Did stuff.

This commit is contained in:
Robert MacGregor 2012-08-17 20:48:47 -04:00
parent 09f43122e6
commit 8c96cba3e1
132 changed files with 56515 additions and 1448 deletions

8
data/Info.dat Normal file
View file

@ -0,0 +1,8 @@
Info.dat
Information about this version of BoL used by servers and clients (pretty much compatability checks and updates)
Copyright (c) 2012 The DarkDragonDX
[Version]
Major = 1;
Minor = 1;
Codename = Ragora;

View file

@ -2,6 +2,9 @@
keepCorpses = true;
maxCorpses = 6;
[PawsAreNice]
Indeed = true;
[Server]
SpaceServer = "192.168.1.5";
EarthServer = "192.168.1.5";

View file

@ -3,7 +3,9 @@ $Data::Ammo1836101295_0_Earth = "100";
$Data::Ammo1836101295_1_AlphaSector = "15";
$Data::Ammo1836101295_1_Earth = "15";
$Data::Ammo2003098_1_Earth = "15";
$Data::Ammo2003098_1_rpg_new = "17";
$Data::Ammo2003098_2_Earth = "100";
$Data::Ammo2003098_2_rpg_new = "100";
$Data::Ammo427694980_1_AlphaSector = "15";
$Data::Ammo427694980_1_Earth = "12";
$Data::Ammo427694980_2_AlphaSector = "100";
@ -11,13 +13,16 @@ $Data::Ammo427694980_2_Earth = "0";
$Data::Armor1836101295_AlphaSector = "Light";
$Data::Armor1836101295_Earth = "Light";
$Data::Armor2003098_Earth = "LIGHT";
$Data::Armor2003098_rpg_new = "LIGHT";
$Data::Armor427694980_AlphaSector = "LIGHT";
$Data::Armor427694980_Earth = "LIGHT";
$Data::Caps = 0;
$Data::Caps = 3;
$Data::Caps0 = 0;
$Data::Caps1682851961 = 0;
$Data::Caps1836101295 = 0;
$Data::Caps2003098 = 0;
$Data::Caps2003098 = 5;
$Data::Caps2485526 = 0;
$Data::Caps3738647 = 0;
$Data::Caps427694980 = 2;
$Data::Caps960691562 = 0;
$Data::ClanCount = 3;
@ -42,24 +47,37 @@ $Data::ClanTag0 = "|-{DRK}-|";
$Data::ClanTag1 = "|-{DRK}-|";
$Data::ClanTag2 = "-|{VPR}|-";
$Data::Client0 = "427694980";
$Data::ClientCount = 3;
$Data::ClientCount = 4;
$Data::ClientGUID1 = "2003098";
$Data::ClientGUID2 = "2485526";
$Data::ClientGUID3 = "0";
$Data::ClientName0 = "Dark Dragon DX";
$Data::ClientName1 = "DarkDragonDX";
$Data::ClientName2 = "Dayuppy";
$Data::ClientName3 = "DarkDragonDX";
$Data::DamageFlash1836101295_AlphaSector = "0";
$Data::DamageFlash1836101295_Earth = "0";
$Data::DamageFlash2003098_Earth = "0";
$Data::DamageFlash2003098_rpg_new = "0";
$Data::DamageFlash427694980_AlphaSector = "0";
$Data::DamageFlash427694980_Earth = "0";
$Data::Deaths = 371;
$Data::Deaths = 10262;
$Data::Deaths0 = 0;
$Data::Deaths1682851961 = 4;
$Data::Deaths1836101295 = 16;
$Data::Deaths2003098 = 3;
$Data::Deaths2003098 = 276;
$Data::Deaths2139104 = 1;
$Data::Deaths2450675 = 3;
$Data::Deaths2485526 = 4;
$Data::Deaths2544511 = 1;
$Data::Deaths3119044 = 5;
$Data::Deaths3392146 = 38;
$Data::Deaths3637691 = 4;
$Data::Deaths3738647 = 11;
$Data::Deaths3819266 = 9;
$Data::Deaths427694980 = 12;
$Data::Deaths960691562 = 1;
$Data::EMail::Contents0_1 = "Welcome to T2Bol, try not to die.";
$Data::EMail::Contents2003098_1 = "Welcome to T2Bol, try not to die.";
$Data::EMail::Contents2485526_1 = "Welcome to T2Bol, try not to die.";
$Data::Email::Contents427694980_ = "Hey.. does it work?";
@ -84,10 +102,13 @@ $Data::Email::Contents427694980_9 = "blah";
$Data::EMail::Contents_ = "Hey, this is awesome, right?";
$Data::EMail::Contents_1 = "Wootage Test. Fantastic email system ya\t got here.";
$Data::EMail::Contents_2 = "Works?";
$Data::EMail::Count = 3;
$Data::EMail::Contents_3 = "Free stuff! o-o";
$Data::EMail::Count = 4;
$Data::EMail::Count0 = 1;
