From 78faa6448a8c5603a83334c668ff3b166ab11b10 Mon Sep 17 00:00:00 2001 From: Robert MacGregor Date: Thu, 17 Mar 2016 01:59:20 -0400 Subject: [PATCH] Merged a newer T2BoL's data directory --- data/Info.dat | 14 +- .../The Draakan Story - Opposing Force.txt | 22 --- ...Excercises.txt => Training Excercises.cfg} | 0 data/campaigns/{Tribes 2.dat => Tribes 2.cfg} | 62 +++--- data/campaigns/Tribes 2.txt | 31 --- data/creditsText.txt | 122 ++++++------ data/encyclopedia/characters/Iguana.txt | 8 +- .../characters/beast.txt} | 0 .../characters/cobra.txt} | 0 .../characters/commander jackson.txt} | 0 .../characters/corperal jones.txt} | 0 .../characters/cynthia fisher.txt} | 0 .../characters/dailaila hayes.txt} | 0 .../characters/dalaila hayes.txt} | 0 .../characters/diamond back.txt} | 0 .../characters/dolosus.txt} | 0 .../characters/eva.txt} | 0 .../characters/gecko.txt} | 0 .../characters/gerex chol.txt} | 0 .../characters/gila.txt} | 0 .../characters/iguana.txt} | 0 .../characters/index.txt} | 0 .../characters/lore.txt} | 0 .../characters/raptor.txt} | 0 .../characters/rex.txt} | 0 .../characters/rragh zhek.txt} | 0 .../characters/sharp tooth.txt} | 0 .../characters/snake.txt} | 0 .../characters/viper.txt} | 4 +- data/encyclopedia/encyclopedia.conf | 11 ++ data/encyclopedia/factions/Alpha Viper.txt | 16 +- data/encyclopedia/factions/Blood Eagle.txt | 16 +- data/encyclopedia/factions/Diamond Sword.txt | 16 +- data/encyclopedia/factions/Horde.txt | 16 +- data/encyclopedia/factions/Phoenix.txt | 16 +- data/encyclopedia/factions/Star Wolf.txt | 20 +- data/encyclopedia/factions/Storm.txt | 16 +- data/encyclopedia/factions/alpha viper.txt | 9 + data/encyclopedia/factions/blood eagle.txt | 9 + data/encyclopedia/factions/diamond sword.txt | 9 + data/encyclopedia/factions/horde.txt | 9 + data/encyclopedia/factions/index.txt | 1 + data/encyclopedia/factions/phoenix.txt | 9 + data/encyclopedia/factions/star wolf.txt | 11 ++ data/encyclopedia/factions/storm.txt | 9 + data/encyclopedia/index.txt | 5 + .../packs/dampening field.txt} | 0 .../packs/energy pack.txt} | 0 .../packs/index.txt} | 0 data/encyclopedia/packs/intro.txt | 1 + .../packs/mining tool.txt} | 0 data/encyclopedia/planets/earth.txt | 6 + data/encyclopedia/planets/intro.txt | 1 + data/encyclopedia/planets/xeron.txt | 6 + data/encyclopedia/races/bioderm.txt | 10 + data/encyclopedia/races/criollos.txt | 9 + data/encyclopedia/races/draakan.txt | 24 +++ data/encyclopedia/races/human.txt | 9 + data/encyclopedia/races/index.txt | 1 + .../vehicles/index.txt} | 0 .../vehicles/shrike.txt} | 0 .../weapons/elf projector.txt} | 0 .../weapons/grenade launcher.txt} | 0 .../weapons/index.txt} | 0 .../weapons/laser rifle.txt} | 0 .../weapons/missile launcher.txt} | 0 .../weapons/mortar.txt} | 0 .../weapons/plasma rifle.txt} | 0 .../weapons/shock lance.txt} | 0 .../weapons/spinfusor.txt} | 0 data/game/{ammunition.txt => ammunition.cfg} | 88 ++++----- data/game/characters/Alchaldes.txt | 47 ----- data/game/characters/Commander Jackson.txt | 47 ----- data/game/characters/Corperal Jones.txt | 47 ----- data/game/characters/Cynthia Fisher.txt | 47 ----- data/game/characters/Dalaila Hayes.txt | 47 ----- data/game/characters/Eva.txt | 47 ----- data/game/characters/Gerex Chol.txt | 47 ----- data/game/characters/Lore.txt | 47 ----- data/game/characters/Rragh Zhek.txt | 47 ----- data/game/characters/Sharp Tooth.txt | 47 ----- data/game/characters/Snake.txt | 47 ----- data/game/characters/Viper.txt | 47 ----- .../characters/{Rex.txt => alchaldes.cfg} | 10 +- data/game/characters/{Beast.txt => asoka.cfg} | 11 +- .../game/characters/{Gila.txt => baakara.cfg} | 10 +- data/game/characters/{Cobra.txt => beast.cfg} | 10 +- data/game/characters/{Gecko.txt => cobra.cfg} | 10 +- .../{Dolosus.txt => commander jackson.cfg} | 10 +- .../{Raptor.txt => corperal jones.cfg} | 10 +- data/game/characters/cynthia fisher.cfg | 47 +++++ data/game/characters/dalaila hayes.txt | 47 +++++ data/game/characters/diamond back.cfg | 47 +++++ data/game/characters/dolosus.cfg | 47 +++++ data/game/characters/ergatis.cfg | 47 +++++ .../{Diamond Back.txt => erion.cfg} | 11 +- data/game/characters/eva.cfg | 47 +++++ data/game/characters/gecko.cfg | 47 +++++ data/game/characters/gerex chol.cfg | 47 +++++ data/game/characters/gila.cfg | 47 +++++ .../characters/{Iguana.txt => iguana.cfg} | 10 +- data/game/characters/lore.cfg | 47 +++++ data/game/characters/nyoka.cfg | 47 +++++ data/game/characters/raptor.cfg | 47 +++++ data/game/characters/rex.cfg | 47 +++++ data/game/characters/rragh zhek.cfg | 47 +++++ data/game/characters/shakari.cfg | 48 +++++ data/game/characters/sharp tooth.cfg | 47 +++++ data/game/characters/snake.cfg | 47 +++++ data/game/characters/solus.cfg | 48 +++++ data/game/characters/viper.cfg | 47 +++++ data/game/encyclopediaData.txt | 10 - data/game/{gems.txt => gems.cfg} | 60 +++--- data/game/{items.txt => items.cfg} | 8 +- data/game/{ores.txt => ores.cfg} | 30 +-- .../{Energy Pack.txt => dampening field.cfg} | 0 .../{Mining Tool.txt => energy pack.cfg} | 0 .../mining tool.cfg} | 0 data/game/structures/BBunk.txt | 18 +- data/game/structures/SMLCabin.cs | 184 +++++++++--------- data/game/structures/SMLCabin.txt | 18 +- data/game/{vehicles.txt => vehicles.cfg} | 74 +++---- data/game/vehicles/{Shrike.txt => shrike.cfg} | 0 data/game/{weapons.txt => weapons.cfg} | 124 ++++++------ ...nade Launcher.txt => grenade launcher.cfg} | 0 .../{Laser Rifle.txt => laser rifle.cfg} | 0 ...sile Launcher.txt => missile launcher.cfg} | 0 data/game/weapons/{Mortar.txt => mortar.cfg} | 0 .../{Plasma Rifle.txt => plasma rifle.cfg} | 0 .../{Shock Lance.txt => shock lance.cfg} | 0 .../weapons/{Spinfusor.txt => spinfusor.cfg} | 0 data/http/templates/403.html | 18 +- data/http/templates/404.html | 18 +- data/http/templates/Copy of 404.html | 18 +- data/http/templates/Directory.html | 20 +- data/http/test.cs | 14 +- data/http/test.html | 20 +- data/news.txt | 0 138 files changed, 1609 insertions(+), 1192 deletions(-) mode change 100644 => 100755 data/Info.dat delete mode 100644 data/campaigns/The Draakan Story - Opposing Force.txt rename data/campaigns/{Training Excercises.txt => Training Excercises.cfg} (100%) mode change 100644 => 100755 rename data/campaigns/{Tribes 2.dat => Tribes 2.cfg} (82%) mode change 100644 => 100755 delete mode 100644 data/campaigns/Tribes 2.txt mode change 100644 => 100755 data/creditsText.txt mode change 100644 => 100755 data/encyclopedia/characters/Iguana.txt rename data/{game/characters/Beast.des => encyclopedia/characters/beast.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Cobra.des => encyclopedia/characters/cobra.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Commander Jackson.des => encyclopedia/characters/commander jackson.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Corperal Jones.des => encyclopedia/characters/corperal jones.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Cynthia Fisher.des => encyclopedia/characters/cynthia fisher.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Dalaila Hayes.des => encyclopedia/characters/dailaila hayes.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Diamond Back.des => encyclopedia/characters/dalaila hayes.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Dolosus.des => encyclopedia/characters/diamond back.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Eva.des => encyclopedia/characters/dolosus.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Gecko.des => encyclopedia/characters/eva.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Gerex Chol.des => encyclopedia/characters/gecko.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Gila.des => encyclopedia/characters/gerex chol.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Iguana.des => encyclopedia/characters/gila.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Lore.des => encyclopedia/characters/iguana.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Introduction.des => encyclopedia/characters/index.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Raptor.des => encyclopedia/characters/lore.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Rex.des => encyclopedia/characters/raptor.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Rragh Zhek.des => encyclopedia/characters/rex.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Sharp Tooth.des => encyclopedia/characters/rragh zhek.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Snake.des => encyclopedia/characters/sharp tooth.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Viper.des => encyclopedia/characters/snake.txt} (100%) mode change 100644 => 100755 rename data/{game/characters/Alchaldes.des => encyclopedia/characters/viper.txt} (60%) mode change 100644 => 100755 create mode 100755 data/encyclopedia/encyclopedia.conf mode change 100644 => 100755 data/encyclopedia/factions/Alpha Viper.txt mode change 100644 => 100755 data/encyclopedia/factions/Blood Eagle.txt mode change 100644 => 100755 data/encyclopedia/factions/Diamond Sword.txt mode change 100644 => 100755 data/encyclopedia/factions/Horde.txt mode change 100644 => 100755 data/encyclopedia/factions/Phoenix.txt mode change 100644 => 100755 data/encyclopedia/factions/Star Wolf.txt mode change 100644 => 100755 data/encyclopedia/factions/Storm.txt create mode 100755 data/encyclopedia/factions/alpha viper.txt create mode 100755 data/encyclopedia/factions/blood eagle.txt create mode 100755 data/encyclopedia/factions/diamond sword.txt create mode 100755 data/encyclopedia/factions/horde.txt create mode 100755 data/encyclopedia/factions/index.txt create mode 100755 data/encyclopedia/factions/phoenix.txt create mode 100755 data/encyclopedia/factions/star wolf.txt create mode 100755 data/encyclopedia/factions/storm.txt create mode 100755 data/encyclopedia/index.txt rename data/{game/packs/Dampening Field.des => encyclopedia/packs/dampening field.txt} (100%) mode change 100644 => 100755 rename data/{game/packs/Energy Pack.des => encyclopedia/packs/energy pack.txt} (100%) mode change 100644 => 100755 rename data/{game/packs/Introduction.des => encyclopedia/packs/index.txt} (100%) mode change 100644 => 100755 create mode 100755 data/encyclopedia/packs/intro.txt rename data/{game/packs/Mining Tool.des => encyclopedia/packs/mining tool.txt} (100%) mode change 100644 => 100755 create mode 100755 data/encyclopedia/planets/earth.txt create mode 100755 data/encyclopedia/planets/intro.txt create mode 100755 data/encyclopedia/planets/xeron.txt create mode 100755 data/encyclopedia/races/bioderm.txt create mode 100755 data/encyclopedia/races/criollos.txt create mode 100755 data/encyclopedia/races/draakan.txt create mode 100755 data/encyclopedia/races/human.txt create mode 100755 data/encyclopedia/races/index.txt rename data/{game/packs/Dampening Field.txt => encyclopedia/vehicles/index.txt} (100%) mode change 100644 => 100755 rename data/{game/vehicles/Shrike.des => encyclopedia/vehicles/shrike.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/ELF Projector.des => encyclopedia/weapons/elf projector.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/Grenade Launcher.des => encyclopedia/weapons/grenade launcher.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/Introduction.des => encyclopedia/weapons/index.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/Laser Rifle.des => encyclopedia/weapons/laser rifle.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/Missile Launcher.des => encyclopedia/weapons/missile launcher.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/Mortar.des => encyclopedia/weapons/mortar.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/Plasma Rifle.des => encyclopedia/weapons/plasma rifle.