX on 08/18/2010 at 10:59 PM
|
||||
|
||||
[Character]
|
||||
transform = "-11.015 -737.939 93.042 0 0 -1 0.875028";
|
||||
velocity = "0 0 0";
|
||||
damage = "0";
|
||||
race = "Draakan";
|
||||
armor = "LIGHT";
|
||||
energy = "60";
|
||||
whiteOut = "0";
|
||||
damageFlash = "0";
|
||||
cash = "";
|
||||
hasRadio = "";
|
||||
underStandsHuman = "";
|
||||
underStandsBioderm = "";
|
||||
underStandsDraakan = "";
|
||||
underStandsCriollos = "";
|
||||
|
||||
[Inventory]
|
||||
slotCount = "5";
|
||||
slot0 = "Blaster";
|
||||
slot0Ammo = "";
|
||||
slot1 = "Disc";
|
||||
slot1Ammo = "15";
|
||||
slot2 = "Chaingun";
|
||||
slot2Ammo = "100";
|
||||
slot3 = "Flamer";
|
||||
slot3Ammo = "";
|
||||
slot4 = "TargetingLaser";
|
||||
slot4Ammo = "";
|
||||
healthKits = "1";
|
||||
|
|
|
|||
|
|
@ -1,31 +1,31 @@
|
|||
;Saved by |-{DRK}-|DarkDragonDX on 08/18/2010 at 11:01 PM
|
||||
|
||||
[Character]
|
||||
transform = "-1054.25 510.256 92.3871 0 0 -1 1.38941";
|
||||
velocity = "0 0 0";
|
||||
damage = "0.645";
|
||||
race = "Draakan";
|
||||
armor = "LIGHT";
|
||||
energy = "60";
|
||||
whiteOut = "0";
|
||||
damageFlash = "0";
|
||||
cash = "";
|
||||
hasRadio = "";
|
||||
underStandsHuman = "";
|
||||
underStandsBioderm = "";
|
||||
underStandsDraakan = "";
|
||||
underStandsCriollos = "";
|
||||
|
||||
[Inventory]
|
||||
slotCount = "5";
|
||||
slot0 = "Blaster";
|
||||
slot0Ammo = "";
|
||||
slot1 = "Disc";
|
||||
slot1Ammo = "12";
|
||||
slot2 = "Chaingun";
|
||||
slot2Ammo = "0";
|
||||
slot3 = "Flamer";
|
||||
slot3Ammo = "";
|
||||
slot4 = "TargetingLaser";
|
||||
slot4Ammo = "";
|
||||
healthKits = "0";
|
||||
;Saved by |-{DRK}-|DarkDragonDX on 08/18/2010 at 11:01 PM
|
||||
|
||||
[Character]
|
||||
transform = "-1054.25 510.256 92.3871 0 0 -1 1.38941";
|
||||
velocity = "0 0 0";
|
||||
damage = "0.645";
|
||||
race = "Draakan";
|
||||
armor = "LIGHT";
|
||||
energy = "60";
|
||||
whiteOut = "0";
|
||||
damageFlash = "0";
|
||||
cash = "";
|
||||
hasRadio = "";
|
||||
underStandsHuman = "";
|
||||
underStandsBioderm = "";
|
||||
underStandsDraakan = "";
|
||||
underStandsCriollos = "";
|
||||
|
||||
[Inventory]
|
||||
slotCount = "5";
|
||||
slot0 = "Blaster";
|
||||
slot0Ammo = "";
|
||||
slot1 = "Disc";
|
||||
slot1Ammo = "12";
|
||||
slot2 = "Chaingun";
|
||||
slot2Ammo = "0";
|
||||
slot3 = "Flamer";
|
||||
slot3Ammo = "";
|
||||
slot4 = "TargetingLaser";
|
||||
slot4Ammo = "";
|
||||
healthKits = "0";
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
;Prices work in whole US dollars
|
||||
|
||||
[Structure]
|
||||
Name = "Small Cabin";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
MaterialList = "Wood 10 Stone 10";
|
||||
File = "SMLCabin.cs";
|
||||
|
||||
;Prices work in whole US dollars
|
||||
|
||||
[Structure]
|
||||
Name = "Small Cabin";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
MaterialList = "Wood 10 Stone 10";
|
||||
File = "SMLCabin.cs";
|
||||
|
||||
|
|
|
|||
|
|
@ -1,92 +1,92 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// Saved By DarkDragonDX
|
||||
|
||||
function Build_SMLCabin(%client, %center, %team)
|
||||
{
|
||||
if (%team $= "")
|
||||
%team = 1;
|
||||
%offset = VectorSub(GetWords(%center, 0, 1) SPC GetWord(%center, 2), "51.6009 63.784 0");
|
||||
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("58.9785 62.1428 4.314", %offset);Scale = "1.12496 0.166666 16";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.338275 0.782451 0.522819 3.58617");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("48.8582 60.862 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.426 63.4285 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.396826 0.917894 1.16351e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("60.1665 60.5145 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.6009 63.784 4.314", %offset);Scale = "0.125 2.83332 24.9998";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.368847 -0.853174 0.368845 1.72893");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.079 52.12 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.907 57.6005 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.686 66.3425 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.6861 66.3421 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("48.8582 60.8617 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.0788 52.1199 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.9065 57.6005 8.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("49.0402 61.0331 6.564", %offset);Scale = "1 0.166666 14.9999";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.680876 0.269853 0.680873 2.61444");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.9435 63.4198 8.314", %offset);Scale = "0.125 2.8333 22.9998";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.676216 -0.292345 0.676214 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.5057 56.9202 4.623", %offset);Scale = "0.125 0.166666 9.246";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.7248 57.429 6.564", %offset);Scale = "1 0.166666 14.9999";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.345729 0.872321 -0.345728 1.70698");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.38 63.4774 4.564", %offset);Scale = "0.125 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("60.1619 