2015-08-30 06:30:29 +00:00
$Host :: useCustomSkins = 0 ;
$Host :: teamSkin [ 0 ] = " blank " ;
$Host :: teamSkin [ 1 ] = " base " ;
$Host :: teamSkin [ 2 ] = " baseb " ;
$Host :: teamSkin [ 3 ] = " swolf " ;
$Host :: teamSkin [ 4 ] = " dsword " ;
$Host :: teamSkin [ 5 ] = " beagle " ;
$Host :: teamSkin [ 6 ] = " cotp " ;
$Host :: teamName [ 0 ] = " Unassigned " ;
$Host :: teamName [ 1 ] = " Storm " ;
$Host :: teamName [ 2 ] = " Inferno " ;
$Host :: teamName [ 3 ] = " Starwolf " ;
$Host :: teamName [ 4 ] = " Diamond Sword " ;
$Host :: teamName [ 5 ] = " Blood Eagle " ;
$Host :: teamName [ 6 ] = " Phoenix " ;
$Host :: holoName [ 0 ] = " " ;
$Host :: holoName [ 1 ] = " Storm " ;
$Host :: holoName [ 2 ] = " Inferno " ;
$Host :: holoName [ 3 ] = " Starwolf " ;
$Host :: holoName [ 4 ] = " DSword " ;
$Host :: holoName [ 5 ] = " BloodEagle " ;
$Host :: holoName [ 6 ] = " Harbinger " ;
// -----------------------------------------
// z0dd - ZOD, 9/29/02. Removed T2 demo code
$Host :: GameName = " T2BOL Server " ;
$Host :: Info = " This is a Tribes 2: Birth of Legend RPG (ver. " @ $ModVersion @ " ) server. " ;
$Host :: Map = " AlphaSector " ;
$Host :: MaxPlayers = 64 ;
// -----------------------------------------
// ------------------------------------------------
// z0dd - ZOD, 7/12/02. New admin feature variables
$Host :: AdminPassword = " changethis " ;
$Host :: ClassicSuperAdminPassword = " changeme " ;
$Host :: ClassicAutoRestartServer = 0 ; // Automatically restart server, enable/disable
$Host :: ClassicRestartTime = 12 ; // Time in hours to send quit to server
$Host :: ClassicEchoChat = 0 ; // Print global chat to server console
$Host :: ClassicTelnet = 0 ; // Enable/disable Telnet access to server
$Host :: ClassicTelnetPort = 666 ; // Telnet port, must be open on host
$Host :: ClassicTelnetPassword = " FullAccessPassword " ; // Full access telnet password, can send commands to server
$Host :: ClassicTelnetListenPass = " ListenOnyPassword " ; // Read only telnet password, cannot send commands to server
$Host :: ClassicLogEchoEnabled = 0 ; // Print special messages to server console
$Host :: ClassicRandomMissions = 0 ; // Randomly load missions of the same type
$Host :: ClassicMaxTelepads = 3 ; // How many special practice CTF pads each player gets
$Host :: ClassicRandomizeTeams = 0 ; // Random team selection for players
$Host :: ClassicFairTeams = 0 ; // Dissallow players from making teams uneven
$Host :: ClassicAutoPWEnabled = 0 ; // Automatic join password setting of server after $Host::ClassicAutoPWPlayerCount is reached
$Host :: ClassicAutoPWPassword = " changeit " ; // $Host::Password changed to this if $Host::ClassicAutoPWEnabled is enabled
$Host :: ClassicAutoPWPlayerCount = 30 ; // When server reaches this number of players, and $Host::ClassicAutoPWEnabled is enabled, join password set to $Host::ClassicAutoPWPassword
// ------------------------------------------------
$Host :: AdminList = " " ; // all players that will be automatically an admin upon joining server
$Host :: SuperAdminList = " " ; // all players that will be automatically a super admin upon joining server
$Host :: BindAddress = " " ; // set to an ip address if the server wants to specify which NIC/IP to use
$Host :: Port = 28000 ;
$Host :: Password = " " ;
$Host :: PureServer = 1 ;
$Host :: Dedicated = 0 ;
$Host :: MissionType = " RPG " ;
$Host :: TimeLimit = 30 ;
$Host :: BotCount = 2 ;
$Host :: BotsEnabled = 0 ;
$Host :: MinBotDifficulty = 0.5 ;
$Host :: MaxBotDifficulty = 0.75 ;
$Host :: NoSmurfs = 0 ;
$Host :: VoteTime = 30 ; // amount of time before votes are calculated
$Host :: VotePassPercent = 60 ; // percent needed to pass a vote
$Host :: KickBanTime = 300 ; // specified in seconds
$Host :: BanTime = 1800 ; // specified in seconds
$Host :: PlayerRespawnTimeout = 60 ; // time before a dead player is forced into observer mode
$Host :: warmupTime = 20 ;
$Host :: TournamentMode = 0 ;
$Host :: allowAdminPlayerVotes = 1 ;
$Host :: FloodProtectionEnabled = 1 ;
$Host :: MaxMessageLen = 120 ;
$Host :: VoteSpread = 20 ;
$Host :: TeamDamageOn = 0 ;
$Host :: Siege :: Halftime = 20000 ;
$Host :: CRCTextures = 0 ;
// 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec)
// 3: GSM (6.6 kbits/sec)
$Audio :: maxEncodingLevel = 3 ;
$Audio :: maxVoiceChannels = 2 ;
$Host :: MapPlayerLimits [ " Abominable " , " CnH " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " AgentsOfFortune " , " TeamHunters " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Alcatraz " , " Siege " ] = " -1 48 " ;