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/Shock Lance.des => encyclopedia/weapons/shock lance.txt} (100%) mode change 100644 => 100755 rename data/{game/weapons/Spinfusor.des => encyclopedia/weapons/spinfusor.txt} (100%) mode change 100644 => 100755 rename data/game/{ammunition.txt => ammunition.cfg} (94%) mode change 100644 => 100755 delete mode 100644 data/game/characters/Alchaldes.txt delete mode 100644 data/game/characters/Commander Jackson.txt delete mode 100644 data/game/characters/Corperal Jones.txt delete mode 100644 data/game/characters/Cynthia Fisher.txt delete mode 100644 data/game/characters/Dalaila Hayes.txt delete mode 100644 data/game/characters/Eva.txt delete mode 100644 data/game/characters/Gerex Chol.txt delete mode 100644 data/game/characters/Lore.txt delete mode 100644 data/game/characters/Rragh Zhek.txt delete mode 100644 data/game/characters/Sharp Tooth.txt delete mode 100644 data/game/characters/Snake.txt delete mode 100644 data/game/characters/Viper.txt rename data/game/characters/{Rex.txt => alchaldes.cfg} (80%) mode change 100644 => 100755 rename data/game/characters/{Beast.txt => asoka.cfg} (79%) mode change 100644 => 100755 rename data/game/characters/{Gila.txt => baakara.cfg} (80%) mode change 100644 => 100755 rename data/game/characters/{Cobra.txt => beast.cfg} (80%) mode change 100644 => 100755 rename data/game/characters/{Gecko.txt => cobra.cfg} (80%) mode change 100644 => 100755 rename data/game/characters/{Dolosus.txt => commander jackson.cfg} (79%) mode change 100644 => 100755 rename data/game/characters/{Raptor.txt => corperal jones.cfg} (80%) mode change 100644 => 100755 create mode 100755 data/game/characters/cynthia fisher.cfg create mode 100755 data/game/characters/dalaila hayes.txt create mode 100755 data/game/characters/diamond back.cfg create mode 100755 data/game/characters/dolosus.cfg create mode 100755 data/game/characters/ergatis.cfg rename data/game/characters/{Diamond Back.txt => erion.cfg} (79%) mode change 100644 => 100755 create mode 100755 data/game/characters/eva.cfg create mode 100755 data/game/characters/gecko.cfg create mode 100755 data/game/characters/gerex chol.cfg create mode 100755 data/game/characters/gila.cfg rename data/game/characters/{Iguana.txt => iguana.cfg} (79%) mode change 100644 => 100755 create mode 100755 data/game/characters/lore.cfg create mode 100755 data/game/characters/nyoka.cfg create mode 100755 data/game/characters/raptor.cfg create mode 100755 data/game/characters/rex.cfg create mode 100755 data/game/characters/rragh zhek.cfg create mode 100755 data/game/characters/shakari.cfg create mode 100755 data/game/characters/sharp tooth.cfg create mode 100755 data/game/characters/snake.cfg create mode 100755 data/game/characters/solus.cfg create mode 100755 data/game/characters/viper.cfg delete mode 100644 data/game/encyclopediaData.txt rename data/game/{gems.txt => gems.cfg} (92%) mode change 100644 => 100755 rename data/game/{items.txt => items.cfg} (97%) mode change 100644 => 100755 rename data/game/{ores.txt => ores.cfg} (92%) mode change 100644 => 100755 rename data/game/packs/{Energy Pack.txt => dampening field.cfg} (100%) mode change 100644 => 100755 rename data/game/packs/{Mining Tool.txt => energy pack.cfg} (100%) mode change 100644 => 100755 rename data/game/{weapons/ELF Projector.txt => packs/mining tool.cfg} (100%) mode change 100644 => 100755 mode change 100644 => 100755 data/game/structures/BBunk.txt mode change 100644 => 100755 data/game/structures/SMLCabin.cs mode change 100644 => 100755 data/game/structures/SMLCabin.txt rename data/game/{vehicles.txt => vehicles.cfg} (93%) mode change 100644 => 100755 rename data/game/vehicles/{Shrike.txt => shrike.cfg} (100%) mode change 100644 => 100755 rename data/game/{weapons.txt => weapons.cfg} (93%) mode change 100644 => 100755 rename data/game/weapons/{Grenade Launcher.txt => grenade launcher.cfg} (100%) mode change 100644 => 100755 rename data/game/weapons/{Laser Rifle.txt => laser rifle.cfg} (100%) mode change 100644 => 100755 rename data/game/weapons/{Missile Launcher.txt => missile launcher.cfg} (100%) mode change 100644 => 100755 rename data/game/weapons/{Mortar.txt => mortar.cfg} (100%) mode change 100644 => 100755 rename data/game/weapons/{Plasma Rifle.txt => plasma rifle.cfg} (100%) mode change 100644 => 100755 rename data/game/weapons/{Shock Lance.txt => shock lance.cfg} (100%) mode change 100644 => 100755 rename data/game/weapons/{Spinfusor.txt => spinfusor.cfg} (100%) mode change 100644 => 100755 mode change 100644 => 100755 data/http/templates/403.html mode change 100644 => 100755 data/http/templates/404.html mode change 100644 => 100755 data/http/templates/Copy of 404.html mode change 100644 => 100755 data/http/templates/Directory.html mode change 100644 => 100755 data/http/test.cs mode change 100644 => 100755 data/http/test.html mode change 100644 => 100755 data/news.txt diff --git a/data/Info.dat b/data/Info.dat old mode 100644 new mode 100755 index c06cf73..81e3596 --- a/data/Info.dat +++ b/data/Info.dat @@ -1,8 +1,8 @@ -Info.dat -Information about this version of BoL used by servers and clients (pretty much compatability checks and updates) -Copyright (c) 2012 The DarkDragonDX - -[Version] -Major = 1; -Minor = 1; +Info.dat +Information about this version of BoL used by servers and clients (pretty much compatability checks and updates) +Copyright (c) 2012 The DarkDragonDX + +[Version] +Major = 1; +Minor = 1; Codename = Ragora; \ No newline at end of file diff --git a/data/campaigns/The Draakan Story - Opposing Force.txt b/data/campaigns/The Draakan Story - Opposing Force.txt deleted file mode 100644 index 3a56f14..0000000 --- a/data/campaigns/The Draakan Story - Opposing Force.txt +++ /dev/null @@ -1,22 +0,0 @@ -;Birth of Legend Campaign file - -[Campaign] -Mission1 = "Deployment"; -MissionText1 = "Mission 1 - Deployment"; -MissionCount = 1; -Name = "The Draakan Story - Opposing Force"; - -[Settings] -Name = "Roman"; -TeamName = "Criollos"; -Race = "Criollos"; -Sex = "Male"; -Voice = "Derm3"; -VoicePitch = 1; -Skin = "HALO_SKIN"; -EnemySkin = "Gecko"; -EnemyName = "Draakans"; -PlayerTeam = 1; -EnemyTeam = 2; -StartLives = 3; -EnemyRace = "Draakan"; diff --git a/data/campaigns/Training Excercises.txt b/data/campaigns/Training Excercises.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/campaigns/Training Excercises.txt rename to data/campaigns/Training Excercises.cfg diff --git a/data/campaigns/Tribes 2.dat b/data/campaigns/Tribes 2.cfg old mode 100644 new mode 100755 similarity index 82% rename from data/campaigns/Tribes 2.dat rename to data/campaigns/Tribes 2.cfg index 52a902f..9831b3a --- a/data/campaigns/Tribes 2.dat +++ b/data/campaigns/Tribes 2.cfg @@ -1,33 +1,31 @@ -Tribes 2.dat -Tribes 2 Campaign Configuration -Copyright (c) 2012 The DarkDragonDX - -[Campaign] -Training = Training; -Mission1 = Training1; -MissionText1 = Charybdis; -Mission2 = Training2; -MissionText2 = Sehrganda Prime; -Mission3 = Training3; -MissionText3 = Ymir; -Mission4 = Training4; -MissionText4 = Bloodjewel; -Mission5 = Training5; -MissionText5 = Shi-Draconis Alpha; -MissionCount = 5; -Name = Tribes 2; - -[Settings] -Name = Lone Wolf; -TeamName = Star Wolf; -Race = Human; -Sex = Male; -Voice = Male1; -VoicePitch = 1; -Skin = SWolf; -EnemySkin = Horde; -EnemyName = Horde; -PlayerTeam = 1; -EnemyTeam = 2; -StartLives = 3; +;Tribes 2 Campaign File + +[Campaign] +Training = Training; +Mission1 = Training1; +MissionText1 = Charybdis; +Mission2 = Training2; +MissionText2 = Sehrganda Prime; +Mission3 = Training3; +MissionText3 = Ymir; +Mission4 = Training4; +MissionText4 = Bloodjewel; +Mission5 = Training5; +MissionText5 = Shi-Draconis Alpha; +MissionCount = 5; +Name = Tribes 2; + +[Settings] +Name = Lone Wolf; +TeamName = Star Wolf; +Race = Human; +Sex = Male; +Voice = Male1; +VoicePitch = 1; +Skin = SWolf; +EnemySkin = Horde; +EnemyName = Horde; +PlayerTeam = 1; +EnemyTeam = 2; +StartLives = 3; EnemyRace = BioDerm; \ No newline at end of file diff --git a/data/campaigns/Tribes 2.txt b/data/campaigns/Tribes 2.txt deleted file mode 100644 index f3e7ba7..0000000 --- a/data/campaigns/Tribes 2.txt +++ /dev/null @@ -1,31 +0,0 @@ -;Tribes 2 Campaign File - -[Campaign] -Training = "Training"; -Mission1 = "Training1"; -MissionText1 = "Charybdis"; -Mission2 = "Training2"; -MissionText2 = "Sehrganda Prime"; -Mission3 = "Training3"; -MissionText3 = "Ymir; -Mission4 = "Training4"; -MissionText4 = "Bloodjewel"; -Mission5 = "Training5"; -MissionText5 = "Shi-Draconis Alpha"; -MissionCount = 5; -Name = "Tribes 2"; - -[Settings] -Name = "Lone Wolf"; -TeamName = "Star Wolf"; -Race = "Human"; -Sex = "Male"; -Voice = "Male1"; -VoicePitch = 1; -Skin = "SWolf"; -EnemySkin = "Horde"; -EnemyName = "Horde"; -PlayerTeam = 1; -EnemyTeam = 2; -StartLives = 3; -EnemyRace = "BioDerm"; \ No newline at end of file diff --git a/data/creditsText.txt b/data/creditsText.txt old mode 100644 new mode 100755 index f0f08a9..0423f2f --- a/data/creditsText.txt +++ b/data/creditsText.txt @@ -1,62 +1,62 @@ - - - - -Tribes2\x99 is a registered trademark of Sierra Games and the original development team of Tribes2\x99 - Dynamix. - -Scripters -Dark Dragon DX (Vector) - Lead Developer -EmperorsChamp - His RPG Script helped insired this mod -UberGuy - Borrowed DSO Script - - -Modelers -Netmanx - Attempted to model Draakans -UrbanAssault - Borrowed some interiors -IronSphere - Borrowed shapes & interiors -Low Poly Cooperative - Borrowed Camera & Pipe Model - - -Audio Mixers -Blnukem - Lead Music Mixer -Josef Jahn - Borrowed TribesHymn (I plan on changing the song unless I can get a hold of this guy) - - -Artists -"Velo" - Provided Draakan concept sketch - - -Meta Testers -Castiger (Lyra) -DeathBorn (Tigr0nix) -Numbuh 178 (Tyler 178) -Alviss (EmperorsChamp) -Phantom139 (ShadowForce) - - -Original Roleplayers -evilhodag - Tribes 2 -StingWraith - Tribes 2 -HelterSkelter - Tribes 2 -S-Guy - Tribes 2 -Numbuh 178 (Tyler 178) - GMOD -DS=DragonStalker (Wraithz0r) - GMOD - - -General Support -Naosyth - Special Thanks for helping me get started on Torque scripting -Zaxxman -Mentulmhat -DS=DragonStalker (Wraithz0r) -DeadSoldier -NiniN -The-Construct.net - Community helped decide upon a name - - - -Sierra On-Line, Inc. owns the copyright to Tribes2. Dark Dragon DX (Vector), DEV Team, and any associates claim the copyright to this Modification (the \"mod\"), and any derivative works of this mod. By using this mod you must agree with the end user license agreement (\"EULA.txt\"). - -The events, persons, and entities contained in this mod and it's game are purely fictional. Any similarities to any real events, persons, and entities are purely coinidental. - - + + + + +Tribes2\x99 is a registered trademark of Sierra Games and the original development team of Tribes2\x99 - Dynamix. + +Scripters +Dark Dragon DX (Vector) - Lead Developer +EmperorsChamp - His RPG Script helped insired this mod +UberGuy - Borrowed DSO Script + + +Modelers +Netmanx - Attempted to model Draakans +UrbanAssault - Borrowed some interiors +IronSphere - Borrowed shapes & interiors +Low Poly Cooperative - Borrowed Camera & Pipe Model + + +Audio Mixers +Blnukem - Lead Music Mixer +Josef Jahn - Borrowed TribesHymn (I plan on changing the song unless I can get a hold of this guy) + + +Artists +"Velo" - Provided Draakan concept sketch + + +Meta Testers +Castiger (Lyra) +DeathBorn (Tigr0nix) +Numbuh 178 (Tyler 178) +Alviss (EmperorsChamp) +Phantom139 (ShadowForce) + + +Original Roleplayers +evilhodag - Tribes 2 +StingWraith - Tribes 2 +HelterSkelter - Tribes 2 +S-Guy - Tribes 2 +Numbuh 178 (Tyler 178) - GMOD +DS=DragonStalker (Wraithz0r) - GMOD + + +General Support +Naosyth - Special Thanks for helping me get started on Torque scripting +Zaxxman +Mentulmhat +DS=DragonStalker (Wraithz0r) +DeadSoldier +NiniN +The-Construct.net - Community helped decide upon a name + + + +Sierra On-Line, Inc. owns the copyright to Tribes2. Dark Dragon DX (Vector), DEV Team, and any associates claim the copyright to this Modification (the \"mod\"), and any derivative works of this mod. By using this mod you must agree with the end user license agreement (\"EULA.txt\"). + +The events, persons, and entities contained in this mod and it's game are purely fictional. Any similarities to any real events, persons, and entities are purely coinidental. + + \ No newline at end of file diff --git a/data/encyclopedia/characters/Iguana.txt b/data/encyclopedia/characters/Iguana.txt old mode 100644 new mode 100755 index e3f7a49..06ae8b8 --- a/data/encyclopedia/characters/Iguana.txt +++ b/data/encyclopedia/characters/Iguana.txt @@ -1,5 +1,5 @@ -Character: Cobra -Race: Draakan - -Alchaldes is considered the smartest being alive. +Character: Cobra +Race: Draakan + +Alchaldes is considered the smartest being alive. \ No newline at end of file diff --git a/data/game/characters/Beast.des b/data/encyclopedia/characters/beast.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Beast.des rename to data/encyclopedia/characters/beast.txt diff --git a/data/game/characters/Cobra.des b/data/encyclopedia/characters/cobra.