60.5191 4.564", %offset);Scale = "0.125 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.2087 63.6593 7.564", %offset);Scale = "0.25 0.166666 6.8647";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.676214 0.292342 0.676218 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.2087 63.6593 5.064", %offset);Scale = "0.25 0.166666 6.8647";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.368848 0.853172 0.368847 1.72893");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.7351 57.7822 7.564", %offset);Scale = "0.25 0.166666 7.01328";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.676214 0.292342 0.676218 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.735 57.7823 5.064", %offset);Scale = "0.25 0.166666 7.0127";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.368848 0.853172 0.368847 1.72893");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.4163 57.7765 4.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.853172 0.368847 0.368848 1.72893");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.1564 54.8626 4.814", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.292345 0.676216 -0.676215 2.57276");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.2458 54.0063 4.564", %offset);Scale = "0.125 0.166666 9.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.3995 59.2225 8.064", %offset);Scale = "0.999965 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917891 -0.396833 -5.03022e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.7697 57.7658 7.235", %offset);Scale = "0.414252 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.676217 -0.292344 0.676214 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("55.5375 53.759 4.564", %offset);Scale = "1.00004 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 3.95771");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.2458 54.0063 5.064", %offset);Scale = "0.125 0.166666 16.1189";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 2.38691");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.5057 56.9202 5.123", %offset);Scale = "0.125 0.166666 16";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 2.38691");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.677 56.7381 12.873", %offset);Scale = "0.125 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.676217 -0.292344 0.676214 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4279 54.1776 12.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.680875 0.269854 0.680873 2.61444");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.6878 57.0915 12.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.680875 0.269854 0.680873 2.61444");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.1672 55.216 12.873", %offset);Scale = "0.125 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.872319 0.345729 -0.345733 1.70697");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("52.9685 56.491 12.623", %offset);Scale = "0.125 1.49999 8.118";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.929647 0.368452 4.67046e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.7922 54.5202 5.064", %offset);Scale = "0.125 0.333393 15.1179";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("2.94032e-07 3.06284e-06 1 3.95771");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.0521 57.4341 5.123", %offset);Scale = "0.125 0.33337 15";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("2.94032e-07 3.06284e-06 1 3.95771");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.0743 54.1882 8.593", %offset);Scale = "0.125 2.68633 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.269854 0.680875 0.680873 2.61444");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4279 54.1776 4.314", %offset);Scale = "0.125 0.166666 2.00008";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.345728 -0.872321 -0.345728 1.70698");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4371 54.5293 4.314", %offset);Scale = "0.125 0.501492 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.676214 0.292343 0.676218 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.6878 57.0915 4.373", %offset);Scale = "0.125 0.166666 1.99979";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.345728 -0.872321 -0.345728 1.70698");
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
// Saved By DarkDragonDX
|
||||
|
||||
function Build_SMLCabin(%client, %center, %team)
|
||||
{
|
||||
if (%team $= "")
|
||||
%team = 1;
|
||||
%offset = VectorSub(GetWords(%center, 0, 1) SPC GetWord(%center, 2), "51.6009 63.784 0");
|
||||
