mirror of
https://github.com/Ragora/T2-BoL.git
synced 2026-07-15 09:34:33 +00:00
Initial commit.
This commit is contained in:
commit
9a05e8d86c
652 changed files with 154587 additions and 0 deletions
37
missions/AlphaSector.cs
Normal file
37
missions/AlphaSector.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
//Alpha Sector (broke) script
|
||||
package AlphaSector //Package is our mission Name
|
||||
{
|
||||
function defineGeneralAI()
|
||||
{
|
||||
//These arrays are for general bots
|
||||
$Bot[0,"Name"] = "Jeff Harding"; //ftl, Jeff.
|
||||
$Bot[0,"Race"] = "Human";
|
||||
|
||||
//Very important or the console will get spammed.
|
||||
//Bioderms and Criollos MUST be Male.
|
||||
//Draakans can be types A, B, or C.
|
||||
$Bot[0,"Sex"] = "Male";
|
||||
$Bot[0,"Skin"] = "Beagle"; //Skin. Don't use the actual team name. (Blood Eagle for example)
|
||||
$Bot[0,"Voice"] = "Male1"; //Voice. Don't use the fancy name (Psycho for example).
|
||||
$Bot[0,"VoicePitch"] = 1;
|
||||
$Bot[0,"Team"] = 1; //Human
|
||||
$Bot[0,"Weapons"] = "Blaster"; //List the weapons with spaces. The first weapon listed will be the one he has out on spawn.
|
||||
$Bot[0,"Pack"] = "MiningTool";
|
||||
$Bot[0,"Armor"] = "Light";
|
||||
$Bot[0,"Objectives"] = false; //The bot goes NOWHERE!
|
||||
|
||||
//The ammo for each weapon in "Weapons", make sure it's in the same spot in the string as the weapon.
|
||||
//If the weapon doesn't use ammo, just place a zero.
|
||||
$Bot[0,"Ammo"] = "0";
|
||||
$Bot[0,"RepairKits"] = 1; //Yea.. rep kits
|
||||
$Bot[0,"Mines"] = 0; //Mines!!
|
||||
$Bot[0,"Grenades"] = 0; //Grenades. I'll make it so you can tell which kind of nades.
|
||||
$Bot[0,"Transform"] = "-159.193 -131.751 277.517 0 0 -1 1.1602"; //First 3 numbers are the position. The rest is the rotation.
|
||||
|
||||
//These are for detailing on the bots.. shouldn't really be used unless you got a good reason to.
|
||||
$Bot[0,"Health"] = 1; //I'm pretty sure 1 is the max for all armors.
|
||||
|
||||
$BotCount = 1; //Tell the game how many general AI's there are.
|
||||
}
|
||||
|
||||
};
|
||||
1648
missions/AlphaSector.mis
Normal file
1648
missions/AlphaSector.mis
Normal file
File diff suppressed because it is too large
Load diff
415
missions/Beginning.cs
Normal file
415
missions/Beginning.cs
Normal file
|
|
@ -0,0 +1,415 @@
|
|||
// don't want this executing when building graphs
|
||||
if($OFFLINE_NAV_BUILD)
|
||||
return;
|
||||
|
||||
// Script for Training
|
||||
//===================================================================================
|
||||
//error("Training 1 script");
|
||||
|
||||
//Note: Quite messy right now.. I'll organize when it's done
|
||||
//Not sure why this mission causes lots of console spam..
|
||||
|
||||
// variables
|
||||
$numberOfEnemies[1] = 6;
|
||||
$numberOfEnemies[2] = 6;
|
||||
$numberOfEnemies[3] = 6;
|
||||
$numberOfTeammates = 1;
|
||||
$missionBotSkill[1] = 0.2;
|
||||
$missionBotSkill[2] = 0.4;
|
||||
$missionBotSkill[3] = 0.7;
|
||||
|
||||
// package and callbacks
|
||||
|
||||
package Beginning {
|
||||
//BEGIN BEGINNING PACKAGE =======================================================================
|
||||
|
||||
function SinglePlayerGame::initGameVars(%game)
|
||||
{
|
||||
echo("initializing beginning (TDS mission 1) game vars");
|
||||
Game.captorName = "Alchaldes"; //Main dude speaking
|
||||
Game.controllerName = "Hammurabi"; //Guy at control panel
|
||||
Game.guardOneName = "Romulus";
|
||||
Game.guardTwoName = "Hercules";
|
||||
}
|
||||
|
||||
function PlayGui::onWake(%this)
|
||||
{
|
||||
parent::onWake(%this);
|
||||
//error("Waking training play gui");
|
||||
// okay we know the victim...erm...player is looking
|
||||
// and we hope they have a body so lets do this
|
||||
if(!game.playedIntro) {
|
||||
game.PlayGuiAwake = true;
|
||||
beginBeginning();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getTeammateGlobals()
|
||||
{
|
||||
$TeammateWarnom0 = "Gila";
|
||||
$teammateSkill0 = 0.5;
|
||||
$teammateVoice0 = Derm3;
|
||||
$teammateEquipment0 = 0;
|
||||
$teammateGender0 = B;
|
||||
}
|
||||
|
||||
function MP3Audio::play(%this)
|
||||
{
|
||||
//too bad...no mp3 in training
|
||||
}
|
||||
|
||||
function toggleCommanderMap(%val)
|
||||
{
|
||||
// No command Circuit fer' you!
|
||||
}
|
||||
|
||||
function toggleTaskListDlg( %val )
|
||||
{
|
||||
// Tasks? What tasks? Get the ef out of there when given the chance!
|
||||
}
|
||||
|
||||
function toggleInventoryHud( %val )
|
||||
{
|
||||
// Not even a message
|
||||
}
|
||||
|
||||
function toggleNetDisplayHud( %val )
|
||||
{
|
||||
// Hello, McFly? This is training! There's no net in training!
|
||||
}
|
||||
|
||||
function voiceCapture( %val )
|
||||
{
|
||||
// Uh, who do you think you are talking to?
|
||||
}
|
||||
|
||||
function giveall()
|
||||
{
|
||||
error("When the going gets tough...wussies like you start cheating!");
|
||||
messageClient($player, 0, "Cheating eh? What\'s next? Camping?");
|
||||
}
|
||||
|
||||
// get the ball rolling
|
||||
//------------------------------------------------------------------------------
|
||||
function startCurrentMission()
|
||||
{
|
||||
playGui.add(outerChatHud);
|
||||
|
||||
//fade up from black
|
||||
ServerConnection.setBlackOut(true, 0);
|
||||
|
||||
new actionMap(ModifiedMap);
|
||||
modifiedMap.bind(mouse0, "xaxis", yaw);
|
||||
modifiedMap.bind(mouse0, "yaxis", pitch);
|
||||
}
|
||||
|
||||
function singlePlayerDead()
|
||||
{
|
||||
missionFailed($player.miscMsg[TDSGenericLoss]);
|
||||
AIMissionEnd();
|
||||
$objectiveQ[$enemyTeam].clear();
|
||||
}
|
||||
|
||||
function beginBeginning()
|
||||
{
|
||||
if(game.playedIntro)
|
||||
return;
|
||||
|
||||
$Beginning = ServerConnection.schedule(3000, setBlackOut, false, 4000);
|
||||
$player.player.setTransform(DP.getTransform());
|
||||
$enemy0.stepMove(AlchaldesVisit.getPosition());
|
||||
yaw(1);
|
||||
|
||||
return;
|
||||
|
||||
game.playedIntro = true;
|
||||
lockArmorHack(true); //Don't let our playah move
|
||||
|
||||
//Now set up the victim
|
||||
turnPlayerToPosition($enemy0.player.getPosition());
|
||||
$player.player.schedule(3000,"setInvincibleMode",$InvincibleTime,0.02);
|
||||
schedule(3200,0,"hideHudHACK",false);
|
||||
pitch(40);
|
||||
if(!$firstperson)//Make sure we're in first person every time
|
||||
toggleFirstPerson($player);
|
||||
//Although both can't jet.. apparently b0ts need them to get around (even jumping down from stuff)
|
||||
$player.player.setRechargeRate(0);
|
||||
$player.player.setEnergyLevel(0);
|
||||
|
||||
$teammate0.player.setTransform(Warnom0.getTransform());
|
||||
|
||||
//Alchaldes (leader of Criollos)
|
||||
$enemy0.aimAt($player.player.getPosition());
|
||||
$enemy0.player.clearInventory();
|
||||
$enemy0.player.setInventory("EnergyPack",1); //Has a med condition; needs energy pack at all times
|
||||
setName($enemy0,Game.CaptorName);
|
||||
setSkin($enemy0,"HALO_SKIN");
|
||||
|
||||
//Hammurabi (Cloning -- lead researcher)
|
||||
$enemy1.aimAt($player.player.getPosition());
|
||||
$enemy1.player.clearInventory();
|
||||
$enemy1.player.setInventory("EnergyPack",1);
|
||||
setName($enemy1,Game.ControllerName);
|
||||
setVoice($enemy1,"Derm3");
|
||||
setSkin($enemy1,"HALO_SKIN");
|
||||
|
||||
//Guard 1 (Looking at Dolosus)
|
||||
$enemy2.aimAt($player.player.getPosition());
|
||||
setName($enemy2,Game.GuardOneName);
|
||||
setVoice($enemy2,"Derm3");
|
||||
setSkin($enemy2,"HALO_SKIN");
|
||||
|
||||
//Guard 2 (Looking at Gila)
|
||||
$enemy3.aimAt($teammate0.player.getPosition());
|
||||
setName($enemy3,Game.GuardTwoName);
|
||||
setVoice($enemy3,"Derm3");
|
||||
setSkin($enemy3,"HALO_SKIN");
|
||||
|
||||
doText(TDS_M101);
|
||||
doText(TDS_M102,3000);
|
||||
doText(TDS_M103,3100);
|
||||
doText(TDS_M104,3200);
|
||||
doText(TDS_M105,3300);
|
||||
doText(TDS_M106,3400);
|
||||
doText(TDS_M107,3500);
|
||||
doText(TDS_M108,3600);
|
||||
doText(TDS_M109,3700);
|
||||
doText(TDS_M101b,3800);
|
||||
doText(TDS_M102b,3900);
|
||||
doText(TDS_M103b,4000);
|
||||
doText(TDS_M104b,4100);
|
||||
doText(TDS_M105b,4200);
|
||||
doText(TDS_M106b,4300);
|
||||
doText(TDS_M107b,4400);
|
||||
doText(TDS_M108b,4500);
|
||||
doText(TDS_M109b,4600);
|
||||
doText(TDS_M101c,4700);
|
||||
doText(TDS_M102c,4800);
|
||||
doText(TDS_M103c,4900);
|
||||
doText(TDS_M104c,5000);
|
||||
doText(TDS_M105c,5100);
|
||||
doText(TDS_M106c,5200);
|
||||
doText(TDS_M107c,5300);
|
||||
}
|
||||
|
||||
function giveEscortTask(%bot, %target)
|
||||
{
|
||||
%newObjective = new AIObjective(AIOEscortPlayer)
|
||||
{
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
weightLevel1 = 10000;
|
||||
description = "Escort Player";
|
||||
targetClientId = %target;
|
||||
offense = true;
|
||||
};
|
||||
//echo(%newObjective);
|
||||
MissionCleanup.add(%newObjective);
|
||||
$ObjectiveQ[$playerTeam].add(%newObjective);
|
||||
%bot.stepEscort(%target);
|
||||
%bot.escort = %newObjective;
|
||||
|
||||
}
|
||||
|
||||
function detonateAll()
|
||||
{
|
||||
ResearchTurret.applyDamage(400);
|
||||
SecondaryResearch.applyDamage(400);
|
||||
MainResearch.applyDamage(400);
|
||||
Turret1.applyDamage(400);
|
||||
Turret2.applyDamage(400);
|
||||
Turret3.applyDamage(400);
|
||||
BaseSensor.applyDamage(400);
|
||||
BaseGen2.applyDamage(400);
|
||||
DefenceGen.applyDamage(400);
|
||||
ReactorGen2.applyDamage(400);
|
||||
ReactorGen1.applyDamage(0.5);
|
||||
InventoryStation1.applyDamage(400);
|
||||
InventoryStation2.applyDamage(400);
|
||||
InventoryStation3.applyDamage(400);
|
||||
InventoryStation5.applyDamage(400);
|
||||
messageAll('msgAll',"\c4Intercom: Main reactor absorbed most of the energy; high damage has been done to the whole network!");
|
||||
schedule(1500,0,"messageAll",'msgAll',"\c4Gila: Good! Sounds like any defences they have is down.");
|
||||
//Alright, give the guards and other b0ts the objectives
|
||||
$enemy2.addTask(AIEngageTask);
|
||||
$enemy3.addTask(AIEngageTask);
|
||||
$enemy4.addTask(AIEngageTask);
|
||||
$enemy5.addTask(AIEngageTask);
|
||||
}
|
||||
|
||||
function storyMoveToHammurabi()
|
||||
{
|
||||
$enemy0.stepMove(AlchaldesWorried.getPosition());
|
||||
$enemy0.schedule(2000,"aimAt",$enemy1.player.getPosition());
|
||||
$enemy2.aimAt($enemy0.player.getPosition());
|
||||
$enemy3.aimAt($enemy0.player.getPosition());
|
||||
}
|
||||
|
||||
function storyMoveToGila()
|
||||
{
|
||||
$enemy0.stepMove(AlchaldesObserve.getPosition());
|
||||
$enemy1.stepMove(HammurabiObserve.getPosition());
|
||||
$enemy0.schedule(2000,"aimAt",$teammate0.player.getPosition());
|
||||
$enemy1.schedule(2000,"aimAt",$teammate0.player.getPosition());
|
||||
}
|
||||
|
||||
function storyMoveToDolosus()
|
||||
{
|
||||
$enemy0.stepMove(enemy0.getPosition());
|
||||
$enemy1.stepMove(enemy1.getPosition());
|
||||
$enemy0.schedule(2000,"aimAt",$player.player.getPosition());
|
||||
$enemy1.schedule(2000,"aimAt",$player.player.getPosition());
|
||||
}
|
||||
|
||||
function hideHudHACK(%bool)
|
||||
{
|
||||
objectiveHud.setVisible(%bool);
|
||||
hudClusterBack.setVisible(%bool);
|
||||
inventoryHud.setVisible(%bool);
|
||||
backPackFrame.setVisible(%bool);
|
||||
weaponsHud.setVisible(%bool);
|
||||
clockHUD.setVisible(%bool);
|
||||
retCenterHUD.setVisible(%bool);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function SinglePlayerGame::equip(%game, %player)
|
||||
{
|
||||
//ya start with nothing...NOTHING!