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Cobra.des rename to data/encyclopedia/characters/cobra.txt diff --git a/data/game/characters/Commander Jackson.des b/data/encyclopedia/characters/commander jackson.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Commander Jackson.des rename to data/encyclopedia/characters/commander jackson.txt diff --git a/data/game/characters/Corperal Jones.des b/data/encyclopedia/characters/corperal jones.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Corperal Jones.des rename to data/encyclopedia/characters/corperal jones.txt diff --git a/data/game/characters/Cynthia Fisher.des b/data/encyclopedia/characters/cynthia fisher.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Cynthia Fisher.des rename to data/encyclopedia/characters/cynthia fisher.txt diff --git a/data/game/characters/Dalaila Hayes.des b/data/encyclopedia/characters/dailaila hayes.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Dalaila Hayes.des rename to data/encyclopedia/characters/dailaila hayes.txt diff --git a/data/game/characters/Diamond Back.des b/data/encyclopedia/characters/dalaila hayes.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Diamond Back.des rename to data/encyclopedia/characters/dalaila hayes.txt diff --git a/data/game/characters/Dolosus.des b/data/encyclopedia/characters/diamond back.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Dolosus.des rename to data/encyclopedia/characters/diamond back.txt diff --git a/data/game/characters/Eva.des b/data/encyclopedia/characters/dolosus.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Eva.des rename to data/encyclopedia/characters/dolosus.txt diff --git a/data/game/characters/Gecko.des b/data/encyclopedia/characters/eva.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Gecko.des rename to data/encyclopedia/characters/eva.txt diff --git a/data/game/characters/Gerex Chol.des b/data/encyclopedia/characters/gecko.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Gerex Chol.des rename to data/encyclopedia/characters/gecko.txt diff --git a/data/game/characters/Gila.des b/data/encyclopedia/characters/gerex chol.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Gila.des rename to data/encyclopedia/characters/gerex chol.txt diff --git a/data/game/characters/Iguana.des b/data/encyclopedia/characters/gila.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Iguana.des rename to data/encyclopedia/characters/gila.txt diff --git a/data/game/characters/Lore.des b/data/encyclopedia/characters/iguana.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Lore.des rename to data/encyclopedia/characters/iguana.txt diff --git a/data/game/characters/Introduction.des b/data/encyclopedia/characters/index.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Introduction.des rename to data/encyclopedia/characters/index.txt diff --git a/data/game/characters/Raptor.des b/data/encyclopedia/characters/lore.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Raptor.des rename to data/encyclopedia/characters/lore.txt diff --git a/data/game/characters/Rex.des b/data/encyclopedia/characters/raptor.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Rex.des rename to data/encyclopedia/characters/raptor.txt diff --git a/data/game/characters/Rragh Zhek.des b/data/encyclopedia/characters/rex.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Rragh Zhek.des rename to data/encyclopedia/characters/rex.txt diff --git a/data/game/characters/Sharp Tooth.des b/data/encyclopedia/characters/rragh zhek.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Sharp Tooth.des rename to data/encyclopedia/characters/rragh zhek.txt diff --git a/data/game/characters/Snake.des b/data/encyclopedia/characters/sharp tooth.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Snake.des rename to data/encyclopedia/characters/sharp tooth.txt diff --git a/data/game/characters/Viper.des b/data/encyclopedia/characters/snake.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/characters/Viper.des rename to data/encyclopedia/characters/snake.txt diff --git a/data/game/characters/Alchaldes.des b/data/encyclopedia/characters/viper.txt old mode 100644 new mode 100755 similarity index 60% rename from data/game/characters/Alchaldes.des rename to data/encyclopedia/characters/viper.txt index a47de06..06ae8b8 --- a/data/game/characters/Alchaldes.des +++ b/data/encyclopedia/characters/viper.txt @@ -1,5 +1,5 @@ -Character: Alchaldes -Race: Criollos +Character: Cobra +Race: Draakan Alchaldes is considered the smartest being alive. \ No newline at end of file diff --git a/data/encyclopedia/encyclopedia.conf b/data/encyclopedia/encyclopedia.conf new file mode 100755 index 0000000..5d9b153 --- /dev/null +++ b/data/encyclopedia/encyclopedia.conf @@ -0,0 +1,11 @@ +;Encyclopedia.conf +;Configurations for the Encyclopedia +;Copyright (c) 2012 The DarkDragonDX + +[Config] +Entry0 = Races; +Entry1 = Vehicles; +Entry2 = Packs; +Entry3 = Factions; +Entry4 = Weapons; +EntryCount = 5; \ No newline at end of file diff --git a/data/encyclopedia/factions/Alpha Viper.txt b/data/encyclopedia/factions/Alpha Viper.txt old mode 100644 new mode 100755 index 8ff1293..f85084c --- a/data/encyclopedia/factions/Alpha Viper.txt +++ b/data/encyclopedia/factions/Alpha Viper.txt @@ -1,9 +1,9 @@ -Faction: Alpha Viper -Specialty: Accuracy -Race: Draakan - -In the event of a close encounter: cook em'. - -- Alpha Viper saying - - +Faction: Alpha Viper +Specialty: Accuracy +Race: Draakan + +In the event of a close encounter: cook em'. + -- Alpha Viper saying + + \ No newline at end of file diff --git a/data/encyclopedia/factions/Blood Eagle.txt b/data/encyclopedia/factions/Blood Eagle.txt old mode 100644 new mode 100755 index 0049bee..e0913dd --- a/data/encyclopedia/factions/Blood Eagle.txt +++ b/data/encyclopedia/factions/Blood Eagle.txt @@ -1,9 +1,9 @@ -Faction: Blood Eagle -Specialty: Accuracy -Race: Human - -I got a plascannon that says no one's immortal. - -- Blood Eagle saying - - +Faction: Blood Eagle +Specialty: Accuracy +Race: Human + +I got a plascannon that says no one's immortal. + -- Blood Eagle saying + + \ No newline at end of file diff --git a/data/encyclopedia/factions/Diamond Sword.txt b/data/encyclopedia/factions/Diamond Sword.txt old mode 100644 new mode 100755 index 7d5dbf7..7ac30a4 --- a/data/encyclopedia/factions/Diamond Sword.txt +++ b/data/encyclopedia/factions/Diamond Sword.txt @@ -1,9 +1,9 @@ -Faction: Diamond Sword -Specialty: Accuracy -Race: Human - -Be patient and the enemy shall consume himself. - -- Diamond Sword saying - - +Faction: Diamond Sword +Specialty: Accuracy +Race: Human + +Be patient and the enemy shall consume himself. + -- Diamond Sword saying + + \ No newline at end of file diff --git a/data/encyclopedia/factions/Horde.txt b/data/encyclopedia/factions/Horde.txt old mode 100644 new mode 100755 index cada1b9..ad452ba --- a/data/encyclopedia/factions/Horde.txt +++ b/data/encyclopedia/factions/Horde.txt @@ -1,9 +1,9 @@ -Faction: Horde -Specialty: Accuracy -Race: Bioderm - -I am of the Chainless. I am Strong. I show no mercy. ---BioDerm battle chant - - +Faction: Horde +Specialty: Accuracy +Race: Bioderm + +I am of the Chainless. I am Strong. I show no mercy. +--BioDerm battle chant + + \ No newline at end of file diff --git a/data/encyclopedia/factions/Phoenix.txt b/data/encyclopedia/factions/Phoenix.txt old mode 100644 new mode 100755 index 8ae739c..a62cfa9 --- a/data/encyclopedia/factions/Phoenix.txt +++ b/data/encyclopedia/factions/Phoenix.txt @@ -1,9 +1,9 @@ -Faction: Phoenix -Specialty: Accuracy -Race: Human - -Fire only burns the faithless. - -- Harbingers of Phoenix saying - - +Faction: Phoenix +Specialty: Accuracy +Race: Human + +Fire only burns the faithless. + -- Harbingers of Phoenix saying + + \ No newline at end of file diff --git a/data/encyclopedia/factions/Star Wolf.txt b/data/encyclopedia/factions/Star Wolf.txt old mode 100644 new mode 100755 index 035f550..3f8cef3 --- a/data/encyclopedia/factions/Star Wolf.txt +++ b/data/encyclopedia/factions/Star Wolf.txt @@ -1,11 +1,11 @@ -Faction: Star Wolf -Specialty: Accuracy -Race: Human - -Silent as the mouths of the dead. - -- Starwolf saying - - - - +Faction: Star Wolf +Specialty: Accuracy +Race: Human + +Silent as the mouths of the dead. + -- Starwolf saying + + + + In 3941 CE, the BioDerm Hordes crushed the Starwolf tribe at the star system of Ymir. Many Starwolf merceneries now serve in the armies of other tribes. \ No newline at end of file diff --git a/data/encyclopedia/factions/Storm.txt b/data/encyclopedia/factions/Storm.txt old mode 100644 new mode 100755 index 41de62c..c2a3961 --- a/data/encyclopedia/factions/Storm.txt +++ b/data/encyclopedia/factions/Storm.txt @@ -1,9 +1,9 @@ -Faction: Storm -Specialty: Accuracy -Race: Human - -In the eye of your enemy, you look like an easy kill. Prove them wrong. - - - +Faction: Storm +Specialty: Accuracy +Race: Human + +In the eye of your enemy, you look like an easy kill. Prove them wrong. + + + \ No newline at end of file diff --git a/data/encyclopedia/factions/alpha viper.txt b/data/encyclopedia/factions/alpha viper.txt new file mode 100755 index 0000000..f85084c --- /dev/null +++ b/data/encyclopedia/factions/alpha viper.txt @@ -0,0 +1,9 @@ +Faction: Alpha Viper +Specialty: Accuracy +Race: Draakan + +In the event of a close encounter: cook em'. + -- Alpha Viper saying + + + \ No newline at end of file diff --git a/data/encyclopedia/factions/blood eagle.txt b/data/encyclopedia/factions/blood eagle.txt new file mode 100755 index 0000000..e0913dd --- /dev/null +++ b/data/encyclopedia/factions/blood eagle.txt @@ -0,0 +1,9 @@ +Faction: Blood Eagle +Specialty: Accuracy +Race: Human + +I got a plascannon that says no one's immortal. + -- Blood Eagle saying + + + \ No newline at end of file diff --git a/data/encyclopedia/factions/diamond sword.txt b/data/encyclopedia/factions/diamond sword.txt new file mode 100755 index 0000000..7ac30a4 --- /dev/null +++ b/data/encyclopedia/factions/diamond sword.txt @@ -0,0 +1,9 @@ +Faction: Diamond Sword +Specialty: Accuracy +Race: Human + +Be patient and the enemy shall consume himself. + -- Diamond Sword saying + + + \ No newline at end of file diff --git a/data/encyclopedia/factions/horde.txt b/data/encyclopedia/factions/horde.txt new file mode 100755 index 0000000..ad452ba --- /dev/null +++ b/data/encyclopedia/factions/horde.txt @@ -0,0 +1,9 @@ +Faction: Horde +Specialty: Accuracy +Race: Bioderm + +I am of the Chainless. I am Strong. I show no mercy. +--BioDerm battle chant + + + \ No newline at end of file diff --git a/data/encyclopedia/factions/index.txt b/data/encyclopedia/factions/index.txt new file mode 100755 index 0000000..2185ebb --- /dev/null +++ b/data/encyclopedia/factions/index.txt @@ -0,0 +1 @@ +This is the 'Military Branches' section. Any important military branches in T2Bol will be listed here. \ No newline at end of file diff --git a/data/encyclopedia/factions/phoenix.txt b/data/encyclopedia/factions/phoenix.txt new file mode 100755 index 0000000..a62cfa9 --- /dev/null +++ b/data/encyclopedia/factions/phoenix.txt @@ -0,0 +1,9 @@ +Faction: Phoenix +Specialty: Accuracy +Race: Human + +Fire only burns the faithless. + -- Harbingers of Phoenix saying + + + \ No newline at end of file diff --git a/data/encyclopedia/factions/star wolf.txt b/data/encyclopedia/factions/star wolf.txt new file mode 100755 index 0000000..3f8cef3 --- /dev/null +++ b/data/encyclopedia/factions/star wolf.txt @@ -0,0 +1,11 @@ +Faction: Star Wolf +Specialty: Accuracy +Race: Human + +Silent as the mouths of the dead. + -- Starwolf saying + + + + +In 3941 CE, the BioDerm Hordes crushed the Starwolf tribe at the star system of Ymir. Many Starwolf merceneries now serve in the armies of other tribes. \ No newline at end of file diff --git a/data/encyclopedia/factions/storm.txt b/data/encyclopedia/factions/storm.txt new file mode 100755 index 0000000..c2a3961 --- /dev/null +++ b/data/encyclopedia/factions/storm.txt @@ -0,0 +1,9 @@ +Faction: Storm +Specialty: Accuracy +Race: Human + +In the eye of your enemy, you look like an easy kill. Prove them wrong. + + + + \ No newline at end of file diff --git a/data/encyclopedia/index.txt b/data/encyclopedia/index.txt new file mode 100755 index 0000000..2873835 --- /dev/null +++ b/data/encyclopedia/index.txt @@ -0,0 +1,5 @@ +Select a category from the dropdown menu on my left. +Then select an article you wish to read about. + +Underlined text such as this are references. +These references, if clicked on will send you to the subject it is talking about. diff --git a/data/game/packs/Dampening Field.des b/data/encyclopedia/packs/dampening field.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/packs/Dampening Field.des rename to data/encyclopedia/packs/dampening field.txt diff --git a/data/game/packs/Energy Pack.des b/data/encyclopedia/packs/energy pack.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/packs/Energy Pack.des rename to data/encyclopedia/packs/energy pack.txt diff --git a/data/game/packs/Introduction.des b/data/encyclopedia/packs/index.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/packs/Introduction.des rename to data/encyclopedia/packs/index.txt diff --git a/data/encyclopedia/packs/intro.txt b/data/encyclopedia/packs/intro.txt new file mode 100755 index 0000000..1049054 --- /dev/null +++ b/data/encyclopedia/packs/intro.txt @@ -0,0 +1 @@ +Energy pack. \ No newline at end of file diff --git a/data/game/packs/Mining Tool.des b/data/encyclopedia/packs/mining tool.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/packs/Mining Tool.des rename to data/encyclopedia/packs/mining tool.txt diff --git a/data/encyclopedia/planets/earth.txt b/data/encyclopedia/planets/earth.txt new file mode 100755 index 0000000..dd2bc01 --- /dev/null +++ b/data/encyclopedia/planets/earth.txt @@ -0,0 +1,6 @@ +Planet: Earth + +Considered the 'celestial' planet, Earth is great place for vacations. + + + \ No newline at end of file diff --git a/data/encyclopedia/planets/intro.txt b/data/encyclopedia/planets/intro.txt new file mode 100755 index 0000000..b4a26c5 --- /dev/null +++ b/data/encyclopedia/planets/intro.txt @@ -0,0 +1 @@ +This is the 'planets' section. All planets that can be visited in T2Bol will be listed here. \ No newline at end of file diff --git a/data/encyclopedia/planets/xeron.txt b/data/encyclopedia/planets/xeron.txt new file mode 100755 index 0000000..8f4c74e --- /dev/null +++ b/data/encyclopedia/planets/xeron.txt @@ -0,0 +1,6 @@ +Planet: Xeron + +Xeron looks a lot hotter than it actually is from space. + + + \ No newline at end of file diff --git a/data/encyclopedia/races/bioderm.txt b/data/encyclopedia/races/bioderm.txt new file mode 100755 index 0000000..18b567e --- /dev/null +++ b/data/encyclopedia/races/bioderm.txt @@ -0,0 +1,10 @@ +Race: BioDerm + +These humans are hard to catch off-guard. Rrrh, so be it! We’ll crush them the old-fashioned way -- brute force! + -- from a Horde Maul tactical briefing + + + + +The Bioderms are an artificially created workrace. Sometimes used in combat, a great number of Derms rebelled against the Human race. +But in 3956 CE, six years after the turning point of the war, the BioDerms were given the right to be considered their own race. \ No newline at end of file diff --git a/data/encyclopedia/races/criollos.txt b/data/encyclopedia/races/criollos.txt new file mode 100755 index 0000000..e5208ad --- /dev/null +++ b/data/encyclopedia/races/criollos.txt @@ -0,0 +1,9 @@ +Race: Criollos + +Could we really rip a hole in the universe? + -- Hammurabi + + + + +The Criollos are smart bastards, their leader Alchaldes beat the best Super Computer at Chess. \ No newline at end of file diff --git a/data/encyclopedia/races/draakan.txt b/data/encyclopedia/races/draakan.txt new file mode 100755 index 0000000..24d6010 --- /dev/null +++ b/data/encyclopedia/races/draakan.txt @@ -0,0 +1,24 @@ +Race: Draakan + +What is the point of our existance? + -- Dolosus, after finding the truth + + + + +The Draakans have the same origin as the Bioderms: Once a genetic experiment, early Draakans escaped from their testing facilities on Xeron. They were originially very basic lifeforms, but after many years of evolving and evading the Criollos, the Draakans became the sophisticated creatures they are today. The Criollos eventually left the Draakans alone after their most recent evolution; happy with how advanced their creations have become. Today, the Criollos are mindful to not let the Draakans know they created them. + +The Draakans (or for short, "Drakes") are considered to be direct descendants of velociraptors. They resemble raptors in almost every way possible, except eye color. Most Draakans have yellow eyes that are described as "bright as the sun". However, in rare cases, a Draakan may be born with red eyes. + +Draakans have an extraordinary ability to spew & resist fire. Said fire is produced in 'sacs' just below the lungs. The fire produced was meant to be an emergency backup for body heat. However, a simple surgery allows this fire to be diverted to the mouth, ready to be expelled at will. + +There is a largely spread rumor that the Drakaans are of Creole creation. Once a genetic experiment, early Draakans escaped from their testing facility on Xeron and then on evolved into the sophisticated creatures that they are now. + +Pros: + *Faster running speed + *Flame breath ability + *Advanced understanding of robotic technology (faster leveling on robotics) + *Fire & lava resistance + +Cons: + *Takes less damage before death diff --git a/data/encyclopedia/races/human.txt b/data/encyclopedia/races/human.txt new file mode 100755 index 0000000..75ae736 --- /dev/null +++ b/data/encyclopedia/races/human.txt @@ -0,0 +1,9 @@ +Race: Human + +One small step for man. One giant leap for mankind. + -- Louis Armstrong, the Moon Landing + + + + +The Humans have tried to find extraterrestial life since their Modern ages, but with no luck. However in 2578 CE, the song "Accross the Universe" that is broadcasted as far into space as possible by NASA was heard and interpreted as an SOS signal. A large battleShip then landed on Earth, carrying a large amount of Draakan footsoldiers. The misunderstanding was then worked out. Before the Draakans left, they helped the Humans upgrade their technology. \ No newline at end of file diff --git a/data/encyclopedia/races/index.txt b/data/encyclopedia/races/index.txt new file mode 100755 index 0000000..873ae33 --- /dev/null +++ b/data/encyclopedia/races/index.txt @@ -0,0 +1 @@ +This is the 'races' section. Any playable races in T2Bol will be listed here. \ No newline at end of file diff --git a/data/game/packs/Dampening Field.txt b/data/encyclopedia/vehicles/index.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/packs/Dampening Field.txt rename to data/encyclopedia/vehicles/index.txt diff --git a/data/game/vehicles/Shrike.des b/data/encyclopedia/vehicles/shrike.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/vehicles/Shrike.des rename to data/encyclopedia/vehicles/shrike.txt diff --git a/data/game/weapons/ELF Projector.des b/data/encyclopedia/weapons/elf projector.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/ELF Projector.des rename to data/encyclopedia/weapons/elf projector.txt diff --git a/data/game/weapons/Grenade Launcher.des b/data/encyclopedia/weapons/grenade launcher.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Grenade Launcher.des rename to data/encyclopedia/weapons/grenade launcher.txt diff --git a/data/game/weapons/Introduction.des b/data/encyclopedia/weapons/index.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Introduction.des rename to data/encyclopedia/weapons/index.txt diff --git a/data/game/weapons/Laser Rifle.des b/data/encyclopedia/weapons/laser rifle.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Laser Rifle.des rename to data/encyclopedia/weapons/laser rifle.txt diff --git a/data/game/weapons/Missile Launcher.des b/data/encyclopedia/weapons/missile launcher.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Missile Launcher.des rename to data/encyclopedia/weapons/missile launcher.txt diff --git a/data/game/weapons/Mortar.des b/data/encyclopedia/weapons/mortar.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Mortar.des rename to data/encyclopedia/weapons/mortar.txt diff --git a/data/game/weapons/Plasma Rifle.des b/data/encyclopedia/weapons/plasma rifle.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Plasma Rifle.des rename to data/encyclopedia/weapons/plasma rifle.txt diff --git a/data/game/weapons/Shock Lance.des b/data/encyclopedia/weapons/shock lance.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Shock Lance.des rename to data/encyclopedia/weapons/shock lance.txt diff --git a/data/game/weapons/Spinfusor.des b/data/encyclopedia/weapons/spinfusor.txt old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Spinfusor.des rename to data/encyclopedia/weapons/spinfusor.txt diff --git a/data/game/ammunition.txt b/data/game/ammunition.cfg old mode 100644 new mode 100755 similarity index 94% rename from data/game/ammunition.txt rename to data/game/ammunition.cfg index c751133..4f2eb61 --- a/data/game/ammunition.txt +++ b/data/game/ammunition.cfg @@ -1,45 +1,45 @@ -;Prices will work in any monitary value; they'll just show with the US Dollar symbol ($) -;This is just for store intergration -;Anything without 'display' set will show as the db name in browser - -[Ammo] -DataBlock = ChaingunAmmo; -Price = 50; -SellPrice = 30; -Count = 30; -Display = "Chaingun Bullets"; - -[Ammo] -DataBlock = DiscAmmo; -Price = 50; -SellPrice = 30; -Count = 30; -Display = "Explosive Discs"; - -[Ammo] -DataBlock = GrenadeLauncherAmmo; -Price = 50; -SellPrice = 30; -Count = 30; -Display = "Grenades"; - -[Ammo] -DataBlock = MissileLauncherAmmo; -Price = 50; -SellPrice = 30; -Count = 30; -Display = "Missile Pods"; - -[Ammo] -DataBlock = MortarAmmo; -Price = 50; -SellPrice = 30; -Count = 30; -Display = "Mortar Shells"; - -[Ammo] -DataBlock = PlasmaAmmo; -Price = 50; -SellPrice = 30; -Count = 30; +;Prices will work in any monitary value; they'll just show with the US Dollar symbol ($) +;This is just for store intergration +;Anything without 'display' set will show as the db name in browser + +[Ammo] +DataBlock = ChaingunAmmo; +Price = 50; +SellPrice = 30; +Count = 30; +Display = "Chaingun Bullets"; + +[Ammo] +DataBlock = DiscAmmo; +Price = 50; +SellPrice = 30; +Count = 30; +Display = "Explosive Discs"; + +[Ammo] +DataBlock = GrenadeLauncherAmmo; +Price = 50; +SellPrice = 30; +Count = 30; +Display = "Grenades"; + +[Ammo] +DataBlock = MissileLauncherAmmo; +Price = 50; +SellPrice = 30; +Count = 30; +Display = "Missile Pods"; + +[Ammo] +DataBlock = MortarAmmo; +Price = 50; +SellPrice = 30; +Count = 30; +Display = "Mortar Shells"; + +[Ammo] +DataBlock = PlasmaAmmo; +Price = 50; +SellPrice = 30; +Count = 30; Display = "Plasmatoids"; \ No newline at end of file diff --git a/data/game/characters/Alchaldes.txt b/data/game/characters/Alchaldes.txt deleted file mode 100644 index 43d039e..0000000 --- a/data/game/characters/Alchaldes.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Alchaldes"; -Race = "Criollos"; -Sex = "Male"; -Skin = "Horde"; -Voice = "Derm3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Commander Jackson.txt b/data/game/characters/Commander Jackson.txt deleted file mode 100644 index 6f6208e..0000000 --- a/data/game/characters/Commander Jackson.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Commander Jackson"; -Race = "HUman"; -Sex = "Male"; -Skin = "Beagle"; -Voice = "Male3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Corperal Jones.txt b/data/game/characters/Corperal Jones.txt deleted file mode 100644 index 5036c2b..0000000 --- a/data/game/characters/Corperal Jones.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Corperal Jones"; -Race = "Human"; -Sex = "Male"; -Skin = "Beagle"; -Voice = "Male2"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Cynthia Fisher.txt b/data/game/characters/Cynthia Fisher.txt deleted file mode 100644 index ec196c4..0000000 --- a/data/game/characters/Cynthia Fisher.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Cynthia Fisher"; -Race = "Human"; -Sex = "Female"; -Skin = "SWolf"; -Voice = "Fem1"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Dalaila Hayes.txt b/data/game/characters/Dalaila Hayes.txt deleted file mode 100644 index fffd443..0000000 --- a/data/game/characters/Dalaila Hayes.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Dalaila Hayes"; -Race = "Human"; -Sex = "Female"; -Skin = "DSword"; -Voice = "Fem3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Eva.txt b/data/game/characters/Eva.txt deleted file mode 100644 index 6f6208e..0000000 --- a/data/game/characters/Eva.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Commander Jackson"; -Race = "HUman"; -Sex = "Male"; -Skin = "Beagle"; -Voice = "Male3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Gerex Chol.txt b/data/game/characters/Gerex Chol.txt deleted file mode 100644 index d3fed87..0000000 --- a/data/game/characters/Gerex Chol.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Gerex Chol"; -Race = "Bioderm"; -Sex = "Male"; -Skin = "Horde"; -Voice = "Derm3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Lore.txt b/data/game/characters/Lore.txt deleted file mode 100644 index 6f6208e..0000000 --- a/data/game/characters/Lore.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Commander Jackson"; -Race = "HUman"; -Sex = "Male"; -Skin = "Beagle"; -Voice = "Male3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Rragh Zhek.txt b/data/game/characters/Rragh Zhek.txt deleted file mode 100644 index ec1734e..0000000 --- a/data/game/characters/Rragh Zhek.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Rragh Zhek"; -Race = "Bioderm"; -Sex = "Male"; -Skin = "Horde"; -Voice = "Derm3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Sharp Tooth.txt b/data/game/characters/Sharp Tooth.txt deleted file mode 100644 index a2cce67..0000000 --- a/data/game/characters/Sharp Tooth.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Sharp Tooth"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Snake.txt b/data/game/characters/Snake.txt deleted file mode 100644 index cb74934..0000000 --- a/data/game/characters/Snake.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Snake"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Viper.txt b/data/game/characters/Viper.txt deleted file mode 100644 index c96b91a..0000000 --- a/data/game/characters/Viper.txt +++ /dev/null @@ -1,47 +0,0 @@ -[Character] -Name = "Viper"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; -VoicePitch = 1; - -"Death" -{ -I'm down! -...I can't feel my legs! -} - -"Kill" -{ -Woot. -I blasted you. -} - -"Defend" -{ -Watch out! -} - -"Defended" -{ -Thanks. -} - -"Healed" -{ -Thank you. -} - -"Idiocy" -{ -Don't be daft! -} - -//Dunno if I'll actually use the capture Array on any character, but it's here. -"Captured" -{ -Hey...! -Gr.. -} - diff --git a/data/game/characters/Rex.txt b/data/game/characters/alchaldes.cfg old mode 100644 new mode 100755 similarity index 80% rename from data/game/characters/Rex.txt rename to data/game/characters/alchaldes.cfg index bb2e94c..6f70bf6 --- a/data/game/characters/Rex.txt +++ b/data/game/characters/alchaldes.cfg @@ -1,9 +1,9 @@ [Character] -Name = "Rex"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; +Name = Alchaldes; +Race = Criollos; +Sex = Male; +Skin = Horde; +Voice = Derm3; VoicePitch = 1; "Death" diff --git a/data/game/characters/Beast.txt b/data/game/characters/asoka.cfg old mode 100644 new mode 100755 similarity index 79% rename from data/game/characters/Beast.txt rename to data/game/characters/asoka.cfg index f5b6cc2..9f57bd5 --- a/data/game/characters/Beast.txt +++ b/data/game/characters/asoka.cfg @@ -1,10 +1,11 @@ [Character] -Name = "Beast"; -Race = "Bioderm"; -Sex = "Male"; -Skin = "Horde"; -Voice = "Derm3"; +Name = Asoka; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm1; VoicePitch = 1; +Skill=99; "Death" { diff --git a/data/game/characters/Gila.txt b/data/game/characters/baakara.cfg old mode 100644 new mode 100755 similarity index 80% rename from data/game/characters/Gila.txt rename to data/game/characters/baakara.cfg index 9179420..edfb890 --- a/data/game/characters/Gila.txt +++ b/data/game/characters/baakara.cfg @@ -1,9 +1,9 @@ [Character] -Name = "Gila"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; +Name = Baakara; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm2; VoicePitch = 1; "Death" diff --git a/data/game/characters/Cobra.txt b/data/game/characters/beast.cfg old mode 100644 new mode 100755 similarity index 80% rename from data/game/characters/Cobra.txt rename to data/game/characters/beast.cfg index 6ed68e2..bbf7c01 --- a/data/game/characters/Cobra.txt +++ b/data/game/characters/beast.cfg @@ -1,9 +1,9 @@ [Character] -Name = "Cobra"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; +Name = Beast; +Race = Bioderm; +Sex = Male; +Skin = Horde; +Voice = Derm3; VoicePitch = 1; "Death" diff --git a/data/game/characters/Gecko.txt b/data/game/characters/cobra.cfg old mode 100644 new mode 100755 similarity index 80% rename from data/game/characters/Gecko.txt rename to data/game/characters/cobra.cfg index 1cad60f..679f786 --- a/data/game/characters/Gecko.txt +++ b/data/game/characters/cobra.cfg @@ -1,9 +1,9 @@ [Character] -Name = "Gecko"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; +Name = Cobra; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; VoicePitch = 1; "Death" diff --git a/data/game/characters/Dolosus.txt b/data/game/characters/commander jackson.cfg old mode 100644 new mode 100755 similarity index 79% rename from data/game/characters/Dolosus.txt rename to data/game/characters/commander jackson.cfg index 7b193a7..6875063 --- a/data/game/characters/Dolosus.txt +++ b/data/game/characters/commander jackson.cfg @@ -1,9 +1,9 @@ [Character] -Name = "Dolosus"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; +Name = Commander Jackson; +Race = Human; +Sex = Male; +Skin = Beagle; +Voice = Male3; VoicePitch = 1; "Death" diff --git a/data/game/characters/Raptor.txt b/data/game/characters/corperal jones.cfg old mode 100644 new mode 100755 similarity index 80% rename from data/game/characters/Raptor.txt rename to data/game/characters/corperal jones.cfg index dbe6c37..204a062 --- a/data/game/characters/Raptor.txt +++ b/data/game/characters/corperal jones.cfg @@ -1,9 +1,9 @@ [Character] -Name = "Raptor"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; +Name = Corperal Jones; +Race = Human; +Sex = Male; +Skin = Beagle; +Voice = Male2; VoicePitch = 1; "Death" diff --git a/data/game/characters/cynthia fisher.cfg b/data/game/characters/cynthia fisher.cfg new file mode 100755 index 0000000..f8f677a --- /dev/null +++ b/data/game/characters/cynthia fisher.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Cynthia Fisher; +Race = Human; +Sex = Female; +Skin = SWolf; +Voice = Fem1; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/dalaila hayes.txt b/data/game/characters/dalaila hayes.txt new file mode 100755 index 0000000..a66f0c6 --- /dev/null +++ b/data/game/characters/dalaila hayes.txt @@ -0,0 +1,47 @@ +[Character] +Name = Dalaila Hayes; +Race = Human; +Sex = Female; +Skin = DSword; +Voice = Fem3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/diamond back.cfg b/data/game/characters/diamond back.cfg new file mode 100755 index 0000000..f062f9c --- /dev/null +++ b/data/game/characters/diamond back.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Diamond Back; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/dolosus.cfg b/data/game/characters/dolosus.cfg new file mode 100755 index 0000000..2ff145d --- /dev/null +++ b/data/game/characters/dolosus.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Dolosus; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/ergatis.cfg b/data/game/characters/ergatis.cfg new file mode 100755 index 0000000..400937f --- /dev/null +++ b/data/game/characters/ergatis.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Ergatis; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm1; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/Diamond Back.txt b/data/game/characters/erion.cfg old mode 100644 new mode 100755 similarity index 79% rename from data/game/characters/Diamond Back.txt rename to data/game/characters/erion.cfg index c0c65cc..f1ea9b4 --- a/data/game/characters/Diamond Back.txt +++ b/data/game/characters/erion.cfg @@ -1,9 +1,10 @@ [Character] -Name = "Diamond Back"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; +Name = Erion; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm1; +Skill = 0.25; VoicePitch = 1; "Death" diff --git a/data/game/characters/eva.cfg b/data/game/characters/eva.cfg new file mode 100755 index 0000000..9c368b1 --- /dev/null +++ b/data/game/characters/eva.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Eva; +Race = Criollos; +Sex = Male; +Skin = Beagle; +Voice = Derm1; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/gecko.cfg b/data/game/characters/gecko.cfg new file mode 100755 index 0000000..7eec29b --- /dev/null +++ b/data/game/characters/gecko.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Gecko; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/gerex chol.cfg b/data/game/characters/gerex chol.cfg new file mode 100755 index 0000000..fb7d4a5 --- /dev/null +++ b/data/game/characters/gerex chol.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Gerex Chol; +Race = Bioderm; +Sex = Male; +Skin = Horde; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/gila.cfg b/data/game/characters/gila.cfg new file mode 100755 index 0000000..6e9a1e6 --- /dev/null +++ b/data/game/characters/gila.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Gila; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/Iguana.txt b/data/game/characters/iguana.cfg old mode 100644 new mode 100755 similarity index 79% rename from data/game/characters/Iguana.txt rename to data/game/characters/iguana.cfg index 6eab79d..fb7d08c --- a/data/game/characters/Iguana.txt +++ b/data/game/characters/iguana.cfg @@ -1,9 +1,9 @@ [Character] -Name = "Iguana"; -Race = "Draakan"; -Sex = "A"; -Skin = "Gecko"; -Voice = "Derm3"; +Name = Iguana; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; VoicePitch = 1; "Death" diff --git a/data/game/characters/lore.cfg b/data/game/characters/lore.cfg new file mode 100755 index 0000000..e3cd52d --- /dev/null +++ b/data/game/characters/lore.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Lore; +Race = Criollos; +Sex = Male; +Skin = Horde; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/nyoka.cfg b/data/game/characters/nyoka.cfg new file mode 100755 index 0000000..48852d1 --- /dev/null +++ b/data/game/characters/nyoka.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Nyoka; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm2; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/raptor.cfg b/data/game/characters/raptor.cfg new file mode 100755 index 0000000..4950ade --- /dev/null +++ b/data/game/characters/raptor.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Raptor; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/rex.cfg b/data/game/characters/rex.cfg new file mode 100755 index 0000000..73f0d9d --- /dev/null +++ b/data/game/characters/rex.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Rex; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/rragh zhek.cfg b/data/game/characters/rragh zhek.cfg new file mode 100755 index 0000000..bdb24e9 --- /dev/null +++ b/data/game/characters/rragh zhek.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Rragh Zhek; +Race = Bioderm; +Sex = Male; +Skin = Horde; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/shakari.cfg b/data/game/characters/shakari.cfg new file mode 100755 index 0000000..2177d58 --- /dev/null +++ b/data/game/characters/shakari.cfg @@ -0,0 +1,48 @@ +[Character] +Name = Shakari; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 0.5; +Skill=99; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/sharp tooth.cfg b/data/game/characters/sharp tooth.cfg new file mode 100755 index 0000000..73085b1 --- /dev/null +++ b/data/game/characters/sharp tooth.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Sharp Tooth; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/snake.cfg b/data/game/characters/snake.cfg new file mode 100755 index 0000000..1e5d05f --- /dev/null +++ b/data/game/characters/snake.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Snake; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/solus.cfg b/data/game/characters/solus.cfg new file mode 100755 index 0000000..a445978 --- /dev/null +++ b/data/game/characters/solus.cfg @@ -0,0 +1,48 @@ +[Character] +Name = Solus; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm1; +VoicePitch = 1; +Skill = 0.15; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/characters/viper.cfg b/data/game/characters/viper.cfg new file mode 100755 index 0000000..36f210a --- /dev/null +++ b/data/game/characters/viper.cfg @@ -0,0 +1,47 @@ +[Character] +Name = Viper; +Race = Draakan; +Sex = Male; +Skin = Gecko; +Voice = Derm3; +VoicePitch = 1; + +"Death" +{ +I'm down! +...I can't feel my legs! +} + +"Kill" +{ +Woot. +I blasted you. +} + +"Defend" +{ +Watch out! +} + +"Defended" +{ +Thanks. +} + +"Healed" +{ +Thank you. +} + +"Idiocy" +{ +Don't be daft! +} + +//Dunno if I'll actually use the capture Array on any character, but it's here. +"Captured" +{ +Hey...! +Gr.. +} + diff --git a/data/game/encyclopediaData.txt b/data/game/encyclopediaData.txt deleted file mode 100644 index f1fdf54..0000000 --- a/data/game/encyclopediaData.txt +++ /dev/null @@ -1,10 +0,0 @@ -;Encyclopedia Settings - -[Encyclopedia] -categoryCount = 6; -category0 = "Characters"; -category1 = "Factions"; -category2 = "Races"; -category3 = "Vehicles"; -category4 = "Weapons"; -category5 = "Packs"; diff --git a/data/game/gems.txt b/data/game/gems.cfg old mode 100644 new mode 100755 similarity index 92% rename from data/game/gems.txt rename to data/game/gems.cfg index f3df6f6..aca281e --- a/data/game/gems.txt +++ b/data/game/gems.cfg @@ -1,31 +1,31 @@ -;Gem Listing - -[Gem] -Name = "Sapphire"; -Price = 5000; -SellPrice = 10000; - -[Gem] -Name = "Diamond"; -Price = 5000; -SellPrice = 10000; - -[Gem] -Name = "Ruby"; -Price = 5000; -SellPrice = 10000; - -[Gem] -Name = "Opal"; -Price = 5000; -SellPrice = 10000; - -[Gem] -Name = "Jade"; -Price = 5000; -SellPrice = 10000; - -[Gem] -Name = "Turquoise"; -Price = 5000; +;Gem Listing + +[Gem] +Name = "Sapphire"; +Price = 5000; +SellPrice = 10000; + +[Gem] +Name = "Diamond"; +Price = 5000; +SellPrice = 10000; + +[Gem] +Name = "Ruby"; +Price = 5000; +SellPrice = 10000; + +[Gem] +Name = "Opal"; +Price = 5000; +SellPrice = 10000; + +[Gem] +Name = "Jade"; +Price = 5000; +SellPrice = 10000; + +[Gem] +Name = "Turquoise"; +Price = 5000; SellPrice = 10000; \ No newline at end of file diff --git a/data/game/items.txt b/data/game/items.cfg old mode 100644 new mode 100755 similarity index 97% rename from data/game/items.txt rename to data/game/items.cfg index 149b874..eab1bd9 --- a/data/game/items.txt +++ b/data/game/items.cfg @@ -1,4 +1,4 @@ -;Prices work in whole US dollars -;This is just for store intergration -;Anything without 'display' set will show as the db name in browser - +;Prices work in whole US dollars +;This is just for store intergration +;Anything without 'display' set will show as the db name in browser + diff --git a/data/game/ores.txt b/data/game/ores.cfg old mode 100644 new mode 100755 similarity index 92% rename from data/game/ores.txt rename to data/game/ores.cfg index f636098..3639b79 --- a/data/game/ores.txt +++ b/data/game/ores.cfg @@ -1,16 +1,16 @@ -;Ore Listing - -[Ore] -Name = "Steel"; -Price = 5000; -SellPrice = 10000; - -[Ore] -Name = "Silver"; -Price = 5000; -SellPrice = 10000; - -[Ore] -Name = "Gold"; -Price = 5000; +;Ore Listing + +[Ore] +Name = "Steel"; +Price = 5000; +SellPrice = 10000; + +[Ore] +Name = "Silver"; +Price = 5000; +SellPrice = 10000; + +[Ore] +Name = "Gold"; +Price = 5000; SellPrice = 10000; \ No newline at end of file diff --git a/data/game/packs/Energy Pack.txt b/data/game/packs/dampening field.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/packs/Energy Pack.txt rename to data/game/packs/dampening field.cfg diff --git a/data/game/packs/Mining Tool.txt b/data/game/packs/energy pack.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/packs/Mining Tool.txt rename to data/game/packs/energy pack.cfg diff --git a/data/game/weapons/ELF Projector.txt b/data/game/packs/mining tool.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/ELF Projector.txt rename to data/game/packs/mining tool.cfg diff --git a/data/game/structures/BBunk.txt b/data/game/structures/BBunk.txt old mode 100644 new mode 100755 index 22128a1..7f1028b --- a/data/game/structures/BBunk.txt +++ b/data/game/structures/BBunk.txt @@ -1,9 +1,9 @@ -;Prices work in whole US dollars - -[Structure] -Name = "Small Cabin"; -Price = 5000; -SellPrice = 10000; -MaterialList = "Wood 10 Stone 10"; -File = "SMLCabin.cs"; - +;Prices work in whole US dollars + +[Structure] +Name = "Small Cabin"; +Price = 5000; +SellPrice = 10000; +MaterialList = "Wood 10 Stone 10"; +File = "SMLCabin.cs"; + diff --git a/data/game/structures/SMLCabin.cs b/data/game/structures/SMLCabin.cs old mode 100644 new mode 100755 index b0419d2..bd22771 --- a/data/game/structures/SMLCabin.cs +++ b/data/game/structures/SMLCabin.cs @@ -1,92 +1,92 @@ -//------------------------------------------------------------------------------ -// Saved By DarkDragonDX - -function Build_SMLCabin(%client, %center, %team) -{ - if (%team $= "") - %team = 1; -%offset = VectorSub(GetWords(%center, 0, 1) SPC GetWord(%center, 2), "51.6009 63.784 0"); - -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("58.9785 62.1428 4.314", %offset);Scale = "1.12496 0.166666 16";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.338275 0.782451 0.522819 3.58617"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("48.8582 60.862 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.426 63.4285 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.396826 0.917894 1.16351e-06 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("60.1665 60.5145 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.6009 63.784 4.314", %offset);Scale = "0.125 2.83332 24.9998";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.368847 -0.853174 0.368845 1.72893"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.079 52.12 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.907 57.6005 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.686 66.3425 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.6861 66.3421 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0 0 1 0.816115"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("48.8582 60.8617 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0 0 1 0.816115"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.0788 52.1199 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0 0 1 0.816115"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.9065 57.6005 8.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("49.0402 61.0331 6.564", %offset);Scale = "1 0.166666 14.9999";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.680876 0.269853 0.680873 2.61444"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.9435 63.4198 8.314", %offset);Scale = "0.125 2.8333 22.9998";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.676216 -0.292345 0.676214 3.71043"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.5057 56.9202 4.623", %offset);Scale = "0.125 0.166666 9.246";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.7248 57.429 6.564", %offset);Scale = "1 0.166666 14.9999";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.345729 0.872321 -0.345728 1.70698"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.38 63.4774 4.564", %offset);Scale = "0.125 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0 0 1 0.816115"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("60.1619 60.5191 4.564", %offset);Scale = "0.125 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0 0 1 0.816115"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.2087 63.6593 7.564", %offset);Scale = "0.25 0.166666 6.8647";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.676214 0.292342 0.676218 3.71043"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.2087 63.6593 5.064", %offset);Scale = "0.25 0.166666 6.8647";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.368848 0.853172 0.368847 1.72893"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.7351 57.7822 7.564", %offset);Scale = "0.25 0.166666 7.01328";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.676214 0.292342 0.676218 3.71043"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.735 57.7823 5.064", %offset);Scale = "0.25 0.166666 7.0127";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.368848 0.853172 0.368847 1.72893"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.4163 57.7765 4.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.853172 0.368847 0.368848 1.72893"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.1564 54.8626 4.814", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.292345 0.676216 -0.676215 2.57276"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.2458 54.0063 4.564", %offset);Scale = "0.125 0.166666 9.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.3995 59.2225 8.064", %offset);Scale = "0.999965 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.917891 -0.396833 -5.03022e-07 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.7697 57.7658 7.235", %offset);Scale = "0.414252 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.676217 -0.292344 0.676214 3.71043"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("55.5375 53.759 4.564", %offset);Scale = "1.00004 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0 0 1 3.95771"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.2458 54.0063 5.064", %offset);Scale = "0.125 0.166666 16.1189";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0 0 1 2.38691"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.5057 56.9202 5.123", %offset);Scale = "0.125 0.166666 16";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0 0 1 2.38691"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.677 56.7381 12.873", %offset);Scale = "0.125 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.676217 -0.292344 0.676214 3.71043"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4279 54.1776 12.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.680875 0.269854 0.680873 2.61444"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.6878 57.0915 12.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.680875 0.269854 0.680873 2.61444"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.1672 55.216 12.873", %offset);Scale = "0.125 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.872319 0.345729 -0.345733 1.70697"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("52.9685 56.491 12.623", %offset);Scale = "0.125 1.49999 8.118";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.929647 0.368452 4.67046e-07 3.14159"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.7922 54.5202 5.064", %offset);Scale = "0.125 0.333393 15.1179";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("2.94032e-07 3.06284e-06 1 3.95771"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.0521 57.4341 5.123", %offset);Scale = "0.125 0.33337 15";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("2.94032e-07 3.06284e-06 1 3.95771"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.0743 54.1882 8.593", %offset);Scale = "0.125 2.68633 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.269854 0.680875 0.680873 2.61444"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4279 54.1776 4.314", %offset);Scale = "0.125 0.166666 2.00008";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.345728 -0.872321 -0.345728 1.70698"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4371 54.5293 4.314", %offset);Scale = "0.125 0.501492 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("-0.676214 0.292343 0.676218 3.71043"); -%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.6878 57.0915 4.373", %offset);Scale = "0.125 0.166666 1.99979";Type = "Cabin";team = %team;};addToDeployGroup(%obj); -%building.setRotation("0.345728 -0.872321 -0.345728 1.70698"); -} +//------------------------------------------------------------------------------ +// Saved By DarkDragonDX + +function Build_SMLCabin(%client, %center, %team) +{ + if (%team $= "") + %team = 1; +%offset = VectorSub(GetWords(%center, 0, 1) SPC GetWord(%center, 2), "51.6009 63.784 0"); + +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("58.9785 62.1428 4.314", %offset);Scale = "1.12496 0.166666 16";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.338275 0.782451 0.522819 3.58617"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("48.8582 60.862 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.426 63.4285 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.396826 0.917894 1.16351e-06 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("60.1665 60.5145 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.6009 63.784 4.314", %offset);Scale = "0.125 2.83332 24.9998";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.368847 -0.853174 0.368845 1.72893"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.079 52.12 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.907 57.6005 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.686 66.3425 4.064", %offset);Scale = "0.125 0.166666 8.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.6861 66.3421 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0 0 1 0.816115"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("48.8582 60.8617 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0 0 1 0.816115"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.0788 52.1199 4.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0 0 1 0.816115"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.9065 57.6005 8.564", %offset);Scale = "0.125 0.166666 8";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.917893 -0.396827 -5.03014e-07 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("49.0402 61.0331 6.564", %offset);Scale = "1 0.166666 14.9999";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.680876 0.269853 0.680873 2.61444"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.9435 63.4198 8.314", %offset);Scale = "0.125 2.8333 22.9998";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.676216 -0.292345 0.676214 3.71043"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.5057 56.9202 4.623", %offset);Scale = "0.125 0.166666 9.246";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.7248 57.429 6.564", %offset);Scale = "1 0.166666 14.9999";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.345729 0.872321 -0.345728 1.70698"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.38 63.4774 4.564", %offset);Scale = "0.125 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0 0 1 0.816115"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("60.1619 60.5191 4.564", %offset);Scale = "0.125 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0 0 1 0.816115"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.2087 63.6593 7.564", %offset);Scale = "0.25 0.166666 6.8647";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.676214 0.292342 0.676218 3.71043"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("57.2087 63.6593 5.064", %offset);Scale = "0.25 0.166666 6.8647";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.368848 0.853172 0.368847 1.72893"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.7351 57.7822 7.564", %offset);Scale = "0.25 0.166666 7.01328";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.676214 0.292342 0.676218 3.71043"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("62.735 57.7823 5.064", %offset);Scale = "0.25 0.166666 7.0127";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.368848 0.853172 0.368847 1.72893"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.4163 57.7765 4.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.853172 0.368847 0.368848 1.72893"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.1564 54.8626 4.814", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.292345 0.676216 -0.676215 2.57276"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.2458 54.0063 4.564", %offset);Scale = "0.125 0.166666 9.128";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.36845 0.929648 1.17841e-06 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.3995 59.2225 8.064", %offset);Scale = "0.999965 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.917891 -0.396833 -5.03022e-07 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.7697 57.7658 7.235", %offset);Scale = "0.414252 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.676217 -0.292344 0.676214 3.71043"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("55.5375 53.759 4.564", %offset);Scale = "1.00004 0.166666 7";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0 0 1 3.95771"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.2458 54.0063 5.064", %offset);Scale = "0.125 0.166666 16.1189";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0 0 1 2.38691"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.5057 56.9202 5.123", %offset);Scale = "0.125 0.166666 16";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0 0 1 2.38691"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.677 56.7381 12.873", %offset);Scale = "0.125 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.676217 -0.292344 0.676214 3.71043"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4279 54.1776 12.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.680875 0.269854 0.680873 2.61444"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.6878 57.0915 12.873", %offset);Scale = "0.125 0.166666 3";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.680875 0.269854 0.680873 2.61444"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("54.1672 55.216 12.873", %offset);Scale = "0.125 0.166666 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.872319 0.345729 -0.345733 1.70697"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("52.9685 56.491 12.623", %offset);Scale = "0.125 1.49999 8.118";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.929647 0.368452 4.67046e-07 3.14159"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.7922 54.5202 5.064", %offset);Scale = "0.125 0.333393 15.1179";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("2.94032e-07 3.06284e-06 1 3.95771"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("51.0521 57.4341 5.123", %offset);Scale = "0.125 0.33337 15";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("2.94032e-07 3.06284e-06 1 3.95771"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.0743 54.1882 8.593", %offset);Scale = "0.125 2.68633 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.269854 0.680875 0.680873 2.61444"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4279 54.1776 4.314", %offset);Scale = "0.125 0.166666 2.00008";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.345728 -0.872321 -0.345728 1.70698"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("53.4371 54.5293 4.314", %offset);Scale = "0.125 0.501492 6.9997";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("-0.676214 0.292343 0.676218 3.71043"); +%building = new (StaticShape) () {datablock = DeployedSpine;Position = VectorAdd("50.6878 57.0915 4.373", %offset);Scale = "0.125 0.166666 1.99979";Type = "Cabin";team = %team;};addToDeployGroup(%obj); +%building.setRotation("0.345728 -0.872321 -0.345728 1.70698"); +} diff --git a/data/game/structures/SMLCabin.txt b/data/game/structures/SMLCabin.txt old mode 100644 new mode 100755 index 22128a1..7f1028b --- a/data/game/structures/SMLCabin.txt +++ b/data/game/structures/SMLCabin.txt @@ -1,9 +1,9 @@ -;Prices work in whole US dollars - -[Structure] -Name = "Small Cabin"; -Price = 5000; -SellPrice = 10000; -MaterialList = "Wood 10 Stone 10"; -File = "SMLCabin.cs"; - +;Prices work in whole US dollars + +[Structure] +Name = "Small Cabin"; +Price = 5000; +SellPrice = 10000; +MaterialList = "Wood 10 Stone 10"; +File = "SMLCabin.cs"; + diff --git a/data/game/vehicles.txt b/data/game/vehicles.cfg old mode 100644 new mode 100755 similarity index 93% rename from data/game/vehicles.txt rename to data/game/vehicles.cfg index 3ebb0cd..cbc7244 --- a/data/game/vehicles.txt +++ b/data/game/vehicles.cfg @@ -1,37 +1,37 @@ -;This does not add vehicles to the list -;This only stores prices by Db name - -[Price] -Datablock = "BomberFlyer"; -SellPrice = 2000; -Price = 5000; - - -[Price] -Datablock = "HAPCFlyer"; -SellPrice = 2000; -Price = 5000; - - -[Price] -Datablock = "MobileBaseVehicle"; -SellPrice = 2000; -Price = 5000; - - -[Price] -Datablock = "ScoutFlyer"; -SellPrice = 2000; -Price = 5000; - - -[Price] -Datablock = "AssaultVehicle"; -SellPrice = 2000; -Price = 5000; - - -[Price] -Datablock = "ScoutVehicle"; -SellPrice = 2000; -Price = 5000; +;This does not add vehicles to the list +;This only stores prices by Db name + +[Price] +Datablock = "BomberFlyer"; +SellPrice = 2000; +Price = 5000; + + +[Price] +Datablock = "HAPCFlyer"; +SellPrice = 2000; +Price = 5000; + + +[Price] +Datablock = "MobileBaseVehicle"; +SellPrice = 2000; +Price = 5000; + + +[Price] +Datablock = "ScoutFlyer"; +SellPrice = 2000; +Price = 5000; + + +[Price] +Datablock = "AssaultVehicle"; +SellPrice = 2000; +Price = 5000; + + +[Price] +Datablock = "ScoutVehicle"; +SellPrice = 2000; +Price = 5000; diff --git a/data/game/vehicles/Shrike.txt b/data/game/vehicles/shrike.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/vehicles/Shrike.txt rename to data/game/vehicles/shrike.cfg diff --git a/data/game/weapons.txt b/data/game/weapons.cfg old mode 100644 new mode 100755 similarity index 93% rename from data/game/weapons.txt rename to data/game/weapons.cfg index 9733594..5bde91f --- a/data/game/weapons.txt +++ b/data/game/weapons.cfg @@ -1,62 +1,62 @@ -;Prices work in whole US dollars -;This is just for store intergration -;Anything without 'display' set will show as the db name in browser - -[Weapon] -DataBlock = Blaster; -Price = 50; -SellPrice = 30; - -[Weapon] -DataBlock = Chaingun; -Price = 50; -SellPrice = 30; - -[Weapon] -DataBlock = Disc; -Price = 50; -SellPrice = 30; -Display = "SpinFusor"; - -[Weapon] -DataBlock = ELFGun; -Price = 50; -SellPrice = 30; -Display = "ELF Gun"; - -[Weapon] -DataBlock = GrenadeLauncher; -Price = 50; -SellPrice = 30; -Display = "Grenade Launcher"; - -[Weapon] -DataBlock = MissileLauncher; -Price = 50; -SellPrice = 30; -Display = "Missile Launcher"; - -[Weapon] -DataBlock = Mortar; -Price = 50; -SellPrice = 30; -Display = "Fusion Mortar"; - -[Weapon] -DataBlock = Plasma; -Price = 50; -SellPrice = 30; -Display = "Plasma Rifle"; - -[Weapon] -DataBlock = Shocklance; -Price = 50; -SellPrice = 30; - -[Weapon] -DataBlock = SniperRifle; -Price = 50; -SellPrice = 30; -Display = "Laser Rifle"; - - +;Prices work in whole US dollars +;This is just for store intergration +;Anything without 'display' set will show as the db name in browser + +[Weapon] +DataBlock = Blaster; +Price = 50; +SellPrice = 30; + +[Weapon] +DataBlock = Chaingun; +Price = 50; +SellPrice = 30; + +[Weapon] +DataBlock = Disc; +Price = 50; +SellPrice = 30; +Display = "SpinFusor"; + +[Weapon] +DataBlock = ELFGun; +Price = 50; +SellPrice = 30; +Display = "ELF Gun"; + +[Weapon] +DataBlock = GrenadeLauncher; +Price = 50; +SellPrice = 30; +Display = "Grenade Launcher"; + +[Weapon] +DataBlock = MissileLauncher; +Price = 50; +SellPrice = 30; +Display = "Missile Launcher"; + +[Weapon] +DataBlock = Mortar; +Price = 50; +SellPrice = 30; +Display = "Fusion Mortar"; + +[Weapon] +DataBlock = Plasma; +Price = 50; +SellPrice = 30; +Display = "Plasma Rifle"; + +[Weapon] +DataBlock = Shocklance; +Price = 50; +SellPrice = 30; + +[Weapon] +DataBlock = SniperRifle; +Price = 50; +SellPrice = 30; +Display = "Laser Rifle"; + + diff --git a/data/game/weapons/Grenade Launcher.txt b/data/game/weapons/grenade launcher.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Grenade Launcher.txt rename to data/game/weapons/grenade launcher.cfg diff --git a/data/game/weapons/Laser Rifle.txt b/data/game/weapons/laser rifle.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Laser Rifle.txt rename to data/game/weapons/laser rifle.cfg diff --git a/data/game/weapons/Missile Launcher.txt b/data/game/weapons/missile launcher.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Missile Launcher.txt rename to data/game/weapons/missile launcher.cfg diff --git a/data/game/weapons/Mortar.txt b/data/game/weapons/mortar.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Mortar.txt rename to data/game/weapons/mortar.cfg diff --git a/data/game/weapons/Plasma Rifle.txt b/data/game/weapons/plasma rifle.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Plasma Rifle.txt rename to data/game/weapons/plasma rifle.cfg diff --git a/data/game/weapons/Shock Lance.txt b/data/game/weapons/shock lance.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Shock Lance.txt rename to data/game/weapons/shock lance.cfg diff --git a/data/game/weapons/Spinfusor.txt b/data/game/weapons/spinfusor.cfg old mode 100644 new mode 100755 similarity index 100% rename from data/game/weapons/Spinfusor.txt rename to data/game/weapons/spinfusor.cfg diff --git a/data/http/templates/403.html b/data/http/templates/403.html old mode 100644 new mode 100755 index b95b1b6..6fb6508 --- a/data/http/templates/403.html +++ b/data/http/templates/403.html @@ -1,9 +1,9 @@ - -
- 403 - Forbidden -
- -