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("58.9785 62.1428 4.314", %offset);Scale = "1.12496 0.166666 16";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.338275 0.782451 0.522819 3.58617");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("48.8582 60.862 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.426 63.4285 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.396826 0.917894 1.16351e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("60.1665 60.5145 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.6009 63.784 4.314", %offset);Scale = "0.125 2.83332 24.9998";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.368847 -0.853174 0.368845 1.72893");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.079 52.12 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.907 57.6005 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.686 66.3425 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.6861 66.3421 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("48.8582 60.8617 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.0788 52.1199 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.9065 57.6005 8.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("49.0402 61.0331 6.564", %offset);Scale = "1 0.166666 14.9999";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.680876 0.269853 0.680873 2.61444");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.9435 63.4198 8.314", %offset);Scale = "0.125 2.8333 22.9998";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.676216 -0.292345 0.676214 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.5057 56.9202 4.623", %offset);Scale = "0.125 0.166666 9.246";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.7248 57.429 6.564", %offset);Scale = "1 0.166666 14.9999";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.345729 0.872321 -0.345728 1.70698");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.38 63.4774 4.564", %offset);Scale = "0.125 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("60.1619 60.5191 4.564", %offset);Scale = "0.125 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 0.816115");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.2087 63.6593 7.564", %offset);Scale = "0.25 0.166666 6.8647";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.676214 0.292342 0.676218 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.2087 63.6593 5.064", %offset);Scale = "0.25 0.166666 6.8647";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.368848 0.853172 0.368847 1.72893");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.7351 57.7822 7.564", %offset);Scale = "0.25 0.166666 7.01328";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.676214 0.292342 0.676218 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.735 57.7823 5.064", %offset);Scale = "0.25 0.166666 7.0127";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.368848 0.853172 0.368847 1.72893");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.4163 57.7765 4.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.853172 0.368847 0.368848 1.72893");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.1564 54.8626 4.814", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.292345 0.676216 -0.676215 2.57276");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.2458 54.0063 4.564", %offset);Scale = "0.125 0.166666 9.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.3995 59.2225 8.064", %offset);Scale = "0.999965 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.917891 -0.396833 -5.03022e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.7697 57.7658 7.235", %offset);Scale = "0.414252 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.676217 -0.292344 0.676214 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("55.5375 53.759 4.564", %offset);Scale = "1.00004 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 3.95771");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.2458 54.0063 5.064", %offset);Scale = "0.125 0.166666 16.1189";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 2.38691");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.5057 56.9202 5.123", %offset);Scale = "0.125 0.166666 16";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0 0 1 2.38691");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.677 56.7381 12.873", %offset);Scale = "0.125 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.676217 -0.292344 0.676214 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4279 54.1776 12.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.680875 0.269854 0.680873 2.61444");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.6878 57.0915 12.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.680875 0.269854 0.680873 2.61444");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.1672 55.216 12.873", %offset);Scale = "0.125 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.872319 0.345729 -0.345733 1.70697");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("52.9685 56.491 12.623", %offset);Scale = "0.125 1.49999 8.118";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.929647 0.368452 4.67046e-07 3.14159");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.7922 54.5202 5.064", %offset);Scale = "0.125 0.333393 15.1179";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("2.94032e-07 3.06284e-06 1 3.95771");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.0521 57.4341 5.123", %offset);Scale = "0.125 0.33337 15";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("2.94032e-07 3.06284e-06 1 3.95771");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.0743 54.1882 8.593", %offset);Scale = "0.125 2.68633 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.269854 0.680875 0.680873 2.61444");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4279 54.1776 4.314", %offset);Scale = "0.125 0.166666 2.00008";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.345728 -0.872321 -0.345728 1.70698");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4371 54.5293 4.314", %offset);Scale = "0.125 0.501492 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("-0.676214 0.292343 0.676218 3.71043");
