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if ( $ pref : : Shell : : lastBackground > 4 )
$ pref : : Shell : : lastBackground = 0 ;
else
$ pref : : Shell : : lastBackground + + ;
// load default controls:
exec ( "scripts/controlDefaults.cs" ) ;
// override with control settings
if ( $ pref : : Input : : ActiveConfig ! $ = "" )
exec ( "prefs/" @ $ pref : : Input : : ActiveConfig @ ".cs" , false , true ) ;
// ---------------------------------------------------------------------------------
// z0dd - ZOD, 5/8/02. Moved here so scripters can use the message callback feature.
// message.cs is loaded so autoexec can add new message callbacks
exec ( "scripts/message.cs" ) ;
//exec any user created .cs files found in scripts/autoexec (order is that returned by the OS)
function loadCustomScripts ( )
{
% path = "scripts/autoexec/*.cs" ;
for ( % file = findFirstFile ( % path ) ; % file ! $ = "" ; % file = findNextFile ( % path ) )
exec ( % file ) ;
}
loadCustomScripts ( ) ;
// override settings from autoexec.cs
exec ( "autoexec.cs" ) ;
$ LoginName = "" ;
$ LoginPassword = "" ;
//TINMAN hack to add a command line option for starting a bot match...
if ( $ CmdLineBotCount ! $ = "" )
{
$ Host : : BotCount = $ CmdLineBotCount ;
}
// message.cs is loaded so autoexec can add new message callbacks
// z0dd - ZOD, 5/8/02. Moved so scripters can use the message callback feature.
//exec("scripts/message.cs");
//function to be called when the game exits
function onExit ( )
{
if ( ! isDemo ( ) & & isObject ( $ IRCClient . tcp ) )
IRCClient : : quit ( ) ;
echo ( "exporting pref::* to ClientPrefs.cs" ) ;
export ( "$pref::*" , "prefs/ClientPrefs.cs" , False ) ;
BanList : : Export ( "prefs/banlist.cs" ) ;
if ( $ PlayingOnline )
savePlayerDatabase ( ) ;
}
//--------------------------------------------------------------------------
exec ( "scripts/LaunchLanGui.cs" ) ;
exec ( "scripts/GameGui.cs" ) ;
exec ( "scripts/ChooseFilterDlg.cs" ) ;
exec ( "scripts/TrainingGui.cs" ) ;
exec ( "scripts/webstuff.cs" ) ;
exec ( "scripts/webemail.cs" ) ;
exec ( "scripts/webbrowser.cs" ) ;
exec ( "scripts/webtest.cs" ) ;
exec ( "scripts/weblinks.cs" ) ;
exec ( "scripts/OptionsDlg.cs" ) ;
exec ( "scripts/EditChatMenuGui.cs" ) ;
exec ( "scripts/scoreList.cs" ) ;
exec ( "scripts/LobbyGui.cs" ) ;
exec ( "scripts/DebriefGui.cs" ) ;
exec ( "scripts/commonDialogs.cs" ) ;
exec ( "scripts/client.cs" ) ;
exec ( "scripts/clientFunctions.cs" ) ;
exec ( "scripts/server.cs" ) ;
exec ( "scripts/hud.cs" ) ;
exec ( "scripts/objectiveHud.cs" ) ;
exec ( "scripts/vehicles/clientVehicleHud.cs" ) ;
exec ( "scripts/inventoryHud.cs" ) ;
exec ( "scripts/chatMenuHud.cs" ) ;
exec ( "scripts/scoreScreen.cs" ) ;
exec ( "scripts/loadingGui.cs" ) ;
exec ( "scripts/helpGuiText.cs" ) ;
exec ( "scripts/voiceChat.cs" ) ;
exec ( "scripts/clientTasks.cs" ) ;
exec ( "scripts/targetManager.cs" ) ;
exec ( "scripts/gameCanvas.cs" ) ;
exec ( "scripts/centerPrint.cs" ) ;
exec ( "scripts/CreditsGui.cs" ) ;
exec ( "serverControl.cs" ) ;
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//Init Shared & Client scripts