$Data::EMail::Count2003098 = 1;
$Data::EMail::Count2485526 = 1;
$Data::Email::Count427694980 = 19;
$Data::EMail::Date0_1 = "Saturday, July 28, 2012 @ 08:32 PM";
$Data::EMail::Date2003098_1 = "Monday, March 29, 2010 @ 03:42 PM";
$Data::EMail::Date2485526_1 = "Tuesday, October 26, 2010 @ 03:25 AM";
$Data::Email::Date427694980_ = "Wednesday, March 24, 2010 amt 12:43 AM";
@ -112,6 +133,8 @@ $Data::Email::Date427694980_9 = "Wednesday, March 24, 2010 @ 10:50 PM";
$Data::EMail::Date_ = "Tuesday, October 26, 2010 @ 03:30 AM";
$Data::EMail::Date_1 = "Tuesday, October 26, 2010 @ 03:33 AM";
$Data::EMail::Date_2 = "Tuesday, October 26, 2010 @ 04:01 AM";
$Data::EMail::Date_3 = "Thursday, August 02, 2012 @ 10:08 PM";
$Data::EMail::Sender0_1 = "The Comittee";
$Data::EMail::Sender2003098_1 = "The Comittee";
$Data::EMail::Sender2485526_1 = "The Comittee";
$Data::Email::Sender427694980_ = "\x10\c7DRK\c6Dark Dragon DX\x11";
@ -136,113 +159,169 @@ $Data::Email::Sender427694980_9 = "\x10\c7|-{DRK}-|\c6Dark Dragon DX\x11";
$Data::EMail::Sender_ = "DarkDragonDX";
$Data::EMail::Sender_1 = "Dayuppy";
$Data::EMail::Sender_2 = "\x10\c7-|{VPR}|-\c6DarkDragonDX\x11";
$Data::EMail::Sender_3 = "\x10\c7-|{VPR}|-\c6DarkDragonDX\x11";
$Data::EMail::Title0_1 = "Welcome";
$Data::EMail::Title2003098_1 = "Welcome";
$Data::EMail::Title2485526_1 = "Welcome";
$Data::Email::Title427694980_ = "Test";
$Data::EMail::Title_ = "Hey";
$Data::EMail::Title_1 = "Woot";
$Data::EMail::Title_2 = "Test";
$Data::EMail::Title_3 = "Paws";
$Data::EMailCount427694980 = 10;
$Data::Energy1836101295_AlphaSector = "34.2759";
$Data::Energy1836101295_Earth = "60";
$Data::Energy2003098_Earth = "49.6121";
$Data::Energy2003098_Earth = "60";
$Data::Energy2003098_rpg_new = "46.552";
$Data::Energy427694980_AlphaSector = "60";
$Data::Energy427694980_Earth = "60";
$Data::FlagReturns = 19;
$Data::FlagReturns = 42;
$Data::FlagReturns0 = 0;
$Data::FlagReturns1682851961 = 0;
$Data::FlagReturns1836101295 = 0;
$Data::FlagReturns2003098 = 0;
$Data::FlagReturns2003098 = 5;
$Data::FlagReturns2485526 = 0;
$Data::FlagReturns3738647 = 0;
$Data::FlagReturns427694980 = 0;
$Data::FlagReturns960691562 = 0;
$Data::Headshots = 0;
$Data::Headshots0 = 0;
$Data::Headshots1682851961 = 0;
$Data::Headshots1836101295 = 0;
$Data::Headshots2003098 = 0;
$Data::Headshots2485526 = 0;
$Data::Headshots3738647 = 0;
$Data::Headshots427694980 = 0;
$Data::Headshots960691562 = 0;
$Data::Health1836101295_AlphaSector = "0";
$Data::Health1836101295_Earth = "0.0139489";
$Data::Health2003098_Earth = "0.133059";
$Data::Health2003098_Earth = "0.499071";
$Data::Health2003098_rpg_new = "0.617923";
$Data::Health427694980_AlphaSector = "0";
$Data::Health427694980_Earth = "0.645";
$Data::Hits = 13299;
$Data::Hits = 133656;
$Data::Hits0 = 0;
$Data::Hits1682851961 = 1122;
$Data::Hits1836101295 = 652;
$Data::Hits2003098 = 147;
$Data::Hits2003098 = 4572;
$Data::Hits2139104 = 23;
$Data::Hits2450675 = 30;
$Data::Hits2485526 = 327;
$Data::Hits2544511 = 227;
$Data::Hits2886178 = 13;
$Data::Hits3119044 = 271;
$Data::Hits3392146 = 395;
$Data::Hits3637691 = 112;
$Data::Hits3738647 = 75;
$Data::Hits3819266 = 63;
$Data::Hits427694980 = 867;
$Data::Hits960691562 = 33;
$Data::IsInClan1836101295 = 1;
$Data::IsInClan2003098 = 1;
$Data::IsInClan427694980 = 1;
$Data::IsRegistered = 1;
$Data::IsRegistered0 = 1;
$Data::IsRegistered1682851961 = 1;