|
||||
%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.6878 57.0915 4.373", %offset);Scale = "0.125 0.166666 1.99979";Type = "Cabin";team = %team;};addToDeployGroup(%obj);
|
||||
%building.setRotation("0.345728 -0.872321 -0.345728 1.70698");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
;Prices work in whole US dollars
|
||||
|
||||
[Structure]
|
||||
Name = "Small Cabin";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
MaterialList = "Wood 10 Stone 10";
|
||||
File = "SMLCabin.cs";
|
||||
|
||||
;Prices work in whole US dollars
|
||||
|
||||
[Structure]
|
||||
Name = "Small Cabin";
|
||||
Price = 5000;
|
||||
SellPrice = 10000;
|
||||
MaterialList = "Wood 10 Stone 10";
|
||||
File = "SMLCabin.cs";
|
||||
|
||||
|
|
|
|||
|
|
@ -1,37 +1,37 @@
|
|||
;This does not add vehicles to the list
|
||||
;This only stores prices by Db name
|
||||
|
||||
[Price]
|
||||
Datablock = "BomberFlyer";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "HAPCFlyer";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "MobileBaseVehicle";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "ScoutFlyer";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "AssaultVehicle";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "ScoutVehicle";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
;This does not add vehicles to the list
|
||||
;This only stores prices by Db name
|
||||
|
||||
[Price]
|
||||
Datablock = "BomberFlyer";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "HAPCFlyer";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "MobileBaseVehicle";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "ScoutFlyer";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "AssaultVehicle";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
||||
|
||||
[Price]
|
||||
Datablock = "ScoutVehicle";
|
||||
SellPrice = 2000;
|
||||
Price = 5000;
|
||||
|
|
|
|||
|
|
@ -1,62 +1,62 @@
|
|||
;Prices work in whole US dollars
|
||||
;This is just for store intergration
|
||||
;Anything without 'display' set will show as the db name in browser
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Blaster;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Chaingun;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Disc;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "SpinFusor";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = ELFGun;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "ELF Gun";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = GrenadeLauncher;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Grenade Launcher";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = MissileLauncher;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Missile Launcher";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Mortar;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Fusion Mortar";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Plasma;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Plasma Rifle";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Shocklance;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
|
||||
[Weapon]
|
||||
DataBlock = SniperRifle;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Laser Rifle";
|
||||
|
||||
|
||||
;Prices work in whole US dollars
|
||||
;This is just for store intergration
|
||||
;Anything without 'display' set will show as the db name in browser
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Blaster;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Chaingun;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Disc;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "SpinFusor";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = ELFGun;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "ELF Gun";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = GrenadeLauncher;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Grenade Launcher";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = MissileLauncher;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Missile Launcher";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Mortar;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Fusion Mortar";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Plasma;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Plasma Rifle";
|
||||
|
||||
[Weapon]
|
||||
DataBlock = Shocklance;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
|
||||
[Weapon]
|
||||
DataBlock = SniperRifle;
|
||||
Price = 50;
|
||||
SellPrice = 30;
|
||||
Display = "Laser Rifle";
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
<HTML>
|
||||
<header>
|
||||
<title>403 - Forbidden</title>
|
||||
</header>
|
||||
<body>
|
||||
<h1>403 - Forbidden</h1>
|
||||
VGS! You're not allowed here.
|
||||
</body>
|
||||
</HTML>
|
||||
<HTML>
|
||||
<header>
|
||||
<title>403 - Forbidden</title>
|
||||
</header>
|
||||
<body>
|
||||
<h1>403 - Forbidden</h1>
|
||||
VGS! You're not allowed here.
|
||||
</body>
|
||||
</HTML>
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
<HTML>
|
||||
<header>
|
||||
<title>404 - Not Found</title>
|
||||
</header>
|
||||
<body>
|
||||
<h1>404 - Not Found</h1>
|
||||
VGS! The requested document "#DOC#" was not found.