|
||||
%player.clearInventory();
|
||||
for(%i =0; %i<$InventoryHudCount; %i++)
|
||||
%player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1);
|
||||
%player.client.clearBackpackIcon();
|
||||
|
||||
%set = %player.client.equipment;
|
||||
|
||||
if (%player.client.race $= "Draakan")
|
||||
{
|
||||
%player.setInventory(Flamer,1);
|
||||
%player.use(Flamer);
|
||||
}
|
||||
else
|
||||
{
|
||||
%player.setInventory("Chaingun",1,true);
|
||||
%player.setInventory("ChaingunAmmo",999,true);
|
||||
%player.setInventory("Disc",1,true);
|
||||
%player.setInventory("DiscAmmo",999,true);
|
||||
%player.setInventory("Shocklance",1,true);
|
||||
%player.setInventory("AmmoPack",1,true);
|
||||
%player.use("Chaingun");
|
||||
}
|
||||
}
|
||||
|
||||
function spawnSinglePlayer()
|
||||
{
|
||||
resetWildCat();
|
||||
parent::spawnSinglePlayer();
|
||||
}
|
||||
|
||||
function turnPlayerToPosition(%pos)
|
||||
{
|
||||
%vec = VectorSub($player.player.position, %pos);
|
||||
%angle = mATan( getWord(%vec, 0), getWord(%vec, 1) );
|
||||
%angle = %angle + 3.141529;
|
||||
%newTransform = $player.player.position SPC "0 0 1" SPC %angle;
|
||||
$player.player.setTransform(%newTransform);
|
||||
}
|
||||
|
||||
function singlePlayerGame::onAIRespawn(%game, %client)
|
||||
{
|
||||
// DONT add the default tasks
|
||||
//error("default tasks not added");
|
||||
}
|
||||
|
||||
function singlePlayerGame::playerSpawned(%game, %player)
|
||||
{
|
||||
parent::playerSpawned(%game, %player);
|
||||
}
|
||||
|
||||
function singlePlayerGame::gameOver(%game)
|
||||
{
|
||||
//enable the voice chat menu again...
|
||||
if (isObject(training1BlockMap))
|
||||
{
|
||||
training1BlockMap.pop();
|
||||
training1BlockMap.delete();
|
||||
}
|
||||
|
||||
if(HelpTextGui.isVisible())
|
||||
helpTextGui.setVisible(false);
|
||||
|
||||
//Make sure our hidden HUD elements are visible again
|
||||
hideHudHACK(true);
|
||||
//Make sure our sounds stopped playing
|
||||
doSpecialEffect(5);
|
||||
|
||||
//re-enable the use of the settings button...
|
||||
SinglePlayerEscSettingsBtn.setActive(1);
|
||||
|
||||
Parent::gameOver();
|
||||
}
|
||||
|
||||
function trainingPreloads() //Load any skins..
|
||||
{
|
||||
navGraph.preload("skins/Gecko.lbioderm", true);
|
||||
navGraph.preload("skins/Gecko.mbioderm", true);
|
||||
navGraph.preload("skins/Gecko.hbioderm", true);
|
||||
navGraph.preload("skins/base.lbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.lbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.mbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.hbioderm", true);
|
||||
navGraph.preload("skins/sensor_pulse_large", true);
|
||||
navGraph.preload("skins/base.hmale", false);
|
||||
navGraph.preload("skins/beagle.hmale", false);
|
||||
navGraph.preload("skins/base.mmale", false);
|
||||
navGraph.preload("skins/beagle.mmale", false);
|
||||
navGraph.preload("skins/base.lmale", false);
|
||||
navGraph.preload("skins/swolf.mmale", false);
|
||||
navGraph.preload("skins/beagle.lmale", false);
|
||||
}
|
||||
|
||||
function SinglePlayerGame::missionLoadDone(%game)
|
||||
{
|
||||
Parent::missionLoadDone(%game);
|
||||
trainingPreloads();
|
||||
}
|
||||
|
||||
function serverCmdBuildClientTask(%client, %task, %team)
|
||||
{
|
||||
// player shouldnt be able to use the voice commands to do anything
|
||||
}
|
||||
|
||||
function cancel(%sched)
|
||||
{
|
||||
parent::Cancel(%sched);
|
||||
return true;
|
||||
}
|
||||
|
||||
function lockArmorHack(%val)
|
||||
{
|
||||
if (%val)
|
||||
{
|
||||
movemap.pop();
|
||||
modifiedmap.push();
|
||||
}
|
||||
else
|
||||
{
|
||||
movemap.push();
|
||||
modifiedmap.pop();
|
||||
}
|
||||
//$player.player.setMoveState(true);
|
||||
//$player.player.schedule(1000,"setMoveState", false);
|
||||
}
|
||||
|
||||
function SinglePlayerGame::enterMissionArea(%game, %player){}
|
||||
function SinglePlayerGame::leaveMissionArea(%game, %player)
|
||||
{
|
||||
schedule(1000,0,"missionComplete", $player.miscMsg[TDSBeginningWin] );
|
||||
moveMap.schedule(1000, "pop");
|
||||
}
|
||||
};
|
||||
|
||||
activatePackage(Beginning);
|
||||
|
||||
|
||||
|
||||
3259
missions/Beginning.mis
Normal file
3259
missions/Beginning.mis
Normal file
File diff suppressed because it is too large
Load diff
370
missions/Deployment.cs
Normal file
370
missions/Deployment.cs
Normal file
|
|
@ -0,0 +1,370 @@
|
|||
// don't want this executing when building graphs
|
||||
if($OFFLINE_NAV_BUILD)
|
||||
return;
|
||||
|
||||
// Script for Training
|
||||
//===================================================================================
|
||||
//error("Training 1 script");
|
||||
|
||||
//Note: Quite messy right now.. I'll organize when it's done
|
||||
|
||||
// package and callbacks
|
||||
activatePackage(HotZone);
|
||||
|
||||
// variables
|
||||
$numberOfEnemies[1] = 1;
|
||||
$numberOfEnemies[2] = 1;
|
||||
$numberOfEnemies[3] = 1;
|
||||
$numberOfTeammates = 1;
|
||||
$missionBotSkill[1] = 0.0;
|
||||
$missionBotSkill[2] = 0.4;
|
||||
$missionBotSkill[3] = 0.7;
|
||||
|
||||
// additional mission Audio
|
||||
datablock AudioProfile(HeartbeatSound)
|
||||
{
|
||||
filename = "fx/misc/heartbeat.wav";
|
||||
description = Audio2D;
|
||||
preload = true;
|
||||
looping = false;
|
||||
};
|
||||
|
||||
package HotZone {
|
||||
//BEGIN TRAINING PACKAGE =======================================================================
|
||||
|
||||
function SinglePlayerGame::initGameVars(%game)
|
||||
{
|
||||
echo("initializing training1 game vars");
|
||||
}
|
||||
|
||||
function getTeammateGlobals()
|
||||
{
|
||||
$TeammateWarnom0 = "Raptor";
|
||||
$teammateskill0 = 0.5;
|
||||
$teammateVoice0 = Derm3;
|
||||
$teammateEquipment0 = 0;
|
||||
$teammateGender0 = Male;
|
||||
|
||||
$TeammateWarnom1 = "Cobra";
|
||||
$teammateSkill1 = 0.5;
|
||||
$teammateVoice1 = Derm3;
|
||||
$teammateEquipment1 = 0;
|
||||
$teammateGender1 = C;
|
||||
|
||||
$TeammateWarnom2 = "Sharp Tooth";
|
||||
$teammateSkill2 = 0.5;
|
||||
$teammateVoice2 = Derm3;
|
||||
$teammateEquipment2 = 0;
|
||||
$teammateGender2 = A;
|
||||
|
||||
$TeammateWarnom3 = "Snake";
|
||||
$teammateSkill3 = 0.5;
|
||||
$teammateVoice3 = Derm3;
|
||||
$teammateEquipment3 = 0;
|
||||
$teammateGender3 = A;
|
||||
|
||||
$TeammateWarnom4 = "Gila";
|
||||
$teammateSkill4 = 0.5;
|
||||
$teammateVoice4 = Derm3;
|
||||
$teammateEquipment4 = 0;
|
||||
$teammateGender4 = B;
|
||||
}
|
||||
|
||||
|
||||
function AIFollowPath::assume(%task, %client)
|
||||
{
|
||||
%task.setWeightFreq(30);
|
||||
%task.setMonitorFreq(10);
|
||||
|
||||
|
||||
// //next, start the pilot on his way to mounting the vehicle
|
||||
// %client.pilotVehicle = true;
|
||||
// %client.stepMove($player.flyer.position, 0.25, $AIModeMountVehicle);
|
||||
}
|
||||
|
||||
function AIFollowPath::weight(%task, %client)
|
||||
{
|
||||
%task.setWeight(10000);
|
||||
}
|
||||
|
||||
function AIFollowPath::monitor(%task, %client)
|
||||
{
|
||||
//messageall(0, " AITraining1Pilot::monitor "@%task.locationIndex);
|
||||
%group = nameToId(FlightPath);
|
||||
if(!%task.locationIndex)
|
||||
%task.locationIndex = 0;
|
||||
|
||||
//HACK ALERT!!!
|
||||
//since the path for this mission is completely straight, always head for the end of the path
|
||||
//%location = %group.getObject(%task.locationIndex);
|
||||
%location = %group.getObject(%group.getCount() - 1);
|
||||
|
||||
//see if we've mounted yet
|
||||
if(%client.vehicleMounted)
|
||||
{
|
||||
%client.setPilotDestination(%location.position);
|
||||
|
||||
//else see if we're close enough to the current destination to choose the next
|
||||
%pos = %client.vehicleMounted.position;
|
||||
%pos2D = getWord(%pos, 0) SPC getWord(%pos, 1) SPC "0";
|
||||
%dest = %group.getObject(%task.locationIndex).position;
|
||||
%dest2D = getWord(%dest, 0) SPC getWord(%dest, 1) SPC "0";
|
||||
|
||||
if (VectorDist(%dest2D, %pos2D) < 20)
|
||||
{
|
||||
if(%group.getCount() > %task.locationIndex + 1) {
|
||||
%task.locationIndex++;
|
||||
cinematicEvent(%task.locationIndex);
|
||||
}
|
||||
//else messageAll(0, "Ride Over");
|
||||
}
|
||||
}
|
||||
else
|
||||
%client.stepMove($player.flyer.position, 0.25, $AIModeExpress);
|
||||
}
|
||||
|
||||
function PlayGui::onWake(%this)
|
||||
{
|
||||
parent::onWake(%this);
|
||||
//error("Waking training play gui");
|
||||
// okay we know the victim...erm...player is looking
|
||||
// and we hope they have a body so lets do this
|
||||
if(!game.playedIntro) {
|
||||
game.PlayGuiAwake = true;
|
||||
beginMission();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function aiSetLoadout(%client)
|
||||
{
|
||||
%client.player.clearInventory();
|
||||
%client.player.setArmor("heavy");
|
||||
%client.player.setInventory("Chaingun",1,true);
|
||||
%client.player.setInventory("ChaingunAmmo",999,true);
|
||||
%client.player.setInventory("Disc",1,true);
|
||||
%client.player.setInventory("Discammo",999,true);
|
||||
%client.player.setInventory("Shocklance",1,true);
|
||||
%client.player.setInventory("MissileLauncher",1,true);
|
||||
%client.player.setInventory("MissileLauncherAmmo",999,true);
|
||||
%client.player.setInventory("Mortar",1,true);
|
||||
%client.player.setInventory("MortarAmmo",999,true);
|
||||
%client.player.setInventory("AmmoPack",1,true);
|
||||
%client.player.use("Mortar");
|
||||
}
|
||||
|
||||
function beginHotZone() //Don't let the game reset itself a bunch of times
|
||||
{
|
||||
if (Game.playedIntro)
|
||||
return;
|
||||
%spawn = nameToId(introFlyerSP);
|
||||
|
||||
$player.flyer = new FlyingVehicle(Flyer) {
|
||||
position = %spawn.position;
|
||||
rotation = %spawn.rotation;
|
||||
scale = "1 1 1";
|
||||
dataBlock = "HAPCFlyer";
|
||||
};
|
||||
|
||||
%pilot = $teammate0;
|
||||
game.playedIntro = true;
|
||||
$player.flyer.pilot = $teammate0;
|
||||
setTargetSkin(%pilot.target, $teamSkin[$playerTeam]);
|
||||
%pilot.player.setArmor(light);
|
||||
%pilot.pilotVehicle = false;
|
||||
$player.flyer.mountObject(%pilot.player, 0);
|
||||
%pilot.setControlObject($player.flyer);
|
||||
%pilot.setPilotPitchRange(-0.2, 0.05, 0.05);
|
||||
%pilot.addTask(AIFollowPath);
|
||||
|
||||
$player.flyer.mountObject($player.player, 1);
|
||||
$player.flyer.mountObject($teammate1.player, 2);
|
||||
$player.flyer.mountObject($teammate2.player, 3);
|
||||
$player.flyer.mountObject($teammate3.player, 4);
|
||||
$player.flyer.mountObject($teammate4.player, 5);
|
||||
aiSetLoadout($teammate1);
|
||||
aiSetLoadout($teammate2);
|
||||
aiSetLoadout($teammate3);
|
||||
aiSetLoadout($teammate4);
|
||||
$player.player.setTransform($player.player.position SPC %spawn.rotation);
|
||||
$HotZoneBlackout = ServerConnection.schedule(3000, setBlackOut, false, 4000);
|
||||
|
||||
//Has to be added after all the bots.. otherwise they die by lava somehow
|
||||
new WaterBlock(Lava) {
|
||||
position = "-224 -264 93.1568";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "768 608 27.0092";
|
||||
liquidType = "Lava";
|
||||
density = "1";
|
||||
viscosity = "15";
|
||||
waveMagnitude = "1";
|
||||
surfaceTexture = "LiquidTiles/Lava";
|
||||
surfaceOpacity = "1";
|
||||
envMapTexture = "lava/skies/lava_starrynite_emap";
|
||||
envMapIntensity = "0.2";
|
||||
submergeTexture[0] = "special/lavadeath_1";
|
||||
submergeTexture[1] = "special/lavadeath_2";
|
||||
removeWetEdges = "1";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
function MP3Audio::play(%this)
|
||||
{
|
||||
//too bad...no mp3 in training
|
||||
}
|
||||
|
||||
function toggleCommanderMap(%val)
|
||||
{
|
||||
if ( %val )
|
||||
messageClient($player, 0, $player.miscMsg[noCC]);
|
||||
}
|
||||
|
||||
function toggleTaskListDlg( %val )
|
||||
{
|
||||
if ( %val )
|
||||
messageClient( $player, 0, $player.miscMsg[noTaskListDlg] );
|
||||
}
|
||||
|
||||
function toggleInventoryHud( %val )
|
||||
{
|
||||
if ( %val )
|
||||
messageClient( $player, 0, $player.miscMsg[noInventoryHUD] );
|
||||
}
|
||||
|
||||
function toggleNetDisplayHud( %val )
|
||||
{
|
||||
// Hello, McFly? This is training! There's no net in training!
|
||||
}
|
||||
|
||||
function voiceCapture( %val )
|
||||
{
|
||||
// Uh, who do you think you are talking to?
|
||||
}
|
||||
|
||||
function giveall()
|
||||
{
|
||||
error("When the going gets tough...wussies like you start cheating!");
|
||||
messageClient($player, 0, "Cheating eh? What\'s next? Camping?");
|
||||
}
|
||||
|
||||
// get the ball rolling
|
||||
//------------------------------------------------------------------------------
|
||||
function startCurrentMission()
|
||||
{
|
||||
playGui.add(outerChatHud);
|
||||
|
||||
//fade up from black
|
||||
ServerConnection.setBlackOut(true, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function SinglePlayerGame::equip(%game, %player)
|
||||
{
|
||||
//ya start with nothing...NOTHING!
|
||||
%player.clearInventory();
|
||||
for(%i =0; %i<$InventoryHudCount; %i++)
|
||||
%player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1);
|
||||
%player.client.clearBackpackIcon();
|
||||
|
||||
%set = %player.client.equipment;
|
||||
|
||||
echo("using default equipment");
|
||||
|
||||
%player.setArmor("Light");
|
||||
%player.setInventory(RepairKit,1);
|
||||
%player.setInventory(Chaingun, 1);
|
||||
%player.setInventory(ChaingunAmmo, 100);
|
||||
%player.setInventory(Disc,1);
|
||||
%player.setInventory(DiscAmmo, 20);
|
||||
%player.setInventory(Shocklance, 1);
|
||||
%player.setInventory(AmmoPack, 1);
|
||||
|
||||
//DefaultGame.cs does not assign flamer..
|
||||
%player.setInventory(flamer, 1);
|
||||
%player.weaponCount = 4;
|
||||
|
||||
%player.use(Chaingun);
|
||||
}
|
||||
|
||||
function spawnSinglePlayer()
|
||||
{
|
||||
resetWildCat();
|
||||
parent::spawnSinglePlayer();
|
||||
}
|
||||
|
||||
function singlePlayerGame::onAIRespawn(%game, %client)
|
||||
{
|
||||
// DONT add the default tasks
|
||||
//error("default tasks not added");
|
||||
}
|
||||
|
||||
function singlePlayerGame::playerSpawned(%game, %player)
|
||||
{
|
||||
parent::playerSpawned(%game, %player);
|
||||
}
|
||||
|
||||
function singlePlayerGame::gameOver(%game)
|
||||
{
|
||||
//enable the voice chat menu again...
|
||||
if (isObject(training1BlockMap))
|
||||
{
|
||||
training1BlockMap.pop();
|
||||
training1BlockMap.delete();
|
||||
}
|
||||
|
||||
if(HelpTextGui.isVisible())
|
||||
helpTextGui.setVisible(false);
|
||||
|
||||
//re-enable the use of the settings button...
|
||||
SinglePlayerEscSettingsBtn.setActive(1);
|
||||
|
||||
Parent::gameOver();
|
||||
}
|
||||
|
||||
function trainingPreloads() //Load any skins..
|
||||
{
|
||||
navGraph.preload("skins/Gecko.lbioderm", true);
|
||||
navGraph.preload("skins/Gecko.mbioderm", true);
|
||||
navGraph.preload("skins/Gecko.hbioderm", true);
|
||||
navGraph.preload("skins/base.lbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.lbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.mbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.hbioderm", true);
|
||||
navGraph.preload("skins/sensor_pulse_large", true);
|
||||
navGraph.preload("skins/base.hmale", false);
|
||||
navGraph.preload("skins/beagle.hmale", false);
|
||||
navGraph.preload("skins/base.mmale", false);
|
||||
navGraph.preload("skins/beagle.mmale", false);
|
||||
navGraph.preload("skins/base.lmale", false);
|
||||
navGraph.preload("skins/swolf.mmale", false);
|
||||
navGraph.preload("skins/beagle.lmale", false);
|
||||
}
|
||||
|
||||
function SinglePlayerGame::missionLoadDone(%game)
|
||||
{
|
||||
Parent::missionLoadDone(%game);
|
||||
trainingPreloads();
|
||||
}
|
||||
|
||||
function serverCmdBuildClientTask(%client, %task, %team)
|
||||
{
|
||||
// player shouldnt be able to use the voice commands to do anything
|
||||
}
|
||||
};
|
||||
|
||||
package vehicleHack
|
||||
{
|
||||
function AIConnection::isMountingVehicle(%client){ return true; }
|
||||
};
|
||||
activatePackage(vehicleHack);
|
||||
|
||||
function setActionThread(%player,%anim,%bool)
|
||||
{
|
||||
%player.setActionThread(%anim,%bool);
|
||||
}
|
||||
|
||||
|
||||
|
||||
1204
missions/Deployment.mis
Normal file
1204
missions/Deployment.mis
Normal file
File diff suppressed because it is too large
Load diff
44
missions/Earth.cs
Normal file
44
missions/Earth.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
package Earth
|
||||
{
|
||||
function defineGeneralAI()
|
||||
{
|
||||
$Bot[0,"Name"] = "Jake Marvin";
|
||||
$Bot[0,"Race"] = "Human";
|
||||
$Bot[0,"Sex"] = "Male";
|
||||
$Bot[0,"Skin"] = "Beagle";
|
||||
$Bot[0,"Voice"] = "Male1";
|
||||
$Bot[0,"VoicePitch"] = 1;
|
||||
$Bot[0,"Team"] = 1;
|
||||
$Bot[0,"Weapons"] = "Chaingun Disc Shocklance";
|
||||
$Bot[0,"Pack"] = "AmmoPack";
|
||||
$Bot[0,"Armor"] = "Light";
|
||||
$Bot[0,"Objectives"] = false;
|
||||
$Bot[0,"Ammo"] = "200 20 0";
|
||||
$Bot[0,"RepairKits"] = 2;
|
||||
$Bot[0,"Mines"] = 3;
|
||||
$Bot[0,"Grenades"] = 3;
|
||||
$Bot[0,"Transform"] = "442.099 -133.969 117.073 0 0 1 221.735";
|
||||
$Bot[0,"Health"] = 1;
|
||||
|
||||
$Bot[1,"Name"] = "Luke Maverick";
|
||||
$Bot[1,"Race"] = "Human";
|
||||
$Bot[1,"Sex"] = "Male";
|
||||
$Bot[1,"Skin"] = "Storm";
|
||||
$Bot[1,"Voice"] = "Male3";
|
||||
$Bot[1,"VoicePitch"] = 1;
|
||||
$Bot[1,"Team"] = 1;
|
||||
$Bot[1,"Weapons"] = "Blaster Shocklance";
|
||||
$Bot[1,"Pack"] = "MiningTool";
|
||||
$Bot[1,"UsePack"] = true;
|
||||
$Bot[1,"Armor"] = "Light";
|
||||
$Bot[1,"Objectives"] = false;
|
||||
$Bot[1,"Ammo"] = "";
|
||||
$Bot[1,"RepairKits"] = 2;
|
||||
$Bot[1,"Mines"] = 0;
|
||||
$Bot[1,"Grenades"] = 0;
|
||||
$Bot[1,"Transform"] = "-1051.55 483.736 134.086 0 0 1 173.942";
|
||||
$Bot[1,"Health"] = 1;
|
||||
|
||||
$BotCount = 2;
|
||||
}
|
||||
};
|
||||
1564
missions/Earth.mis
Normal file
1564
missions/Earth.mis
Normal file
File diff suppressed because it is too large
Load diff
36
missions/Example_MapScript.cs
Normal file
36
missions/Example_MapScript.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
//Example for map Script
|
||||
package Example //Must be our mission name for package to activate before the functions are called.
|
||||
{
|
||||
function defineGeneralAI() //Called to load all general AI's for this map -- will be moved so it's stored in a BASIC file
|
||||
{
|
||||
//These arrays are for general bots
|
||||
$Bot[0,"Name"] = "A bot.";
|
||||
$Bot[0,"Race"] = "Human";
|
||||
|
||||
//Very important or the console will get spammed.
|
||||
//Bioderms and Criollos MUST be Male.
|
||||
//Draakans can be types A, B, or C.
|
||||
$Bot[0,"Sex"] = "Male";
|
||||
$Bot[0,"Skin"] = "Beagle"; //Skin. Don't use the actual team name. (Blood Eagle for example)
|
||||
$Bot[0,"Voice"] = "Male1"; //Voice. Don't use the fancy name (Psycho for example).
|
||||
$Bot[0,"VoicePitch"] = 1;
|
||||
$Bot[0,"Team"] = 1; //Human
|
||||
$Bot[0,"Weapons"] = "Chaingun Disc Shocklance"; //List the weapons with spaces. The first weapon listed will be the one he has out on spawn.
|
||||
$Bot[0,"Pack"] = "AmmoPack";
|
||||
|
||||
//The ammo for each weapon in "Weapons", make sure it's in the same spot in the string as the weapon.
|
||||
//If the weapon doesn't use ammo, just place a zero.
|
||||
$Bot[0,"Ammo"] = "200 30 0";
|
||||
$Bot[0,"RepairKits"] = 1; //Yea.. rep kits
|
||||
$Bot[0,"Mines"] = 1; //Mines!!
|
||||
$Bot[0,"Grenades"] = 3; //Grenades. I'll make it so you can tell which kind of nades.
|
||||
$Bot[0,"Transform"] = "0 0 0 1 0 0 0"; //First 3 numbers are the position. The rest is the rotation.
|
||||
|
||||
//These are for detailing on the bots.. shouldn't really be used unless you got a good reason to.
|
||||
$Bot[0,"Health"] = 1; //I'm pretty sure 1 is the max for all armors.
|
||||
|
||||
|
||||
$BotCount = 1; //Tell the game how many general AI's there are.
|
||||
}
|
||||
};
|
||||
//You don't have to activate this package yourself, the game activates it just before loading AI's
|
||||
370
missions/HotZone.cs
Normal file
370
missions/HotZone.cs
Normal file
|
|
@ -0,0 +1,370 @@
|
|||
// don't want this executing when building graphs
|
||||
if($OFFLINE_NAV_BUILD)
|
||||
return;
|
||||
|
||||
// Script for Training
|
||||
//===================================================================================
|
||||
//error("Training 1 script");
|
||||
|
||||
//Note: Quite messy right now.. I'll organize when it's done
|
||||
|
||||
// package and callbacks
|
||||
activatePackage(HotZone);
|
||||
|
||||
// variables
|
||||
$numberOfEnemies[1] = 0;
|
||||
$numberOfEnemies[2] = 0;
|
||||
$numberOfEnemies[3] = 0;
|
||||
$numberOfTeammates = 5;
|
||||
$missionBotSkill[1] = 0.0;
|
||||
$missionBotSkill[2] = 0.4;
|
||||
$missionBotSkill[3] = 0.7;
|
||||
|
||||
// additional mission Audio
|
||||
datablock AudioProfile(HeartbeatSound)
|
||||
{
|
||||
filename = "fx/misc/heartbeat.wav";
|
||||
description = Audio2D;
|
||||
preload = true;
|
||||
looping = false;
|
||||
};
|
||||
|
||||
package HotZone {
|
||||
//BEGIN TRAINING PACKAGE =======================================================================
|
||||
|
||||
function SinglePlayerGame::initGameVars(%game)
|
||||
{
|
||||
echo("initializing training1 game vars");
|
||||
}
|
||||
|
||||
function getTeammateGlobals()
|
||||
{
|
||||
$TeammateWarnom0 = "Raptor";
|
||||
$teammateskill0 = 0.5;
|
||||
$teammateVoice0 = Derm3;
|
||||
$teammateEquipment0 = 0;
|
||||
$teammateGender0 = A;
|
||||
|
||||
$TeammateWarnom1 = "Cobra";
|
||||
$teammateSkill1 = 0.5;
|
||||
$teammateVoice1 = Derm3;
|
||||
$teammateEquipment1 = 0;
|
||||
$teammateGender1 = C;
|
||||
|
||||
$TeammateWarnom2 = "Sharp Tooth";
|
||||
$teammateSkill2 = 0.5;
|
||||
$teammateVoice2 = Derm3;
|
||||
$teammateEquipment2 = 0;
|
||||
$teammateGender2 = A;
|
||||
|
||||
$TeammateWarnom3 = "Snake";
|
||||
$teammateSkill3 = 0.5;
|
||||
$teammateVoice3 = Derm3;
|
||||
$teammateEquipment3 = 0;
|
||||
$teammateGender3 = A;
|
||||
|
||||
$TeammateWarnom4 = "Gila";
|
||||
$teammateSkill4 = 0.5;
|
||||
$teammateVoice4 = Derm3;
|
||||
$teammateEquipment4 = 0;
|
||||
$teammateGender4 = B;
|
||||
}
|
||||
|
||||
|
||||
function AIFollowPath::assume(%task, %client)
|
||||
{
|
||||
%task.setWeightFreq(30);
|
||||
%task.setMonitorFreq(10);
|
||||
|
||||
|
||||
// //next, start the pilot on his way to mounting the vehicle
|
||||
// %client.pilotVehicle = true;
|
||||
// %client.stepMove($player.flyer.position, 0.25, $AIModeMountVehicle);
|
||||
}
|
||||
|
||||
function AIFollowPath::weight(%task, %client)
|
||||
{
|
||||
%task.setWeight(10000);
|
||||
}
|
||||
|
||||
function AIFollowPath::monitor(%task, %client)
|
||||
{
|
||||
//messageall(0, " AITraining1Pilot::monitor "@%task.locationIndex);
|
||||
%group = nameToId(FlightPath);
|
||||
if(!%task.locationIndex)
|
||||
%task.locationIndex = 0;
|
||||
|
||||
//HACK ALERT!!!
|
||||
//since the path for this mission is completely straight, always head for the end of the path
|
||||
//%location = %group.getObject(%task.locationIndex);
|
||||
%location = %group.getObject(%group.getCount() - 1);
|
||||
|
||||
//see if we've mounted yet
|
||||
if(%client.vehicleMounted)
|
||||
{
|
||||
%client.setPilotDestination(%location.position);
|
||||
|
||||
//else see if we're close enough to the current destination to choose the next
|
||||
%pos = %client.vehicleMounted.position;
|
||||
%pos2D = getWord(%pos, 0) SPC getWord(%pos, 1) SPC "0";
|
||||
%dest = %group.getObject(%task.locationIndex).position;
|
||||
%dest2D = getWord(%dest, 0) SPC getWord(%dest, 1) SPC "0";
|
||||
|
||||
if (VectorDist(%dest2D, %pos2D) < 20)
|
||||
{
|
||||
if(%group.getCount() > %task.locationIndex + 1) {
|
||||
%task.locationIndex++;
|
||||
cinematicEvent(%task.locationIndex);
|
||||
}
|
||||
//else messageAll(0, "Ride Over");
|
||||
}
|
||||
}
|
||||
else
|
||||
%client.stepMove($player.flyer.position, 0.25, $AIModeExpress);
|
||||
}
|
||||
|
||||
function PlayGui::onWake(%this)
|
||||
{
|
||||
parent::onWake(%this);
|
||||
//error("Waking training play gui");
|
||||
// okay we know the victim...erm...player is looking
|
||||
// and we hope they have a body so lets do this
|
||||
if(!game.playedIntro) {
|
||||
game.PlayGuiAwake = true;
|
||||
beginHotZone();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function aiSetLoadout(%client)
|
||||
{
|
||||
%client.player.clearInventory();
|
||||
%client.player.setArmor("heavy");
|
||||
%client.player.setInventory("Chaingun",1,true);
|
||||
%client.player.setInventory("ChaingunAmmo",999,true);
|
||||
%client.player.setInventory("Disc",1,true);
|
||||
%client.player.setInventory("Discammo",999,true);
|
||||
%client.player.setInventory("Shocklance",1,true);
|
||||
%client.player.setInventory("MissileLauncher",1,true);
|
||||
%client.player.setInventory("MissileLauncherAmmo",999,true);
|
||||
%client.player.setInventory("Mortar",1,true);
|
||||
%client.player.setInventory("MortarAmmo",999,true);
|
||||
%client.player.setInventory("AmmoPack",1,true);
|
||||
%client.player.use("Mortar");
|
||||
}
|
||||
|
||||
function beginHotZone() //Don't let the game reset itself a bunch of times
|
||||
{
|
||||
if (Game.playedIntro)
|
||||
return;
|
||||
%spawn = nameToId();
|
||||
|
||||
$player.flyer = new FlyingVehicle(Flyer) {
|
||||
position = %spawn.position;
|
||||
rotation = %spawn.rotation;
|
||||
scale = "1 1 1";
|
||||
dataBlock = "HAPCFlyer";
|
||||
};
|
||||
|
||||
%pilot = $teammate0;
|
||||
game.playedIntro = true;
|
||||
$player.flyer.pilot = $teammate0;
|
||||
setTargetSkin(%pilot.target, $teamSkin[$playerTeam]);
|
||||
%pilot.player.setArmor(light);
|
||||
%pilot.pilotVehicle = false;
|
||||
$player.flyer.mountObject(%pilot.player, 0);
|
||||
%pilot.setControlObject($player.flyer);
|
||||
%pilot.setPilotPitchRange(-0.2, 0.05, 0.05);
|
||||
%pilot.addTask(AIFollowPath);
|
||||
|
||||
$player.flyer.mountObject($player.player, 1);
|
||||
$player.flyer.mountObject($teammate1.player, 2);
|
||||
$player.flyer.mountObject($teammate2.player, 3);
|
||||
$player.flyer.mountObject($teammate3.player, 4);
|
||||
$player.flyer.mountObject($teammate4.player, 5);
|
||||
aiSetLoadout($teammate1);
|
||||
aiSetLoadout($teammate2);
|
||||
aiSetLoadout($teammate3);
|
||||
aiSetLoadout($teammate4);
|
||||
$player.player.setTransform($player.player.position SPC %spawn.rotation);
|
||||
$HotZoneBlackout = ServerConnection.schedule(3000, setBlackOut, false, 4000);
|
||||
|
||||
//Has to be added after all the bots.. otherwise they die by lava somehow
|
||||
new WaterBlock(Lava) {
|
||||
position = "-224 -264 93.1568";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "768 608 27.0092";
|
||||
liquidType = "Lava";
|
||||
density = "1";
|
||||
viscosity = "15";
|
||||
waveMagnitude = "1";
|
||||
surfaceTexture = "LiquidTiles/Lava";
|
||||
surfaceOpacity = "1";
|
||||
envMapTexture = "lava/skies/lava_starrynite_emap";
|
||||
envMapIntensity = "0.2";
|
||||
submergeTexture[0] = "special/lavadeath_1";
|
||||
submergeTexture[1] = "special/lavadeath_2";
|
||||
removeWetEdges = "1";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
function MP3Audio::play(%this)
|
||||
{
|
||||
//too bad...no mp3 in training
|
||||
}
|
||||
|
||||
function toggleCommanderMap(%val)
|
||||
{
|
||||
if ( %val )
|
||||
messageClient($player, 0, $player.miscMsg[noCC]);
|
||||
}
|
||||
|
||||
function toggleTaskListDlg( %val )
|
||||
{
|
||||
if ( %val )
|
||||
messageClient( $player, 0, $player.miscMsg[noTaskListDlg] );
|
||||
}
|
||||
|
||||
function toggleInventoryHud( %val )
|
||||
{
|
||||
if ( %val )
|
||||
messageClient( $player, 0, $player.miscMsg[noInventoryHUD] );
|
||||
}
|
||||
|
||||
function toggleNetDisplayHud( %val )
|
||||
{
|
||||
// Hello, McFly? This is training! There's no net in training!
|
||||
}
|
||||
|
||||
function voiceCapture( %val )
|
||||
{
|
||||
// Uh, who do you think you are talking to?
|
||||
}
|
||||
|
||||
function giveall()
|
||||
{
|
||||
error("When the going gets tough...wussies like you start cheating!");
|
||||
messageClient($player, 0, "Cheating eh? What\'s next? Camping?");
|
||||
}
|
||||
|
||||
// get the ball rolling
|
||||
//------------------------------------------------------------------------------
|
||||
function startCurrentMission()
|
||||
{
|
||||
playGui.add(outerChatHud);
|
||||
|
||||
//fade up from black
|
||||
ServerConnection.setBlackOut(true, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function SinglePlayerGame::equip(%game, %player)
|
||||
{
|
||||
//ya start with nothing...NOTHING!
|
||||
%player.clearInventory();
|
||||
for(%i =0; %i<$InventoryHudCount; %i++)
|
||||
%player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1);
|
||||
%player.client.clearBackpackIcon();
|
||||
|
||||
%set = %player.client.equipment;
|
||||
|
||||
echo("using default equipment");
|
||||
|
||||
%player.setArmor("Light");
|
||||
%player.setInventory(RepairKit,1);
|
||||
%player.setInventory(Chaingun, 1);
|
||||
%player.setInventory(ChaingunAmmo, 100);
|
||||
%player.setInventory(Disc,1);
|
||||
%player.setInventory(DiscAmmo, 20);
|
||||
%player.setInventory(Shocklance, 1);
|
||||
%player.setInventory(AmmoPack, 1);
|
||||
|
||||
//DefaultGame.cs does not assign flamer..
|
||||
%player.setInventory(flamer, 1);
|
||||
%player.weaponCount = 4;
|
||||
|
||||
%player.use(Chaingun);
|
||||
}
|
||||
|
||||
function spawnSinglePlayer()
|
||||
{
|
||||
resetWildCat();
|
||||
parent::spawnSinglePlayer();
|
||||
}
|
||||
|
||||
function singlePlayerGame::onAIRespawn(%game, %client)
|
||||
{
|
||||
// DONT add the default tasks
|
||||
//error("default tasks not added");
|
||||
}
|
||||
|
||||
function singlePlayerGame::playerSpawned(%game, %player)
|
||||
{
|
||||
parent::playerSpawned(%game, %player);
|
||||
}
|
||||
|
||||
function singlePlayerGame::gameOver(%game)
|
||||
{
|
||||
//enable the voice chat menu again...
|
||||
if (isObject(training1BlockMap))
|
||||
{
|
||||
training1BlockMap.pop();
|
||||
training1BlockMap.delete();
|
||||
}
|
||||
|
||||
if(HelpTextGui.isVisible())
|
||||
helpTextGui.setVisible(false);
|
||||
|
||||
//re-enable the use of the settings button...
|
||||
SinglePlayerEscSettingsBtn.setActive(1);
|
||||
|
||||
Parent::gameOver();
|
||||
}
|
||||
|
||||
function trainingPreloads() //Load any skins..
|
||||
{
|
||||
navGraph.preload("skins/Gecko.lbioderm", true);
|
||||
navGraph.preload("skins/Gecko.mbioderm", true);
|
||||
navGraph.preload("skins/Gecko.hbioderm", true);
|
||||
navGraph.preload("skins/base.lbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.lbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.mbioderm", true);
|
||||
navGraph.preload("skins/HALO_Skin.hbioderm", true);
|
||||
navGraph.preload("skins/sensor_pulse_large", true);
|
||||
navGraph.preload("skins/base.hmale", false);
|
||||
navGraph.preload("skins/beagle.hmale", false);
|
||||
navGraph.preload("skins/base.mmale", false);
|
||||
navGraph.preload("skins/beagle.mmale", false);
|
||||
navGraph.preload("skins/base.lmale", false);
|
||||
navGraph.preload("skins/swolf.mmale", false);
|
||||
navGraph.preload("skins/beagle.lmale", false);
|
||||
}
|
||||
|
||||
function SinglePlayerGame::missionLoadDone(%game)
|
||||
{
|
||||
Parent::missionLoadDone(%game);
|
||||
trainingPreloads();
|
||||
}
|
||||
|
||||
function serverCmdBuildClientTask(%client, %task, %team)
|
||||
{
|
||||
// player shouldnt be able to use the voice commands to do anything
|
||||
}
|
||||
};
|
||||
|
||||
package vehicleHack
|
||||
{
|
||||
function AIConnection::isMountingVehicle(%client){ return true; }
|
||||
};
|
||||
activatePackage(vehicleHack);
|
||||
|
||||
function setActionThread(%player,%anim,%bool)
|
||||
{
|
||||
%player.setActionThread(%anim,%bool);
|
||||
}
|
||||
|
||||
|
||||
|
||||
1928
missions/Hotzone.mis
Normal file
1928
missions/Hotzone.mis
Normal file
File diff suppressed because it is too large
Load diff
885
missions/KatabaticSV.mis
Normal file
885
missions/KatabaticSV.mis
Normal file
|
|
@ -0,0 +1,885 @@
|
|||
// DisplayName = Katabatic
|
||||
// MissionTypes = SV
|
||||
|
||||
//--- MISSION QUOTE BEGIN ---
|
||||
// Infinity is the sum of all numbers.
|
||||
// -- Dark Dragon DX
|
||||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
// How long will YOU survive?
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
new SimGroup(MissionGroup) {
|
||||
|
||||
powerCount = "0";
|
||||
musicTrack = "ice";
|
||||
CTF_scoreLimit = "8";
|
||||
cdTrack = "5";
|
||||
|
||||
new MissionArea(MissionArea) {
|
||||
area = "-896 -696 1504 1392";
|
||||
flightCeiling = "300";
|
||||
flightCeilingRange = "20";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new Sky(Sky) {
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
cloudHeightPer[0] = "0.349971";
|
||||
cloudHeightPer[1] = "0.25";
|
||||
cloudHeightPer[2] = "0.199973";
|
||||
cloudSpeed1 = "0.0001";
|
||||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "500";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
|
||||
fogDistance = "400";
|
||||
fogColor = "0.650000 0.650000 0.700000 1.000000";
|
||||
fogVolume1 = "450 0 100";
|
||||
fogVolume2 = "400 100 250";
|
||||
fogVolume3 = "0 0 0";
|
||||
materialList = "sky_ice_blue.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
fogVolumeColor1 = "128.000000 128.000000 128.000000 -0.000000";
|
||||
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
|
||||
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
|
||||
high_visibleDistance = "-1";
|
||||
high_fogDistance = "-1";
|
||||
high_fogVolume1 = "-1 -7.46981 -8.15131e+06";
|
||||
high_fogVolume2 = "-1 -1.30796e-32 -2.39155e+36";
|
||||
high_fogVolume3 = "-1 -1.87939e-07 8041.65";
|
||||
|
||||
cloudSpeed0 = "0.000000 0.000000";
|
||||
locked = "true";
|
||||
};
|
||||
new Sun() {
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
direction = "0.57735 0.57735 -0.57735";
|
||||
color = "0.700000 0.700000 0.700000 1.000000";
|
||||
ambient = "0.400000 0.400000 0.400000 1.000000";
|
||||
texture[0] = "special/sunFlare";
|
||||
texture[1] = "special/sunFlare02";
|
||||
texture[2] = "special/LensFlare/flare01";
|
||||
texture[3] = "special/LensFlare/flare02";
|
||||
texture[4] = "special/LensFlare/flare03";
|
||||
lensFlareScale = "0.7";
|
||||
lensFlareIntensity = "1";
|
||||
frontFlareSize = "300";
|
||||
backFlareSize = "450";
|
||||
flareColor = "1.000000 1.000000 1.000000 1.000000";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new Precipitation(Precipitation) {
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "Snow";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
percentage = "1";
|
||||
color1 = "1.000000 1.000000 1.000000 1.000000";
|
||||
color2 = "-1.000000 0.000000 0.000000 1.000000";
|
||||
color3 = "-1.000000 0.000000 0.000000 1.000000";
|
||||
offsetSpeed = "0.25";
|
||||
minVelocity = "0.25";
|
||||
maxVelocity = "1.5";
|
||||
maxNumDrops = "2000";
|
||||
maxRadius = "125";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new TerrainBlock(Terrain) {
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
detailTexture = "details/snowdet2";
|
||||
terrainFile = "Katabatic.ter";
|
||||
squareSize = "8";
|
||||
|
||||
locked = "true";
|
||||
position = "-1024 -1024 0";
|
||||
};
|
||||
new NavigationGraph(NavGraph) {
|
||||
conjoinAngleDev = "75";
|
||||
cullDensity = "0.1";
|
||||
customArea = "0 0 0 0";
|
||||
|
||||
coverage = "0";
|
||||
scale = "1 1 1";
|
||||
locked = "true";
|
||||
position = "0 0 0 1";
|
||||
conjoinBowlDev = "20";
|
||||
GraphFile = "KatabaticSV.nav";
|
||||
rotation = "0 0 0 0";
|
||||
};
|
||||
new SimGroup(ObserverDropPoints) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new Camera(Camera01) {
|
||||
position = "-155.439 207.989 143.178";
|
||||
rotation = "0.0488457 -0.239805 0.969592 157.656";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "Observer";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
locked = "1";
|
||||
team = "1";
|
||||
};
|
||||
new Camera(Camera02) {
|
||||
position = "-135.432 113.485 88.9461";
|
||||
rotation = "0.616067 -0.0338559 0.786966 7.98918";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "Observer";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
locked = "1";
|
||||
team = "1";
|
||||
};
|
||||
};
|
||||
new SimGroup(Teams) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SimGroup(Team1) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SimGroup(spawnspheres) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SpawnSphere() {
|
||||
position = "-133.456 141.629 83.7518";
|
||||
rotation = "0 0 1 44.6907";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
radius = "50";
|
||||
sphereWeight = "100";
|
||||
indoorWeight = "100";
|
||||
outdoorWeight = "100";
|
||||
|
||||
locked = "1";
|
||||
};
|
||||
};
|
||||
new SimGroup(base0) {
|
||||
|
||||
new InteriorInstance() {
|
||||
position = "-133.456 141.629 83.7518";
|
||||
rotation = "0 0 1 44.6907";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "splat7.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "1";
|
||||
};
|
||||
new StaticShape(TeamGeneratorLarge1) {
|
||||
position = "-132.109 145.682 69.7085";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Power";
|
||||
dataBlock = "GeneratorLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "75";
|
||||
locked = "1";
|
||||
};
|
||||
new Item() {
|
||||
position = "-133.456 141.629 83.7716";
|
||||
rotation = "0 0 1 44.6907";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "RepairPack";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
collideable = "1";
|
||||
static = "0";
|
||||
rotate = "0";
|
||||
|
||||
Target = "-1";
|
||||
locked = "1";
|
||||
};
|
||||
new StaticShape(TeamStationInventory1) {
|
||||
position = "-143.098 131.817 83.786";
|
||||
rotation = "0 0 1 225.172";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "33";
|
||||
locked = "1";
|
||||
Trigger = "10063";
|
||||
};
|
||||
new StaticShape(TeamStationInventory2) {
|
||||
position = "-123.723 151.291 83.7518";
|
||||
rotation = "0 0 1 42.9718";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "34";
|
||||
locked = "1";
|
||||
Trigger = "10239";
|
||||
};
|
||||
new WayPoint() {
|
||||
position = "-133.456 141.629 83.762";
|
||||
rotation = "0 0 1 44.6907";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "WayPointMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
name = "HeadQuarters";
|
||||
team = "1";
|
||||
|
||||
locked = "1";
|
||||
};
|
||||
};
|
||||
new SimGroup(AIObjectives) {
|
||||
|
||||
new AIObjective(AIORepairObject) {
|
||||
position = "-131.844 143.743 71.1518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Repair the GeneratorLarge";
|
||||
targetObject = "TeamGeneratorLarge1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "8436";
|
||||
location = "-131.844 143.743 71.1518";
|
||||
weightLevel1 = "3200";
|
||||
weightLevel2 = "1600";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "0";
|
||||
defense = "1";
|
||||
equipment = "RepairPack";
|
||||
buyEquipmentSet = "MediumRepairSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIOAttackObject) {
|
||||
position = "-131.844 143.743 71.1518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Attack the GeneratorLarge";
|
||||
targetObject = "TeamGeneratorLarge1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "8436";
|
||||
location = "-131.844 143.743 71.1518";
|
||||
weightLevel1 = "3100";
|
||||
weightLevel2 = "1600";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "1";
|
||||
defense = "0";
|
||||
desiredEquipment = "ShieldPack";
|
||||
buyEquipmentSet = "HeavyAmmoSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIODefendLocation) {
|
||||
position = "-131.844 143.743 71.1518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Defend the GeneratorLarge";
|
||||
targetObject = "TeamGeneratorLarge1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "8436";
|
||||
location = "-131.844 143.743 71.1518";
|
||||
weightLevel1 = "3100";
|
||||
weightLevel2 = "1500";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "0";
|
||||
defense = "1";
|
||||
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
|
||||
buyEquipmentSet = "HeavyShieldSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIORepairObject) {
|
||||
position = "-143.098 131.817 85.3518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Repair the StationInventory";
|
||||
targetObject = "TeamStationInventory1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "10062";
|
||||
location = "-143.098 131.817 85.3518";
|
||||
weightLevel1 = "2900";
|
||||
weightLevel2 = "1400";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "0";
|
||||
defense = "1";
|
||||
equipment = "RepairPack";
|
||||
buyEquipmentSet = "MediumRepairSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIOAttackObject) {
|
||||
position = "-143.098 131.817 85.3518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Attack the StationInventory";
|
||||
targetObject = "TeamStationInventory1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "10062";
|
||||
location = "-143.098 131.817 85.3518";
|
||||
weightLevel1 = "2900";
|
||||
weightLevel2 = "1400";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "1";
|
||||
defense = "0";
|
||||
desiredEquipment = "ShieldPack";
|
||||
buyEquipmentSet = "HeavyAmmoSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIORepairObject) {
|
||||
position = "-123.723 151.291 85.3176";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Repair the StationInventory";
|
||||
targetObject = "TeamStationInventory2";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "10238";
|
||||
location = "-123.723 151.291 85.3176";
|
||||
weightLevel1 = "2900";
|
||||
weightLevel2 = "1400";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "0";
|
||||
defense = "1";
|
||||
equipment = "RepairPack";
|
||||
buyEquipmentSet = "MediumRepairSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIOAttackObject) {
|
||||
position = "-123.723 151.291 85.3176";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Attack the StationInventory";
|
||||
targetObject = "TeamStationInventory2";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "10238";
|
||||
location = "-123.723 151.291 85.3176";
|
||||
weightLevel1 = "2900";
|
||||
weightLevel2 = "1400";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "1";
|
||||
defense = "0";
|
||||
desiredEquipment = "ShieldPack";
|
||||
buyEquipmentSet = "HeavyAmmoSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(Team2) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SimGroup(spawnspheres) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SpawnSphere() {
|
||||
position = "338.722 -170.868 83.0065";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
radius = "70";
|
||||
sphereWeight = "100";
|
||||
indoorWeight = "100";
|
||||
outdoorWeight = "100";
|
||||
|
||||
locked = "1";
|
||||
};
|
||||
new SpawnSphere() {
|
||||
position = "-245.736 -43.4338 142.744";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
radius = "50";
|
||||
sphereWeight = "100";
|
||||
indoorWeight = "100";
|
||||
outdoorWeight = "100";
|
||||
|
||||
locked = "1";
|
||||
};
|
||||
new SpawnSphere() {
|
||||
position = "-574.01 362.613 76.6507";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
radius = "100";
|
||||
sphereWeight = "100";
|
||||
indoorWeight = "100";
|
||||
outdoorWeight = "100";
|
||||
|
||||
locked = "1";
|
||||
};
|
||||
new SpawnSphere() {
|
||||
position = "60.2399 434.126 77.2077";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
radius = "100";
|
||||
sphereWeight = "100";
|
||||
indoorWeight = "100";
|
||||
outdoorWeight = "100";
|
||||
|
||||
locked = "1";
|
||||
};
|
||||
};
|
||||
new SimGroup(AIObjectives) {
|
||||
|
||||
new AIObjective(AIORepairObject) {
|
||||
position = "-131.844 143.743 71.1518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Repair the GeneratorLarge";
|
||||
targetObject = "TeamGeneratorLarge1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "8436";
|
||||
location = "-131.844 143.743 71.1518";
|
||||
weightLevel1 = "3200";
|
||||
weightLevel2 = "1600";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "0";
|
||||
defense = "1";
|
||||
equipment = "RepairPack";
|
||||
buyEquipmentSet = "MediumRepairSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIOAttackObject) {
|
||||
position = "-131.844 143.743 71.1518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Attack the GeneratorLarge";
|
||||
targetObject = "TeamGeneratorLarge1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "8436";
|
||||
location = "-131.844 143.743 71.1518";
|
||||
weightLevel1 = "3100";
|
||||
weightLevel2 = "1600";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "1";
|
||||
defense = "0";
|
||||
desiredEquipment = "ShieldPack";
|
||||
buyEquipmentSet = "HeavyAmmoSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIODefendLocation) {
|
||||
position = "-131.844 143.743 71.1518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Defend the GeneratorLarge";
|
||||
targetObject = "TeamGeneratorLarge1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "8436";
|
||||
location = "-131.844 143.743 71.1518";
|
||||
weightLevel1 = "3100";
|
||||
weightLevel2 = "1500";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "0";
|
||||
defense = "1";
|
||||
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
|
||||
buyEquipmentSet = "HeavyShieldSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIORepairObject) {
|
||||
position = "-143.098 131.817 85.3518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Repair the StationInventory";
|
||||
targetObject = "TeamStationInventory1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "10062";
|
||||
location = "-143.098 131.817 85.3518";
|
||||
weightLevel1 = "2900";
|
||||
weightLevel2 = "1400";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "0";
|
||||
defense = "1";
|
||||
equipment = "RepairPack";
|
||||
buyEquipmentSet = "MediumRepairSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIOAttackObject) {
|
||||
position = "-143.098 131.817 85.3518";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Attack the StationInventory";
|
||||
targetObject = "TeamStationInventory1";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "10062";
|
||||
location = "-143.098 131.817 85.3518";
|
||||
weightLevel1 = "2900";
|
||||
weightLevel2 = "1400";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "1";
|
||||
defense = "0";
|
||||
desiredEquipment = "ShieldPack";
|
||||
buyEquipmentSet = "HeavyAmmoSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIORepairObject) {
|
||||
position = "-123.723 151.291 85.3176";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Repair the StationInventory";
|
||||
targetObject = "TeamStationInventory2";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "10238";
|
||||
location = "-123.723 151.291 85.3176";
|
||||
weightLevel1 = "2900";
|
||||
weightLevel2 = "1400";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "0";
|
||||
defense = "1";
|
||||
equipment = "RepairPack";
|
||||
buyEquipmentSet = "MediumRepairSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
new AIObjective(AIOAttackObject) {
|
||||
position = "-123.723 151.291 85.3176";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "AIObjectiveMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
description = "Attack the StationInventory";
|
||||
targetObject = "TeamStationInventory2";
|
||||
targetClientId = "-1";
|
||||
targetObjectId = "10238";
|
||||
location = "-123.723 151.291 85.3176";
|
||||
weightLevel1 = "2900";
|
||||
weightLevel2 = "1400";
|
||||
weightLevel3 = "0";
|
||||
weightLevel4 = "0";
|
||||
offense = "1";
|
||||
defense = "0";
|
||||
desiredEquipment = "ShieldPack";
|
||||
buyEquipmentSet = "HeavyAmmoSet";
|
||||
issuedByHuman = "0";
|
||||
issuedByClientId = "-1";
|
||||
forceClientId = "-1";
|
||||
locked = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(team0) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SimGroup(AIObjectives) {
|
||||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(Landmarks) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "4.29272 -678.22 87.0344";
|
||||
rotation = "0 0 1 40.68";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "sspir4.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "604.674 288.347 95.0202";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "sspir3.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-694.001 688.419 81.4125";
|
||||
rotation = "0 0 1 68.7549";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "sspir4.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-882.758 293.23 98.8326";
|
||||
rotation = "0 0 -1 25.2101";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "sspir2.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-891.714 -286.207 88.3106";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "sspir2.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-221.53 190.742 77.4905";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-209.718 191.939 80.2187";
|
||||
rotation = "-0.819622 -0.568812 -0.0683577 80.983";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-177.352 224.065 77.315";
|
||||
rotation = "-0.844132 -0.0752246 -0.530831 52.3752";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-179.65 235.545 77.0884";
|
||||
rotation = "0.960354 0.139691 0.24126 110.99";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-106.21 57.7174 78.575";
|
||||
rotation = "0.632488 0.637505 -0.439938 88.8149";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-107.599 41.1366 80.8043";
|
||||
rotation = "1 0 0 135.218";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-40.5405 106.833 78.0061";
|
||||
rotation = "-0.785982 0.317479 0.530508 101.895";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-53.613 125.786 84.5896";
|
||||
rotation = "-0.729593 -0.471499 -0.495362 81.0287";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-50.1881 105.939 76.4521";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock7.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-58.092 116.907 76.9334";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock6.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-93.3823 63.4909 76.8637";
|
||||
rotation = "1 0 0 205.874";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock6.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-191.544 230.281 76.4113";
|
||||
rotation = "0 1 0 17.7616";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock7.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-216.399 199.251 77.8031";
|
||||
rotation = "-0.00419048 -0.594692 -0.803943 94.5913";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock6.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new InteriorInstance(SmallRock) {
|
||||
position = "-33.1756 122.498 78.0202";
|
||||
rotation = "-0.335772 0.927883 -0.162146 125.688";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "srock8.dif";
|
||||
showTerrainInside = "0";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
};
|
||||
new AudioEmitter() {
|
||||
position = "289.762 209.214 173.677";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
fileName = "fx/environment/moaningwind1.wav";
|
||||
useProfileDescription = "0";
|
||||
outsideAmbient = "1";
|
||||
volume = "1";
|
||||
isLooping = "1";
|
||||
is3D = "0";
|
||||
minDistance = "20";
|
||||
maxDistance = "1280";
|
||||
coneInsideAngle = "360";
|
||||
coneOutsideAngle = "360";
|
||||
coneOutsideVolume = "1";
|
||||
coneVector = "0 0 1";
|
||||
loopCount = "-1";
|
||||
minLoopGap = "0";
|
||||
maxLoopGap = "0";
|
||||
type = "EffectAudioType";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
2754
missions/Mission1.mis
Normal file
2754
missions/Mission1.mis
Normal file
File diff suppressed because it is too large
Load diff
2754
missions/Mission2.mis
Normal file
2754
missions/Mission2.mis
Normal file
File diff suppressed because it is too large
Load diff
1260
missions/SlapDashRTS.mis
Normal file
1260
missions/SlapDashRTS.mis
Normal file
File diff suppressed because it is too large
Load diff
1262
missions/SlapDashSV.mis
Normal file
1262
missions/SlapDashSV.mis
Normal file
File diff suppressed because it is too large
Load diff
295
missions/Training.mis
Normal file
295
missions/Training.mis
Normal file
|
|
@ -0,0 +1,295 @@
|
|||
// MissionTypes = SinglePlayer
|
||||
// DisplayName = Recruit
|
||||
|
||||
//--- MISSION BRIEFING BEGIN ---
|
||||
//I am Raptor, your trainer..
|
||||
//--- MISSION BRIEFING END ---
|
||||
|
||||
// PlanetName = Xeron, 3960 CE
|
||||
// Bitmap = trn_5draconis
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//<spush><font:Univers Condensed:18>OBJECTIVES:<spop>
|
||||
//<bitmap:bullet_2><lmargin:24>Bleck<lmargin:0>
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
//--- MISSION BLURB BEGIN ---
|
||||
//In the year 3060 CE, the first Alpha Viper training facility was built. It is now 900 years old on the day of your last training session before the war.
|
||||
//--- MISSION BLURB END ---
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
new SimGroup(MissionGroup) {
|
||||
|
||||
cdTrack = "6";
|
||||
powerCount = "0";
|
||||
musicTrack = "desert";
|
||||
|
||||
new MissionArea(MissionArea) {
|
||||
area = "-1024 -1024 2048 2048";
|
||||
flightCeiling = "4000";
|
||||
flightCeilingRange = "20";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new SimGroup(Teams) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SimGroup(Team1) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SimGroup(spawnspheres) {
|
||||
|
||||
powerCount = "0";
|
||||
};
|
||||
new SimGroup(base0) {
|
||||
|
||||
new InteriorInstance() {
|
||||
position = "415.795 109.654 111.4";
|
||||
rotation = "0 0 1 139.229";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "dbase_nefRaindance.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "452.967 135.507 98.3632";
|
||||
rotation = "0 0 -1 40.107";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "GeneratorLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "33";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "441.541 148.661 98.3793";
|
||||
rotation = "0 0 1 139.802";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "GeneratorLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "34";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "453.912 147.716 98.357";
|
||||
rotation = "0 0 1 229.183";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "GeneratorLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "35";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "438.218 134.772 120.525";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "SensorLargePulse";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "36";
|
||||
};
|
||||
};
|
||||
new SimGroup(dropPoints) {
|
||||
|
||||
new SimGroup(respawns) {
|
||||
|
||||
new Camera(RaptorSpawn) {
|
||||
position = "428.742 126.147 99.5136";
|
||||
rotation = "0 0 1 50.4203";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "Observer";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
team = "1";
|
||||
};
|
||||
new Camera(PlayerSpawn) {
|
||||
position = "432.421 129.211 99.1953";
|
||||
rotation = "0 0 1 50.9932";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "Observer";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
team = "0";
|
||||
};
|
||||
new Camera(Spawn01) {
|
||||
position = "434.675 126.105 99.4532";
|
||||
rotation = "0 0 1 48.7014";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "Observer";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
team = "0";
|
||||
};
|
||||
new Camera(Spawn02) {
|
||||
position = "430.299 131.876 99.634";
|
||||
rotation = "0 0 1 51.5662";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "Observer";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
team = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(team0) {
|
||||
|
||||
powerCount = "0";
|
||||
};
|
||||
new Sun(Sun) {
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
direction = "0.57735 0.57735 -0.57735";
|
||||
color = "1.000000 1.000000 1.000000 1.000000";
|
||||
ambient = "0.500000 0.500000 0.500000 1.000000";
|
||||
texture[0] = "special/sunFlare";
|
||||
texture[1] = "special/sunFlare02";
|
||||
texture[2] = "special/LensFlare/flare01";
|
||||
texture[3] = "special/LensFlare/flare02";
|
||||
texture[4] = "special/LensFlare/flare03";
|
||||
lensFlareScale = "0.7";
|
||||
lensFlareIntensity = "1";
|
||||
frontFlareSize = "300";
|
||||
backFlareSize = "450";
|
||||
flareColor = "1.000000 1.000000 1.000000 1.000000";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new TerrainBlock(Terrain) {
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
detailTexture = "details/lavadet1";
|
||||
terrainFile = "Training.ter";
|
||||
squareSize = "8";
|
||||
emptySquares = "217661 217676 86852 152390 87108 152646 218429 218444 232883 233139 364467 299189 364981 299702 234423";
|
||||
|
||||
position = "-1024 -1024 0";
|
||||
};
|
||||
new NavigationGraph(NavGraph) {
|
||||
conjoinAngleDev = "50";
|
||||
cullDensity = "0.3";
|
||||
customArea = "0 0 0 0";
|
||||
|
||||
rotation = "0 0 0 0";
|
||||
locked = "true";
|
||||
scale = "1 1 1";
|
||||
coverage = "0";
|
||||
conjoinBowlDev = "20";
|
||||
GraphFile = "Training.nav";
|
||||
position = "0 0 0 1";
|
||||
};
|
||||
new SimGroup(ObserverDropPoints) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new Camera() {
|
||||
position = "0 0 200";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "Observer";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
team = "0";
|
||||
locked = "true";
|
||||
};
|
||||
};
|
||||
new Sky(Sky) {
|
||||
position = "692 -352 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
cloudHeightPer[0] = "0.349971";
|
||||
cloudHeightPer[1] = "0.25";
|
||||
cloudHeightPer[2] = "0.199973";
|
||||
cloudSpeed1 = "0.0001";
|
||||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "550";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.300000 0.100000 0.000000 0.800000";
|
||||
fogDistance = "250";
|
||||
fogColor = "0.300000 0.100000 0.000000 0.800000";
|
||||
fogVolume1 = "100 0 85";
|
||||
fogVolume2 = "600 85 270";
|
||||
fogVolume3 = "0 0 0";
|
||||
materialList = "sky_lava_starrynight.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
|
||||
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
|
||||
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
|
||||
high_visibleDistance = "-1";
|
||||
high_fogDistance = "-1";
|
||||
high_fogVolume1 = "-1 5.98911e+07 1.03256e-38";
|
||||
high_fogVolume2 = "-1 4.39735e+21 1.1119e-16";
|
||||
high_fogVolume3 = "-1 6.71258e+22 1.21749e+22";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
};
|
||||
new SimGroup(RandomOrganics) {
|
||||
|
||||
new TSStatic() {
|
||||
position = "352.297 188.881 160.856";
|
||||
rotation = "0 0 1 136.364";
|
||||
scale = "1 1 1";
|
||||
shapeName = "dorg16.dts";
|
||||
};
|
||||
new TSStatic() {
|
||||
position = "380.548 229.443 175.643";
|
||||
rotation = "0 0 -1 1.71778";
|
||||
scale = "1 1 1";
|
||||
shapeName = "dorg17.dts";
|
||||
};
|
||||
new TSStatic() {
|
||||
position = "333.627 257.188 177.605";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
shapeName = "dorg19.dts";
|
||||
};
|
||||
new TSStatic() {
|
||||
position = "567.086 57.3387 137.477";
|
||||
rotation = "0 0 1 141.521";
|
||||
scale = "1 1 1";
|
||||
shapeName = "dorg16.dts";
|
||||
};
|
||||
new TSStatic() {
|
||||
position = "477.072 -72.6936 150.153";
|
||||
rotation = "0 0 1 132.353";
|
||||
scale = "1 1 1";
|
||||
shapeName = "dorg19.dts";
|
||||
};
|
||||
new TSStatic() {
|
||||
position = "488.239 8.63118 159.288";
|
||||
rotation = "0 0 1 91.1003";
|
||||
scale = "1 1 1";
|
||||
shapeName = "dorg18.dts";
|
||||
};
|
||||
new TSStatic() {
|
||||
position = "558.369 176.842 152.425";
|
||||
rotation = "0 0 1 27.502";
|
||||
scale = "1 1 1";
|
||||
shapeName = "dorg16.dts";
|
||||
};
|
||||
};
|
||||
new SimGroup(environment) {
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
//Execute our mission script.
|
||||
exec("scripts/Training.cs");
|
||||
624
missions/rpg_new.mis
Normal file
624
missions/rpg_new.mis
Normal file
|
|
@ -0,0 +1,624 @@
|
|||
// DisplayName = T2BOL Testing Map
|
||||
// MissionTypes = RPG
|
||||
|
||||
//--- MISSION QUOTE BEGIN ---
|
||||
// Is it so arrogant to think 'we' as Humans are special?
|
||||
// -- Dark Dragon DX
|
||||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//
|
||||
// Role play time..?