$Data::IsRegistered1836101295 = 1;
$Data::IsRegistered2003098 = 1;
$Data::IsRegistered2485526 = 1;
$Data::IsRegistered3738647 = 1;
$Data::IsRegistered427694980 = 1;
$Data::IsRegistered960691562 = 1;
$Data::IsRPGReady0 = 1;
$Data::IsRPGReady1836101295 = 1;
$Data::IsRPGReady2003098 = 1;
$Data::IsRPGReady2485526 = 1;
$Data::IsRPGReady427694980 = 1;
$Data::Kills = 235;
$Data::Kills = 9706;
$Data::Kills0 = 0;
$Data::Kills1682851961 = 30;
$Data::Kills1836101295 = 54;
$Data::Kills2003098 = 23;
$Data::Kills2003098 = 636;
$Data::Kills2139104 = 1;
$Data::Kills2450675 = 1;
$Data::Kills2485526 = 18;
$Data::Kills2544511 = 13;
$Data::Kills3119044 = 84;
$Data::Kills3392146 = 32;
$Data::Kills3637691 = 12;
$Data::Kills3738647 = 5;
$Data::Kills3819266 = 5;
$Data::Kills427694980 = 76;
$Data::Kills960691562 = 13;
$Data::Lost = 0;
$Data::Lost0 = 0;
$Data::Lost1682851961 = 0;
$Data::Lost1836101295 = 1;
$Data::Lost2003098 = 0;
$Data::Lost2485526 = 0;
$Data::Lost3738647 = 0;
$Data::Lost427694980 = 0;
$Data::Lost960691562 = 0;
$Data::Misses = 0;
$Data::Misses0 = 0;
$Data::Misses1682851961 = 0;
$Data::Misses1836101295 = 0;
$Data::Misses2003098 = 0;
$Data::Misses2485526 = 0;
$Data::Misses3738647 = 0;
$Data::Misses427694980 = 0;
$Data::Misses960691562 = 0;
$Data::Money0_Earth = 0;
$Data::Money1836101295_AlphaSector = "800";
$Data::Money2003098_Earth = "0";
$Data::Money2485526_Earth = 0;
$Data::Money427694980_Earth = "0";
$Data::Pack1836101295_AlphaSector = "EnergyPack";
$Data::Pack1836101295_Earth = "MiningTool";
$Data::Pack2003098_Earth = "MiningTool";
$Data::Pack427694980_Earth = "MiningTool";
$Data::Race0 = "Draakan";
$Data::Race1836101295 = "Draakan";
$Data::Race2003098 = "Draakan";
$Data::Race2485526 = "Draakan";
$Data::Race427694980 = "Draakan";
$Data::RepairKits1836101295_AlphaSector = "1";
$Data::RepairKits1836101295_Earth = "1";
$Data::RepairKits2003098_Earth = "1";
$Data::RepairKits2003098_Earth = "0";
$Data::RepairKits2003098_rpg_new = "0";
$Data::RepairKits427694980_AlphaSector = "1";
$Data::RepairKits427694980_Earth = "0";
$Data::Rounds1682851961_SlapDashSV = 3;
$Data::Rounds1836101295_SlapDashSV = 1;
$Data::Rounds2003098_SlapDashSV = 3;
$Data::Rounds2003098_KatabaticSV = 6;
$Data::Rounds2003098_SlapDashSV = 6;
$Data::Rounds2485526_SlapDashSV = 3;
$Data::Rounds2544511_SlapDashSV = 3;
$Data::Rounds3119044_SlapDashSV = 3;
$Data::Rounds3392146_SlapDashSV = 1;
$Data::Rounds3637691_SlapDashSV = 4;
$Data::Rounds427694980_KatabaticSV = 1;
$Data::Rounds427694980_SlapdashSV = 2;
$Data::Rounds960691562_KatabaticSV = 1;
$Data::Rounds960691562_SlapDashSV = 2;
$Data::Rounds_KatabaticSV = 5;
$Data::Rounds_SlapDashSV = 1;
$Data::Sex0 = "A";
$Data::Sex1836101295 = "A";
$Data::Sex2003098 = "A";
$Data::Sex2485526 = "A";
$Data::Sex427694980 = "A";
$Data::Shots = 17476;
$Data::Shots = 167489;
$Data::Shots0 = 0;
$Data::Shots1682851961 = 1744;
$Data::Shots1836101295 = 780;
$Data::Shots2003098 = 161;
$Data::Shots2003098 = 5964;
$Data::Shots2139104 = 24;
$Data::Shots2450675 = 36;
$Data::Shots2485526 = 450;
$Data::Shots2544511 = 293;
$Data::Shots2886178 = 15;
$Data::Shots3119044 = 471;
$Data::Shots3392146 = 476;
$Data::Shots3637691 = 161;
$Data::Shots3738647 = 99;
$Data::Shots3819266 = 63;
$Data::Shots427694980 = 1258;
$Data::Shots960691562 = 37;
$Data::ShouldApply = 0;
@ -251,33 +330,47 @@ $Data::ShouldApply1836101295_AlphaSector = 1;