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exec ( "scripts/modScripts/shared/initialise.cs" ) ;
exec ( "scripts/modScripts/client/initialise.cs" ) ;
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if ( isDemo ( ) )
exec ( "scripts/DemoEndGui.cs" ) ;
exec ( "scripts/ChatGui.cs" ) ;
// see if the mission and type are valid
// if they are they will be assigned into $Host::Map and $Host::MissionType
if ( $ mission ! $ = "" & & $ missionType ! $ = "" )
validateMissionAndType ( $ mission , $ missionType ) ;
if ( $ LaunchMode $ = "DedicatedServer" )
{
enableWinConsole ( true ) ;
$ Host : : Dedicated = true ;
$ HostGameType = "Online" ;
$ ServerName = $ Host : : GameName ;
setNetPort ( $ Host : : Port ) ;
CreateServer ( $ Host : : Map , $ Host : : MissionType ) ;
return ;
}
else if ( $ LaunchMode $ = "Console" )
{
enableWinConsole ( true ) ;
$ Host : : Dedicated = true ;
return ;
}
else if ( $ LaunchMode $ = "NavBuild" )
{
enableWinConsole ( true ) ;
$ Host : : Dedicated = true ;
$ ServerName = $ Host : : GameName ;
$ Host : : MissionType = $ missionType ;
$ Host : : Map = $ Mission ;
setNetPort ( $ Host : : Port ) ;
CreateServer ( $ Mission , $ missionType ) ;
return ;
}
else if ( $ LaunchMode $ = "SpnBuild" )
{
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enableWinConsole ( true ) ;
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$ Host : : Dedicated = true ;
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$ ServerName = $ Host : : GameName ;
$ Host : : MissionType = $ missionType ;
$ Host : : Map = $ Mission ;
setNetPort ( $ Host : : Port ) ;
CreateServer ( $ Mission , $ missionType ) ;
return ;
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}
function recordMovie ( % movieName , % fps )
{
$ timeAdvance = 1000 / % fps ;
$ screenGrabThread = schedule ( "movieGrabScreen(" @ % movieName @ ", 0);" , $ timeAdvance ) ;
}
function movieGrabScreen ( % movieName , % frameNumber )
{
if ( % frameNumber < 10 )
% frameNumber = "0" @ % frameNumber ;
if ( % frameNumber < 100 )
% frameNumber = "0" @ % frameNumber ;
if ( % frameNumber < 1000 )
% frameNumber = "0" @ % frameNumber ;
if ( % frameNumber < 10000 )
% frameNumber = "0" @ % frameNumber ;
screenshot ( % movieName @ % frameNumber @ ".png" ) ;
$ screenGrabThread = schedule ( "movieGrabScreen(" @ % movieName @ "," @ % frameNumber + 1 @ ");" , $ timeAdvance ) ;
}
function stopMovie ( )
{
cancel ( $ screenGrabThread ) ;
}
function loadGui ( % gui )
{
exec ( "gui/" @ % gui @ ".gui" ) ;
}
exec ( "scripts/clientAudio.cs" ) ;
exec ( "gui/guiProfiles.cs" ) ;
exec ( "scripts/recordings.cs" ) ;
// tool guis
loadGui ( "GuiEditorGui" ) ;
loadGui ( "consoleDlg" ) ;
loadGui ( "InspectDlg" ) ;
loadGui ( "CommonLoadDlg" ) ;
loadGui ( "CommonSaveDlg" ) ;
loadGui ( "FrameOverlayGui" ) ;
loadGui ( "TribeAdminMemberDlg" ) ;
loadGui ( "TSShowGui" ) ;
loadGui ( "TSShowLoadDlg" ) ;
loadGui ( "TSShowMiscDlg" ) ;
loadGui ( "TSShowThreadControlDlg" ) ;
loadGui ( "TSShowEditScale" ) ;
loadGui ( "TSShowLightDlg" ) ;
loadGui ( "TSShowTransitionDlg" ) ;
loadGui ( "TSShowTranDurEditDlg" ) ;
loadGui ( "TSShowDetailControlDlg" ) ;
// debugger GUI's
function Debugger ( )
{
