T2-BoL/scripts/aiEV.cs

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2012-07-27 21:22:05 +00:00
function BOLGame::AIInit(%game)
{
//call the default AIInit() function
AIInit();
}
function BOLGame::onAIRespawn(%game, %client)
{
//add the default task
if (! %client.defaultTasksAdded)
{
%client.defaultTasksAdded = true;
%client.addTask(AIEngageTask);
%client.addTask(AIPickupItemTask);
// %client.addTask(AIUseInventoryTask); They spawn with the stuff they need
%client.addTask(AITauntCorpseTask);
%client.addTask(AIEngageTurretTask);
%client.addtask(AIDetectMineTask);
// %client.addTask(AIPatrolTask); They don't move unless told to
}
//set the inv flag
%client.spawnUseInv = true;
}