$Host :: MapPlayerLimits [ " Archipelago " , " CTF " ] = " 16 -1 " ;
$Host :: MapPlayerLimits [ " AshesToAshes " , " CnH " ] = " 16 -1 " ;
$Host :: MapPlayerLimits [ " BeggarsRun " , " CTF " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Caldera " , " Siege " ] = " -1 48 " ;
$Host :: MapPlayerLimits [ " CasernCavite " , " Hunters " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " CasernCavite " , " DM " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " CasernCavite " , " Bounty " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Damnation " , " CTF " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " DeathBirdsFly " , " CTF " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Desiccator " , " CTF " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " DustToDust " , " CTF " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " DustToDust " , " Hunters " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " DustToDust " , " TeamHunters " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Equinox " , " CnH " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Equinox " , " DM " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Escalade " , " Hunters " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Escalade " , " TeamHunters " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Escalade " , " DM " ] = " 16 -1 " ;
$Host :: MapPlayerLimits [ " Escalade " , " Bounty " ] = " 16 32 " ;
$Host :: MapPlayerLimits [ " Escalade " , " Rabbit " ] = " 16 -1 " ;
$Host :: MapPlayerLimits [ " Firestorm " , " CTF " ] = " -1 24 " ;
$Host :: MapPlayerLimits [ " Firestorm " , " CnH " ] = " -1 24 " ;
$Host :: MapPlayerLimits [ " Flashpoint " , " CnH " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Gauntlet " , " Siege " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Gehenna " , " Hunters " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Gehenna " , " TeamHunters " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Icebound " , " Siege " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Insalubria " , " CnH " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " JacobsLadder " , " CnH " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Katabatic " , " CTF " ] = " -1 48 " ;
$Host :: MapPlayerLimits [ " Masada " , " Siege " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Minotaur " , " CTF " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Myrkwood " , " Hunters " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Myrkwood " , " DM " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Myrkwood " , " Rabbit " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Oasis " , " DM " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Overreach " , " CnH " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Quagmire " , " CTF " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Rasp " , " TeamHunters " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Rasp " , " Bounty " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Recalescence " , " CTF " ] = " 16 -1 " ;
$Host :: MapPlayerLimits [ " Respite " , " Siege " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Reversion " , " CTF " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Rimehold " , " Hunters " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Rimehold " , " Hunters " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Riverdance " , " CTF " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Sanctuary " , " CTF " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Sirocco " , " CnH " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Slapdash " , " CTF " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " SunDried " , " DM " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " SunDried " , " Bounty " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Talus " , " Bounty " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " ThinIce " , " CTF " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Tombstone " , " CTF " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " UltimaThule " , " Siege " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Underhill " , " DM " ] = " -1 -1 " ;
$Host :: MapPlayerLimits [ " Underhill " , " Bounty " ] = " -1 32 " ;
$Host :: MapPlayerLimits [ " Whiteout " , " DM " ] = " 8 -1 " ;
$Host :: MapPlayerLimits [ " Whiteout " , " Bounty " ] = " 8 -1 " ;
//T2Bol vars
$Host :: BurnTime = 40000 ; //How many miliseconds the burn from a Draakan will last before and after death. 30 seconds = 30000 MS