|
||||
</body>
|
||||
</HTML>
|
||||
<HTML>
|
||||
<header>
|
||||
<title>404 - Not Found</title>
|
||||
</header>
|
||||
<body>
|
||||
<h1>404 - Not Found</h1>
|
||||
VGS! The requested document "#DOC#" was not found.
|
||||
</body>
|
||||
</HTML>
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
<HTML>
|
||||
<header>
|
||||
<title>405 - Not Allowed</title>
|
||||
</header>
|
||||
<body>
|
||||
<h1>405 - Not Allowed</h1>
|
||||
The method #METHOD# is not allowed for this document.
|
||||
</body>
|
||||
</HTML>
|
||||
<HTML>
|
||||
<header>
|
||||
<title>405 - Not Allowed</title>
|
||||
</header>
|
||||
<body>
|
||||
<h1>405 - Not Allowed</h1>
|
||||
The method #METHOD# is not allowed for this document.
|
||||
</body>
|
||||
</HTML>
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
<HTML>
|
||||
<header>
|
||||
<title>Index of #DIR#</title>
|
||||
</header>
|
||||
<body>
|
||||
<h1>Index of #DIR#</h1>
|
||||
#CONTENT#
|
||||
<address>#APPLICATION# #OS# Server at #HOSTNAME# Port #PORT#</address>
|
||||
</body>
|
||||
</HTML>
|
||||
<HTML>
|
||||
<header>
|
||||
<title>Index of #DIR#</title>
|
||||
</header>
|
||||
<body>
|
||||
<h1>Index of #DIR#</h1>
|
||||
#CONTENT#
|
||||
<address>#APPLICATION# #OS# Server at #HOSTNAME# Port #PORT#</address>
|
||||
</body>
|
||||
</HTML>
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
|
||||
function ServerApp::execute(%this,%data)
|
||||
{
|
||||
%data = strReplace(%data,"#TIME#",formatTimeString("hh:nn:ss A"));
|
||||
%data = strReplace(%data,"#DATE#",formatTimeString("mm/dd/yy"));
|
||||
return %data;
|
||||
|
||||
|
||||
function ServerApp::execute(%this,%data)
|
||||
{
|
||||
%data = strReplace(%data,"#TIME#",formatTimeString("hh:nn:ss A"));
|
||||
%data = strReplace(%data,"#DATE#",formatTimeString("mm/dd/yy"));
|
||||
return %data;
|
||||
}
|
||||
|
|
@ -1,10 +1,10 @@
|
|||
<HTML>
|
||||
<header>
|
||||
<title>Time</title>
|
||||
</header>
|
||||
<body bgcolor="#00FF00">
|
||||
Time: #TIME#<br>
|
||||
Date: #DATE#<br>
|
||||
This is a test.
|
||||
</body>
|
||||
</HTML>
|
||||
<HTML>
|
||||
<header>
|
||||
<title>Time</title>
|
||||
</header>
|
||||
<body bgcolor="#00FF00">
|
||||
Time: #TIME#<br>
|
||||
Date: #DATE#<br>
|
||||
This is a test.
|
||||
</body>
|
||||
</HTML>
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
[Survival]
|
||||
maxBots = 16;
|
||||
difficultyIncrement = 0.008;
|
||||
fastDifficultyIncrement = 0.09;
|
||||
startDifficulty = 0.004;
|
||||
enableGodbot = true;
|
||||
godBotFrequency = 5;
|
||||
hintsEnabled = true;
|
||||
hintTimeMS = 120000;
|
||||
allowSetup = true;
|
||||
setupTimeMS = 60000;
|
||||
[Survival]
|
||||
maxBots = 16;
|
||||
difficultyIncrement = 0.008;
|
||||
fastDifficultyIncrement = 0.09;
|
||||
startDifficulty = 0.004;
|
||||
enableGodbot = true;
|
||||
godBotFrequency = 5;
|
||||
hintsEnabled = true;
|
||||
hintTimeMS = 120000;
|
||||
allowSetup = true;
|
||||
setupTimeMS = 60000;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue