From 963a446551d254c51da05af13844b1e560810c6d Mon Sep 17 00:00:00 2001 From: Robert MacGregor Date: Thu, 17 Mar 2016 02:19:42 -0400 Subject: [PATCH] Moved Updates.txt data to doc/Updates.txt --- Updates.txt | 189 ------------------------------------------------ doc/Updates.txt | 28 +++++++ 2 files changed, 28 insertions(+), 189 deletions(-) delete mode 100755 Updates.txt mode change 100644 => 100755 doc/Updates.txt diff --git a/Updates.txt b/Updates.txt deleted file mode 100755 index 6bf006b..0000000 --- a/Updates.txt +++ /dev/null @@ -1,189 +0,0 @@ -This file contains technical data. -Try not to fry your brain. - -******************************************* - -[Dark Dragon DX] -Date: Thursday, June 6th, 2013 -Scripts: scripts/RPGBrowserGUI.cs, data/encyclopedia, data/game/ -Changes: --The Encyclopedia now reads .txt files from data/encyclopedia --Data files under data/game have been renamed from .txt to .cfg -Description: --This is for better organisation. --The .cfg file extension makes more sense for these files as they're more akin to configuration files. - -[Dark Dragon DX] -Date: Wednesday, June 5th, 2013 -Scripts: scripts/SVGame.cs, data/ -Changes: --Survival gamemode now loads preferences from prefs/survival.cfg --Moved rpgPreferences.txt to prefs/rpg.cfg -Description: --Easy adjustible settings are now found under prefs/ --Foresight for when the RPG gamemode loads from rpg.cfg. - -[Dark Dragon DX] -Date: Wednesday, June 5th, 2013 -Scripts: scripts/TrainingGUI.cs, data/campaigns -Changes: --Campaign description files are now using the .cfg file extension. -Description; --The files used to have .dat or .txt, this wasn't quite a good idea. - -[Dark Dragon DX] -Date: Tuesday, September 7th, 2010 -Scripts: scripts/creditsGUI.cs, creditsText.cs, creditsText_default.cs, data/creditsText.txt -Changes: --Tribes 2's original credits are now accessable at their original location --Added a creditsText.txt for easy modifcation to the credits scroller for the BOL team -Description: --You can now access both the mod's and game's credits. (For Tribes 2, go under "START". For BOL, it is currently under the browser) --It is now easier to modify the credits for the BOL mod - -[Dark Dragon DX] -Date: Monday, August 27th, 2010 -Script: data/ -Changes: --Organized mod Data --Fixed odd Encyclopedia Bug -Description: --Modification data is now more ... organized --The Encyclopedia and other interactive GUI's will not attempt to open internet Explorer for some users anymore (but breaks some mods) - -[Dark Dragon DX] -Date: Tuesday, August 17th, 2010 -Script: scripts/modScripts/ -Changes: --Organized custom mod scripts -Description: --All custom mod script files are now located under scripts/modScripts/ - -[Dark Dragon DX] -Date: Wednesday, March 17th, 2010 -Script: scripts/beginning.cs -Changes: --Started "Dolosus' Memories" -Description: --A lil' Campaign used to describe the origin of the Draakans - -[Dark Dragon DX] -Date: Wednesday, March 3rd, 2010 -Script: scripts/RPGGame.cs, defaultGame.cs -Changes: --Condensed game code, removed CTF code from RPG -Description: --Game Code is more organized. - -[Dark Dragon DX] -Date: Friday, Feburary 26th, 2010 -Script: scripts/SVGame.cs, defaultGame.cs, admin.cs, SNDGame.cs -Changes: --Survival Game now has BETA progressive mode -Description: --There are no rounds.. bots spawn every 30 seconds. It is VERY buggy at the time, it's best you don't use it. - -[Dark Dragon DX] -Date: Saturday, Feburary 12h, 2010 -Script: scripts/RPGBrowserGUI.cs -Changes: --Browser now converts files properly. -Description: --The browser has full functionality in file converting. Multiple