$Data::ShouldApply1836101295_Earth = 1;
$Data::ShouldApply2003098 = 0;
$Data::ShouldApply2003098_Earth = 1;
$Data::ShouldApply2003098_rpg_new = 1;
$Data::ShouldApply2485526 = 0;
$Data::ShouldApply2886178 = 0;
$Data::ShouldApply3119044 = 0;
$Data::ShouldApply3392146 = 0;
$Data::ShouldApply3434461 = 0;
$Data::ShouldApply427694980 = 0;
$Data::ShouldApply427694980_AlphaSector = 1;
$Data::ShouldApply427694980_Earth = 1;
$Data::Steel0_Earth = 0;
$Data::Steel1836101295_AlphaSector = "0.182";
$Data::Steel1836101295_Earth = "0.044";
$Data::Steel2485526_Earth = 0;
$Data::Suicides = 29;
$Data::Suicides = 1205;
$Data::Suicides0 = 0;
$Data::Suicides1682851961 = 0;
$Data::Suicides1836101295 = 1;
$Data::Suicides2003098 = 0;
$Data::Suicides2003098 = 27;
$Data::Suicides2450675 = 2;
$Data::Suicides2485526 = 1;
$Data::Suicides3119044 = 3;
$Data::Suicides3392146 = 9;
$Data::Suicides3738647 = 1;
$Data::Suicides427694980 = 8;
$Data::Suicides960691562 = 0;
$Data::Transform1836101295_AlphaSector = "-309.232 334.187 309.913 0 0 1 0.667341";
$Data::Transform1836101295_Earth = "-370.341 851.922 68.7601 0 0 1 1.14368";
$Data::Transform2003098_Earth = "-154.193 368.528 78.6733 0 0 -1 0.509952";
$Data::Transform2003098_Earth = "-1060.18 469.128 92.4371 0 0 -0.99993 0.0256617";
$Data::Transform2003098_rpg_new = "-32.9661 334.381 93.2455 0 0 1 3.65726";
$Data::Transform427694980_AlphaSector = "82.863 -653.983 186.762 0 0 -1 0.916839";
$Data::Transform427694980_Earth = "-1023.9 512.742 92.3865 0 0 1 2.39569";
$Data::Velocity1836101295_AlphaSector = "15.4637 13.9548 3.02164";
$Data::Velocity1836101295_Earth = "0 0 0";
$Data::Velocity2003098_Earth = "0 0 0";
$Data::Velocity2003098_rpg_new = "12.4202 -23.2183 1.94154";
$Data::Velocity427694980_AlphaSector = "0.82034 0.175601 -33.5394";
$Data::Velocity427694980_Earth = "0 0 0";
$Data::WasInVehicle1836101295_AlphaSector = 0;
$Data::WasInVehicle1836101295_Earth = 0;
$Data::WasInVehicle2003098_Earth = 0;
$Data::WasInVehicle2003098_rpg_new = 0;
$Data::WasInVehicle427694980_AlphaSector = 0;
$Data::WasInVehicle427694980_Earth = 0;
$Data::Weapon1836101295_0_AlphaSector = "Chaingun";
@ -290,9 +383,14 @@ $Data::Weapon1836101295_3_AlphaSector = "TargetingLaser";
$Data::Weapon1836101295_3_Earth = "TargetingLaser";
$Data::Weapon1836101295_4_AlphaSector = "TargetingLaser";
$Data::Weapon2003098_0_Earth = "Blaster";
$Data::Weapon2003098_0_rpg_new = "Blaster";
$Data::Weapon2003098_1_Earth = "Disc";
$Data::Weapon2003098_1_rpg_new = "Disc";
$Data::Weapon2003098_2_Earth = "Chaingun";
$Data::Weapon2003098_2_rpg_new = "Chaingun";
$Data::Weapon2003098_3_Earth = "TargetingLaser";
$Data::Weapon2003098_4_Earth = "TargetingLaser";
$Data::Weapon2003098_4_rpg_new = "TargetingLaser";
$Data::Weapon427694980_0_AlphaSector = "Blaster";
$Data::Weapon427694980_0_Earth = "Blaster";
$Data::Weapon427694980_1_AlphaSector = "Disc";
@ -304,12 +402,15 @@ $Data::Weapon427694980_4_Earth = "TargetingLaser";
$Data::Whiteout1836101295_AlphaSector = "0";
$Data::Whiteout1836101295_Earth = "0";
$Data::Whiteout2003098_Earth = "0";
$Data::Whiteout2003098_rpg_new = "0";
$Data::Whiteout427694980_AlphaSector = "0";
$Data::Whiteout427694980_Earth = "0";
$Data::Won = 0;
$Data::Won0 = 0;
$Data::Won1682851961 = 0;
$Data::Won1836101295 = 0;
$Data::Won2003098 = 0;
$Data::Won2485526 = 0;
$Data::Won3738647 = 0;
$Data::Won427694980 = 0;
$Data::Won960691562 = 0;

