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Initial commit.
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34
serverControl.cs
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serverControl.cs
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//General Server Settings
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$Host::allowMissionChangeVote = false; //Mission change vote enabler.
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//Server Networking Preferences
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//You shouldn't have to touch these unless you are hosting a branch of some server network.
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//How to use them:
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//1. You should have a server for each segment of your world already set up (IE: Space A1:B3)
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//2. For each server's control file, properly enter the IP settings below (EX: $Host::Server["AreaName","Label"] = "IP";
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//The "Space" Grid
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$Host::Server["Space","A1"] = "192.168.1.1";
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$Host::Server["Space","B1"] = "192.168.1.1";
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//The Earth Grid
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$Host::Server["Earth","A1"] = "192.168.1.1";
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$Host::Server["Earth","B1"] = "192.168.1.1";
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//The Xeron Grid
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$Host::Server["Xeron","A1"] = "192.168.1.1";
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$Host::Server["Xeron","B1"] = "192.168.1.1";
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//The Birth of Legend Gamemode Preferences
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$Host::RPG::keepCorpses = true; //Corpse keep enabler.
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$Host::RPG::maxCorpses = 6; //The max number of corpses kept on the map at all times. Default: 6
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//Survival Gamemode Preferences
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$Host::Survival::maxBots = 16; //The maxmimum number of bots allowed in one round. Default: 16
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$Host::Survival::difficultyIncrement = 0.008; //The difficulty increment for AI's. Default: 0.008
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$Host::Survival::fastDifficultyIncrement = 0.09; //The fast difficulty increment for AI's. Default: 0.09
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$Host::Survival::startDifficulty = 0.004; //The start difficulty for AI's. Default: 0.004
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$Host::Survival::godBotEnabled = true; //God bot enabler.
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$Host::Survival::godBotFrequence = 5; //The frequency of the God bot (how many rounds does it take to toggle him?)
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$Host::Survival::hintsEnabled = true; //Two-Minute hint enabler.
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$Host::Survival::hintTimeMS = 120000; //The time between hints in milliseconds.
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$Host::Survival::allowSetup = true; //Setup timer enabler.
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$Host::Survival::setupTimeMS = 60000; //Setup time in milliseconds.
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