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Initial commit.
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53
scripts/modScripts/server/serverFunctions.cs
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53
scripts/modScripts/server/serverFunctions.cs
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//------------------------------------------------------------------------------
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// Scripts/DO_NOT_DELETE/serverFunctions.cs (OPEN SOURCE)
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// If you see this text, you have obtained the official copy of this file from
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// one of the developers. Otherwise, your decompiler is so advanced that it can
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// somehow get commented lines in a script.
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// -- Dark Dragon DX
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//------------------------------------------------------------------------------
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//This should be used if I make some sort of online System
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function setVoice(%client, %voice, %voicepitch)
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{
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freeClientTarget(%client);
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%client.voice = %voice;
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%client.voicetag = addtaggedstring(%voice);
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%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
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if (IsObject(%client.player))
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%client.player.setTarget(%client.target);
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}
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function setSkin(%client, %skin)
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{
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freeClientTarget(%client);
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%client.skin = addtaggedstring(%skin);
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%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
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if (IsObject(%client.player))
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%client.player.setTarget(%client.target);
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}
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function setName(%client, %name)
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{
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freeClientTarget(%client);
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%client.namebase = %name;
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%client.name = addtaggedstring(%name);
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%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
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if (IsObject(%client.player))
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%client.player.setTarget(%client.target);
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//Update the client in the lobby.
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HideClient(%client);
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ShowClient(%client);
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}
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function setTeam(%client,%team)
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{
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%client.team = %team;
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%client.setSensorGroup(%team);
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setTargetSensorGroup(%client.target,%team);
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}
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