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@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// Clan Management.cs
// The clan management system for BoL RPg Mod.
// Copyright (c) 2012 The DarkDragonDX
//==============================================================================
// Entry Point (called when the client first clicks it)
function EMailClient::main(%this, %client)
{
}
// action function, it's called when the client navigates.
function EMailClient::action(%this, %client, %page)
{
}

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@ -0,0 +1,8 @@
; Clan Management.dat
; Configuration file for the clan management application
; Copyright (c) 2012 The DarkDragonDX
[Application]
Name = "Clan Management";
ApplicationInstance = "ClanManagement"; Should not be duplicated; even if the mod could resolve duplication issues in realtime.
Description = "The clan management system for BoL RPg Mod.";

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@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// EMail.cs
// An E-Mail client for the Birth of Legend RPG Mod.
// Copyright (c) 2012 The DarkDragonDX
//==============================================================================
// Entry Point (called when the client first clicks it)
function EMailClient::main(%this, %client)
{
}
// action function, it's called when the client navigates.
function EMailClient::action(%this, %client, %page)
{
}

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@ -0,0 +1,8 @@
; Email.dat
; Configuration file for the BoL E-Mail client
; Copyright (c) 2012 The DarkDragonDX
[Application]
Name = "E-Mail";
ApplicationInstance = "EMailClient"; Should not be duplicated; even if the mod could resolve duplication issues in realtime.
Description = "An E-Mail client for the Birth of Legend RPG Mod.";

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@ -0,0 +1,20 @@
//------------------------------------------------------------------------------
// Save.cs
// The PDA Save function for BoL RPG mod.
// Copyright (c) 2012 The DarkDragonDX
//==============================================================================
// Entry Point (called when the client first clicks it)
function EMailClient::main(%this, %client)
{
}
// action function, it's called when the client navigates.
function EMailClient::action(%this, %client, %page)
{
}
// exit function, it's called when the client exits (returns to PDAMain)
function EMailClient::exit(%this, %client, %page)
{
}

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@ -0,0 +1,9 @@
; Save.dat
; The PDA Save function for BoL RPG mod.
; Copyright (c) 2012 The DarkDragonDX
[Application]
Name = "Save";
ForceInstall = true; Determines if this is in the PDA by default and cannot be removed.
ApplicationInstance = "ClanManagement"; Should not be duplicated; even if the mod could resolve duplication issues in realtime.
Description = "The PDA Save function for BoL RPG mod.";

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@ -0,0 +1,33 @@
Tribes 2.dat
Tribes 2 Campaign Configuration
Copyright (c) 2012 The DarkDragonDX
[Campaign]
Training = Training;
Mission1 = Training1;
MissionText1 = Charybdis;
Mission2 = Training2;
MissionText2 = Sehrganda Prime;
Mission3 = Training3;
MissionText3 = Ymir;
Mission4 = Training4;
MissionText4 = Bloodjewel;
Mission5 = Training5;
MissionText5 = Shi-Draconis Alpha;
MissionCount = 5;
Name = Tribes 2;
[Settings]
Name = Lone Wolf;
TeamName = Star Wolf;
Race = Human;
Sex = Male;
Voice = Male1;
VoicePitch = 1;
Skin = SWolf;
EnemySkin = Horde;
EnemyName = Horde;
PlayerTeam = 1;
EnemyTeam = 2;
StartLives = 3;
EnemyRace = BioDerm;

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@ -0,0 +1,11 @@
Encyclopedia.conf
Configurations for the Encyclopedia
Copyright (c) 2012 The DarkDragonDX
[Config]
Entry0 = "Races";
Entry1 = "Vehicles";
Entry2 = "Packs";
Entry3 = "Factions";
Entry4 = "Weapons";
EncryCount = 5;

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@ -0,0 +1,5 @@
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Beast
<font:univers condensed:23>Race: <a:select-Races-BioDerm>BioDerm</a><spop>
<spush><font:Univers:15>
Beast supervises the BioDerm genetics engineering process.
<spop>

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@ -0,0 +1,5 @@
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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@ -0,0 +1,5 @@
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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@ -0,0 +1,5 @@
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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@ -0,0 +1,5 @@
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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@ -0,0 +1,5 @@
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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@ -0,0 +1,5 @@
<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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Hey.

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Character: Cobra
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
Alchaldes is considered the smartest being alive.
<spop>

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<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Alpha Viper
<font:univers condensed:23>Specialty: Accuracy
<font:univers condensed:23>Race: <a:select-Races-Draakan>Draakan</a><spop>
<spush><font:Univers:15>
In the event of a close encounter: cook em'.
-- Alpha Viper saying
<spop>
<just:center><bitmap:drakelogo_full><sbreak>

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<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Blood Eagle
<font:univers condensed:23>Specialty: Accuracy
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
<spush><font:Univers:15>
I got a plascannon that says no one's immortal.
-- Blood Eagle saying
<spop>
<just:center><bitmap:Flag_Beagle><sbreak>

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<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Diamond Sword
<font:univers condensed:23>Specialty: Accuracy
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
<spush><font:Univers:15>
Be patient and the enemy shall consume himself.
-- Diamond Sword saying
<spop>
<just:center><bitmap:Flag_DSword><sbreak>

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<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Horde
<font:univers condensed:23>Specialty: Accuracy
<font:univers condensed:23>Race: <a:select-Races-Bioderm>Bioderm</a><spop>
<spush><font:Univers:15>
I am of the Chainless. I am Strong. I show no mercy.
--BioDerm battle chant
<spop>
<just:center><bitmap:Flag_Bioderm><sbreak>

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<just:center>This is the 'Military Branches' section. Any important military branches in T2Bol will be listed here.

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<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Phoenix
<font:univers condensed:23>Specialty: Accuracy
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
<spush><font:Univers:15>
Fire only burns the faithless.
-- Harbingers of Phoenix saying
<spop>
<just:center><bitmap:Flag_Phoenix><sbreak>

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<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Star Wolf
<font:univers condensed:23>Specialty: Accuracy
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
<spush><font:Univers:15>
Silent as the mouths of the dead.
-- Starwolf saying
<spop>
<just:center><bitmap:Flag_StarWolf><sbreak>
In 3941 CE, the BioDerm Hordes crushed the Starwolf tribe at the star system of Ymir. Many Starwolf merceneries now serve in the armies of other tribes.

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<spush><just:center><color:00dc00><font:univers condensed:25>Faction: Storm
<font:univers condensed:23>Specialty: Accuracy
<font:univers condensed:23>Race: <a:select-Races-Human>Human</a><spop>
<spush><font:Univers:15>
In the eye of your enemy, you look like an easy kill. Prove them wrong.
<spop>
<just:center><bitmap:Flag_T2><sbreak>

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<spush><just:center><color:00dc00><font:univers condensed:25>Pack: Dampening Field<spop>
<spush><font:Univers:15>
Blind them.
<spop>
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
The dampening field comes as a base asset and a pack. When activated, the dampening field produces an electromagnetic field that prevents unauthorized signals from entering or exiting. Basically, it disables all sensor and radio activity. A special armor addon is required to detect dampening fields.

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Energy pack.

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Energy pack.

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<spush><just:center><color:00dc00><font:univers condensed:25>Pack: Mining Tool<spop>
<spush><font:Univers:15>
Warning: Aim away from face.
<spop>
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
Neutrons are fired at the rock to break it apart molecule by molecule, then a tractor beam brings the segments in.

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<spush><just:center><color:00dc00><font:univers condensed:25>Planet: Earth<spop>
<spush><font:Univers:15>
Considered the 'celestial' planet, Earth is great place for vacations.
<spop>
<just:center><bitmap:Earth><sbreak>

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<just:center>This is the 'planets' section. All planets that can be visited in T2Bol will be listed here.

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<spush><just:center><color:00dc00><font:univers condensed:25>Planet: Xeron<spop>
<spush><font:Univers:15>
Xeron looks a lot hotter than it actually is from space.
<spop>
<just:center><bitmap:Xeron><sbreak>

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<spush><just:center><color:00dc00><font:univers condensed:25>Race: BioDerm<spop>
<spush><font:Univers:15>
These humans are hard to catch off-guard. Rrrh, so be it! Well crush them the old-fashioned way -- brute force!
-- from a Horde Maul tactical briefing
<spop>
<just:center><bitmap:twb/twb_bioderm_light><sbreak>
The Bioderms are an artificially created workrace. Sometimes used in combat, a great number of Derms rebelled against the Human race.
But in 3956 CE, six years after the turning point of the war, the BioDerms were given the right to be considered their own race.

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<spush><just:center><color:00dc00><font:univers condensed:25>Race: Criollos<spop>
<spush><font:Univers:15>
Could we really rip a hole in the universe?
-- Hammurabi
<spop>
<just:center><bitmap:logo_small_storm><sbreak>
The Criollos are smart bastards, their leader Alchaldes beat the best Super Computer at Chess.

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<spush><just:center><color:00dc00><font:univers condensed:25>Race: Draakan<spop>
<spush><font:Univers:15>
What is the point of our existance?
-- Dolosus, after finding the truth
<spop>
<just:center><bitmap:draakan_full><sbreak>
The Draakans have the same origin as the Bioderms: Once a genetic experiment, early Draakans escaped from their testing facilities on Xeron. They were originially very basic lifeforms, but after many years of evolving and evading the <a:select-Races-Criollos>Criollos</a>, the Draakans became the sophisticated creatures they are today. The <a:select-Races-Criollos>Criollos</a> eventually left the Draakans alone after their most recent evolution; happy with how advanced their creations have become. Today, the <a:select-Races-Criollos>Criollos</a> are mindful to not let the Draakans know they created them.
The Draakans (or for short, "Drakes") are considered to be direct descendants of velociraptors. They resemble raptors in almost every way possible, except eye color. Most Draakans have yellow eyes that are described as "bright as the sun". However, in rare cases, a Draakan may be born with red eyes.
Draakans have an extraordinary ability to spew & resist fire. Said fire is produced in 'sacs' just below the lungs. The fire produced was meant to be an emergency backup for body heat. However, a simple surgery allows this fire to be diverted to the mouth, ready to be expelled at will.
There is a largely spread rumor that the Drakaans are of <a:select-Races-Criollos>Creole</a> creation. Once a genetic experiment, early Draakans escaped from their testing facility on Xeron and then on evolved into the sophisticated creatures that they are now.
Pros:
*Faster running speed
*Flame breath ability
*Advanced understanding of robotic technology (faster leveling on robotics)
*Fire & lava resistance
Cons:
*Takes less damage before death

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<spush><just:center><color:00dc00><font:univers condensed:25>Race: Human<spop>
<spush><font:Univers:15>
One small step for man. One giant leap for mankind.
-- Louis Armstrong, the Moon Landing
<spop>
<just:center><bitmap:twb/twb_BE_MLight><sbreak>
The Humans have tried to find extraterrestial life since their Modern ages, but with no luck. However in 2578 CE, the song "Accross the Universe" that is broadcasted as far into space as possible by NASA was heard and interpreted as an SOS signal. A large battleShip then landed on Earth, carrying a large amount of <a:select-Races-Draakan>Draakan</a> footsoldiers. The misunderstanding was then worked out. Before the <a:select-Races-Draakan>Draakans</a> left, they helped the Humans upgrade their technology.