403 - Forbidden

- VGS! You're not allowed here. - - + +
+ 403 - Forbidden +
+ +

403 - Forbidden

+ VGS! You're not allowed here. + + diff --git a/data/http/templates/404.html b/data/http/templates/404.html old mode 100644 new mode 100755 index f98ea83..922337b --- a/data/http/templates/404.html +++ b/data/http/templates/404.html @@ -1,9 +1,9 @@ - -
- 404 - Not Found -
- -

404 - Not Found

- VGS! The requested document "#DOC#" was not found. - - + +
+ 404 - Not Found +
+ +

404 - Not Found

+ VGS! The requested document "#DOC#" was not found. + + diff --git a/data/http/templates/Copy of 404.html b/data/http/templates/Copy of 404.html old mode 100644 new mode 100755 index 62164aa..9c9ea2a --- a/data/http/templates/Copy of 404.html +++ b/data/http/templates/Copy of 404.html @@ -1,9 +1,9 @@ - -
- 405 - Not Allowed -
- -

405 - Not Allowed

- The method #METHOD# is not allowed for this document. - - + +
+ 405 - Not Allowed +
+ +

405 - Not Allowed

+ The method #METHOD# is not allowed for this document. + + diff --git a/data/http/templates/Directory.html b/data/http/templates/Directory.html old mode 100644 new mode 100755 index c575766..6908096 --- a/data/http/templates/Directory.html +++ b/data/http/templates/Directory.html @@ -1,10 +1,10 @@ - -
- Index of #DIR# -
- -

Index of #DIR#

- #CONTENT# -
#APPLICATION# #OS# Server at #HOSTNAME# Port #PORT#
- - + +
+ Index of #DIR# +
+ +

Index of #DIR#

+ #CONTENT# +
#APPLICATION# #OS# Server at #HOSTNAME# Port #PORT#
+ + diff --git a/data/http/test.cs b/data/http/test.cs old mode 100644 new mode 100755 index 5212012..377837c --- a/data/http/test.cs +++ b/data/http/test.cs @@ -1,8 +1,8 @@ - - -function ServerApp::execute(%this,%data) -{ - %data = strReplace(%data,"#TIME#",formatTimeString("hh:nn:ss A")); - %data = strReplace(%data,"#DATE#",formatTimeString("mm/dd/yy")); - return %data; + + +function ServerApp::execute(%this,%data) +{ + %data = strReplace(%data,"#TIME#",formatTimeString("hh:nn:ss A")); + %data = strReplace(%data,"#DATE#",formatTimeString("mm/dd/yy")); + return %data; } \ No newline at end of file diff --git a/data/http/test.html b/data/http/test.html old mode 100644 new mode 100755 index 6fd4fb4..34f5638 --- a/data/http/test.html +++ b/data/http/test.html @@ -1,10 +1,10 @@ - -
- Time -
- - Time: #TIME#
- Date: #DATE#
- This is a test. - - + +
+ Time +
+ + Time: #TIME#
+ Date: #DATE#
+ This is a test. + + diff --git a/data/news.txt b/data/news.txt old mode 100644 new mode 100755