|
||||
//
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
new SimGroup(MissionGroup) {
|
||||
|
||||
cdTrack = "2";
|
||||
CTF_scoreLimit = "6";
|
||||
powerCount = "0";
|
||||
musicTrack = "lush";
|
||||
CTF_timeLimit = "25";
|
||||
|
||||
new MissionArea(MissionArea) {
|
||||
area = "-512 -384 1040 1040";
|
||||
flightCeiling = "2000";
|
||||
flightCeilingRange = "50";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new Sun() {
|
||||
position = "-1216 -848 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
direction = "0.57735 0.57735 -0.57735";
|
||||
color = "0.600000 0.600000 0.600000 1.000000";
|
||||
ambient = "0.200000 0.200000 0.200000 1.000000";
|
||||
texture[0] = "special/sunFlare";
|
||||
texture[1] = "special/sunFlare02";
|
||||
texture[2] = "special/LensFlare/flare01";
|
||||
texture[3] = "special/LensFlare/flare02";
|
||||
texture[4] = "special/LensFlare/flare03";
|
||||
lensFlareScale = "0.7";
|
||||
lensFlareIntensity = "1";
|
||||
frontFlareSize = "300";
|
||||
backFlareSize = "450";
|
||||
flareColor = "1.000000 1.000000 1.000000 1.000000";
|
||||
|
||||
locked = "true";
|
||||
};
|
||||
new TerrainBlock(Terrain) {
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
detailTexture = "details/lushdet1";
|
||||
terrainFile = "SunDried.ter";
|
||||
squareSize = "8";
|
||||
|
||||
visibleDistance = "1200";
|
||||
locked = "true";
|
||||
position = "-1024 -1024 0";
|
||||
hazeDistance = "250";
|
||||
};
|
||||
new NavigationGraph(NavGraph) {
|
||||
conjoinAngleDev = "45";
|
||||
cullDensity = "0.3";
|
||||
customArea = "0 0 0 0";
|
||||
|
||||
conjoinBowlDev = "20";
|
||||
scale = "1 1 1";
|
||||
coverage = "0";
|
||||
YDimOverSize = "0";
|
||||
locked = "true";
|
||||
GraphFile = "rpg_new.nav";
|
||||
position = "0 0 0 1";
|
||||
XDimOverSize = "0";
|
||||
rotation = "0 0 0 0";
|
||||
};
|
||||
new Sky(Sky) {
|
||||
position = "-1216 -848 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
cloudHeightPer[0] = "0.349971";
|
||||
cloudHeightPer[1] = "0.25";
|
||||
cloudHeightPer[2] = "0.199973";
|
||||
cloudSpeed1 = "0.0001";
|
||||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "520";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.390000 0.390000 0.390000 0.000000";
|
||||
fogDistance = "220";
|
||||
fogColor = "0.500000 0.500000 0.500000 1.000000";
|
||||
fogVolume1 = "0 0 0";
|
||||
fogVolume2 = "0 0 0";
|
||||
fogVolume3 = "0 0 0";
|
||||
materialList = "Lush_l4.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
|
||||
fogVolumeColor2 = "128.000000 128.000000 128.000000 -198748244414614883000000000000000000000.000000";
|
||||
fogVolumeColor3 = "128.000000 128.000000 128.000000 -222768174765569861000000000000000000000.000000";
|
||||
high_visibleDistance = "-1";
|
||||
high_fogDistance = "-1";
|
||||
high_fogVolume1 = "-1 6.30562e+30 3.20554e-19";
|
||||
high_fogVolume2 = "-1 -4.21969e-13 -8.95185e-12";
|
||||
high_fogVolume3 = "-1 1648.2 5.54621e+30";
|
||||
|
||||
locked = "true";
|
||||
cloudSpeed0 = "0.000000 0.000000";
|
||||
};
|
||||
new SimGroup(Teams) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SimGroup(team0) {
|
||||
|
||||
powerCount = "0";
|
||||
|
||||
new SimGroup(base0) {
|
||||
|
||||
|
||||
new InteriorInstance() {
|
||||
position = "-8.70542 359.879 91.1271";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "bbunk1.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
new Waypoint() {
|
||||
datablock = WaypointMarker;
|
||||
position = "-8.74728 352.561 85.4501";
|
||||
name = "Store";
|
||||
team = "0";
|
||||
};
|
||||
new Trigger() {
|
||||
position = "-14.5232 364.273 85.0062";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "12.5884 23.0483 10.7122";
|
||||
dataBlock = "gameTrigger";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000";
|
||||
|
||||
type = "store";
|
||||
};
|
||||
|
||||
|
||||
new InteriorInstance() {
|
||||
position = "-113.234 290.899 90.3057";
|
||||
rotation = "0 0 1 68.7549";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "bbunk1.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
new Waypoint() {
|
||||
datablock = WaypointMarker;
|
||||
position = "-120.237 288.166 84.7063";
|
||||
name = "Bot Factory";
|
||||
team = "0";
|
||||
};
|
||||
new Trigger() {
|
||||
position = "-126.606 294.343 84.1904";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "14.2074 14.4932 4.60823";
|
||||
dataBlock = "gameTrigger";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000";
|
||||
|
||||
type = "Bstore";
|
||||
};
|
||||
|
||||
new InteriorInstance() {
|
||||
position = "97.1223 287.612 90.5094";
|
||||
rotation = "0 0 1 115.165";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "bbunk1.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
new Waypoint() {
|
||||
datablock = WaypointMarker;
|
||||
position = "90.3171 290.812 84.9062";
|
||||
name = "Pet Store";
|
||||
team = "0";
|
||||
};
|
||||
new Trigger() {
|
||||
position = "81.7358 295.153 84.6062";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "13.6906 8.92087 4.52381";
|
||||
dataBlock = "gameTrigger";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000";
|
||||
|
||||
type = "Pstore";
|
||||
};
|
||||
|
||||
new InteriorInstance(TutInterior) {
|
||||
position = "-95.3852 355.658 -723.294";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "pbase_nef_vbase1.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(Team1) {
|
||||
|
||||
new SimGroup(spawnspheres) {
|
||||
|
||||
new SpawnSphere() {
|
||||
position = "-108.401 -780.456 101.312";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
radius = "100";
|
||||
sphereWeight = "100";
|
||||
indoorWeight = "100";
|
||||
outdoorWeight = "100";
|
||||
};
|
||||
};
|
||||
new SimGroup(Base0) {
|
||||
new Trigger() {
|
||||
position = "-82.2349 -729.56 83.4062";
|
||||
rotation = "0 0 1 89.9544";
|
||||
scale = "110.919 61.0573 88.2534";
|
||||
dataBlock = "GameTrigger";
|
||||
type = "Human";
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-105.033 -797.673 100.182";
|
||||
rotation = "0 0 1 193.66";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "xbunk9.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-108.019 -809.726 102.081";
|
||||
rotation = "0 0 1 13.751";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "GeneratorLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "33";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-104.17 -812.317 102.209";
|
||||
rotation = "0 0 1 167.303";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "34";
|
||||
Trigger = "9576";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-112.385 -809.973 102.178";
|
||||
rotation = "0 0 1 214.286";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "35";
|
||||
Trigger = "9724";
|
||||
};
|
||||
new Turret() {
|
||||
position = "-106.25 -802.944 108.275";
|
||||
rotation = "0 0 1 14.897";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "SentryTurret";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
initialBarrel = "SentryTurretBarrel";
|
||||
|
||||
Target = "36";
|
||||
};
|
||||
new Turret() {
|
||||
position = "-105.637 -798.913 109.928";
|
||||
rotation = "0 0 1 16.0428";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "TurretBaseLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "37";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-101.88 -750.822 99.0965";
|
||||
rotation = "0 0 1 182.201";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "StationVehiclePad";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "38";
|
||||
Ready = "1";
|
||||
station = "10533";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-90.657 -768.113 102.36";
|
||||
rotation = "0 0 1 90.5273";
|
||||
scale = "1 1 1";
|
||||
nameTag = "Main";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "39";
|
||||
Trigger = "10756";
|
||||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(Team2) {
|
||||
|
||||
new SimGroup(Base0) {
|
||||
|
||||
new StaticShape() {
|
||||
position = "331.804 93.0886 102.138";
|
||||
rotation = "0 0 1 90.5273";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "40";
|
||||
Trigger = "10923";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "320.581 110.38 98.8746";
|
||||
rotation = "0 0 1 182.201";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "StationVehiclePad";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "41";
|
||||
Ready = "1";
|
||||
station = "10949";
|
||||
};
|
||||
new Turret() {
|
||||
position = "316.824 62.2885 109.706";
|
||||
rotation = "0 0 1 16.0428";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "TurretBaseLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "42";
|
||||
};
|
||||
new Trigger() {
|
||||
position = "349.812 132.225 83.4062";
|
||||
rotation = "0 0 1 89.9544";
|
||||
scale = "110.919 61.0573 88.2534";
|
||||
dataBlock = "GameTrigger";
|
||||
type = "Bioderm";
|
||||
};
|
||||
new Turret() {
|
||||
position = "316.211 58.2576 108.053";
|
||||
rotation = "0 0 1 14.897";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "SentryTurret";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
initialBarrel = "SentryTurretBarrel";
|
||||
|
||||
Target = "43";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "310.076 51.2285 101.956";
|
||||
rotation = "0 0 1 214.286";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "44";
|
||||
Trigger = "10928";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "318.291 48.8845 101.987";
|
||||
rotation = "0 0 1 167.303";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "45";
|
||||
Trigger = "10930";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "314.442 51.4755 101.859";
|
||||
rotation = "0 0 1 13.751";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "GeneratorLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "46";
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "317.428 63.5286 99.9602";
|
||||
rotation = "0 0 1 193.66";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "xbunk9.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
};
|
||||
new SimGroup(spawnspheres) {
|
||||
|
||||
new SpawnSphere() {
|
||||
position = "301.797 84.2394 110.21";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
radius = "100";
|
||||
sphereWeight = "100";
|
||||
indoorWeight = "100";
|
||||
outdoorWeight = "100";
|
||||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(Team3) {
|
||||
|
||||
new SimGroup(Base0) {
|
||||
|
||||
new Item() {
|
||||
position = "-85.4834 641.251 83.9062";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "MiningTool";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
collideable = "0";
|
||||
static = "1";
|
||||
rotate = "0";
|
||||
Target = "-1";
|
||||
team = "0";
|
||||
locked = "true";
|
||||
};
|
||||
|
||||
new WayPoint() {
|
||||
position = "-85.5611 641.271 84.0561";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "WayPointMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
name = "Free Mining Tool";
|
||||
team = "3";
|
||||
locked = "true";
|
||||
};
|
||||
|
||||
|
||||
new StaticShape() {
|
||||
position = "-66.4225 643.133 83.5218";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "0.711179 1.02006 5.10966";
|
||||
dataBlock = "MiningBox";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
mineral = "Steel";
|
||||
};
|
||||
|
||||
new InteriorInstance(InteriorInstance) {
|
||||
position = "-61.4344 642.47 84.0561";
|
||||
rotation = "0 1 0 88.2355";
|
||||
scale = "0.1 0.1 0.23867";
|
||||
interiorFile = "prockc.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
|
||||
new StaticShape() {
|
||||
position = "-184.724 660.839 85.3082";
|
||||
rotation = "-0 0 -1 16.7983";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "47";
|
||||
Trigger = "11067";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-197.888 644.976 82.0447";
|
||||
rotation = "0 0 1 74.8754";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "StationVehiclePad";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "48";
|
||||
Ready = "1";
|
||||
station = "11096";
|
||||
};
|
||||
new Turret() {
|
||||
position = "-150.86 655.711 92.8762";
|
||||
rotation = "0 0 -1 91.2828";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "TurretBaseLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "49";
|
||||
};
|
||||
new Turret() {
|
||||
position = "-146.829 656.326 91.2232";
|
||||
rotation = "0 0 -1 92.4286";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "SentryTurret";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
initialBarrel = "SentryTurretBarrel";
|
||||
|
||||
Target = "50";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-138.292 652.563 85.1262";
|
||||
rotation = "0 0 1 106.96";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "51";
|
||||
Trigger = "11072";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-138.501 661.103 85.1572";
|
||||
rotation = "0 0 1 59.9774";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "StationInventory";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "52";
|
||||
Trigger = "11074";
|
||||
};
|
||||
new Trigger() {
|
||||
position = "-235.766 663.964 83.4062";
|
||||
rotation = "0 0 -1 12.0321";
|
||||
scale = "110.919 61.0573 88.2534";
|
||||
dataBlock = "GameTrigger";
|
||||
type = "Draakan";
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-139.828 656.657 85.0292";
|
||||
rotation = "0 0 -1 93.5746";
|
||||
scale = "1 1 1";
|
||||
nameTag = "\x01763";
|
||||
dataBlock = "GeneratorLarge";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
|
||||
Target = "53";
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-152.224 655.918 83.1302";
|
||||
rotation = "0 0 1 86.3344";
|
||||
scale = "1 1 1";
|
||||
interiorFile = "xbunk9.dif";
|
||||
showTerrainInside = "0";
|
||||
};
|
||||
};
|
||||
new SimGroup(spawnspheres) {
|
||||
|
||||
new SpawnSphere() {
|
||||
position = "-168.559 631.825 89.4416";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
lockCount = "0";
|
||||
homingCount = "0";
|
||||
radius = "100";
|
||||
sphereWeight = "100";
|
||||
indoorWeight = "100";
|
||||
outdoorWeight = "100";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(Ambiance) {
|
||||
|
||||
powerCount = "0";
|
||||
};
|
||||
new SimGroup(RandomOrganics) {
|
||||
|
||||
powerCount = "0";
|
||||
};
|
||||
new SimGroup(ObserverDropPoints) {
|
||||
|
||||
powerCount = "0";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
//Define AI spawns
|
||||
DefineGenericAISpawn("Clerk","Bioderm",0,"Male","Derm3",1,"Horde","Light","-8.73565 352.353 85.4186 0 0 1 3.11681",0);
|
||||
Loading…
Add table
Add a link
Reference in a new issue