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<just:center>This is the 'races' section. Any playable races in T2Bol will be listed here.

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<spush><just:center><color:00dc00><font:univers condensed:25>Vehicle: Shrike<spop>
<spush><font:Univers:15>
The Shrike is your basic turbograb fighter.
<spop>
<just:center><bitmap:twb/twb_shrike><sbreak>
With dual mounted blasters & 2000 CC engine, the Shrike is best for light air support & escort. A 280W shield protects the shrike from most damage, and recharages at 0.8W a second.

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<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: ELF Projector<spop>
<spush><font:Univers:15>
Shoot em' down.
<spop>
<just:center><bitmap:twb/twb_Elfprojector><sbreak>
A heat seeking missile is fired from this launcher which can track both vehicles and infantry.

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<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Grenade Launcher<spop>
<spush><font:Univers:15>
Shoot em' down.
<spop>
<just:center><bitmap:twb/twb_Grenadelauncher><sbreak>
Fires small explosive grenades.

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<just:center>This is the 'weapons' section. Any weapons in T2Bol will be listed here.

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<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
<spush><font:Univers:15>
Pop your enemys' head.
<spop>
<just:center><bitmap:twb/twb_Laserrifle><sbreak>
The Laser Rifle fires concentrated laser beams that reach it's target at lightspeed.

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<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
<spush><font:Univers:15>
Shoot em' down.
<spop>
<just:center><bitmap:twb/twb_Missilelauncher><sbreak>
A heat seeking missile is fired from this launcher which can track both vehicles and infantry.

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<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
<spush><font:Univers:15>
The mortar has been built to destroy.
<spop>
<just:center><bitmap:twb/twb_Fusionmortar><sbreak>
The fusion mortar fires small uranium rounds, creating a powerful explosion.

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<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
<spush><font:Univers:15>
Aim away from face.
<spop>
<just:center><bitmap:twb/twb_Plasmarifle><sbreak>
Capable of melting flesh, the Plasmarifle fires balls of plasma.

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<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
<spush><font:Univers:15>
Go shove 10,000 volts of electricity up your enemys' ass!
<spop>
<just:center><bitmap:twb/twb_Shocklance><sbreak>
The shocklance fires beams of concentrated electricity at close range.

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<spush><just:center><color:00dc00><font:univers condensed:25>Weapon: Mortar<spop>
<spush><font:Univers:15>
The Spinfusor is your bread and butter weapon.
-- Lieutenant Kenzie
<spop>
<just:center><bitmap:twb/twb_Spinfusor><sbreak>
The Spinfusor fires small explosive discs.

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<HTML>
<header>
<title>403 - Forbidden</title>
</header>
<body>
<h1>403 - Forbidden</h1>
VGS! You're not allowed here.
</body>
</HTML>

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<HTML>
<header>
<title>404 - Not Found</title>
</header>
<body>
<h1>404 - Not Found</h1>
VGS! The requested document "#DOC#" was not found.
</body>
</HTML>

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<HTML>
<header>
<title>405 - Not Allowed</title>
</header>
<body>
<h1>405 - Not Allowed</h1>
The method #METHOD# is not allowed for this document.
</body>
</HTML>

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<HTML>
<header>
<title>Index of #DIR#</title>
</header>
<body>
<h1>Index of #DIR#</h1>
#CONTENT#
<address>#APPLICATION# #OS# Server at #HOSTNAME# Port #PORT#</address>
</body>
</HTML>

8
data/http/test.cs Normal file
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function ServerApp::execute(%this,%data)
{
%data = strReplace(%data,"#TIME#",formatTimeString("hh:nn:ss A"));
%data = strReplace(%data,"#DATE#",formatTimeString("mm/dd/yy"));
return %data;
}

10
data/http/test.html Normal file
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<HTML>
<header>
<title>Time</title>
</header>
<body bgcolor="#00FF00">
Time: #TIME#<br>
Date: #DATE#<br>
This is a test.
</body>
</HTML>