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Initial commit.
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96
scripts/shared.cs
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96
scripts/shared.cs
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$ModVersionText = $ModVersion SPC "BETA"; //Shown in the Enyclopedia.
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//------------------------------------------------------------------------------
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// Shared Functions
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//==============================================================================
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//------------------------------------------------------------------------------
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// Checks to see if the race is valid.
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function isValidRace(%race)
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{
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switch$(%race)
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{
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case "Human" or "Bioderm" or "Draakan" or "Criollos": return true;
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default: return false;
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}
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return false;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Returns the "team" of each race. If the race doesn't exist, -1 is returned.
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function getRaceTeam(%race)
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{
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switch$(%race)
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{
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case "Bioderm" or "Bioderms" or "Derm" or "Derms": return 2;
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case "Criollos" or "Creole" or "Creoles": return 4;
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case "Draakan" or "Drake" or "Draakans" or "Drakes": return 3;
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case "Human" or "Humans" or "Man": return 1;
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default: return -1;
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}
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return -1;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Checks if the gender is valid for specified 'race'
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function isValidSex(%race,%sex)
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{
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switch$(%race)
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{
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case "Human": if (%sex $= "Male" || %sex $= "Female") return true;
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case "Bioderm": if (%sex $= "Male") return true;
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case "Draakan": if (%sex $= "A" || %sex $= "B") return true;
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case "Criollos": if (%sex $= "Male") return true;
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default: return false;
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}
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return false;
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}
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//------------------------------------------------------------------------------
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function loadCharacter(%file) //BETA Function
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{
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if (!IsFile(%file))
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return false;
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%name = getBlockData(%file,"Character",1,"Name");
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%race = getBlockData(%file,"Character",1,"Race");
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%sex = getBlockData(%file,"Character",1,"Sex");
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if (%name $= "" || !IsValidRace(%race) || !IsValidSex(%race,%sex) || $Game::LoadedFile[%file] || $Game::LoadedName[%name])
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{
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error("Unable to load character file '"@%file@"'.");
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return false;
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}
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$Game::CharacterName[$CharacterCount] = %name;
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$Game::Race[$CharacterCount] = %Race;
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$Game::Sex[$CharacterCount] = %Sex;
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$Game::Skin[$CharacterCount] = getBlockData(%file,"Character",1,"Skin");
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$Game::Voice[$CharacterCount] = getBlockData(%file,"Character",1,"Voice");
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$Game::voicePitch[$CharacterCount] = getBlockData(%file,"Character",1,"VoicePitch");
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$Game::Chat[$CharacterCount,"Death"] = getArrayData(%file,"Death",0);
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$Game::Chat[$CharacterCount,"Kill"] = getArrayData(%file,"Kill",0);
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$Game::Chat[$CharacterCount,"Defend"] = getArrayData(%file,"Defend",0);
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$Game::Chat[$CharacterCount,"Defended"] = getArrayData(%file,"Defended",0);
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$Game::Chat[$CharacterCount,"Healed"] = getArrayData(%file,"Healed",0);
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$Game::Chat[$CharacterCount,"Idiocy"] = getArrayData(%file,"Idiocy",0);
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$Game::FileToID[%file] = $CharacterCount;
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$Game::LoadedName[%name] = true;
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$Game::LoadedFile[%file] = true;
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//Ok -- now we need to grab the chat arrays for this character.
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$CharacterCount++;
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logEcho("Successfully loaded character file '"@%file@"'.");
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return true;
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}
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//------------------------------------------------------------------------------
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// Shared Executes
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//==============================================================================
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exec("scripts/basicFileProcessor.cs");
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exec("scripts/fileProcessing.cs");
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exec("scripts/stringProcessing.cs");
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exec("scripts/numbericProcessing.cs");
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