2015-08-30 06:30:29 +00:00
$ Host : : useCustomSkins = 0 ;
$ Host : : teamSkin [ 0 ] = "blank" ;
$ Host : : teamSkin [ 1 ] = "base" ;
$ Host : : teamSkin [ 2 ] = "baseb" ;
$ Host : : teamSkin [ 3 ] = "swolf" ;
$ Host : : teamSkin [ 4 ] = "dsword" ;
$ Host : : teamSkin [ 5 ] = "beagle" ;
$ Host : : teamSkin [ 6 ] = "cotp" ;
$ Host : : teamName [ 0 ] = "Unassigned" ;
$ Host : : teamName [ 1 ] = "Storm" ;
$ Host : : teamName [ 2 ] = "Inferno" ;
$ Host : : teamName [ 3 ] = "Starwolf" ;
$ Host : : teamName [ 4 ] = "Diamond Sword" ;
$ Host : : teamName [ 5 ] = "Blood Eagle" ;
$ Host : : teamName [ 6 ] = "Phoenix" ;
$ Host : : holoName [ 0 ] = "" ;
$ Host : : holoName [ 1 ] = "Storm" ;
$ Host : : holoName [ 2 ] = "Inferno" ;
$ Host : : holoName [ 3 ] = "Starwolf" ;
$ Host : : holoName [ 4 ] = "DSword" ;
$ Host : : holoName [ 5 ] = "BloodEagle" ;
$ Host : : holoName [ 6 ] = "Harbinger" ;
// -----------------------------------------
// z0dd - ZOD, 9/29/02. Removed T2 demo code
$ Host : : GameName = "T2BOL Server" ;
$ Host : : Info = "This is a Tribes 2: Birth of Legend RPG (ver. " @ $ ModVersion @") server." ;
$ Host : : Map = "AlphaSector" ;
$ Host : : MaxPlayers = 64 ;
// -----------------------------------------
// ------------------------------------------------
// z0dd - ZOD, 7/12/02. New admin feature variables
$ Host : : AdminPassword = "changethis" ;
$ Host : : ClassicSuperAdminPassword = "changeme" ;
$ Host : : ClassicAutoRestartServer = 0 ; // Automatically restart server, enable/disable
$ Host : : ClassicRestartTime = 12 ; // Time in hours to send quit to server
$ Host : : ClassicEchoChat = 0 ; // Print global chat to server console
$ Host : : ClassicTelnet = 0 ; // Enable/disable Telnet access to server
$ Host : : ClassicTelnetPort = 666 ; // Telnet port, must be open on host
$ Host : : ClassicTelnetPassword = "FullAccessPassword" ; // Full access telnet password, can send commands to server
$ Host : : ClassicTelnetListenPass = "ListenOnyPassword" ; // Read only telnet password, cannot send commands to server
$ Host : : ClassicLogEchoEnabled = 0 ; // Print special messages to server console
$ Host : : ClassicRandomMissions = 0 ; // Randomly load missions of the same type
$ Host : : ClassicMaxTelepads = 3 ; // How many special practice CTF pads each player gets
$ Host : : ClassicRandomizeTeams = 0 ; // Random team selection for players
$ Host : : ClassicFairTeams = 0 ; // Dissallow players from making teams uneven
$ Host : : ClassicAutoPWEnabled = 0 ; // Automatic join password setting of server after $Host::ClassicAutoPWPlayerCount is reached
$ Host : : ClassicAutoPWPassword = "changeit" ; // $Host::Password changed to this if $Host::ClassicAutoPWEnabled is enabled
$ Host : : ClassicAutoPWPlayerCount = 30 ; // When server reaches this number of players, and $Host::ClassicAutoPWEnabled is enabled, join password set to $Host::ClassicAutoPWPassword
// ------------------------------------------------
$ Host : : AdminList = "" ; // all players that will be automatically an admin upon joining server
$ Host : : SuperAdminList = "" ; // all players that will be automatically a super admin upon joining server
$ Host : : BindAddress = "" ; // set to an ip address if the server wants to specify which NIC/IP to use
$ Host : : Port = 28000 ;
$ Host : : Password = "" ;
$ Host : : PureServer = 1 ;
$ Host : : Dedicated = 0 ;
$ Host : : MissionType = "RPG" ;
$ Host : : TimeLimit = 30 ;
$ Host : : BotCount = 2 ;
$ Host : : BotsEnabled = 0 ;
$ Host : : MinBotDifficulty = 0.5 ;
$ Host : : MaxBotDifficulty = 0.75 ;
$ Host : : NoSmurfs = 0 ;
$ Host : : VoteTime = 30 ; // amount of time before votes are calculated
$ Host : : VotePassPercent = 60 ; // percent needed to pass a vote
$ Host : : KickBanTime = 300 ; // specified in seconds
$ Host : : BanTime = 1800 ; // specified in seconds
$ Host : : PlayerRespawnTimeout = 60 ; // time before a dead player is forced into observer mode
$ Host : : warmupTime = 20 ;
$ Host : : TournamentMode = 0 ;
$ Host : : allowAdminPlayerVotes = 1 ;
$ Host : : FloodProtectionEnabled = 1 ;
$ Host : : MaxMessageLen = 120 ;
$ Host : : VoteSpread = 20 ;
$ Host : : TeamDamageOn = 0 ;
$ Host : : Siege : : Halftime = 20000 ;
$ Host : : CRCTextures = 0 ;
// 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec)
// 3: GSM (6.6 kbits/sec)
$ Audio : : maxEncodingLevel = 3 ;
$ Audio : : maxVoiceChannels = 2 ;