if ( ! $ DebuggerLoaded )
{
loadGui ( "debuggerGui" ) ;
loadGui ( "DebuggerBreakConditionDlg" ) ;
loadGui ( "DebuggerConnectDlg" ) ;
loadGui ( "DebuggerEditWatchDlg" ) ;
loadGui ( "DebuggerWatchDlg" ) ;
loadGui ( "DebuggerFindDlg" ) ;
exec ( "scripts/debuggerGui.cs" ) ;
$ DebuggerLoaded = true ;
}
Canvas . setContent ( DebuggerGui ) ;
}
// test GUIs
loadGui ( "GuiTestGui" ) ;
// common shell dialogs:
loadGui ( "MessageBoxDlg" ) ;
loadGui ( "MessagePopupDlg" ) ;
loadGui ( "ShellLoadFileDlg" ) ;
loadGui ( "ShellSaveFileDlg" ) ;
// menus
loadGui ( "AddressDlg" ) ;
loadGui ( "GenDialog" ) ;
loadGui ( "LaunchGui" ) ;
loadGui ( "LaunchToolbarDlg" ) ;
loadGui ( "GameGui" ) ;
loadGui ( "ChooseFilterDlg" ) ;
loadGui ( "ServerInfoDlg" ) ;
loadGui ( "EnterIPDlg" ) ;
loadGui ( "FindServerDlg" ) ;
loadGui ( "AdvancedHostDlg" ) ;
loadGui ( "NewWarriorDlg" ) ;
loadGui ( "JoinChatDlg" ) ;
loadGui ( "ChannelKeyDlg" ) ;
loadGui ( "ChatOptionsDlg" ) ;
loadGui ( "ChannelOptionsDlg" ) ;
loadGui ( "ChannelBanDlg" ) ;
loadGui ( "FilterEditDlg" ) ;
loadGui ( "PasswordDlg" ) ;
loadGui ( "OptionsDlg" ) ;
loadGui ( "DriverInfoDlg" ) ;
loadGui ( "RemapDlg" ) ;
loadGui ( "MouseConfigDlg" ) ;
loadGui ( "JoystickConfigDlg" ) ;
loadGui ( "EditChatMenuGui" ) ;
loadGui ( "EditChatMenuDlg" ) ;
loadGui ( "EditChatCommandDlg" ) ;
loadGui ( "ChatGui" ) ;
loadGui ( "EmailGui" ) ;
loadGui ( "EmailBlockDlg" ) ;
loadGui ( "EmailComposeDlg" ) ;
loadGui ( "TribeAndWarriorBrowserGui" ) ;
loadGui ( "TribePropertiesDlg" ) ;
loadGui ( "WarriorPropertiesDlg" ) ;
loadGui ( "BrowserSearchDlg" ) ;
loadGui ( "BrowserEditInfoDlg" ) ;
loadGui ( "CreateTribeDlg" ) ;
loadGui ( "RecordingsDlg" ) ;
loadGui ( "DemoLoadProgressDlg" ) ;
loadGui ( "DemoRenameFileDlg" ) ;
loadGui ( "DemoPlaybackDlg" ) ;
loadGui ( "TrainingGui" ) ;
loadGui ( "SinglePlayerEscapeDlg" ) ;
loadGui ( "LobbyGui" ) ;
loadGui ( "DebriefGui" ) ;
loadGui ( "CreditsGui" ) ;
loadGui ( "InputDLG" ) ;
loadGui ( "MessageBoxFileTransfer" ) ;
loadGui ( "LANAccountCreationDLG" ) ;
if ( isDemo ( ) )
loadGui ( "DemoEndGui" ) ;
loadGui ( "MoveThreadDlg" ) ;
loadGui ( "NewMissionGui" ) ;
loadGui ( "ChatDlg" ) ;
loadGui ( "PlayGui" ) ;
loadGui ( "PanoramaGui" ) ;
loadGui ( "LoadingGui" ) ;
loadGui ( "TestGui" ) ;
// HUD GUI's:
loadGui ( "HUDDlgs" ) ;
// TR2 Huds
exec ( "prefs/TR2HudPrefs.cs" ) ;
exec ( "scripts/TR2BonusHud.cs" ) ;
exec ( "scripts/TR2EventHud.cs" ) ;
exec ( "scripts/TR2FlagToss.cs" ) ;
// terraformer GUI's
loadGui ( "helpTextGui" ) ;
//
loadGui ( "InteriorPreviewGui" ) ;
loadGui ( "InteriorDebug" ) ;
exec ( "scripts/editor.cs" ) ;
loadGui ( "SceneLightingGui" ) ;
loadGui ( "InspectAddFieldDlg" ) ;
loadGui ( "PickTeamDlg" ) ;
loadGui ( "DetailSetDlg" ) ;
loadGui ( "IHVTest" ) ;
loadGui ( "RPGBrowserGui" ) ;
// Load material properties
echo ( "Load Material Properties:" ) ;
//exec("textures/badlands/badlandsPropMap.cs");
//exec("textures/desert/desertPropMap.cs");
//exec("textures/ice/icePropMap.cs");
//exec("textures/lava/lavaPropMap.cs");
//exec("textures/lush/lushPropMap.cs");
exec ( "scripts/badlandsPropMap.cs" ) ;
exec ( "scripts/desertPropMap.cs" ) ;
exec ( "scripts/icePropMap.cs" ) ;
exec ( "scripts/lavaPropMap.cs" ) ;
exec ( "scripts/lushPropMap.cs" ) ;
// commander map
exec ( "scripts/commanderProfiles.cs" ) ;
exec ( "scripts/commanderMap.cs" ) ;
exec ( "scripts/commanderMapHelpText.cs" ) ;
loadGui ( CommanderMapGui ) ;
loadGui ( cmdMapHelpText ) ;
loadGui ( TaskHudDlg ) ;
function frameCounter ( )
{
return " FPS: " @ $ fps : : real @
" mspf: " @ 1000 / $ fps : : real ;
}
function terrMetrics ( )
{
return frameCounter ( ) @
" L0: " @ $ T2 : : levelZeroCount @
" FMC: " @ $ T2 : : fullMipCount @
" DTC: " @ $ T2 : : dynamicTextureCount @
" UNU: " @ $ T2 : : unusedTextureCount @
" STC: " @ $ T2 : : staticTextureCount @
" DTSU: " @ $ T2 : : textureSpaceUsed @
" STSU: " @ $ T2 : : staticTSU @
" FRB: " @ $ T2 : : FogRejections ;
}
function triMetrics ( )
{
return frameCounter ( ) @
" TC: " @ $ OpenGL : : triCount0 + $ OpenGL : : triCount1 + $ OpenGL : : triCount2 + $ OpenGL : : triCount3 @
" PC: " @ $ OpenGL : : primCount0 + $ OpenGL : : primCount1 + $ OpenGL : : primCount2 + $ OpenGL : : primCount3 @
" T_T: " @ $ OpenGL : : triCount1 @
" T_P: " @ $ OpenGL : : primCount1 @
" I_T: " @ $ OpenGL : : triCount2 @
" I_P: " @ $ OpenGL : : primCount2 @
" TS_T: " @ $ OpenGL : : triCount3 @
" TS_P: " @ $ OpenGL : : primCount3 @
" ?_T: " @ $ OpenGL : : triCount0 @
" ?_P: " @ $ OpenGL : : primCount0 ;
}
function interiorMetrics ( )
{
return frameCounter ( ) @
" NTL: " @ $ Video : : numTexelsLoaded @
" TRP: " @ $ Video : : texResidentPercentage @
" INP: " @ $ Metrics : : Interior : : numPrimitives @
" INT: " @ $ Matrics : : Interior : : numTexturesUsed @
" INO: " @ $ Metrics : : Interior : : numInteriors ;
}
function textureMetrics ( )
{
return frameCounter ( ) @
" NTL: " @ $ Video : : numTexelsLoaded @
" TRP: " @ $ Video : : texResidentPercentage @
" TCM: " @ $ Video : : textureCacheMisses ;
}
function waterMetrics ( )
{
return frameCounter ( ) @
" Tri#: " @ $ T2 : : waterTriCount @
" Pnt#: " @ $ T2 : : waterPointCount @
" Hz#: " @ $ T2 : : waterHazePointCount ;
}
function timeMetrics ( )
{
return frameCounter ( ) @ " Time: " @ getSimTime ( ) @ " Mod: " @ getSimTime ( ) % 32 ;
}
function vehicleMetrics ( )
{
return frameCounter ( ) @
" R: " @ $ Vehicle : : retryCount @
" C: " @ $ Vehicle : : searchCount @
" P: " @ $ Vehicle : : polyCount @
" V: " @ $ Vehicle : : vertexCount ;
}
function audioMetrics ( )
{
return frameCounter ( ) @
" OH: " @ $ Audio : : numOpenHandles @
" OLH: " @ $ Audio : : numOpenLoopingHandles @
" OVH: " @ $ Audio : : numOpenVoiceHandles @
" AS: " @ $ Audio : : numActiveStreams @
" NAS: " @ $ Audio : : numNullActiveStreams @
" LAS: " @ $ Audio : : numActiveLoopingStreams @
" VAS: " @ $ Audio : : numActiveVoiceStreams @
" LS: " @ $ Audio : : numLoopingStreams @
" ILS: " @ $ Audio : : numInactiveLoopingStreams @
" CLS: " @ $ Audio : : numCulledLoopingStreams @
" MEM: " @ $ Audio : : memUsage @
" DYN: " @ $ Audio : : dynamicMemUsage @
" / " @ $ Audio : : dynamicMemSize @
" CNT: " @ $ Audio : : dynamicBufferCount @
" / " @ $ Audio : : bufferCount ;
}
function DebugMetrics ( )
{
return frameCounter ( ) @
" NTL: " @ $ Video : : numTexelsLoaded @
" TRP: " @ $ Video : : texResidentPercentage @
" NP: " @ $ Metrics : : numPrimitives @
" NT: " @ $ Metrics : : numTexturesUsed @
" NO: " @ $ Metrics : : numObjectsRendered ;
}
function showMapperMetrics ( % expr )
{
GLEnableMetrics ( % expr ) ;
if ( Canvas . getContent ( ) ! = PlayGui . getId ( ) )
metricsIMain . setVisible ( % expr ) ;
else
metricsMain . setVisible ( % expr ) ;
}
function showTerr ( )
{
show ( "terrMetrics()" ) ;
}
function showTri ( )
{
GLEnableMetrics ( true ) ;
show ( "triMetrics()" ) ;
}
function showTime ( )
{
show ( "timeMetrics()" ) ;
}
function showWater ( )
{
show ( "waterMetrics()" ) ;
}
function showTexture ( )
{
show ( "textureMetrics()" ) ;
}
function showInterior ( )
{
$ fps : : virtual = 0 ;
$ Interior : : numPolys = 0 ;
$ Interior : : numTextures = 0 ;
$ Interior : : numTexels = 0 ;
$ Interior : : numLightmaps = 0 ;
$ Interior : : numLumels = 0 ;
show ( "interiorMetrics()" ) ;
}
function showVehicle ( )
{
show ( "vehicleMetrics()" ) ;
}
function showAudio ( )
{
show ( "audioMetrics()" ) ;
}
function showDebug ( )
{
show ( "DebugMetrics()" ) ;
}
function show ( % expr )
{
if ( % expr $ = "" )
{
GLEnableMetrics ( false ) ;
Canvas . popDialog ( FrameOverlayGui ) ;
}
else
{
Canvas . pushDialog ( FrameOverlayGui , 1000 ) ;
TextOverlayControl . setValue ( % expr ) ;
}
}
//showInterior();
// check the launch mode:
Canvas . setCursor ( "DefaultCursor" ) ;
function dumpFile ( % fileName )
{
% file = new FileObject ( ) ;
if ( % file . openForRead ( % fileName ) )
{
while ( ! % file . isEOF ( ) )
echo ( % file . readLine ( ) ) ;
}
% file . delete ( ) ;
}
function doScreenShot ( % val )
{
$ pref : : interior : : showdetailmaps = false ;
if ( ! % val )
screenShot ( "screen" @ $ screenshotnum + + @ ".png" ) ;
}
// set up the movement action map
GlobalActionMap . bind ( keyboard , "print" , doScreenShot ) ;
GlobalActionMap . bindCmd ( keyboard , "alt enter" , "" , "toggleFullScreen();" ) ;
// Get the joystick binding functions:
exec ( "scripts/joystickBind.cs" ) ;
function clientCMDgetManagerID ( % client )
{
$ client = % client ;
}
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
function abs ( % val )
{
if ( % val < 0 )
return % val * - 1 ;
else
return % val ;
}
//##############################################################################
//CreateServer(testmission);
//LocalConnect(UberBob);
//##############################################################################
function ServerConnectionAccepted ( )
{
if ( ! isDemo ( ) )
{
% info = GMJ_Browser . getServerInfoString ( ) ;
% desc = "joined a" SPC getField ( % info , 4 ) @ " game (" @ getField ( % info , 3 ) @ ") on the \"" @ getField ( % info , 0 ) @ "\" server." ;
IRCClient : : onJoinGame ( $ JoinGameAddress , % desc ) ;
if ( ! $ pref : : Net : : CheckEmail )
CancelEmailCheck ( ) ;
// if($pref::Net::DisconnectChat)
// IRCClient::quit();
}
checkGotLoadInfo ( ) ;
}
function LocalConnectionAccepted ( )
{
if ( ! isDemo ( ) )
{
% desc = $ pref : : IRCClient : : hostmsg ;
IRCClient : : onJoinGame ( "" , % desc ) ;
if ( ! $ pref : : Net : : CheckEmail )
CancelEmailCheck ( ) ;
// if($pref::Net::DisconnectChat)
// IRCClient::quit(); //this is screwed up right now ^^
}
checkGotLoadInfo ( ) ;
}
function checkGotLoadInfo ( )
{
if ( LoadingGui . gotLoadInfo )
Canvas . setContent ( LoadingGui ) ;
else
LoadingGui . checkSchedule = schedule ( 500 , 0 , checkGotLoadInfo ) ;
}
function cancelLoadInfoCheck ( )
{
if ( LoadingGui . checkSchedule )
{
cancel ( LoadingGui . checkSchedule ) ;
LoadingGui . checkSchedule = "" ;
}
}
function DispatchLaunchMode ( )
{
switch $ ( $ LaunchMode )
{
case "InteriorView" :
if ( isFile ( "missions/interiorTest.mis" ) )
{
$ InteriorArgument = $ TestObjectFileName ;
$ extension = fileExt ( $ TestObjectFileName ) ;
if ( stricmp ( $ extension , ".dif\"" ) = = 0 )
{
// Have to adjust for quotes:
$ TestObjectFileName = getSubStr ( $ TestObjectFileName ,
1 , strlen ( $ TestObjectFileName ) - 2 ) ;
}
if ( getSubStr ( $ TestObjectFileName , strlen ( $ TestObjectFileName ) - 6 , 1 ) $ = "_" )
{
// Strip the detail part off...
$ TestObjectFileName = getSubStr ( $ TestObjectFileName , 0 , strlen ( $ TestObjectFileName ) - 6 ) @ ".dif" ;
}
echo ( $ TestObjectFileName @ " is the file loaded" ) ;
$ ServerName = $ Host : : GameName ;
$ Host : : TimeLimit = 60 ;
CreateServer ( "interiorTest" , "InteriorTest" ) ;
localConnect ( "TestGuy" ) ;
}
else
MessageBoxOK ( "FILE NOT FOUND" , "You do not have the interior test mission in your mission folder.\nTalk to Brad or Tom to get it." , "quit();" ) ;
case "Connect" :
OnlineLogIn ( ) ;
setNetPort ( 0 ) ;
JoinGame ( $ JoinGameAddress ) ;
case "HostGame" :
$ ServerName = $ Host : : GameName ;
$ Host : : MissionType = $ MissionType ;
$ Host : : Map = $ Mission ;
CreateServer ( $ Mission , $ MissionType ) ;
localConnect ( ) ;
case "Normal" :
OnlineLogIn ( ) ;
case "Offline" :
PlayOffline ( ) ;
case "TSShow" :
startShow ( ) ;
case "SceneLight" :
CreateServer ( $ Mission ) ;
localConnect ( ) ;
case "Demo" :
LoopDemos ( ) ;
}
if ( $ Host : : Dedicated ) //Server doesn't need to initialize client Startup
return ;
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//If we're offline, check if the user has a LAN account setup..
if ( ! $ PlayingOnline & & $ Pref : : LANAccount : : Name $ = "" | | $ Pref : : LANAccount : : PassWord $ = "" & & $ Pref : : FirstRan )
canvas . pushDialog ( LANAccountCreationDLG ) ;
if ( ! $ Pref : : FirstRan ) //Technically the gameMode is included, but the BETA maps are not there
{
$ Pref : : FirstRan = true ;
if ( ! $ PlayingOnline & & $ Pref : : LANAccount : : Name $ = "" | | $ Pref : : LANAccount : : PassWord $ = "" )
messageBoxOk ( "WARNING" , "This version of T2Bol (" @ $ ModVersionText @") does not include the RPG gamemode. If possible, please update the mod." , canvas . pushDialog ( LANAccountCreationDLG ) ) ;
else
messageBoxOk ( "WARNING" , "This version of T2Bol (" @ $ ModVersionText @") does not include the RPG gamemode. If possible, please update the mod." ) ;
}
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}
// if($LaunchMode !$= "Demo")
// VerifyCDCheck(DispatchLaunchMode);
// else
DispatchLaunchMode ( ) ;
setPerfCounterEnable ( 0 ) ; //Nobody needs the damn perf counter anymore ...