$ Host : : MapPlayerLimits [ "Abominable" , "CnH" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "AgentsOfFortune" , "TeamHunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Alcatraz" , "Siege" ] = "-1 48" ;
$ Host : : MapPlayerLimits [ "Archipelago" , "CTF" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "AshesToAshes" , "CnH" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "BeggarsRun" , "CTF" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Caldera" , "Siege" ] = "-1 48" ;
$ Host : : MapPlayerLimits [ "CasernCavite" , "Hunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "CasernCavite" , "DM" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "CasernCavite" , "Bounty" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Damnation" , "CTF" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "DeathBirdsFly" , "CTF" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Desiccator" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "DustToDust" , "CTF" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "DustToDust" , "Hunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "DustToDust" , "TeamHunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Equinox" , "CnH" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Equinox" , "DM" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Escalade" , "Hunters" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Escalade" , "TeamHunters" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Escalade" , "DM" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "Escalade" , "Bounty" ] = "16 32" ;
$ Host : : MapPlayerLimits [ "Escalade" , "Rabbit" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "Firestorm" , "CTF" ] = "-1 24" ;
$ Host : : MapPlayerLimits [ "Firestorm" , "CnH" ] = "-1 24" ;
$ Host : : MapPlayerLimits [ "Flashpoint" , "CnH" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Gauntlet" , "Siege" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Gehenna" , "Hunters" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Gehenna" , "TeamHunters" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Icebound" , "Siege" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Insalubria" , "CnH" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "JacobsLadder" , "CnH" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Katabatic" , "CTF" ] = "-1 48" ;
$ Host : : MapPlayerLimits [ "Masada" , "Siege" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Minotaur" , "CTF" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Myrkwood" , "Hunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Myrkwood" , "DM" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Myrkwood" , "Rabbit" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Oasis" , "DM" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Overreach" , "CnH" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Quagmire" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Rasp" , "TeamHunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Rasp" , "Bounty" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Recalescence" , "CTF" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "Respite" , "Siege" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Reversion" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Rimehold" , "Hunters" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Rimehold" , "Hunters" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Riverdance" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Sanctuary" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Sirocco" , "CnH" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Slapdash" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "SunDried" , "DM" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "SunDried" , "Bounty" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Talus" , "Bounty" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "ThinIce" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Tombstone" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "UltimaThule" , "Siege" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Underhill" , "DM" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Underhill" , "Bounty" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Whiteout" , "DM" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Whiteout" , "Bounty" ] = "8 -1" ;
//T2Bol vars
$ Host : : BurnTime = 40000 ; //How many miliseconds the burn from a Draakan will last before and after death. 30 seconds = 30000 MS